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inating interview with

arwood
Producer and Co-Creator of

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™ The. Embracing
^W^ Rifck DAVID J SCHOV\
.
,
*'
\ \^\ DESIGN NOTES
;
• Swoid and
the Stars
V1 */.-| 1
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% .
., JUSTIN LEITES
ERIC SW1TH

V- 'jj^. V. REVIEWS
L <3fc' m Raiders of the Lost Ark

BmiA c,ash Df the Ti,ans


Superman II

Knightriders

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Ass
THE MAGAZINE OF
SCIENCE FICTION
AND FANTASY
ADVENTURE GAMING

CREATIVE DIRECTOR Redmond A. 5imnnsc:n SIMULATION GAME


managing editors Michael E Moore DaltaVee
Robert J Ryer
MAiNaGwG aht director Manfred F. MiH.uhli
CONTHIBUTING EDITODS; John Boardman. John H. Butter held.
Dragonslayer Interview
:,
C-.ie.u Cnsvkyan, L ic h H-:^-!i. Chiisiophir J«ir
Go't'^f^y. HrFKl
Nick Kaip, Gerry Klug, David James Hilchie, Eric Smith. Suian with Producer
^i-.waru, Chns editorial staff Tush Ch-i^it-n. Rich
'uVarj'iei
Hal Barwood MICHAELE. MOORE 4
DiNardo. Ca.xlyn Felder, Dav.d Mc.Cork.hill. Deborah C. Ritchie. Paul
Steve'iS GRAPHIC PRODUCTION: Ted Koller, Ken Sler CIRCULA- DESIGN NOTES
TION AND SUBSCRIPTION FULFILLMENT: Paul BaniJhold Imgr.l,
Christine FletCner, Michael George, Ssnd'9 Hudgsr>n, YuetlS
The Sword JUSTIN LEITES
Middleton. Judith Ortiz. WHOLESALE FULFILLMENT: Theresa Canto and the Stars ERIC SMITH s
Imgr.l. Richard Horn. Lois Koenig, Anna Lambarrjo. FINANCE;
Beatrice Li Imgr.l. Mnhameo Moharned. Donagh rJeal. Barbara SCIENCE FACT
Noan warehouse: Samuel Smaller. Imgr), Henry Sa'nowski Lasers in Space JOHN BOARDMAN, Ph.D.
PRODUCTION Kenneih Hedges Imgr]., Brian Walls. CUSTOMER
SERVICE; K amy Tennyson (iiigrl, ynne T Pnrjhgm, Peisi SwitJerski
I FICTION
Xlagajine Printing WelleslGy Pres.s. Framlogham. Massachusetts
Gam*- Co moon ent Printing: Reilen Offset, Garden City, Long Island
The Embracing DAVID J. SCHOW 17

Die Cutting. Friedman Die CuttBis. New York


ARES Magazine is copyright • igei hy Simulations CuBli cat ions, Int. Printed
MUSE REDMONDA. SIMONSEN 2

inU.S.A. All rights reserved. All editorial and general mail should be sent to
Simulation! Publicaimns, Inc., 3&7Park Auenue Souih, Naw, roik, N. V. 10010. FACTS FOR FANTASY SUSAN SHWART7, Ph.D 13
ARES is published b-i monthly. One yeer tsis issues! iubacri prions are 516 00
Please 5ena checks 01 money ciders, only.
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FOREIGN SALES: GREAT BRITAIN Er EUROPE British and European SCIENCE FICTION JOHNB0ARDMAN, Ph.D

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ENCLOSURES: d,/„^, ™ p . cnu ,e ,s,n fl , l,lo S; ,oadback Ca, l.. a ubsC ,lp,i n. , m .

Looking Ahead to Next Time


Ares nr. 10 will feature
Stainless Sleel Rat, in which the immortal
Return of the Muse;
Jim diGriz takes on a rabid computer and
suppose that it's impossible foryou not rating but did very well with those of you
its murderous programmer. Also featured
1

will be a story by Harry Harrison to ac- to notice that the rules to this issue's game who are avid role-players. Predictable

company the game, Science for Science are printed as a separate booklet. The total enough But where does the wide spin in ac-

Fiction, Facts for Fantasy, reviews, and page count of the twin-booklet magazine is ceptance leave us vis-a-vis punting materiel
52 (a 30% increase overthenormal40 pages). not wanted by one group and highly desire-
much more.
This is due partly to The convenience of print able toanother? Redmond
When to Expect Nr. 10 ing all the Universe IDeitaVee rules at once.
Domestic Subscribers: If you have not It's also to allow you to buy the Basic Set of

received your copy of-4res nr. 10 by9 Oc- Universe {which includes the role-playing
tober 1981, notify our Customer Service material but not rbe tactical combat system)
Department. Please include your Custo- and thereby have a complete Universe game
mer Code and issue of expiration, both of with no duplicate components.
which should be found on this issue's We may very well follow this procedure
mailing label, just above your name.
Foreign Subscribers: Add eight weeks to
on all our Ares games in the future — i.e.,
print the rules separately — which ts not ex-
«» drl
TmjSp
New
25/ Park Avenus South,
York, N. V. 1Q01Q

the above date to allow far the lymphatic actly innovative; it's the way Strategy & Tac- 12121673-4103
pace of international mail. tics magazine was configured over 10 years

On the Cover
John W. Pierard's representation of a
Dagger class ship from DeltaVee, the
ago. would think that this would be con-
I

sidered a "plus" to most of you but do let me


know if I've presumed too much.
In line with your indicated desires, we've
© A
SPI is a member of the Hobby Industry of
America, The Adventure Games Division of
(Sea
Universe tactical space combat system, begun to include more game material in the
and a scene from Dragonslayer, a Para- issue (see The Sword $nd the Stars article*. the HIA, and the Game Manufacturers
mount Pictu res- Walt Disney production. On that note - the "House of Kurin" cap- Association.

sule adventure in issue 7 got a bad overall


SPI is proud to announce

A Fantastic Game of Quest and Adventure


based upon the exciting new motion picture
from Paramount Pictures Corp. /Walt Disney Productions
A young sorcerer sets out upon a perilous journey (o free a cludes a full color 17"x22" map of Urland, 200 full-color
kingdom from the terror of earth's last dragon. Along his playing pieces, easy-access rules, and Dragon lair displays,
route he acquires weapons, charms, and true companions plus compartment plastic tray. $15 at stores and game
to aid him in his quest. Will he succeed or fall victim to ban- departments nationwide.
dits, the King's men, or the dragon itself? Dragonslayer is
designed to appeal to knowledgeable fantasy adventure
game players while at the same time remaining accessible to
new gamers. This fast playing, self-contained adventure in-
INTERVIEW

Dragonslayer Interview with


Producer Hal Barwood
by Michael E. Moore
h is forty feel long and has a wingspread through his rite ofpassage and who can't name appear in the lottery. The Princess
of 90 feet. It snarls and spits 30-foot long really do it,"Hal Barwood explained. "There Elspeth (played by Chloe Salamanl, the
flames from iis mouth. It is called Vermithrax is a certain charm and relevance to the many king's young daughter, is innocent of her
Pejorative, and it is a dragon, a primal force situations that seem to hang in the air around father's plot and discovers to her horror that
of nature, tt is the creature the young ap- such a character. she has been kept out of it all. ThisabsoJutely
prentice Galen must attempt to destroy. "The story has its immediate inspiration destroys her, and so she offers herself as a
It is also the brainchild of Hal Barwood sacrifice to atone for what she regards as a
in The Sorcerer's Apprentice. We searched
and Matthew Robbins, who wrote the script around Quite a bit to come up with the grand very great sin,
and acted, respectively, as producer and task this foolish young man Should under- "Our film is about magic. Sword and
— a new Para-
director of Dragonslayer, take. In our research we came across the Sorcery fantasies of the Conan and Thongor
mount Productions Corporation and Walt story of St. George and the Dragon. Every- variety emphasize physical prowess and
Disney Productions fantasy motion picture. body's heard of it yet most people don't have skill at arms, Galen, our hero, is about the
Though the picture features Sir Ralph the faintest idea what the story is about- furthest thing from Conan you can come
Richardson as the master sorcerer Ulrich,
"In the St. George story, the king finds across. The kid can't even tie his shoe right,
Peter MacNicol as the young Galen, and
himself in a terrible quandry. He loves his much less cut somebody's head off. But he
Caitlin Clarke as the courageous Valerian, the
people and protects most of them from the learns."
true star of Dragonslayer \s the terrible beast,
dragon by periodically sacrificing virgins in a
Vermithrax. British-born Brian Johnson The setting for the film's story is also im-
lottery. As the story opens, he chooses the
headed up the mechanical effects during the portant for setting up a believable atmo-
lotwith his daughter's name on it, and he's in sphere in which a tale of magic occurs, Bar-
principal photography in England and Wales,
a terrible dilemma. He wants to do right by
and George Lucas' Industrial Light and wood explained. "We picked the 5th Cen-
his people, but he also loves his dgughter.
Magic, Inc. (ILM> had an 30-man team work tury, the dark ages in England, the inter-
Suddenly, St. George rides up and says, 'If regnum after the fall of Rome and the ebb of
on the special photographic effects for the
you'll all just become Christians, I'll kill the
film. The teamwork of Johnson and ILM Roman civilization out of Britain. We
thing, and that will solve your problem." He movie at
(under the supervision of Dennis Murenl thought it would be good to set our
does, and they do, and he becomes a saint
helped create a true monster well worthy of the leading edge of the rising tide of Chris-
for converting the whole kingdom.
testing young Galen's mettle. tiandom, when the old powers ere leaving
"There is somethrng irresistible in the "The Dragonslayer version is an evii and the new powers are coming in Ancient
idea of a young magician who has not gone twist. The king has never let his daughter's magic — the closely held secret and guarded

