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Wed Oct 21 12:46:05 2020

Unknown platform.
Ren'Py 7.3.4.596.the66

Bootstrap to the start of init.init took 0.00s


Bootstrap to the start of init.init took 0.00s
Manufacturer vivo model vivo 1904
Screen diagonal is 5.17419321157 inches.
Early init took 0.10s
Early init took 0.10s
Android searchpath:
/storage/emulated/0/Android/data/org.prince.suburbia.the66/files/game
Loader init took 0.01s
Loader init took 0.01s
Loading error handling took 0.19s
Loading error handling took 0.19s
Loading script took 1.80s
Loading script took 1.80s
Saving to /storage/emulated/0/Android/data/org.prince.suburbia.the66/files/saves
Loading save slot metadata. took 0.35s
Loading save slot metadata. took 0.35s
Loading persistent took 0.01s
Loading persistent took 0.01s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 3, 4, 596)
Running init code took 0.27s
Running init code took 0.27s
Loading analysis data took 0.33s
Loading analysis data took 0.33s
Analyze and compile ATL took 0.04s
Analyze and compile ATL took 0.04s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.20s
Initial gc. took 0.20s
DPI scale factor: 1.000000
Creating interface object took 0.04s
Creating interface object took 0.04s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.13s
Init translation took 0.13s
Build styles took 0.03s
Build styles took 0.03s
Load screen analysis took 0.00s
Load screen analysis took 0.00s
Analyze screens took 0.10s
Analyze screens took 0.10s
Save screen analysis took 0.29s
Save screen analysis took 0.29s
Prepare screens took 0.45s
Prepare screens took 0.45s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.30s
Save bytecode. took 0.30s
Running _start took 0.01s
Running _start took 0.01s
Interface start took 0.28s
Interface start took 0.28s

primary display bounds: (0, 0, 1491, 720)


swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1280, 720) physical=(1491, 720) drawable=(1491, 720)
Vendor: 'Imagination Technologies'
Renderer: 'PowerVR Rogue GE8320'
Version: 'OpenGL ES 3.2 build 1.10@5130912'
Display Info: None
Extensions:
GL_ANDROID_extension_pack_es31a
GL_EXT_EGL_image_array
GL_EXT_YUV_target
GL_EXT_blend_minmax
GL_EXT_buffer_storage
GL_EXT_clear_texture
GL_EXT_clip_control
GL_EXT_color_buffer_float
GL_EXT_conservative_depth
GL_EXT_copy_image
GL_EXT_debug_marker
GL_EXT_discard_framebuffer
GL_EXT_draw_buffers
GL_EXT_draw_buffers_indexed
GL_EXT_draw_elements_base_vertex
GL_EXT_external_buffer
GL_EXT_float_blend
GL_EXT_geometry_point_size
GL_EXT_geometry_shader
GL_EXT_gpu_shader5
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_multisampled_render_to_texture
GL_EXT_multisampled_render_to_texture2
GL_EXT_occlusion_query_boolean
GL_EXT_polygon_offset_clamp
GL_EXT_primitive_bounding_box
GL_EXT_pvrtc_sRGB
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_sRGB_write_control
GL_EXT_separate_shader_objects
GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_group_vote
GL_EXT_shader_implicit_conversions
GL_EXT_shader_io_blocks
GL_EXT_shader_non_constant_global_initializers
GL_EXT_shader_pixel_local_storage
GL_EXT_shader_pixel_local_storage2
GL_EXT_shader_texture_lod
GL_EXT_sparse_texture
GL_EXT_tessellation_point_size
GL_EXT_tessellation_shader
GL_EXT_texture_border_clamp
GL_EXT_texture_buffer
GL_EXT_texture_cube_map_array
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_rg
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_RG8
GL_EXT_texture_sRGB_decode
GL_IMG_bindless_texture
GL_IMG_framebuffer_downsample
GL_IMG_multisampled_render_to_texture
GL_IMG_program_binary
GL_IMG_read_format
GL_IMG_shader_binary
GL_IMG_texture_compression_pvrtc
GL_IMG_texture_compression_pvrtc2
GL_IMG_texture_format_BGRA8888
GL_IMG_texture_npot
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_debug
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_EGL_image_external_essl3
GL_OES_EGL_sync
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_depth24
GL_OES_depth_texture
GL_OES_draw_buffers_indexed
GL_OES_draw_elements_base_vertex
GL_OES_element_index_uint
GL_OES_fragment_precision_high
GL_OES_geometry_point_size
GL_OES_geometry_shader
GL_OES_get_program_binary
GL_OES_gpu_shader5
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_required_internalformat
GL_OES_rgb8_rgba8
GL_OES_sample_shading
GL_OES_sample_variables
GL_OES_shader_image_atomic
GL_OES_shader_io_blocks
GL_OES_shader_multisample_interpolation
GL_OES_standard_derivatives
GL_OES_surfaceless_context
GL_OES_tessellation_point_size
GL_OES_tessellation_shader
GL_OES_texture_border_clamp
GL_OES_texture_buffer
GL_OES_texture_cube_map_array
GL_OES_texture_float
GL_OES_texture_half_float
GL_OES_texture_npot
GL_OES_texture_stencil8
GL_OES_texture_storage_multisample_2d_array
GL_OES_vertex_array_object
GL_OES_vertex_half_float
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Texture testing:
- Hardware max texture size: 4096
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Root FBO is: 0
FBO Maximum Texture Size: 2048
controller: '6d746b2d6b7064000000000000000000' None 0
controller: '41434344455400000000000000000000' None 0
controller: '67662d6b657973000000000000000000' None 0
controller: '4e565443617061636974697665546f75' None 0
controller: '7669766f5f7473000000000000000000' None 0
controller: '5669727475616c000000000000000000' None 0
controller: '416e64726f696420416363656c65726f' None 0
Total time until interface ready: 5.56366801262s
Total time until interface ready: 5.56366801262s
The window was minimized.
Entered background.
Entering foreground.

