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Druid (XGE) Transmutation cantrip Druid (XGE) Conjuration cantrip Druid Transmutation cantrip
Druid (XGE) Evocation cantrip Druid Divination cantrip Druid (XGE) Transmutation cantrip
Druid (XGE) Conjuration cantrip Druid (XGE) Transmutation cantrip Druid Transmutation cantrip
MOLD EARTH POISON SPRAY PRIMAL SAVAGERY
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 30 feet 1 action 10 feet 1 action Self
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
S Instantaneous or 1 hour V, S Instantaneous S Instantaneous
(see below)
You extend your hand toward a creature you can You channel primal magic to cause your teeth or
You choose a portion of dirt or stone that you can see see within range and project a puff of noxious ngernails to sharpen, ready to deliver a
within range and that ts within a 5-foot cube. You gas from your palm. The creature must succeed corrosive attack. Make a melee spell attack
manipulate it in one of the following ways: on a Constitution saving throw or take 1d12 against one creature within 5 feet of you. On a
• If you target an area of loose earth, you can
instantaneously excavate it, move it along the ground, poison damage. hit, the target takes 1d10 acid damage. After you
and deposit it up to 5 feet away. This movement This spell's damage increases by 1d12 when you make the attack, your teeth or ngernails return
doesn't involve enough force to cause damage. reach 5th level (2d12), 11th level (3d12), and 17 to normal.
• You cause shapes, colors, or both to appear on the level (4d12). The spell's damage increases by 1d10 when you
dirt or stone, spelling out words, creating images, or reach 5th level (2d10), 11th level (3d10), a nd
shaping patterns. The changes last for 1 hour. 17th level (4d10).
• If the dirt or stone you target is on the ground, you
cause it to become dif cult terrain. Alternatively, you
can cause the ground to become normal terrain if it is
already dif cult terrain . This change lasts for 1 hour.
If you cast this spell multiple times, you can have no
more than two of its non-instantaneous effects active
at a time, and you can dismiss such an effect as an
action.
Druid (XGE) Transmutation cantrip Druid Conjuration cantrip Druid (XGE) Transmutation cantrip
Druid Conjuration cantrip Druid Abjuration cantrip Druid (XGE) Transmutation cantrip
Druid Transmutation cantrip Druid Transmutation cantrip Druid (XGE) Evocation cantrip
CHILL TOUCH
CASTING TIME RANGE
1 action 120 feet
COMPONENTS DURATION
V, S 1 round
You create a ghostly, skeletal hand in the space
of a creature within range. Make a ranged spell
attack against the creature to assail it with the
chill of the grave. On a hit, the target takes 1d8
necrotic damage, and it can't regain hit points
until the start of your next turn. Until then, the
hand clings to the target.
If you hit an undead target, it also has
disadvantage on attack rolls against you until the
end of your next turn.
This spell's damage increases by 1d8 when you
reach 5th level (2d8), 11th level (3d8), and 17th
level (4d8).