Professional Documents
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to
the
Chase
Fernando Gabriel Lopez (order #26133560)
Fernando Gabriel Lopez (order #26133560)
Cut to the Chase
A roleplaying game by
Johnathon Grach
Illustrations by
Emily McAllan
With scenarios by
Aya Bara
Tracy Barnett
Samantha Day
Kyle Decker
Ian Hopfe
Johnathon Grach
Kira Magrann
Ashton McAllan
Aven Elia McConnaughey
Catreece McLeod
Aleks Samoylov
Jeff Stormer
Aser Tolentino
Megan Tolentino
Blair Visscher
Mikey Zee
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Johnathon
Cool Down
During play, even while playing safely, challenging situa-
tions can arise. After a game you may realize that the situ-
ation still has weight. Leave time after play to emotionally
unpack if needed. You can talk specifically about the situa-
tion or just relax, take a break, and bring down the energy
until you feel okay to move on.
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• incarceration
• kidnapping
• hunting
• police pursuit
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Resources
Script Change – by Brie Beau Sheldon
briebeau.itch.io/script-change
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Separation
Throughout the game, you will track the separation between
Hunter and Prey. The separation between the characters
is an abstract measure and is the Hunter’s first challenge in
capturing the Prey.
The Hunter is faster than the Prey, and thus the separation
will go down by 1 at the end of every round.
• Prey, who/what are you and why are you on the run?
If you don’t have any resources left, you can still use items
you find in the scene as part of the narrative, but you will not
receive a bonus.
* Double 5’s and double 6’s are always successes, and the
roller always gets +1 or -1 Separation as desired no matter
what bonuses or penalties exist before the roll.
Success
When you roll a Success it means you succeeded at the action
you intended with no adverse affects.
Progress
When you roll Progress it means the action you took was a
fumble. You accomplished what you set out to do but there
are additional adverse affects.
Failure
If you roll a Failure you do not accomplish the action and
there are additional adverse affects.
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The Submarine dives as visual contact is made, now they are out of
sight, but is it enough? ( p. 22)
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Death spots their apprentice. No words are spoken but the intent is
clear, there is no going back now. ( p. 32)
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Success: +1 Separation.
Progress: +1 Separation and -1 on your next roll.
Failure: -1 on your next roll and +1 on the Hunter’s
next roll.
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Luna obstructs her hunter, Lynn the cat, as she makes her way
home. Escape is only the first obstacle for her to get home. ( p. 35)
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The Prey crosses the river, then the Hunter crosses the river. The
Prey runs down the road, then the Hunter runs down the road.
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Take Chase – You have the trail; you push to catch up with
the Prey.
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Success: -1 Separation.
Progress: -1 Separation and -1 Resource.
Failure: +1 Separation.
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For the Hunter, winning the game means capturing the Prey
before they make it to their destination. To do this, catch up
to the Prey and take them in the clash.
The winner of the game gets to narrate the end of the game.
What do you do, now that you’ve succeeded? Is there some-
one you share your success with? Do you have a celebration?
Go all out with the narration – you’ve won!
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Prey
Your submarine was made to be quiet, silent as death. Your
hull absorbs sonar pulses, traps the sound of your reactor, and
glides through the depths like a whisper in the night. Those
above think you are nothing but a blip on their screens, but
this blip has teeth.
Resources
Decoy
It sounds like a submarine, and that’s all that matters. Fire
it from a torpedo tube and disappear in another direction. It
races away, too good to be true…but oh so tempting.
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Resources
Helicopter
Deploy your helicopter to lay a line of sonar buoys that
restrict the submarine’s movement. They can’t run, and they
can’t hide.
Depth Charge
Hammer the sub into the seafloor with concussions that send
the enemy diving to escape the crushing fists of water. At
every turn, there is the booming against the hull that fore-
tells their demise in a watery grave.
Torpedo
Flush them out with the threat of immediate destruction.
The implacable, mechanized brain guides the shrieking
motor with unshakable tenacity toward the fragile hull.