Scenes from Dragonslayer showing the


young Galen
elder sorcerer Ulrich, the
and Valerian, King Casiodoms and the
Princess Elspeth and the dragon Ver-
mithrax; Dragonsfayei is a Paramour*
Pictures - Walt Disney production.
knowledge which is deep and powerful — is equinoxes. It's a social system which is in- deeper past. The notion that it is mowa! ."hen
replaced by something shallower, but much herently evil, and the people who perpetrate who have to help the gods out of their
more widespread and humane. Dragonslayer the social system are the true villains." troubles makes a story that prickles the hairs
is elegiac as regards the last dragon, the last Barwood has strong feelings about the on my neck."
of magic. There is a certain amount of regret use of magic and dragons as presented in Barwood admits to not having a co-
in saying good bye to the whole phenomenon fantasy books and films, and his special in- herent theory to how magic is supposed to
"There is a contrast we present in the terest is represented in Dragonslayer. work. "I have come across books in the
film between magic and Christianity. It's "Dragons, although Ulrich would start to genre where magic is explained as another
clear in the actual battle magic wins, but it's squirm if you really pressed him on the point, kind of physics," he explains, "but don't
I

also clear historically that Christianity owe their existence to wizards. Once in the took at it that way. Magic owes its powers to
ultimately conquers. In the subtext of the past,one wizard created dragons for reasons the understanding of a deeper meaning of
story, there is the clear implication that there no one understands — a wizard gone wrong the situation — you are tapping into some of
is something civilizing about Christianity and — and let them loose upon the world. Ulrich the powers gods have.
something useless about magic in spite of its is one of the last real magicians who "Yet there definitely is a problem in the
great powers. At the end of the film, it's the understands his craft in a systematic way; his magic trade. To get the serious attention of
revisionists of history who have taken over as teacher and patron, Balisarius, was much people around you, you have to entertain
to who killed the dragon. more powerful yet. One reason why the old them with parlor tricks, or they're never go-
"Our movie is definitely pre-medieval. man is willing to go up against the dragon, ing to understand when you're doing some-
No armor, no chivalry, no ladies in wimples and also why he hestates, is that he knows thing really important and impressive. It hap-
patrolling the parapets of high castles with about the history of dragons. In the subtext, pens to everybody. We occasionally give
their veils blowing in the breezes. ..there's no we imply that creating the dragon is beyond people tours of ILM where the special effects
courtly love. We feel that sort of material has him and, possibly, so too is getting rid of it. are done. They look at these absolutely
been used up over the years by various "It's always been a great regret of mine amazing things going on there and say,
historical costume melodramas. find very
I that dragons didn't actually fly through the 'That's nice.' So, you need something a little
little in such pieces to differentiate them from skies of earth. It's the same kind of nostalgia SHOWBI21 Even magicians need that. You
the Western. Certain stories like tvanhoe and you feel for blimps. There's something really have to go out there and leave 'em
The Master of Ballantrae work, but the prob- magnificent about such things. Why aren't laughing.
lem is that you can wind up with The Black they real? And isn't it a shame? "Of course, magic is hard to do even for
Shield of Fa/worth "Magic is something else I feel that way those who do it well. There is a certain kind
"We wanted something quite different: about. I'm interested in the alternate worlds of naturalness we designed into the magic in
to convince viewers that dragons are ab- where all the various tests to being human Dragonslayer, making it a mystic thing that is
solutely real and inhabit a world which is ap- that we apply to the ordinary world apply,, deep, and that has to be tapped into. It's not
propriate to their existence. We wanted a but with a set of circumstances which make so much that you have the power, but that
much stranger landscape that is much less everything clearer. I'm interested particularly you are somehow able to get into sympathy
civilized, where people have very strange in the kind of mythology you find in The Ring with some underlying power and act like an
values. The dragon is not the villain of the of Nibelung, which is my choice as the amplifier. In the movie if you want to bring
piece; he's a force of nature that's run ram- greatest single fantasy that has ever been put down thunderbolts on the monster, you
pant. The villains are the people running the together. It is Wagner's 19th Century version can't have them crackle off your fingertips;
kingdom of Urland who, because they can't of the German and Norse myths, in which he you have to summon up a storm and, once
figure out how to kill the dragon, try to buy it overlaid 19th Century humanism onto the old the storm is there with the power to generate
off by sacrificing a virgin on the solstices and and severe and strange stories from our lightning, you can then direct it out of the
clouds onto the beast. We've tried to give a Barwood finds no strange conspiracy in a been invested in the situation so that when
certain kind of reality to the magic, so that trend towards fantasy. Certainly the explo- you actually start play, you're full of all the
wielding it is a difficult process.. .and it sion in the technology for special effects craziness that goes on aboard theZnutar. It's
.

sometimes doesn't work realized in Star Wars, and the resulting wave very engaging and very adroit and you can
The genesis of Dragonslayer goes back of science fiction films, made both writers actually play wihout first having to take a
over two years. Bobbins and Barwood met realize that these same elements could be seminar. For the same reasons, my favorite
at the USC film school and have co-written adapted to fantasy, but neither man was SPI game is Creature That Ate Sheboygan.
movies such as The Sugar/and Express, aware of the new boom about to hit the fun to cook up your own monster and set
It's
MacArthur, The Bingo Long Travelling All market. "I didn't find out about these films him loose."
Stars and Motor Kings, and Corvette Sum- until after we had written our screenplay,"
While he does enjoy boardgames, Bar-
mer. Both men have a strong interest in fan- Barwood said. "For instance, was totally I
wood is far less interested in fantasy role-
tasy and science fiction. "My partner and I
unaware of the actual concept of Dungeons playing. "I'd rather write a role-playing
have been interested in fantasy and science and Dragons. was amazed to discover it
I

movie. My kids, on the other hand, seem


fictionand marvelous tales ever since we was such a widespread phenomenon. We
were kids," explains Barwood. "I've read all got lucky, we thought, but it came like a
very interested in studying the various D&D
manuals endlessly, picking up all those
the basic classics the genres of fantasy
in thunderclap to. us. was familiar with war
I

pseudo-factoids. In Dragonslayer we don't


and science fiction.You could pulp my games and played a lot of them. I'm a game have a lot of fantasy elements —
just the
library of paperbacks and publish the NY nut. never played D&D and I probably never
I

dragon and magic, and the fact that there is a


Times next week with it. saw a billion just know my partner and got very ex-
I
will. I I

displaced setting in which it occurs. We


science fiction movies, which have now cited with our story and we dove into our
don't have trolls, elves, dwarves, walking
wound up on my Betamax shelf as we gather typewriters, and when we emerged we
trees, or finding out what happens by
them of f the air. discovered this phenomenon. eavesdropping on the conversations of
"There is a certain tradition of the "However, we are not part of any con- birds. One of the problems with role-playing
marvelous in film, but such movies aren't scius trend. Recently there was a spate of
games is that they devalue the currency too
done often. The Thief of Bagdad, The soap opera movies — Kramer vs. Kramer, much, and DSD is the worst offender. They
Wizard of Oz, King Kong...\hey are very The Great Santini, The Turning Point, Or- have four jillion things coexisting. For me,
respectable films. The combination of dinary People — but though these things oc- the imaginative world that produces Dracula
costume and whatever other elements are cur in trends, don't have an explanation for
I
has nothing to do with the world that pro-
special ingredients, however, make it costly why they happen. hope people won't go
I

duces dragons, and to put them all together


and hard to do well. see Dragonslayer because they think it's screws everything up. Nothing makes sense
"One of my favorite genres and the one I
sword and sorcery or a particular kind of anymore. It would take someone very great
feel most like apologizing for is science fic- monster fantasy. It's none of those things ex- indeed to be able to put those elements
tion. The number of great science fiction actly. If you're a Procrustean, you can sort of
together in a coherent manner. Fantasy role-
films can be counted on one hand. It's ex- fit us into that bed, but you'll have to lop a
playing games put me off because they are a
traordinarily difficult to create something toe or two off to get us in there." bigmish-mosh."
from scratch amd make it seem arresting and Barwood readily admits he has a great There is one thing about both gaming
exciting and real." interest in simulation games. "I love 'em, as
and the science fiction/fantasy genres that
Barwood also has strong feelings about much as can stand 'em," he states. "I've
I
Barwood finds most delightful. "Escape 1
.

the process of making monsters charming, always been interested in games. There's One of the highest motives man has. The
such as the Drak Pack, a Saturday morning something of the thrill of the stories working world too much with us; there's an opacity
is
cartoon series, in which a vampire, were- themselves out in the process of playing the to actual experience that's boring and baf-
wolf, and Frankenstein's monster are por- game. Every time you sit down to play a fling at the same time. Drama and literature
trayed as heroes. "I find that perverse to tell game — it doesn't matter what kind of game try to liven things up and make sense of life,
you the truth, "he says. "Dragons are terrible it is — there is a shape and feel and drama to
but realism (though love it) has its limits. It's
I

creatures and ought to be thought of as it which is very much like a good book or a
much easier (and a lot more fun) to try to
such. Dragons are bad news. They snarl and wonderful movie. In a simulation game there understand the Human Condition if you're
smell bad, and if they blow fire over you, is even more emphasis on the storytelling
creating a perilous realm somewhere rather
you're a dead (and roasted) duck. They're aspect of the gaming. There's something than modeling reality — where one day you
surprisingly resourceful and very hard to kill. unique about simulation games in that you step into the street, get hit by a car, and
Watch out for them and don't let them injure move all your men and then you resolve com- you're dead before you ever figure out what
your heroes. That's my advice to young bat, which sometimes doesn't work. In it all meant. So, if you're going to escape,
America." chess, you move a man into a square and the
you might as well do a thorough job of it. I

He also dislikes the way many monsters enemy piece is gone. In a simulation game certainly don't want to be a trustee in the
are cheapened nowadays. "Sentimentalizing that doesn't always happen.
prison-garden of realistic fiction. Almost any
is one of the great bourgeois traits of the "Nor is it all skill that's involved. There's kind of Story which makes a bigger leap is of
world, and has gone on for centuries and will the mystical element of chance that enters interest to me.
go on for more centuries. There's simply no the game via the roll of the die, but it doesn't "I feel escapism is a truly noble impulse.
way around that. The point of Dragonslayer dominate the game, as in Yahtzee for exam- And think it operates just as well when
I

is to go against that trend. We went back to ple. The chance factor also tends to lower you're sitting there with your little counters
the basics. We take the view that dragons the combatic temperature and make the planning a laser attack on the Pandora or
were real and that the last one was dispatch- game enjoyable even when you're getting reading Midsummer Night's Dream, or out-
ed. ..and right away there was confusion creamed. Somehow even when the monster witting Vermithrax in Dragonslayer.
about what happened. The moment magic is stomping Sheboygan into the ground and As to the future, Barwood says about
goes out of the world, it becomes a rumor in all your tanks are destroyed, it's Still fun. planning a sequel, "I'm not planning
peoples' memories. Soon the horrible tales "1 also find exciting the idea that sides anything. I'm totally exhausted. I've been
become sentimentalized. Suddenly history aren't exactly mirror images of each other. working on this film for two years. Even
becomes legend and then myth and finally There is such an imaginative quality when though movies aren't going to solve the
silly cartoons. When you see a picture of you're sitting down playing a game. Your world's troubles, they are still awfully hard to
Pete's Dragon, it's as though you were look- brain sort of vaults into a storytelling mode make and they take a lot of work. I'm ready
ing at a beast which has gone through so and you begin participating in your own to go lie down.
many changes that people have forgotten it story as it unfolds. "One day my spirits will revive and I'll

was based on something real." "My introduction to wargames happen- wake up and look around and so will my part-
With the sudden spate of new fantasy ed about ten years ago. It was Kriegspiel by ner, and we'll figure out what comes next. If
movies released or about to open — Ex- Avalon Hill. My current favorite is Awful the movie turns out to be an enormous suc-
calibur. Clash of the Titans, Conan, Super- Green Things from Outer Space ITSR). The cess, perhaps it will plan something for us."
man II, Knightriders, and Dragonslayer — rules have a wonderful imagination that has
An exciting, new multi-player game
is now available.
A game designed to have great appeal
to the most advanced players
as well as those who've never before
played adventure games.
This July SPIES! players will compete
fora $1,000 First Prize
at the national adventure gaming convention, Origins.
SPIES! is now available nationwide
for $15 through retail outlets.

