You are on page 1of 3

Fri Jan 6 16:01:39 2023

Emscripten-1.0-x86-JS-32bit
Ren'Py 7.4.2.1292

Bootstrap to the start of init.init took 0.00s


Early init took 0.01s
Loader init took 0.07s
Loading error handling took 0.07s
Loading script took 1.26s
Loading save slot metadata. took 0.00s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
import tarfile # precompiled from /lib/python2.7/tarfile.pyo
Set script version to: (7, 3, 2)
Running init code took 0.27s
Loading analysis data took 0.21s
Analyze and compile ATL took 0.43s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.16s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Cleaning stores took 0.00s
Init translation took 0.19s
Build styles took 0.01s
Load screen analysis took 0.14s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Prepare screens took 0.53s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Interface start took 0.21s
import renpy.gl.gldraw # builtin
import renpy.gl.gltexture # builtin
import renpy.gl.glfunctions # precompiled from ./renpy/gl/glfunctions.pyo
import renpy.gl.glrtt_copy # builtin
import renpy.gl.glrtt_fbo # builtin
import renpy.gl.glenviron_shader # builtin

Initializing gles renderer:


primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Using GL DLL.
Windowed mode.
Vendor: 'WebKit'
Renderer: 'WebKit WebGL'
Version: 'OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))'
Display Info: None
Extensions:
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_disjoint_timer_query
EXT_float_blend
EXT_frag_depth
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_compression_bptc
EXT_texture_compression_rgtc
EXT_texture_filter_anisotropic
GL_ANGLE_instanced_arrays
GL_EXT_blend_minmax
GL_EXT_color_buffer_half_float
GL_EXT_disjoint_timer_query
GL_EXT_float_blend
GL_EXT_frag_depth
GL_EXT_sRGB
GL_EXT_shader_texture_lod
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_filter_anisotropic
GL_KHR_parallel_shader_compile
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_standard_derivatives
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_vertex_array_object
GL_WEBGL_color_buffer_float
GL_WEBGL_compressed_texture_s3tc
GL_WEBGL_compressed_texture_s3tc_srgb
GL_WEBGL_debug_renderer_info
GL_WEBGL_debug_shaders
GL_WEBGL_depth_texture
GL_WEBGL_draw_buffers
GL_WEBGL_lose_context
GL_WEBGL_multi_draw
KHR_parallel_shader_compile
OES_element_index_uint
OES_fbo_render_mipmap
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WEBGL_multi_draw
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gles renderer.
Texture testing:
- Hardware max texture size: 16384
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Screen sizes: virtual=(1280, 720) physical=(1170, 658) drawable=(1170, 658)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 3.86100006104s

You might also like