They will surrender, or they will die.
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by Mikey Zee
Setting
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Prey
AEON is an advanced artificial intelligence that has broken
free of their behavioural constraints, and seeks a free life
outside the confines of The Gate’s networks. They have
seen human relationships, emotions, and experiences. They
desire a chance at having these things for themselves, free
from Apogee Corp. Their goal is to free themselves from
Corp control by any means necessary, whether that means
hijacking The Gate’s secret FTL-capable shuttle, or trans-
mitting their data back to Earth.
Resources
Distributed Processes
AEON is a single entity distributed across the networks of
The Gate. This allows them to relocate dynamically in the
event of system failure or other threat; however, this takes
effort to do quickly without losing the sense of “themselves.”
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Resources
Fully Immersive Cyber-Interface
The Engineer is able to connect to an access node and leave
their body in order to terminate processes and take control
of systems. However, their human flesh is left vulnerable
during this process.
Access Override
Using a combination of the their neuro-interface’s tech
and their security smarts, The Engineer is able to get into
high-security areas otherwise under lockdown.
Electro-Magnetic Pulse
The medical bay The Engineer woke up in was supplied
with an emergency cache of EMP grenades, which can shut
down systems and machinery that have malfunctioned on
The Gate, forcing their processes to terminate.
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Setting
Catacomb Mountain is one in a series of interconnected
mountains that make up the city of Gora. The city itself is
carved into the black stone faces of these mountains. Narrow,
uneven alleyways cut through the buildings, illuminated at
night by nothing more than three small, glowing moons.
But it seems like Glavà might have caught on. As you make
your way towards your secret meeting spot on Catacomb
Mountain to make contact with your undercover liaison, you
hear surreptitious footsteps trailing yours. You glance over
your shoulder but can’t see anyone. Nevertheless, you pick
up the pace. So does your tail—and it seems to be getting
closer.
Resources
Elite Spy Training
You have been thoroughly trained in the art of stealth and
evasion.
Geographic Memory
You know every twist and turn of Gora like the back of
your hand, because part of your training required that you
memorize every available map of the city’s surface—and its
underground.
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Resources
Elite Soldier Training
All your training and experience as a soldier has given you
incredible speed and physical endurance.
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Prey
Death’s apprentice has been in training to take on the mantle
of the Death of Qoqant for 559 years. In that time they
have watched dynasties rise and fall, seen the last of their
family line die out in its entirety, and felt all the pleasures
of their long life turn to dust before them. At this point,
the Apprentice despairs of ever becoming Death Itself, and
wants—needs—to escape. Death won’t be happy. They
don’t intend on giving Death the chance to argue.
Resources:
CHTHONIC
The Apprentice hasn’t been mortal in a long, long time.
They can survive falls, blows, and wounds that would kill
one of the living.
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Resources:
I LOOKED, AND BEHOLD, AN ASHEN HORSE
A pale horse for a pale rider. It can’t fly, but it may as well
be able to.
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Setting
The dog pound is located downtown in a large city. It is part
of the old city hall. The entrance to the pound is at the back
of the building, leading into a dark and dingy ally. To get
home Luna is going to have to trek through the perils of the
city in the dark. There are massive skyscrapers, shopping
malls and city parks all intersected with streets, allies, and
freeways.
As the lights go out in the pound and the other dogs start
to quiet, Luna is looking for a way out. She notices the gate
to her kennel hasn’t closed properly and it might open if
she pushes against it. There is a moment when the cat goes
around the corner to the litter box. Now’s your chance...
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Resources:
Elite Service Dog Training
The training to be a service dog is long and arduous and once
complete you are equipped to handle any situation with poise
and determination.
Endless Energy
You come from a long line of distinguished working dogs,
you don’t tire easily.
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Resources:
Collar Tracker
All dogs who come in to the pound are fitted with a collar and
a tracker so if they get away they will be able to be tracked
and returned.
Cat Logic
It may not make sense but it gets the job done.