The multi-player game of international intrigue

JSP"?
>
GAME DESIGN

The Sword and the Stars


by Justin Leites and Eric Smith

Introduction player to attack the home system of another


player without prior warning. In Empires a
The following two articles are contribu-
tions by the designer of the game, Eric
Smith, and the senior playtester, Justin
Leites, who ran the inhouse testing of the
\§un player had to
of an
ture the
first attack the periphery areas
enemy kingdom before he could cap-
enemy's court area. In Sword a
player can go right for the jugular, and the
game during its development. In both ar- entire war can be resolved by the pray of one
ticles a term in brackets always refers to a
or two Year Cards, with individual attacks
term used in Empires of the Middle Ages becoming much more exciting. The home
while a term without brackets refers to The systems are vital targets since they are
Sword and the Stars. generally the systems that contain players'
Playtester's Notes StarGates and because they guarantee a
player income each turn (the home system
The Sword and the Stars is a new, multi-
all the players used Empires strategies. After can neverrevolt). The loss of the home
player game of galactic empire building, bas-
several games, however, we realized that system can often send a player into
ed on SPI's game Empires of the Middle
totally new approaches were needed. The desperate poverty for centuries.
Ages. Players begin play of the game with
several stellar systems [Areas] in their em-
strategic problems that confront players in For players lacking in income, a raiding
pires, and through diplomacy or conquest
The Sword and the Stars are quite different "
Operation is a particularly useful method of
from those in Empires. generating Resource Points [Gold]. Al-
they attempt to enlarge their domains at the
expense of their neighbors. The major change in the game system is though many playtesters and Empires
The game mechanics of both simula- the introduction of the StarGate. In Empires players frown on the raid as "ungentleman-
a player is allowed to attack only those areas ly," a StarGate will help a player make an ex-
tions are similar. A player first draws an Event
chit [Event card], which is either played im- that are adjacent to a part of his empire, tremely profitable raid on such systems as
while in Sword a StarGate allows a player to LA'DAU or Fontain-Grelot (both neutral but
mediately or held for later use. The events
attack any system on the game map. First, a profitable). Since each system has a Re-
will sometimes help, sometimes damage the
player must have a star system with a Tech source Value as well as a Tech Level, the
various empires, and may help an opposing
player as well as the player who drew the Level of two or three (three is the maximum most profitable raiding systems are not
in the game) before he can utilize the Star- necessarily the most difficult ones to raid.
chit. A player is then allowed to play up to five
Gate. Once it is in play, a player is free to use The Resource Value is then added to a die roll
Year Cards, which. in Sword represent the
it to attack, raid, govern or convert any other and the result is found on arable effecting in
passage of 4earth years each. By playing the
cards, a player attempts to improve his do-
system he desires; range has no effect. Use to 5 Resource Points gained.
of a StarGate increases the cost of an Opera- Another tactic which most novice
main. Each card allows the player to under-
tion, but the ability to hit any system is a ma- players will not use is the Communications
take one Operation [Endeavor]; these in-
clude: Conquest, capturing a system that is
jor change in play. Operation. There are two possible results
either independent or belongs to another
One advantage of the StarGate is that it from such an operation. First, a Trade Con-
player; Raid [Pillage], attacking a system to
eliminates the inevitability of war. In Empires, nection may be formed which may then be
the only way to expand one's empire usually used to develop a Treaty; a player receives
gain income while lowering its Tech Level
involved attacking an adjacent player's areas extra Victory Points at the end of the game
[Social State]; Communicate [Diplomacy],
attempting to set up trade and diplomatic
and thus touching off war as a consequence. for developing Treaties with the systems he
In Sword, a player can use a StarGate to owns. Second, a bloodless diplomatic con-
connections with other star systems; Govern
[Ruling], improving a player's system by
conquer a neutral system on the other side of quest of a system may occur, which neither
the map. Without the StarGates there would puts it in revolt nor reduces its Tech Level.
quelling unrest or raising its Tech Level; In-
be a greater tendency towards war, since the Communications is very cost effective in
tercept [Defense], interfering with another
player's Conquest Operation; GuardianWeb
Sword map is smaller than the Empires map. both time and money for a player with a high
Another advantage to having a system Diplomatic Sector rating.
[Fortification], improving the defenses of a
with a high Tech Level is that it allows a One feature of Sword that many players
system; and in Sword only, StarGate,
player to bring his other systems up to a high will probably not use to full effect until they
building a transmitter that improves in-
Tech Level quickly. Unlike Empires where the are more thoroughly experienced with the
terstellar travel.
various areas in a kingdom can be no higher game is the Confederation of Worlds. The
Each player may play some or all of his
than two levels above Social State norm, in fifteen systems in the center of the map
Year Cards in his turn, or save some to use
against other player's activities. The success
Sword there is no limit. A player who is do- belong to a Holy Roman Empire of sorts. A
ing well in Sword will have many systems at session of the Confederation is called when
or failure of an Operation depends on the
Tech Level three. As a consequence, Guar- one player wishes to limit the success of
Sector Levels [Leader Statures] of the
government of the player's empire. These dianWebs [Fortifications] are easier to build another player's Operation or when certain
Sectors are Military [Combat], Administra-
and thus rebellions are prevented or made triggering functions occur. The Confedera-

tive and Diplomatic and function the same in


less likely in those systems which are taxed. tion may vote to expel a player, in effect

both games. After a number of game-turns,


A healthy treasury also makes it easier to de- alienating him from all the rest of the Con-
victory is determined.
fend against Outworlders [Magnates], a federation systems and systems owned by
group of beings who take control of a system other players, thus increasing his difficulty in
All the pjaytesters for Sword were and begin to attack neighboring systems. achieving success in the game.
already familiar with the Empires game If war finally does arise, the control of a The political pull within the Confedera-
system. Consequently, in the first few games StarGate is vitally important, for it allows a tion depends on the number of systems
9

within the organization a player controls as and chrome. The overall opinion was thai the discreet areas on a half-size map, the spiral
well as his Diplomatic Sector rating. The out- game was great; they played it often, they quadrant layout almost designed tself. I

come of a Confederation vote is determined never grew tired of it and they expected to made it such that the number of players in a
by a simple majority of votes. Once a player continue to play it indefinitely. Some of them game determines which part of the map is
is expelled from the Confederation, he may expressed unease when told them that I
I used during play.
not take part in any further negotiations in was working on a science fiction version of designed one scenario, called the Five
I

the Confederation until reinstated, a highly the game, they were afraid that would I
Empires Stalemate, and began testing the
infrequent event in our games. change the system for the worse. game. As we tested, began to rewrite the
I

Another unique aspect of the game is With my mind thoroughly steeped in the entire Empire rules booklet section by sec-
that players may vote 10 end the game after a opinions of actual Empires players and after tion. I fed the newmy testers as
rules to I

certain number of game turns have passed. my own appraisal, sat down to design my
I finished them. Immediately it became ob-
Most scenarios have two end times listed, game. My first basic design decision was to vious that the Confederation rules wrote in 1

one is maximum limit and the other is the change very little of the original design. I
(he beginning would have to be expanded-
number of game turns played until voting decided to modify the existing mechanics to With the help of my testers we thrashed out
begins. A player who is far ahead in the game fit an interstellar situation, but to keep real a kind of forum mechanic, or Holy Roman
can often vote an early end to play. This vote changes to a minimum. wanted Empires I Empire as they called it. We continued to
is open to all players, but Confederation players to be able to get into Sword with a work on this rules section all through
members receive more votes for each Con- minimum of effort and yet have a different development; indeed, the final additions to it
federation system they control. experience, notjusta rehash of the original. I
were made after the game had been turned
The Sword and the Stars offers players changed the names of mechanics which are into the art department. We were very happy
an interesting strategic overview of the dif- virtually identical in both games and with the rule for voting to end the game. I

ficulties inherent in building and maintaining modified the Haider and Magnate rules. also I have used a version of this idea in other
a galaxy-wide empire. Though it does have began to think about how could create a I
games have designed and developed, such
I

many similarities to Empires of the Middle diplomatic entity by modifying the existing as Bulge, Pea Ridge and The Alamo. In
Ages, it definitely has its own subtle dif- Church mechanics. created the Confedera-
I Sword, continued to explore another way
I

ferences that give it a unique flavor. The Em- tion of Worlds and began to write rules. to keep the players in uncertainty as to when
pires game system has proven well able to the game would end.
spawn an offspring with a distinctive science SAMPLE SYSTEM REGISTER During playtesting created the mvthos I

fiction character and interest. of the races and ideologies of the various star
Justin Leites systems and created the other scenarios,
with the help of Justin Leites. Towards the
end of testing we began to work very hard on
Designer's Notes the Galactic Cycle campaign scenario. The
scenario was very wild and didn't resemble
Empires of the Middle Ages was releas-
the other scenarios at all. couldn't believe
the spring of I960, The reaction of the
I

ed in
the strange empires which were being
public and game critics was immediate and
created when the players had the freedom to
enthusiastic. Unscheduled all night games of
Empires sprang up at Origins 80 and other
do what they pleased. Once the mechanics
for this scenario were finished, prepared the I

conventions held during the summer. In


final draft of the rules and turned the game
August it was decided that a science fiction
over to the art department. We Continued to
game using the Empires system should be
test the game until the last day before the
designed and the project was turned over to
game was sent off to the printer.
me. My only directives were to reduce the
number of card decks from two to one,
As a designer I am very happy with the
reduce the number of counters from 600 to My second basic decision was to change way The Sword and the Stars has turned
out. hope you enjoy playing the game.
way Empires played. wanted
I

400, and reduce the map from full to half- drastically ihe I

Eric Lee Smith


size. These changes would reduce the cost Sword to have new strategies and a different
of the game considerably, thus allowing it to flavor. At this point sat down with John
I
Sword and th& Starr. Addenda
reach a larger market than the original Em- Butterfield, another SPI designer. John had
Inadvertently, a rule about the Draka
pires game. Significantly, the number of designed Freedom in the Galaxy and was
was left out of the rules. Also included is an
rules pages was not decreased; in fact, was currently working on Universe and Voyageof
optional rule which will make the game more
I

given free license to expand the rules if I


the Pandora; he is an encyclopedia for sci-
exciting.
deemed it desirable. The final object of the ence fiction literature and game design. We
game would be to reduce the game's price brainstormed over the design of the Sword [21.38] {Addition) When the Draka enter
while increasing the game's value to the map and came to the concluson that rt play, the Tech Level of Harvest is immediate-
players. should be a modified hex grid to allow the ly 3. Should the level ever fall below
raised to
possibility of several types of movement. 3, it is increased by one at the beginning of
The first thing did was to play Empires
I

John also recommended using circular stel- each Round until it again reaches 3. When
and study its rules until knew them back-
I

lar readouts as he had done in Freedom, the Oraka leave play, the Tech Level of
wards and forwards. Then Icalled several
which agreed was a good idea. thought Harvest is immediately reduce to a Level of
groups of gamers, who played Empires a lot,
l I

out the different possible movement systems minus 2.