primary display bounds: (0, 0, 1491, 720)


swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1280, 720) physical=(1491, 720) drawable=(1491, 720)
Vendor: 'Imagination Technologies'
Renderer: 'PowerVR Rogue GE8320'
Version: 'OpenGL ES 3.2 build 1.10@5130912'
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 60, 'bitsize': 16, 'wm':
True, 'losses': (3, 2, 3, 8), 'hw': False, 'masks': (63488, 2016, 31, 0),
'current_h': 720, 'current_w': 1491, 'shifts': (11, 5, 0, 0), 'blit_sw_A': False,
'blit_hw': False, 'blit_sw': False, 'bytesize': 2, 'blit_hw_CC': False,
'blit_hw_A': False, 'video_mem': 268435456})>
Extensions:
GL_ANDROID_extension_pack_es31a
GL_EXT_EGL_image_array
GL_EXT_YUV_target
GL_EXT_blend_minmax
GL_EXT_buffer_storage
GL_EXT_clear_texture
GL_EXT_clip_control
GL_EXT_color_buffer_float
GL_EXT_conservative_depth
GL_EXT_copy_image
GL_EXT_debug_marker
GL_EXT_discard_framebuffer
GL_EXT_draw_buffers
GL_EXT_draw_buffers_indexed
GL_EXT_draw_elements_base_vertex
GL_EXT_external_buffer
GL_EXT_float_blend
GL_EXT_geometry_point_size
GL_EXT_geometry_shader
GL_EXT_gpu_shader5
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_multisampled_render_to_texture
GL_EXT_multisampled_render_to_texture2
GL_EXT_occlusion_query_boolean
GL_EXT_polygon_offset_clamp
GL_EXT_primitive_bounding_box
GL_EXT_pvrtc_sRGB
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_sRGB_write_control
GL_EXT_separate_shader_objects
GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_group_vote
GL_EXT_shader_implicit_conversions
GL_EXT_shader_io_blocks
GL_EXT_shader_non_constant_global_initializers
GL_EXT_shader_pixel_local_storage
GL_EXT_shader_pixel_local_storage2
GL_EXT_shader_texture_lod
GL_EXT_sparse_texture
GL_EXT_tessellation_point_size
GL_EXT_tessellation_shader
GL_EXT_texture_border_clamp
GL_EXT_texture_buffer
GL_EXT_texture_cube_map_array
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_rg
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_RG8
GL_EXT_texture_sRGB_decode
GL_IMG_bindless_texture
GL_IMG_framebuffer_downsample
GL_IMG_multisampled_render_to_texture
GL_IMG_program_binary
GL_IMG_read_format
GL_IMG_shader_binary
GL_IMG_texture_compression_pvrtc
GL_IMG_texture_compression_pvrtc2
GL_IMG_texture_format_BGRA8888
GL_IMG_texture_npot
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_debug
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_EGL_image_external_essl3
GL_OES_EGL_sync
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_depth24
GL_OES_depth_texture
GL_OES_draw_buffers_indexed
GL_OES_draw_elements_base_vertex
GL_OES_element_index_uint
GL_OES_fragment_precision_high
GL_OES_geometry_point_size
GL_OES_geometry_shader
GL_OES_get_program_binary
GL_OES_gpu_shader5
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_required_internalformat
GL_OES_rgb8_rgba8
GL_OES_sample_shading
GL_OES_sample_variables
GL_OES_shader_image_atomic
GL_OES_shader_io_blocks
GL_OES_shader_multisample_interpolation
GL_OES_standard_derivatives
GL_OES_surfaceless_context
GL_OES_tessellation_point_size
GL_OES_tessellation_shader
GL_OES_texture_border_clamp
GL_OES_texture_buffer
GL_OES_texture_cube_map_array
GL_OES_texture_float
GL_OES_texture_half_float
GL_OES_texture_npot
GL_OES_texture_stencil8
GL_OES_texture_storage_multisample_2d_array
GL_OES_vertex_array_object
GL_OES_vertex_half_float
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.01s
Init translation took 0.01s
Build styles took 0.06s
Build styles took 0.06s
Load screen analysis took 0.00s
Load screen analysis took 0.00s
Analyze screens took 0.00s
Analyze screens took 0.00s
Prepare screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.05s
Running _start took 0.05s
The window was minimized.
Entered background.

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