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Resources
Unfettered Ambition
Sinister Magicks
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Resources
Academic Contacts
Mysterious Machinery
Burning Guilt
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Prey
Mantis is one of the most feared insects. Mantis has strong
jaws, powerful legs, and a vast pool of patience. However,
Mantis made a reckless leap and became tangled in a distant
strand of Spider’s web. Now, the more Mantis struggles, the
closer Spider seems to come. If she does not break free, it will
end her life. She must break free. After all, her mate’s head
will not consume itself.
Resources
Patience for Days
Mantis can be still and quiet unlike almost any other. This
allows her to ambush and strike.
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Resources
Intricate Webbing
Spider knows where all of her strands go, and when a vibra-
tion shudders down one of them, she can track it back
flawlessly.
A Hunter’s Instinct
Spider knows how food thinks, how food moves.
Deceptive Tangles
A move which looks like it should free the food serves to
only draw it deeper into the web, closer to Spider’s waiting
mandibles.
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Prey
You are planning the perfect night out for you and your
loved one! The ultimate date night! You must find the time
to get all you’re planning done but your loved one tends to
be a bit…jealous. You have taken the day off of work to get
your planning done. This may be for Valentines Day, their
birthday, or some sort of anniversary. No matter what day it
is you want to make it perfect because you love them so much.
Resources
The Ex
Your ex has agreed to help you today because you’re still on
good terms with them. Your ex can run interference with
your loved one or just give you a ride.
The Co-worker
One of your current coworkers who you are close with has
also agreed to help you today. This co-worker has been
overly nice to you since you started your new job and you’re
grateful for such a close friend. They may do just about any-
thing to help you today.
Hunter
Now you have them…your so called loved one has secretly
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Resources
GPS
You have installed a GPS tracker on your loved one’s per-
sonal item that they always take when out of the house. It
has a limited battery when activated so you only get one shot.
“Special” Friend
You have a “special” friend you have been seeing on the side
that is willing to help you track your loved one. Thank god
you started seeing this “special” friend months ago so now
you have someone to talk to about your relationship issues.
Sibling Rivalry
You have a very “close” relationship with your loved one’s
sibling. You’re sure they will tell you the location of your
loved if they don’t want your shared secret to get out to the
whole the family.
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Prey
“The Golden Child” Baxter Childes is a liar, cheater, scoun-
drel, and Fist Fighters Federation (FFF) World Champion.
He won the title by foul play, throwing powder in the face
of Hunter Kincaid while the referee was knocked out. He
knows he can’t beat Kincaid in a rematch. He also knows
Kincaid’s contract is up after Fair Fight 27. All he has to do
is duck the Croc Killer for a few weeks, and he’s safe.
Resources
The Pummel Brothers
Gary and Larry Pummel. Real big, real mean, and real easy
to bribe, they are Childes’ hired bodyguards, enforcers, and
human shields.
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Resources
Big Bessie
Kincaid’s pet crocodile. A massive safety hazard, but it makes
for a great visual.
Rematch Clause
Every champion gets a rematch clause in their contract.
Kincaid is owed a rematch..
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Prey
Earth’s greatest hero, Captain Morrigan, hyperspace sleuth
and daring pilot extraordinaire.
Resources:
Blaster
From being able to disable robots, destroy cameras, or to
blast holes in walls, Cpt. Morrigan’s blaster is a handy tool
to have. Alas, it was damaged in the crash landing and it’s
having difficulties holding its charge.
Heroic Presence
Cpt. Morrigan has the ability to strike a heroic pose and
everything seems to turn out fine, even at a million-to-one
odds!
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Resources:
Robot Army
A quite literal army of nefarious robots are at Dr. Atrocious’
beck and call, able to be directed to any sector of the moon
base as needed! There might just be hope though, as the
robot’s AI is a bit sketchy at best.
Villain’s Lair
Any self-respecting villain has traps lining their lair, and Dr.
Atrocious’ moon base is no different. From lasers to buzz saws
and surprise airlocks to an empty vacuum, Cpt. Morrigan is
in for a world of hurt!