to ask their opinion of that game. Iasked
and decided to allow Operations Endeavors]
them what they liked best, and a clear con- I
[16.4] INTERCEPTING BY STARGATE
sensus was that they all liked the way the di- to be undertaken against adjacent ster sys-
tems and against others anywhere on the (OPTIONAL RULE)
plomacy and player interaction worked.
They also liked the simple economics, ran- map by use of a StarGate to "jump" there. It A Player may intercept any Enemy Raid or
later turned out that this one addition to the Conquest Operation attempted anywhere on
dom events and the quality of the map and
physical components. The magnates and game system was all that was needed to alter the map so long as the Intercepting Player
play and strategy radicaily. owns a StarGate which located on his Seat
raiders were considered essential and should is.

then began to work on the scenarios. It System and the Seat's Tech Level is 2 or 3
not have been optional in their opinion.
I

was oDvious that had to reduce the length


I and his Military Sector Level is 5 or 9- More
Onthe negative side, everyone agreed of the game and include at least one endless than one Player may intercept the same Oper-
that the scenarios were too long and that campaign game. also reduced the max-
I
ation (see 13.31). Important: A Player who
some kingdoms had grossly inadequate imum number of players from six to five uses a StarGate to Intercept may not expend
chances to win <chalk one up to historical since the Sword map would be half the size more Resources in the Operation than the
reahsml. Some players were also uneasy of the Empires map. Once had committed I
combined sum of his Military Sector Level
with the more picayune historical limitations myseif to locating five separate empires in and the lech Level of his Seat System, fll
SCIENCE FACT

Lasers in Space
by John Boardman, Ph.D.
Ever since the origin of science fiction ammonia was chosen for the first maser
magazines in 1926, a popular weapon for because it has a fairly stable excited state at
spacemen has been the "disintegrator ray." 0.0001 electron volt above its ground state.
Small, hand-held models substituted for
Townes and his research group put to-
This energy corresponds to the emitted fre-
gether the first practical application of this
pistols in the son of space epic which was quency of 23,870 Megahertz.
really just a re-written Western romance,
principle at Columbia University in 1954. It
Since all the emitted photons have the
moved from the deserts of Arizona to those was called Microwave Amplification by
same frequency and are emitted by the same
of Mars and substituting greenskins for "red-
Stimulated Amission of fladiation, or
process, the emerging beam is highly coher-
"maser." The waves used had a frequency of
skins." Spaceships were armed with larger ent and of one frequency only, or "mono-
23,870 Megahertz - approximately 100
versions of the same blasters, and battles chromatic." This radiation can be concen-
times the frequency of channel 13 on a televi-
took place as spaceships tried to evade their trated into an extremely narrow beam, with
sion. The wavelength was 1.25 centimeters.
enemies' rays and get their own aimed pro- an energy concentration which can be as
Edmund "World- Wrecker" Hamilton Ammonia molecules were used to intensify
perly. high as 1 ,000,000 Megawatts per square cen-
the radiation by stimulated emission. In 1960,
weapon to its ultimate
carried this sort of timeter. Since most of the energy input of a
the principle was extended to visible light;
1947 novel The Star Kings; a ray
limit in his laser goes to keeping its electrons in an ex-
the resulting device was called a "laser" for
mounted on the spaceship of the Galactic cited state, the laser is a device of rather low
tight Amplification by Stimulated Emission
Empire proved capable of destroying space efficiency — 2.% at best. However, though
of fladiation.
itself, including an enemy battle fleet that oc- the output energy is only a few percent of the
cupied that space. In order for the laser effect to occur, input energy, it is very highly concentrated
The "disintegrator ray," or simply "ray," most of the atoms in the amplifier must have and coherent.
was badly overworked in the science fiction electrons in an excited state. Since the unex- There is even talk now of exotic forms of
of that era. Eventually fans began calling it cited, or "ground," state, is more usual, lasers, such as a X-ray and a gamma-ray
"something you can't see that turns such a situation Is called an "inverted popula- laser. The shorter electromagnetic radiation
something you can see into something you tion." As they are stimulated to give off is, the more energy it carries. The visible light

can't see." tn Astounding Science Fiction for photons of the same frequency as the inci- laser is much more powerful than the maser,
August, 1939, an exited German rocket ex- dent photons, the electrons in these atoms so it should seem that X-ray or gamma ray
pert named Willy Ley proved to the satisfac- fall to their ground state. Energy must there- lasers could carry more energy still. Re-
tion of most of the current science fiction fore be supplied to keep up the inverted search, much of it classified for military
readers that it couldn't be done anyway. In population, and this excited state must be reasons, is now going on in this particular
order to pack a wallop such as the pulp fic- stable enough to stay excited. For example. area of inquiry.
tion attributed to it, such a ray would have to
be made of coherent tight-beam radiation.
Some way would have to be found that
would take the originally random radiations
from the ray's source (usually "charges" in-
serted into the blaster-like shells such as are
loaded into a fieldpiece) and make them
coherent with one another. Ley wrote that
this would be impossible, and that space
warfare would probably take the form of
spaceships firing solid projectiles at each
other, much like contemporary battleships.
Considering the technological capabili-
ties of the time, Ley was quite correct, but a
1916 paper by Albert Einstein had already
pointed the way towards making rays of
coherent light a feasible weapon. Einstein "
showed that if a solid substance is struck by
a photon of a particular frequency, an elec-
tron in it can give off another photon of the
same frequency, thus reinforcing the inci-
dent beam of photons with another photon
of the same energy. IThe energy of a photon,
or unit -of electromagnetic radiation,
depends only on its frequency.) To do this,
the solid substance must be energized; some
of this energy will appear as coherent emit-
ted photons of the same frequency as the in-
cident photons

It was not until the early 1950's that


practical applications of this suggestion were Excitation Deexcitation
sought. For one thing, it would cause the
Excitation and de-excitation of an atom
amplification of weak radio signals, since the
A photon stimulates an atom from its ground
solidwould be stimulated to emit the same Eq to its excited
state of state of E-| . When the
signal in a more intense form The theory atom emits a photon, it falls back to its unex- Copyright Academic Ptess. 1981, Physics in I!
behind these ideas was worked out by cited, or ground, state.
Charles Townes in the United States, and in
An X-ray laser would first have to pump
energy into the atoms of the heavier ele-
ments, and then stimulate the emission of
Flash lamp
X-rays from these atoms as the electrons in
their lowest energy levels fall back to their
ground states. The main problem is that the Mirror
excited electrons in these heavy atoms give
up their excess energy so fast a pumped-
up X-ray laser might lose most of its energy
through spontaneous emission, before the
stimulated emission could be triggered.
The even more energetic, and far more
hypothetical, gamma-ray laser would have to
have the "pumping" done in the internal
energy levels of the atomic nucleus. Unfor-
tunately, these transitions are even faster
than those which produce X-rays. While a
gamma ray laser is in principle feasible, a
great many technological developments
would have to occur before a working model
could ever be produced.
The first laser, designed in 1960 by
Charles Townes and Arthur Shawlow, used
a ruby crystal as the amplifying device. A
ruby is a crystal of aluminum oxide, with Schematic diagram of a ruby laser.
small amounts of chromium which give the The laser beam emerges from the end that has

crystal its characteristic The


deep red color.
been coated to form a partially ref recti ng minor.
energy levels within these chromium atoms
have a property that enables them to store
energy until the incident photons can cause
molecules into a nearly stable excited sta'te. woman's hand, emerging from darkness,
it to be released. White light is supplied to
If a photon of the right wavelength comes holding up a diamond necklace. One passer-
"pump" up the chromium atoms until they
along, a natural maser emission occurs, and by attacked the image with her umbrella,
form an inverted population. Most of the fre-
other hydroxyl molecules in the same sparse declaring it to be "the devil's work."
quencies in the white light are capable of
cloud of interstellar gas also begin emitting If the devil is involved in laser
putting the ground-state electrons of the
chromium atoms into two high-energy photons of the same wavelength. Radio tele- technology, he is far more likely to be con-
bands. These bands are broad enough to scopes detect this emission as microwaves. sidering its military applications, the realiza-
It is also known from molecules of water, tion of the "disintegrator ray" of pulp-age
store quite a wide range of electrons of
most of which eventually
various energies,
silicon monoxide, and even methyl alcohol, a science fiction. A tight, coherent, high-
drop to a narrow band 1.79 electron volts rather sophisticated molecule to expect to energy beam of photons would make an ex-
above the ground state. This energy cor- find in space. Some 300 natural hydroxyl cellent weapon. The United States is now

responds tolight of wavelength 693.4 nano-


masers are known in space. Most of them spending about 5200,000,000 a year in
meters, which the human eye detects as
are in regions which produce virtually no visi- developing such a weapon; according to
"ruby red." ble light, but some are in the outer layers of testimony presented late last year to the
the bright, cool stars of the red giant class. Senate Commerce and Transportaion Com-
The laser can be aimed if the ruby crystal One of the first practical applications of mittee by 27 scientists and military
is formed into a cylinder whose ends are the ruby laser began in 1964. A detached specialists, the Soviet Union is spending
precisely parallel to each other. One end is retina in the eye can be "welded" by a laser from three to five times as much. Referring
covered with a fully reflective mirror, and the to the choroid surface below it, thus restor- to lasers with power less than 20,000 watts,
other with a partially reflective mirror. A ing normal vision. Since then, lasers have the committee's report stated that "low-
high-energy discharge lamp in a helical form also been applied to brain surgery. Laser power laser research since 1960 has con-
winds around the cylinder, providing the beams are so tight that they can carry a great tributed more than any other field to improv-
energy that pumps the chromium atoms up many communications channels. A mirror, ing military hardware." Since the laser was
to their excited states. As soon as one elec- placed on the moon by American astronauts only invented in 1960, its military develop-
tron drops from the first excited state to the in 1969, is capable of reflecting a laser beam ment was obviously being considered from
ground state, the laser action is triggered. from earth, and fluctuations as small as 15 the very beginning.
Those photons which hit the mirrors are centimeters in the earth-moon distance can Whether high-powered military lasers
reflected back, and stimulate more emissions now be measured. The laser also has its uses are feasible depends on a number of techni-
of this same frequency of red light. A frac- in laboratories on earth, where they make cal questions. A recent MIT report expressed
tion of this radiation escapes through the possible the measure of distances to preci- some skepticism about the feasibility of high-
partially reflecting mirror, forming a narrow sions of 3 nanometers (3 billionths of a power laser warfare among satellites. Four
beam of coherent high-energy red light. The meter), and thus make possible the more ac- problems have to be dealt with: the design of
rate of 1,000,000 Megawatts in each square curate measurement of physical constants. the lasers themselves, including an adequate
centimeter of beam sounds appealing as an The earth's gravitational field can now be source for the pumping energy; the optics
energy source, since this is approximately measured to a precision of one part in 100 needed to guide the beams to their targets;
ten limes the total electrical generating million. tracking devices needed to follow moving
capacity of the United States, but the burst The coherence of laser light makes it targets; and the placing of the satellites in or-
only lasts for one millionth of one millionth of possible to project three-dimensional im- bit. One hundred tons of equipment would

a second! ages. Information of the three-dimensional have to be lifted into orbit for each laser-
Humans are not the first to create this position of an object can be recorded on armed satellite, at an estimated cost of
effect for it has been observed that suitable film. A laser beam is then directed $12,000,000,000 for each one. And the re-
stimulated emission is going on in nature as through this film, and the image is projected cent experience of the US Armed Forces in-
well.Maser radiation has been detected by in space. The first really public application of dicates that such a cost estimate is never
radio telescopes, coming from hydroxyl "holography" took place in the window of likely to be in error through being too large.
molecules in interstellar space. The pumping Cartier, the famous jewelry firm, in 1972. Furthermore, a laser-armed satellite is
mechanism in this case is infrared radiation Crowds of usually unflappable New Yorkers vulnerable. It could be effectively blinded by
from nearby stars, which excites hydroxyl stopped traffic on Fifth Avenue to see a a laser beam, from another satellite or from
12

the ground- Alternatively, if a spy gets hold isting network of long-distance transmission which beams solar energy to earth and other
of the codes, false instructions could be sent lines. Several alternate target facilities might planets. The technology is taken for granted,
to it. Even though the United States broke be needed if the rotation of the earth carried and the story concerns the transfer of the
the Japanese naval code during World War one such site away from the range of the station from human to robot control. When
no one at Pearl Harbor would have satellite. A synchronous-orbit satellite
1

