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CONTROL FLAMES CREATE BONFIRE DRUIDCRAFT

CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE


1 action 60 feet 1 action 60 feet 1 action 30 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
S Instantaneous or 1 hour V, S Concentration, up to 1 V, S Instantaneous
(see below) minute
Whispering to the spirits of nature, you create
You choose nonmagical ame that you can see You create a bon re on ground that you can see one of the following effects within range.
within range and that ts within a 5-foot cube. within range. Until the spells ends, the magic • You create a tiny, harmless sensory effect that
You affect it in one of the following ways: bon re lls a 5-foot cube. Any creature in the predicts what the weather will be at your
• You instantaneously expand the ame 5 feet in bon re's space when you cast the spell must location for the next 24 hours. The effect might
one direction, provided that wood or other fuel succeed on a Dexterity saving throw or take 1d8 manifest as a golden orb for clear skies, a cloud
is present in the new location. re damage. A creature must also make the for rain, falling snow akes for snow, and so on.
• You instantaneously extinguish the ames saving throw when it enters the bon re's space This effect persists for 1 round.
within the cube. for the rst time on a turn or ends its turn there. • You instantly make a ower blossom, a seed
• You double or halve the area of bright light and The bon re ignites ammable objects in its area pod open, or a leaf bud bloom.
dim light cast by the ame, change its color or that aren't being worn or carried. • You create an instantaneous, harmless sensory
both . The change lasts for 1 hour. The spell's damage increases by 1d8 when you effect, such as falling leaves, a puff of wind, the
• You cause simple shapes-such as the vague reach 5th level (2d8), 11th level (3d8), and 17th sound of a small animal, or the faint odor of
form of a creature, an inanimate object, or a level (4d8). skunk. The effect must t in a 5-foot cube.
location- to appear within the ames and • You instantly light or snuff out a candle, a
animate as you like. The shapes last for 1 hour. torch, or a small camp re.
If you cast this spell multiple times, you can have
up to three non-instantaneous effects created by
it active at a time, and you can dismiss such an
effect as an action.

Druid (XGE) Transmutation cantrip Druid (XGE) Conjuration cantrip Druid Transmutation cantrip

FROSTBITE GUIDANCE GUST


CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 60 feet 1 action Touch 1 action 30 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S Instantaneous V, S Concentration, up to 1 V, S Instantaneous
minute
You cause numbing frost to form on one creature You seize the air and compel it to create one of
that you can see within range. The target must You touch one willing creature. Once before the the following effects at a point you can see
make a Constitution saving throw. On a failed spell ends, the target can roll a d4 and add the within range:
save, the target takes 1d6 cold damage, and it number rolled to one ability check of its choice. • One Medium or smaller creature that you
has disadvantage on the next weapon attack roll It can roll the die before or after making the choose must succeed on a Strength saving throw
it makes before the end of its next turn. ability check. The spell then ends. or be pushed up to 5 feet away from you.
The spell's damage increases by 1d6 when you • You create a small blast of air capable of
reach 5th level (2d6), 11th level (3d6), and 17th moving one object that is neither held nor
level (4d6). carried and that weighs no more than 5 pounds.
The object is pushed up to 10 feet away from
you. It isn't pushed with enough force to cause
damage.
• You create a harm less sensory effect using air,
such as causing leaves to rustle, wind to slam
shutters closed, or your clothing to ripple in a
breeze.

Druid (XGE) Evocation cantrip Druid Divination cantrip Druid (XGE) Transmutation cantrip

INFESTATION MAGIC STONE MENDING


CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 30 feet 1 bonus action Touch 1 minute Touch
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M Instantaneous V, S 1 minute V, S, M Instantaneous
a living ea You touch one to three pebbles and imbue them two lodestones
with magic. You or someone else can make a
You cause a cloud of mites, eas, and other ranged spell attack with one of the pebbles by This spell repairs a single break or tear in an
parasites to appear momentarily on one creature throwing it or hurling it with a sling. lf thrown, a object you touch, such as broken chain link, two
you can see within range. The target must pebble has a range of 60 feet. If someone else halves of a broken key, a torn clack, or a leaking
succeed on a Constitution saving throw, or it attacks with a pebble, that attacker adds your wineskin. As long as the break or tear is no larger
takes 1d6 poison damage and moves 5 feet in a spellcasting ability modi er, not the attacker's, than 1 foot in any dimension, you mend it,
random direction if it can move and its speed is to the attack roll. On a hit, the target takes leaving no trace of the former damage.
at least 5 feet. Roll a d4 for the direction: 1, bludgeoning damage equal to 1d6 +your This spell can physically repair a magic item or
north: 2, south: 3, east: or 4, west. This spellcasting ability modi er. Whether the attack construct, but the spell can't restore magic to
movement doesn't provoke opportunity attacks, hits or misses, the spell then ends on the stone. such an object.
and if the direction rolled is blocked, the target If you cast this spell again, the spell ends on any
doesn't move. pebbles still affected by your previous casting.
The spell's damage increases by 1d6 when you
reach 5th level (2d6), 11th level (3d6), and 17th
level (4d6).