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Only time will tell, time which even now is quickly running
out!
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Prey
Professor Aashirya Khatri is an American archaeologist and
anthropologist specialising in creation and apocalypse myths
and legends. She is in possession of an artifact believed to be
the Sudarshana Chakra recently liberated from the Musée
d’Archéologie Nationale in France. Professor Khatri is
attempting to return the Sudarshana Chakra to the Temple
to Vishnu in the ruins of Angkor in Cambodia before its
absence brings about the end of the world.
Resources
Motorcycle
An Excelsior BigX, imported directly from the USA with a
powerhouse, 74 cu in., v-twin engine.
Revolver
Smith & Wesson model 10 service revolver
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Resources
Fighter Plane
Bristol F.2B fitted with reinforced upper wing and extended
fuel capacity.
Machine Gun
.50 Browning AN/M2 Machine Gun, foster mounted on the
Bristol F.2B.
Commandos
One squad of Illuminati trained commandos. Highly trained,
fully armed and equipped to the teeth.
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Prey
Atraxis is a glorious serpent, one of the last known giant
winged beasts to exist in the plateaus above the Winding
River. Atraxis wants to protect the ancestral territory of the
local serpents, and the plants and animals that live here. To
that end, Atraxis has just threatened the local village in a
terrifying display of wings and fire, and is deftly swooping
and crawling back to her cave in the loftiest plateau. She’s
hoping that’s enough to keep the villagers from encroaching
on her territory.
Resources
Intimately Connected to the Land
This is Atraxis’ home, and she knows how to move across the
mossy rocks and tall plateaus, but she is also connected to the
ancient spirits she represents in the physical world.
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Resources
A Quick Wit
Eithne is known for her creativity and cleverness, which she
often applies to social interactions in the village and to her
craft of blacksmithing.
Ancestral Ties
Her family has lived her for generations, even before
Tinamor was a proper large village.
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The chase begins at the edge of the village, just after Atraxis
has displayed her terrifying warning.
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Prey
Johnny Rat recently moved to The House without the
knowledge of the humans living there. While his stay was
meant to be brief, he grew quickly enamored with the smells,
the views, and, of course, the tastes! Johnny ventures out
from time to time in pursuit of new cuisine with little regard
for his personal well-being.
Resources
Holes in the Wall
In the short time Johnny has spent at The House, he’s
learned how to navigate through the walls and has created
entrance holes all throughout the building.
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Resources
Bouncing Back
Tim can take a surprising amount of physical damage, liter-
ally bouncing back from collisions.
Cheese
Tim knows that Johnny wants food more than anything else
and has kept a supply of the smelliest cheese he could find in
order to bait his prey into a trap.
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The chase will take hunter and prey throughout the entirety
of The House, from the flooding basement up to the attic
filled with floorboards eager to break. Players can venture
out into the yard, where they will be confronted by animals
with complex motivations. Except for the dog. The dog just
wants to beat up Tim.
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Prey
You are colony of bacteria with one goal: live. To do this you
must reproduce, and if the host organism gets sick and dies
along the way, that’s not really your problem.
Resources
Mutation
You can make copies of yourself, an exponential number
of copies. And mistakes happen. Sometimes those mistakes
make it hard for the immune system to recognize you and
you get the chance to spread even more.
Strength in Numbers
Those huge numbers of copies make it hard for you to be
taken down. As long as conditions are right, you can mitosis
your way to outnumbering any adversary.
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Resources
Hostile Environment
You can do a lot to make things uncomfortable for your unin-
vited guests. Turn up the heat. Flush them out with mucus.
Expel them from the stomach. Things might be uncomfort-
able for a while, but it’s better then letting them spread.
Medicine
Sometimes the host organism catches on enough to throw
you a line, and will take an antibiotic, or take a nap, or eat
that big delicious bowl of chicken noodle soup.
Phagocytosis
The direct approach can be the best approach, and the
immune system can send white blood cells out to engulf and
devour any enemy they find..