II, tried to the executive robot seems to be malfunc-


Yamato to shell Yokohama. Bui
instruct the would, of course, always be on the same tioning, the humans worry that the tight
one hard-working American agent in Mos- side of the earth as the target facility, but it beam will escape its target and cause
cow might be able to provide the information would have to be at such a great distance devastation on the surface of the earth. All,
that could lead to a Soviet satellite hitting that the beam would be unnecessarily spread however, ends well despite the robot's
Vladivostok with lasers. (Or, mutatis mutan- out. adherence to an infuriatingly rigorous Carte-
dis, Omaha.) Such a technology would make solar sian logic thatcauses him to create a private
weapons would be more feasible
Laser energy available on a scale not feasible for religionabout the function of the power sta-
ifmounted on aircraft, or on the ground, ac- earth-bound solar power stations, and would tion.For a story written twenty years before
cording to the MlT report. But better track- make it a major source of energy for human the invention of the laser, it is a remarkably
ing equipment than we now have would be use. If suitable guiding and tracking devices accurate forecast of a project that now
needed before airplanes can usefully be fur- can be developed, solar power from an earth seemswithin the range of feasibility.
nished with laser weapons. Lasers fired from satellite could be made nearly as safe as
The Nature of Physics, Peter Brancazio.
the ground would be dependent upon good nuclear power, and with a much better public
New York: MacMillan, 1975.
weather, and a general of artillery might quite image.
reasonably point out that his time-tested In the April 1941 issue of Astounding
Physics in the Modern World, Jerry B.
fieldpieces can operate in heavily overcast Science Fiction appeared a short story, Marion. New York: Academic Press, 1981.
conditions. In any possible future war the Reason, by Isaac Asimov, then a 21 -year-old Exploring the Cosmos, Louis Berman and
use of artillery -delivered smoke woufd fur- novice writer. The story takes place on a J.C. Evans. Boston; Little, Brown. 1980.
ther limit any effective use of laser weaponry solar power station in orbit around the sun, New Scientist, 1 and 8 January 1981
Still, a sufficiently powerful laser beam
can stop anything — ICBM, tactical missile,
airplane, satellite, or a platoon of religious
fanatics with Kalashnikovs. The Senate com-
mittee'srecommendation was a doubling of Lasers in Space
equivalent of a battleship. Such a laser
the amount presently being spent on laser The long- loved "disintegrator beam" with a dispersion of TO microradians (a
weapon research and development. The pre- of space operas might be expected to figure within reasonably possible projec-
sent Senate is even more inclined than its become a reality someday, if laser
tions of present-day capability) would
predecessor, for which this report was made, technology keeps advancing. There are, deliver a beam 1 centimeter wide at a
to implement this request. The committee however, certain problems with the laser
target one kilometer away. In space,
chairman now having jurisdiction is Harrison as weapon, even in the vacuum of space. without a dispersing medium, such a
Schmitt, 3 former astronaut and conse- The laser has long been known as a beam would indeed carry a great deal of
quently an enthusiast for a strong American Cutting tool, its first such demonstration energy. Bombarding the earth from the
military posture in space. occurring in 1968, when a carbon dioxide moon with such a beam would be another
laser 54 meters long and with a 2.5 kilo- matter altogether. The beam would then
Another use of lasers in space has been
wan beam was used to burn a hole in a spread out to a width of 4 kilometers, and
suggested, which is further from realization
quarter-inch steel plate. This demonstra- its effect would be negligible. (Pulsed
but of greater potential use to humanity.
tion set off much controversy over the la- lasers offer much larger energies, but for
Solar power as a solution to the energy short-
ser as weapon of war, though a 54-meter very short periods of time.)
age is usually thought of in terms of collec- tube would be a rather cumbersome thing
ting the rays of the sun as they fall on the To determine the amount of power
to carry around a battlefield. Further that strikes at a specific distance, use the
earth's surface. But this method requires
developments have made the power following equation: 4P/irr2© z where P is
good weather, and ignores the fact that the r

big yellow thing up in the sky is shut off an


sources for lasers more compact; com-
pared to the propellents of bullets and
the power of a laser with dispersion ©
average of twelve hours a day. If the power aimed at a target at a distance of r. The
shells, however, a laser is still a device of above formula gives you the power per
generated by the sun during the day is to be
low efficiency. unit area, and the width of the beam at
stored for use at night, the storage facilities
A laser also tends to spread out just the target is *©. By comparison, when
will either lose a lot of the energy, take up a
as a flashlight beam does. The dispersion the sun is exactly overhead it illuminates
lot of space, or be quite dangerous. (The
(angle of spreading) is much smaller, but the earth at a power per unit area of 1,387
people who object to nuclear fission plants
it does exist, Laser dispersion is measured
are not going to take too kindly to the watts per square meter.
in milliradigns or microradians rather than The accompanying table shows the
presence of large tanks of hydrogen at a
in minutes or seconds of arc (1 second of amount of power per square meter of a 20
solar power station.) Furthermore, solarcells
arc is just under 5 microradians}. Over an kilowatt laser with a dispersion of TO
cover a lot of land that might be needed for
extended distance, a laser beam can be- microradians [about 2 seconds of arc).
agriculture ot as a scenic attraction. If there
come quite dis persed
is obiection to ruining the terrain by strip-
The width of the beam at the target
mining, there would also be objection to
can be obtained by multiplying its range
covering it with acres and acres of solar cells.
by the dispersion in radians. For example,
A solar power station on a satellite
2.6xlOe x10s
a laser of dispersion 0.1 microradian aim- 1 0.01 1.8
would eliminate most of these objections. In
ed at a target 2 kilometers away will have 10 0.10 2.6x108 1.8 x 103
space, it would be exposed to the sun's rays
a width at that target of 2,000 meters 100 1.00 2.6x10* 1.8 x 10 1
all the time if its orbit did not take it through
times 0.0001 radian, or 0-2 meter (20 cen-
the earth's shadow. Neither safety nor 1,000 10.00 2.6 x 103 1.8 x 10- 1
timeters). At larger distances, say be-
esthetics would be a consideration; if it ex- 10,000 100.00 2.6x100 1.8 x 10 -3
tween long range space fleets, the spread
ploded no landscape would be devastated - 100,000 1,000.00 2.6x10-2 1.8x10-5
of the energy of the beam could be over
not that it would be likely to explode. The x 10" 3 x 10" 6
so large an area that the damage, if any, iOO.OOO2 4,000.00 1 -6 1 .0
energy could be sent down to Earth by a laser
would be considerably reduced. Notes: 1. This column represents the power
or microwave beam, though the beam would
The most powerful continuous beam received by the target as a multiple of the sun's
have to be kept very tight, and aimed with an
lasers under present-day consideration intensity as felt on Earth's surface (1387
extremely high degree of accuracy. The
might be able to deliver 20 kilowatts of watts/m 3 ]. 2. This figure Is approximately the
beam would be locked on a target facility power, though such lasers would be very moon'sdistancefrom the earth.
which could convert the energy into elec-
trical energy and feed it into the already ex-
was even supposed to have invented naviga- began to move continually and purposefully
Farts for tionand to protect all ports.
As a solar god, he watched over dawns
into Anatolia, the heartland of the Byzantine
Empire. Imperial forces soon realized that
and, as a god of beginnings, over all human they could protect their eastern front only by

Fantasy enterprise.

been
Perhaps because his cult is said to have
instituted by Romulus, the founder of
reconquering Armenia. In 1071, they saw
their chance.
In that year the Seljuk Sultan Alp Arslan
Rome, or Numa Pompilius, his successor, (= Mountain Lion) set out for Syria and at-
by Susan Shwartz, Ph.D. the Romans placed his rituals at the forefront tacked, along the way, several Byzantine
of all their religious observance — even towns. His lieutenant Afsin did the same
God of Beginnings ahead of Jupiter. He was honored on the thing and took the fortress of Manzikert in
first day of every month. January of that year. Then the Sultan's forces
As most people know, Janus was the
His temple in the Roman Forum had became snowed up in the Tzamandus Pass,
Roman god whose name provided the root
for themonth of January. But he had many gates which were open in time of war and unable to move until the spring thaw.
other meanings in Roman mythology as well.
closed in the occasional time of peace — After he let Alp Arslan advance, the
To start with, not even the Romans once during Numa's reign, three times under Emperor Romanus IV Diogenes prepared to
knew the origin of his name. One of the most Augustus, and then under Nero, Marcus attack the Seljuk's rear in force. He assem-
Aurelius, Commodus, Gordius III, and in the bled a huge army at Erzerum, some eight
inspired guesses suggested that its root form
Fourth Century. Given that Rome was miles from Manzikert. While historians argue
was Jana, also used sometimes instead of
Diana (for the goddess of the hunt). Because allegedly founded in the early Eighth Century on the size of this army (estimates range
jana derives from dius (the same root as the B.C., we can see that it was very seldom at from 200,000 to one million men — and even
Indo-European Dyaus meaning Zeus, god of peace. accounting for artistic exaggeration and
the lightning), scholars tend to think that
Larousse Encyclopedia ot Mythology boasting, that's a big armyl), we know it con-
Janus was a solar god before he was sisted of Byzantines, Russians, Khazars,
anything else.
Manzikert Alans, Uzes, Armenians, Germans, and Nor-
For centuries, the Byzantine armies mans. The Emperor was accompanied by
His functions in Roman mythology and part of the Varangian guard (principally
were the most powerful on earth. Byzantium
politics were wide. He was first of all the god had the reputation — and deservedly so - Scandinavians, with some English) and with
of doorways, whether of public gates or for hiring the best mercenaries, equipping cavalry of the Tagmata, aristocrats among
private doors. Since he was commonly the Byzantine regiment.
and paying them well, and using them skill-
depicted with two faces, he could observe fully, All this came to an end in the Eleventh Along with the army came a vast
the interior and exterior of a house or city. number of engineers, laborers, and servants
Century.
His emblems were the key to open and close The Empire's principal recruiting ground to operate the siege-engines. So perhaps on-
ell doors and the rod to
drive away interlopers. had been Armenia. After its thematic, or pro- ly forty percent of this force were actual