Druid (XGE) Conjuration cantrip Druid (XGE) Transmutation cantrip Druid Transmutation cantrip
MOLD EARTH POISON SPRAY PRIMAL SAVAGERY
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 30 feet 1 action 10 feet 1 action Self
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
S Instantaneous or 1 hour V, S Instantaneous S Instantaneous
(see below)
You extend your hand toward a creature you can You channel primal magic to cause your teeth or
You choose a portion of dirt or stone that you can see see within range and project a puff of noxious ngernails to sharpen, ready to deliver a
within range and that ts within a 5-foot cube. You gas from your palm. The creature must succeed corrosive attack. Make a melee spell attack
manipulate it in one of the following ways: on a Constitution saving throw or take 1d12 against one creature within 5 feet of you. On a
• If you target an area of loose earth, you can
instantaneously excavate it, move it along the ground, poison damage. hit, the target takes 1d10 acid damage. After you
and deposit it up to 5 feet away. This movement This spell's damage increases by 1d12 when you make the attack, your teeth or ngernails return
doesn't involve enough force to cause damage. reach 5th level (2d12), 11th level (3d12), and 17 to normal.
• You cause shapes, colors, or both to appear on the level (4d12). The spell's damage increases by 1d10 when you
dirt or stone, spelling out words, creating images, or reach 5th level (2d10), 11th level (3d10), a nd
shaping patterns. The changes last for 1 hour. 17th level (4d10).
• If the dirt or stone you target is on the ground, you
cause it to become dif cult terrain. Alternatively, you
can cause the ground to become normal terrain if it is
already dif cult terrain . This change lasts for 1 hour.
If you cast this spell multiple times, you can have no
more than two of its non-instantaneous effects active
at a time, and you can dismiss such an effect as an
action.

Druid (XGE) Transmutation cantrip Druid Conjuration cantrip Druid (XGE) Transmutation cantrip

PRODUCE FLAME RESISTANCE SHAPE WATER


CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Self 1 action Touch 1 action 30 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S 10 minutes V, S, M Concentration, up to 1 S Instantaneous or 1 hour
minute (see below)
A ickering ame appears in your hand. The
ame remains there for the duration and harms a miniature cloak You choose an area of water that you can see
neither you nor your equipment. The ame within range and that ts within a 5-foot cube.
sheds bright light in a 10-foot radius and dim You touch one willing creature. Once before the You manipulate it in one of the following ways:
light for an additional 10 feet. The spell ends if spell ends, the target can roll a d4 and add the • You instantaneously move or otherwise
you dismiss it as an action or if you cast it again. number rolled to one saving throw of its choice. change the ow of the water as you direct, up to
You can also attack with the ame, although It can roll the die before or after the saving 5 feet in any direction. This movement doesn't
doing so ends the spell. When you cast this spell, throw. The spell then ends. have enough force to cause damage.
or as an action on a later turn, you can hurl the • You cause the water to form into simple shapes
ame at a creature within 30 feet of you. Make a and animate at your direction. This change lasts
ranged spell attack. On a hit, the target takes for 1 hour.
1d8 re damage. • You change the water's color or opacity. The
This spell's damage increases by 1d8 when you water must be changed in the same way
reach 5th level (2d8), 11th level (3d8), and 17th throughout. This change lasts for 1 hour.
level (4d8). • You freeze the water, provided that there are
no creatures in it. The water unfreezes in 1 hour.
If you cast this spell multiple times,you can have
no more than two of its non-instantaneous
effects active at a time, and you can dismiss such
an effect as an action.

Druid Conjuration cantrip Druid Abjuration cantrip Druid (XGE) Transmutation cantrip

SHILLELAGH THORN WHIP THUNDERCLAP


CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 bonus action Touch 1 action 30 feet 1 action 5 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M 1 minute V, S, M Instantaneous S Instantaneous
The wood of a club or quarterstaff you are the stem of a plant with thorns You create a burst of thunderous sound that can
holding is imbued with nature's power. For the be heard up to 100 feet away. Each creature
duration, you can use your spellcasting ability You create a long, vine-like whip covered in within range, other than you, must make a
instead of Strength for the attack and damage thorns that lashes out at your command toward Constitution saving throw or take 1d6 thunder
rolls of melee attacks using that weapon, and the a creature in range. Make a melee spell attack damage.
weapon's damage die becomes a d8. The weapon against the target. If the attack hits, the creature The spell's damage increases by 1d6 when you
also becomes magical, if it isn't already. The spell takes 1d6 piercing damage, and if the creature is reach 5th level (2d6), 11th level (3d6), and 17th
ends if you cast it again or if you let go of the Large or smaller, you pull the creature up to 10 level (4d6).
weapon. feet closer to you.
This spell's damage increases by 1d6 when you
reach 5th level (2d6), 11th level (3d6), and 17th
level (4d6).

Druid Transmutation cantrip Druid Transmutation cantrip Druid (XGE) Evocation cantrip
CHILL TOUCH
CASTING TIME RANGE
1 action 120 feet
COMPONENTS DURATION
V, S 1 round
You create a ghostly, skeletal hand in the space
of a creature within range. Make a ranged spell
attack against the creature to assail it with the
chill of the grave. On a hit, the target takes 1d8
necrotic damage, and it can't regain hit points
until the start of your next turn. Until then, the
hand clings to the target.
If you hit an undead target, it also has
disadvantage on attack rolls against you until the
end of your next turn.
This spell's damage increases by 1d8 when you
reach 5th level (2d8), 11th level (3d8), and 17th
level (4d8).

Druid (Spores) Necromancy cantrip

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