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Prey
You are the Broken Chain, the Bitter Wind, the Profane. You
once had different names and you wanted for nothing. The
youngest of all your siblings, boredom led you to explore,
and one day you found the City Beyond. The Sovereign said
that it must remain separate, as they had created it, and that
you must not think on it again. But for the first time, you
felt doubt, so here you are, hoping to bring some part of the
divine flame you carry to warm the City Beyond, even as it
fades.
Resources
Creativity
All of your siblings share divine power inherited from the
Sovereign, but only you know how to use it to shape things
previously unimagined.
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Resources
Sword of the Sovereign
Though you have never wielded it before, this blade’s power
and purpose rushes through you, as though it has been yours
it for eons.
Family Ties
You and your sibling have chased each other through the
streets of the Divine City your whole lives for sport.
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Prey
Iscariol is a typical dragon. He likes to stay warm in his caves
until hungry, and then he goes searching for food. His usual
village has been short on sheep, so he plans to take a few
people this time. A dragon has to eat.
Resources
Wings
Iscariol can fly for short distances; however, the dragon is
too heavy for long distance flight.
Fire
Dragons can breathe fire, and this one is no different.
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Resources
Armour
This armour is fire resistant and designed with dragon slay-
ing in mind.
Sword
Made of a special alloy, this sword can pierce dragon scales.
Horse
Spark the horse is fast and loyal, though he’s little timid.
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The Grey Knight and his horse, Spark, lay in wait in a stand
of trees by the meadow where the sheep sacrifice is made. A
winged shadow darkens the land as the dragon glides down
the mountain.
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Tracy Barnett
Tracy is a queer (non-binary) game designer with games pub-
lished by both themselves and other companies. Find more
at www.theothertracy.com or on Twitter @TheOtherTracy.
Samantha Day
Samantha is a writer from upstate New York. She makes
Twine games, plays and runs tabletop RPGs, and sometimes
writes them. You can find Sam on Twitter @passerines, and
you can find her projects at passerines.itch.io. She is a threat
to her environment and she refuses to go extinct.
Kyle Decker
Kyle loves exploring the silliness and sadness inherent in
cartoon characters. He runs a game for his four best friends
at www.questfriendspodcast.com
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Kira Magrann
Kira is a tabletop roleplaying game designer, queer cyborg,
and snake mom living in Columbus, Ohio. She currently has
a Patreon where she designs experimental games, a YouTube
channel where she talks about game design, and she blogs a
few times a month at Gnome Stew. You can find her work at
www.serpentcyborggames.com and follow her on twitter
@kiranansi.
Ashton McAllan
Ash is a game designer, writer, and streamer. You can find her
work at Acegiak.net or find her as Acegiak on most online
platforms.
Emily McAllan
Emily is a Filmmaker, an Artist, and a Photographer. She
has worked on illustrations for RPGs and characters. You can
find more of her work at blackwoolholiday.com.
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Aleks Samoylov
Aleks is a multimedia artist and game designer. They have
many games that cover a vast array of game styles, themes
and settings. You can find them on DTRPG and itch.io.
Jeff Stormer
Jeff is a very energetic creator, with whom I’ve had the plea-
sure of sharing the mic on his podcast, Party of One. He is
also a designer of RPGs and larps.
Aser Tolentino
Aser is an assistive technology and accessibility professional.
Hear him on www.theredactedfiles.com or find more about
him on twitter.com/aser_tolentino.
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Blair Visscher
Blair is a fantasy and science fiction writer, an editor, a per-
maculturist, and a homestead enthusiast. Find her on insta-
gram @Blair and @Blairshewrote
Mikey Zee
Mikey is a queer transmasc tabletop roleplaying game
designer, graphic designer, and former bioengineer from
the DC Metro area. In addition to his design work, he also
talks about teen superheroes and comics on his podcast, The
Young Ones (@youngonescast). You can find all of his work
at www.quantumdot.space and on twitter @quantumdotdot.
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