Since he was god of the gates, he vincial,armies were disbanded, however, combatants. Of this number, only a fraction
became the god of departure and return, and Armenia fell into the possession of the Seljuk were Byzantines or regular army. The rest
therefore, the god of all communications. He Turks by 1067. From this point on, the Turks were poor in quality — ill-trained, ill-

both men, the object turned out to be a mere n and accounted for the anomaly in
Mercury's motion. The objects which the
Unpredicted irregularities in the motion 19th Century astronomers had seen against
of Mercury were responsible for another the Sun's disk were almost certainly small
"phantom planet." A century after Sir Isaac sunspots.
Newton put forward his law of universal 1 he only other place in the Solar System

gravitation. Mercury's motion seemed not where there is "room" for another planet is
by John Board man, Ph.D.
precisely to obey it. The French astronomer beyond Pluto. Unless someone is so for-
Urbain J.J. Leverrier. who had predicted tunate as actually to see it, such a planet
The Phantom Planets Neptune's existence from irregularities in the could be found only from its gravitational ef-
The
usual astronomy text will list the motion of Uranus, tried to do the same thing fects on known planets or on comets. Since
nine planets of the Solar System in their for Mercury, and in 1859 claimed that a comets are so much smaller, the effects on
known order outward from the Sun, from planet, or group of planets, closer than Mer- them would be more obvious. As far back as
Mercury to Pluto. Yet from time to time cury to the Sun was responsible. This planet the mid-19th Century, an 18-year-old Brazili-
others are reported, or their existence is in- was given the name "Vulcan," and efforts an military cadet named Sousa wrote a paper
ferred by their presumed effects on the were made to find it. Shortly afterwards, a suggesting a search for comets whose orbits
known planets. Only three times have these physician and amateur astronomer named would have been affected by a trans-Neptu-
reports resulted in the genuine discovery of a Lescarbault claimed to have seen Vulcan as it nian planet. This idea was later taken up by
full-fledged planet; Uranus in 1781, Neptune made a passage across the solar disk After the flambouyant French astronomer Camille
in 1846, and Pluto in 1930. Sometimes the examining Lescarbault's rather primitve Flammarion 11842-1925).
object has been too small to be a planet in equipment and calculations, Leverrier an- The discovery of Pluto in 1930 did not
good standing, and is determined to be a nounced that Vulcan had a mass about one satisfy everyone; it was considered too small
mere planetoid (or "asteroid"); the first of three hundreths of the Earth's and went to have caused the observed effects on
these was Ceres in 1801 and the most recent
, around the Sun once every 19.7 days. When Uranus and Neptune, and there were still a
was the eccentric Chiron, which was found this was announced, an English astronomer few left-over comets whose orbits had ob-
in 1977 in an orbit between those of Saturn named Scott said that he had discovered this viously been perturbed by a planet, but not
and Uranus. planet in 1847, and that its mass was nearly by any of the known ones. Shortly after
Many other such reports have not held as big as Earth's. There followed over twenty Pluto was discovered, William Henry Picker-
up on further examination. In 1723, a Ger- years of controversy, mostly in the tone of "I ing predicted the existence of a tenth planet,
man astronomer found an object in the Big saw ill" "No, you couldn't have!" larger than any other except Jupiter, with an
Dipper which he proclaimed to be a newly The controversy faded with the deaths orbital period of 656 years (compared with
discovered planet, and which he named of the major participants, but was not finally 248 for Pluto), at an average distance of 75.5
Sidus Ludovicianum in honor of his patron resolved until 1916. In that year, Albert Ein- times the Earth's distance from the Sun
Landgraf Ludwig V of Hesse- Darmstadt. Un- stein published his general theory of relativi- (compared with 39.4 for Pluto). In 1950, Karl
fortunately for the celestial reputations of ty, which modified Newton's law of universal Schuette announced that eight comets were
14

equipped troops from the themes, a sign of ed. Soundaq was forced to withdraw, the take revenge by seizing the kittens, killing
the way that Emperor Romanus' anti-military Byzantines pursuing wildly, until the Turks them, and thus causing the females to go
predecessors had allowed the military counterattacked. The Byzantine generals look for mates... and, therefore, more kittens.
establishment to decline. For example, were wounded, and one was captured. Another story he tells about cats con-
before the battle, the German contingent of By now Alp Arslan's army, though it still cerns burning buildings. When a house
the awny mutinied, and the rest of the army was smaller then the Byzantine force, had catches fire, he says, the most extraordinary
had to be called out to put the Germans the advantge. The Sultan offered peace, thing happens. No one attempts to put out
down. which could not be accepted; Romanus the fire because the house does not matter.
In May of 1071, Alp Arslan, camped knew he would not again be able to raise so What matters is the cats. Everyone available
before Aleppo, heard of Romanus' advance. large an army. He had to force the issue. The stands in a row about the burning house, try-
Abandoning his plans to take Damascus, he actual Battle of Manzikert took place on 18 ing to protect the cats who attempt to slip in-
withdrew, losing unreliable Iraqi auxiliaries August. In it, Andronikos Oukas, an enemy to it and die in the flames.

and a vast number of horses. It looked like a of Romanus, spread the rumor that the Among the Egyptians, when a cat dies a
rout. Emperor had been killed. The Byzantines fell natural death in a household, everyone
This made Emperor Romanus overcon- into chaos and panicked; Dukas withdrew shaves his or her eyebrows. (When a dog
fident. He decided that instead of trying to his reserve forces, which might have saved dies, they shave their entire bodies, including
restore the old frontier defenses he could at- the day; and the army was cut to shreds. The the heads.) Cats, after their deaths, must be
tack in force. He divided his force, sending Emperor himself, surrounded by his Varan- embalmed, placed in sacred receptacles, and
Franks and Turks under a Norman com- gians, was ultimately taken prisoner by a Sel- taken to the shrines of Bubastis.
mander to lay waste the area around Man- juk slave-soldier. The Histories, Book II, Herodotus, Penguin, 1972
zikert. Hearing of this move, Alp Arslan mov- The end had come to the myth of
ed rapidly to interceptRomanus. He had Byzantine military greatness.
with him only 4,000 of the mamluks, but he Byzantine Armies, Ian Haatti; London: Osprey Trade Routes
summoned the rest of this army from the Yavanas were what the people of India
heart of his own lands and recruited ten called men of the west. Generally they meant
thousand more men from among the Kurds. Herodotus on Cats Greeks and Egyptians who dominated the
Romanus, learning of the Sultan's call Herodotus tells how
cats are held
of trade between the Mediterranean and India,
to arms, sent 20,000 men to intercept him. sacred to Bubastis, the cat-headed Egyptian but they also might have referred to Rome,
Meanwhile the rest of the Byzantine army goddess, but another one of his more color- which conducted trade and diplomatic rela-
retook Manzikert after only a brief siege, as ful tales — which may or may not be true las tions with India as well as China.
the Seljuk relief force began to arrive on is typical with Herodotus) — shows how During the reign of Augustus, India sent
the scene. Egyptians as a whole regarded them. several ambassadors to him. One came from
One of Alp Arslan's finest officers, Egypt, Herodotus says, has in it many Ceylon (modern Sri Lanka) to Claudius, and
Soundaq, defeated a large Byzantine forag- domestic animals. It would have more if it they kept coming until the reign of Constan-
ing party. The Emperor dispatched the were not for some very strange feline tino the Great.
general Nikephorus Bryennius, who was in- customs. For example, when the females Chinese records contain accounts of
itially repulsed until his reinforcements arriv- have kittens, they avoid the tomcats, who how people lived in Rome's eastern pro-

known whose orbits were consistent with comets as they pass near the Sun is affected Compared to animals, plants have very
perturbations from such a planet. Schuette by other things than the gravitational attrac- slow reflexes. This makes the mechanism of
claimed that no other comets indicated per- tion of the Sun and the planets. As the com- the Venus fly-trap well worth study. Stephen
turbation by an unknown planet, which sug- et warms up, it emits jets of gas which Williams and Barbara Pickard have recently
gests that this tenth planet is also the last. change its motion — changes that Brady had found that the trap closes because cells on
In 1972, J.L. Brady claimed to have apparently attributed to the agency of his the opposite sides of the trap's motor organs
found decisive evidence for the existence of Planet X. expand at different rates. This reaction is
this tenth planet, which he rather unoriginally Although Brady's calculations have not regulated by minute electrical signals which
called "Planet X." He restricted his calcula- held up on examination, those of Schuette are triggered when an insect blunders into
tions to the effects such a planet would have still suggest that a tenth planet is out there. the trap.
on Halley's comet, which is now ap- Pickering, however, predicted its position to The Venus fly-trap seems to have
proaching the sun and will pass by it in be in the direction of the southern constella- developed something of an analog to the
February, 1986. But Brady's predictions were tion Indus, which is not conveniently located nerve cells of animals. Animals move their
quite different from Pickering's and for examination by northern hemisphere muscles by such signals, triggered either by a
Schuette's. His Planet X had an orbital observatories. Getting observation time on a reflex from a local stimulus or, in more ad-
period of 464 years, and a mean distance southern hemisphere telescope, for such a vanced forms, directed also from a central
59.9 times that of the Earth from the Sun. systematic search as this, is very difficult. So controlling mechanism such as the brain.
Furthermore, the orbit of Brady's Planet X far, the last word on Planet X is a set of 1973 The independent development of such a
was tilted at 60° to those of the other calculations by D. Rawlins and M. Hammer- structure in a plant was quite unexpected.
planets, and the planet revolved around the ton, based on its presumed effects on Nep- That venerable hoax, the "man-eating tree of
sun in a sense opposite to that of the other tune's motion. They make this planet much Madagascar," may come a little closer to
nine. And Planet X was supposed to be near- smaller than either Pickering or Brady had reality; when humans begin to explore other
ly as massive as Jupiter, though why an ob- suggested, indicating that it is so faint that it planets it might not be too good an idea to
ject that size had never been seen before was will not be found easily - if at all. stand too close to the larger vegetation until
unexplained. Watchers of the Skies, Willy Lev: Monsters in the Sky, its capabilities can be assessed.
Nothing remotely like a tenth planet was Paolo Muffin The name "Venus fly-trap" sounds
seen in the region of the sky to which Brady's mystifying if you have not ever seen one. But
calculations pointed. Other astronomers the name, a credit to Victorian euphemism,
calculated that a planet this size would have
Beware of the Plants is quite justified by the appearance of the

had effects on the motions of the other Several different varieties of plants have hinged traps. This plant is decidedly X-rated.
planets which simply were not observed. adapted to poor soil by evolving ways of sup- New Scientist, 8 January 1861
Moreover, ancient Chinese observations of plementing their diets with insects. The
Halley's comet showed that Brady had been Venus fly-trap \Dionaea muscipula) has hing- Stay Tuned for the
using less precise figures for the ancient mo- ed traps which can close on an unwary in- Earthquake Forecast
tions of that body. Finally, the motion of sect, and hold it as the plant digests it. In recent years, various parts of the
vinces, written uy peoplewho based their ac- pellets and threads for detail, and a wax fun-
counts on an ambassador's report from A.D.
Metal in the New World
nel was added so that the metal could be
ambassador says that
97. In this report, the At least two thousand years before the poured into the wax mold.
the Romans "are honest in their transactions conquistadores conquered Peru in 1532, Then the mold was coated with an
and there are no double prices" — which metal was used in South America. As with emulsion of water and powdered charcoal to
came as a great surprise. One group of the natives who lived by the North American insure a smooth surface. The Aztecs called
westerners must have come to China itself, Great Lakes, Peruvians first used metal in its this charcoal water teculati, modern
for the same account reports that in A. D 166 .
native state, without smelting. In Peru, goldsmiths use sodium or potassium silicate
("the ninth year of the Yen-hsi period, during however, the metal was not copper but gold. and graphite instead.
the Emperor Huan-ti's reign") the King of Ta- The earliest Peruvian metal artifacts Once the model was coated, it was
(Rome) An-tun (the Chinese form of
ts'-in were ornaments cut out of gold that had covered with a shell of moist clay and crush-
Antoninus, Marcus Aurelius' family name) been beaten into flat sheets. Later Andean ed charcoal and left to dry. Then the metal
sent an embassy which offered them ivory, metal-workers, however, did not need to was poured in. After it solidified, the mold
rhinoceros horn, and the tortoise shell, thus restrict themsleves to gold alone. The was broken. Where the wax had initially
opening up trade. development of huairas, cylindrical furnaces been was the gold artifact which was now
made of terra-cotta with a series of openings freed of excess metal and given its final
After the Pax Augusta in Rome, as may along the sides, enabled them to smelt a polish.
be imagined, trade between East and West variety of ores. New World Archeology. W.H. Freeman and Company,
flourished. One of the most valuable com- They charged the three-foot high 1874; "Early Metallurgy In the New World,"by Dudley
modities was pepper. It arrived in such huairas with ore and charcoal, then ignited T. Essby, Jr.
amounts that the Emperor Vespasian sec- it. At the base of the furnace burnt other fires

tioned off an area in the heart of Rome. This which kept oxygen and carbon dioxide cir- A Knight and H«b Dog
was called the horrea piperaria, or pepper culating as the ore heated. As the molten When Tristan left his lover Isolde in
sheds, and was for the exclusive use of spice metal settled at the bottom of the furnace, it England and sailed away to a place called
merchants. And when, in 408, Alaric the was drained off by a tap. In order to insure Swales, he was very lonely. Duke Gilan of
Goth had to be bought off at the gates of efficient ventilation, Andean smiths general- Swales, who was young, wealthy, and an
Rome, part of the price was three thousand ly placed their furnaces on hillsides. admirer of good knights, noticed Tristan's
pounds of pepper. Emperor Tiberius in the Though the ancient tradition of ham- loneliness and tried to assuage it. One day he
First Century A.D. grumbled that Roman mering objects into shape from plate gold sent for his little dog, Petitcrieu, which was
ladies' passions for foreign wares were
continued up into the times of the Incas, supposed to have come from Avalon — that
transfering all their money to foreigners. metalsmiths in Meso America also perfected magic kingdom to which Arthur would one
Pliny the Elder worried that imports from
the method of lost-wax casting. An artist day be transported to await his future return.
Arabia, India, and China cost Rome would make an exact wax mold of the object Servants spread a rich purple fabric down
550,000,000 sesterces annually - a problem he wished to cast. The wax came from the before Duke Gilan and Tristan and placed the
in balanced payments that is, indeed, stingless bees of the rainforest and was mix- tiny dog upon it. Its breast fur was composed
nothing to sneeze at. ed with gum or some other resin to give it of so many colors that from a distance it
The Ancient Mariners, Lionel Casson. MacMMan, 1959 resiliency. The model was decorated with looked white, but its loins were green. One

world have been afflicted by several very Judgement of Jupiter, that in 1982 the other 16, none of whom was using an oral
destructive earthquakes. But, as the mech- planets will be aligned in a manner that will contraceptive or was living with another
anisms of earthquakes have become better cause widespread earthquakes. His "author- woman, each received a drop a day of
understood, methods of forecasting these tities" include the 17th Century French oc- alcohol on the upper lip; for eight of the sub-
shocks may be developed. cultists who wrote under the collective jects the alcohol was laden with sweat, while
Brian Brody and William Spence of the pseudonym Michael Nostradamus, but they the other eight, the control group, received
US Geological Survey have gone out on a also include articles by respectable scientists the alcohol only. None of the subjects knew
limb with the most detailed prediction yet. of our own time. Wh3t "Tilps" hadn't realiz- to which group she belonged.
Though numerous astrologers and occultists ed is that these articles were written as At the end of five months, all but one of
have tried to get into this act, Brody and parodies, or for April Fool issues of popular the women who received the sweat were
Spence are working from less dubious scientific journals. beginning their menstrual periods within one
assumptions, which have led them to predict New Scientist, 1 and 29 January 1961; Now York Post, day of the sweat donor. The average for
the biggest quake of the 20th Century will oc- 8 January 1981 them was 3.4 days, down from an initial 9.3
cur sometime around the 10th to the 15th of days. For the control group, the time interval
August in 1981. The afflicted region will be actually rose, from 8.0 to 9.2 days.
Peru and northern Chile, with the center near Synchronize Your Hormones! This seems to be the first attempt to in-
Lima. A second quake will follow the first by There are persistent rumors that if a vestigate this phenomenon. The hormones
37 days. -
number of adult women live in the same or pheronomes involved still have to be iden-
The region of Peru and Chile is par- household for several months, their tified, and there is certainly room for specula-
ticularly subject to earthquakes. A tectonic menstrual cycles will come into synchroniza- tion as to what evolutionary advantage there
plate under the southeastern Pacific Ocean is tion. A research team at Sonoma State was in this synchronization.
presently being "recycled" back into the Hospital now has evidence that this actually New Scientist, 8 Janauary 1361
earth's mantle as the currents in the mantle happens, and seems to have dis-
are pushing it towards and under South covered the means by which the syn-
America. Such situations, where an oceanic chronization is brought about. Some women
Science City
plate is being subducted under a continental are apparently capable of triggering this pro- Many of the older science fiction stories
plate, produce many earthquakes, and one cess by their sweat. were set in a futuristic "science city," a
seems to be forthcoming now. The researchers, Michael Russell, metropolis devoted entirely to scientific
Less scientific approaches are also be- Genevieve Switz, and Kate Thompson, research and populated by its research work-
ing used. In January, the stock market worked for five months with 17 volunteers. ers and technicians. Indonesia, however, is
analyst Joe Granville branched out and One woman, who had allegedly previously beginning to turn this dream into a reality,
predicted that Los Angeles would be triggered this phenomenon, was instructed and is building such a city south of Serpong,
destroyed by an earthquake in May 1981. to use no underarm deodorant, or to even a suburb of Jakarta, the country's capital. It
And a British author who prudently uses the wash there. Her sweat was absorbed in pads will be a National Center for Science,
pseudonym Richard A. Tilps predicts, in his which were then saturated with alcohol The .
Research and Technology, and will provide
16

sidewas red, the other saffron, and the belly The Hippodrome was 1,300 feet long and claim, he had withdrawn it, claiming that his
was azure. Petitcrieu's back, however, seem- originallydesigned for chariot races, with a support in the form of an oath had been gain-
ed to be made of no color at all because so great central spina around which the horses ed under false pretenses.
many blues, greens, yellows, reds, and ran. However, it also witnessed mock hunts, So Harold managed the trip in four
purples were intermixed in its fur. acrobatics, mystery plays, and during the days, arriving in London by 5 October. The
The wonderful dog wore a chain of gold time of the Crusades, western-style jousts. rest of his troops followed him more slowly,
upon which hung a bell that rang so clearly The Emperor, sitting in the royal box, probably joining their king by 9 or 10 Oc-
and sweetly that Tristan forgot all his sor- presided above the arena as many Roman tober. For five days after Harold reached
rows. He put out his hand and the dog, emperors had done in the Circus Maximus. London, he prepared to deal with the Nor-
which neither ate nor drank, permitted him Like the Roman circuses, the circus of mans who were camped on the Hastings-
to caress it; Petitcrieu never barked or bit. Constantinople had political overtones. Dur- Pevensey peninsula. His plan was to block
8ut when Gilan's servants took the dog ing triumphal entries, the Emperor might free William'sarmy in land Harold knew well, land
away, Tristan was as sad as before. captives in the Hippodrome, or people might that had, in fact, been part of his original
He knew that Gilan would never part take advantage of the Emperor's presence to earldom.
with the dog unless Tristan performed some protest oppressive taxes; they might also The battlefront he would have to guard
marvel. Consequently, he freed Swales from witness the execution of public officers who was no more than a thousand yards in
the terrifying raids of the giant Urgan the Vile had been discovered to be corrupt. The Hip- length. His plan was to wait until the English
and claimed Petitcrieu as his only reward. podrome was sometimes taken over by winter forced William to turn around and sail
Gilan would have preferred, he said, to give rioters. During the Nika rebellions of 532, the home. However, Harold underestimated two
Tristan half his lands and his beautiful sister army trapped and killed 30,000 citizens who things: that William could take the military
in marriage. had almost succeeded in ousting the co- offensive as quickly as he did; and that he
Tristan sent the magic dog to Isolde rulers Justinian and Theodora. In 1185, the could bring a force, especially a force of
who marvelled at it greatly and had made for Emperor Andronicus was slowly executed
I cavalry, across the Channel that would be of
it a rich golden kennel. She never Jet it out of on the sands of the arena. sufficient strength to oppose him.
her sight. She cherished the little dog as a Byzantium, by Philip Sharon). Time-Life Books, 1966 On 13 October, Harold "dug in" on
reminder of Tristan, but the bell around his Senlac ridge. The next day he was dead with
neck brought her no solace. Saying that she an arrow through his eye, and England had a
could not be happy when she was miserable, On 1 October 1066, Harold Godwineson new king.
she broke it off the collar and it never rang left York after defeating Harald Hardrada and The Enigma of Hastings, Edwin Tettow.
sweetly again. his Norwegians and led his Housecarls St. Martin's, 1974
Tristan, by Gottfried von Strassbery, Penguin, 1370 (household guard) on a forced march from
York to London. The reason for this extraor-
The Hippodrome
Modelled on Rome's Circus Maximus,
the Hippodrome of Constantinople lay
almost in the shadow of the
Sophia and very near the imperial palace.
dome of St.
dinarily swift journey so shortly after the bat-
tle of Stamford Bridge was very simple —
William, Duke of Normandy, had landed and
was claiming the English throne. Although
King Harold had initially supported this
A
one center for the various projects now scat- residence. The foot shapes differ from those The Reception Committee
tered around the far-flung islands that make of all living humans but one - the native in-

up Indonesia. The science city will house the For about 22 centuries, astronomers
habitants of the southwest Pacific island of
National Standards Laboratory, the National New Caledonia. Anthropologists have long have marked the regular return of Halley's
Data Center, and research facilities in atomic known that the foot skeleton of the New comet, which passes near the sun every 75.8
energy, geology, statistics, and even years. Halley was the first to realize it was a
Caledonians resemble that of Neander-
periodic comet in 1682, he predicted that it
aerospace. Indonesia's second nuclear reac- thalers. Apparently there was some inter-
tor will be located there, as will a permanent breeding between the two radically different would return in 1758, which it did, making its
exhibition on the history of science and stocks of Homo sapiens, or maybe the same first appearance just one week before the
technology. The science city is expected to foot shape developed separately. end of that year. It has since returned in 1835
and 1910. and will make its closest approach
be ready by 1985. The Neanderthalers use of the cave was
/Vew Scientist. I January 1981 indicated by the remains of small clay balls,
to the sun next in February, 1986.
obviously scooped from the cave floor and This will be the occasion for a project
"Today I Am a Man!" hurled at a target at the wall. The target, to planned by the first international agency to
judge from a pair of deeply indented foot- develop a space program The European
Almost every culture the world has a
in
prints at the wall, was a young Neanderthaler Space Agency will send Spacecraft Giotto to
"manhood" ritual, which marks a boy's who stood there for some time Some of the intercept Halley's comet during its 1986
achievement of adult status. How far back clay balls had struck a wall projection that passage. No landing on the comet is plan-
this goes was revealed by Professor Alberto ned, but the spacecraft will measure the con-
looks a little like an animal; these were
Blanc in 1957, with the discovery of a cave in carefully scraped off. centration of gas and dust around the head
northern Italy. The local people called the of the comet, and try to get photographs of
Professor Blanc's analysis of this
place Basua, or Witch Cave Whether or not evidence suggests that, to show his initiation the nucleus. These photographs are ex-
this name implies in distorted form an in- pected to verify the best present ideas about
into manhood, a youth was taken into a cave
herited knowledge of its ritual use is
where there was an image of a totem animal, the composition of a comet's nucleus, the
arguable, but the ritual itself is unmistakable. and subjected to a bombardment of clay snowbank" theory of F.L.
so-called "dirty
If this guess is correct, then the local legend
pellets by his elders. Presumably he would Whipple. The nucleus is probably composed
grew on very little material evidence,
failthe test by flinching, since a man who and other frozen gases, plus a small
of ice
because the cave was closed by a landslide cannot stand a barrage of clay pellets would amount of dust and rock. As the comet ap-
many thousands of years ago. and only un- not be a good companion in a hunting party proaches the sun, the increasing temper-
covered recently. ature causes the gases to melt, to drift away
when a wild bull or rhino charged.
The clay floor of the cave shows This presumption indicates that the from the nucleus as a tail, and to glow.
numerous prints of naked feet, and the re- Neanderthalers had fairly complex rituals and This will be the first venture of the Euro-
mains of torches used for illumination, but a social life in which they were embedded. pean Space Agency beyond the immediate
no tools and no garbage This would indicate This qualifies them as being fully human vicinity of theearth.
that the cave was used for ritual, not The Ice Age. Bjorn Kurten, 1972 New Scientist, 8 January 1981
FICTION

1 gr

I i

H
-fit'"

ILLUSTRATION BY PETER deSEVE

The Embracing
by David J. Schow
After Tillyard and Althea were in-
jected with the drug, they were re-
leased into the labyrinth and no one
heard their names again.
18

"I love you — oh please. can sense


I
thrashed as they restrained her and the Ad- up like fibrous mesh. Stupidly, Tillyard at-
you're here with me. Please be with me. judicator smiled tolerantly. tempted to peer around the patches slowly
Make love to me. Now, quickly, love me." Sentence passed, disposition was in- scabbing over his eyes, even as he felt his
"Yes," Tillyard managed slowly. His stantaneous. The medico of the court ar- eyes die. He could still see Althea, but now
voice, clogged and ragged with disuse, serv- ranged his leather cases on one of the broad she too faded to gray like a bad video image,
ed him reluctantly — but then, the speech tables. He took great care in the inspection becoming blurry and indistinct. At last she
part was important. His nose prickled; his of his ampules, holding them against the was obliterated from view. There was the
eyes, though sightless, darted about. "Yes. I
light and nodding professorily at each while palpable sensation of something thin and
want to make love to you so badly. It's been clucking absently to himself. Finally: "Which nonporous cleaving to Tillyard's eyes, like
so long; I've been so alone." His voice crack- first, my Lord?" decals, but that was ridiculous —
it was the
ed into a sob. "Touch me. Take me." He The Adjudicator, nonplussed by Althea's drug. And the drug was permanent.
stretched his left hand out into the darkness. aborted attack, cocked an eyebrow and said, And the picture of Althea he held in his
"Love me." "Him first. Force her to watch." mind was not the one he had just logged.
At the second of contact, Tillyard jack- The last thing Tillyard had ever seen was Rather, he thought of how she looked just
'
ed his right arm savagely around, putting his her face. The high, round cheekbones that after they had made love —
her eyes dark
weight and the piston force of his bicep enhanced the value of her smile. The con- and sparkling, the relaxed, contented at-
behind the strike. The blunt, bullet-shaped scientiously formed lips, cool and soft. The titude of her face, the neat row of upper
stone in his fist impacted where he knew a expressive contrail brows arching above eyes teeth visible as she purred in a deliciously low
skull to be; the wet crunch was amplified by a dark liquid brown, so deep they seemed register. He could feel her body manufacture
the cathedral acoustics of the cavern. The black. Her features, the familiar topography the sound, as he felt all the important and
thing that had briefly touched his arm had of her face, were stressed now into anger, in- private sounds she made. . .

time for a single liquid squeal before its re- to sorrow, into heartbroken loss and utter
flexes were severed. Tillyard knew how to frustration. But the spirit still burned there, in muscles in Tillyard's knees suddenly
time the swing, how to place the blow to kill
and
her eyes, even though it was the end. T*e went to rubber and he crashed face-first
instantly properly. They slammed her against the wall and onto the courtroom floor. He fell down
The thing collapsed to the stone floor, vinyl gloves caught her throat in a choke- the funnelling rabbit-hole of his own mind,
its blood and brains rivuleting away into hold, forcing her to watch as per command. swimming in alien colors, tumbling, his feet
moist crannies of rock. Tillyard sensed where To watch Tillyard. unconsciousness.
striking his face, into
the corpse had fallen and straddled it, his He was efficiently immobilized by "Now her," said the Adjudicator, and
legs registering the tingle of residual body another Stockboy. The burly mutant held Tillyard heard it before he passed out.
heat. He cast quickly around and, assured him fast as he struggled — thecords jumping Abruptly it seemed terribly important to
that he was alone (in this chamber of the redly out from his neck. Done now with his show Althea they could not best him with
and for the time being), he
labyrinth, at least, frittering and spot-checking, the medico of their drug, to say Hove you against its riptide
knelt and used the stone to puncture the the court approached. Tillyard noted clinical- of disorientation, and he tried to force the
chest of the creature on the floor. Its heart ly that the medico had some sort of spinal words out, past his inoperative vocal chords
was warm and slick. Tillyard slipped the defect that forced him to walk with a crablike and numb lips. He marshalled his draining
heart into his bloodbag; he could eat it later. shuffle, body averted sideways, and that his strength and pushed — she had to hear it as
The cavern here was too open and danger- left hand seemed partially paralyzed. When he was going down; she had to. Now it was
ous, and he had to get to close walls and nar- not in use, it drew up against his chest, like important. He pushed and felt the words
row tunnels. the claw on a child's digging toy. leave his body. His mind floated for a sec-
All that was in his mind was her face. Across the room she was now silent, ond, giddy with victory.. .and having suc-
The last thing he had ever seen was her face. fighting to stop the tears that came involun- ceeded, he let oblivion suck him down
A pair of burly Stockboys had whip- tarily at first and then coursed down her and away.
sawed her against the courtroom wall to face. Neither had done anything of which to Althea watched Tillyard collapse in a
restrain her. She had always been more be ashamed; that no one present in the court heap, as though all the bones had been with-
visceral in her reactions, while Tillyard — cared either way was more reason for emo- drawn from his body without ceremony. He
ever the artist, therefore removed from the tion now. Of all the truths that might have crumpled without a noise, and for a second
fantasy existence most people thought of as punctuated this moment, of all the declara- even the Stockboys holding her were stun-
the real world — had been defeated by his tions Tillyard wanted to hear but did not re- ned by the grotesque sight.
limitless capacity for rationalizing even the quire of her, nothing was heard. She had She wrested loose and managed to
outrageous. He came to his feet but could decided not to give the bastards any more. reach the huge courtroom doors before they
not move; his very senses were stunned by Tillyard felt a pang and tears generated in his battered her down with their truncheons.
the impact of the verdict. Across the room - own eyes. Blood flowed copiously from a split and
they had not been permitted a single mo- He was watching her, cataloging the swelling eyebrow, and the medico sprinkled
ment together since their apprehension — beauties of her face as he was jabbed. He felt some powder into the wound before jam-
Althea was up and moving before Tillyard the steel penetrate the crook of his arm; his ming herwith the needle.
reacted. muscles were tight against the hold of the The officials of the court had no way of
Stockboy. The demon brew was, as he ex- perceiving the massive hallucinations that
pected, hot and burning. He imagined his accompanied the prime function of the drug,
flesh scorching and blackening with its
the removal of sight. Almost like some sort

On reflection, tillvard
in his
found woe even
loving admiration for her more
basic expression of humanity. She had
passage. Gritting his teeth, he did -ot take
his eyes off her. Physically denied, they lock-
ed onto each other with lines of sight and
of bizarre compensation, the show it provid-
ed was spectacular.
When she was gone, the Stockboys, en
known instantly the verdict would doom them caring. The chemicals mingled darkly with
masse, looked expectantly up to the bench,
both, while Tillyard's mind had to eliminate his blood and made the circuit of his heart
like greyhounds awaiting a table scrap. The
loopholes first, convincing itself. He stood once, twice, and in the very distant back- Adjudicator pondered a moment, then said,
frozen, thinking. She determined immediate- ground Tillyard could hear the natter of the "You may run her through the Stockboy bar-
ly, so fast that perhaps it was on a subliminal court officials but ignored it, with tears racks once or twice before taking her to the
level of instinct or chemistry, that since they cascading freely down his face. He blinked labyrinth." The mutants looked to each other
were doomed, the removal of a single Ad- them away to focus on Althea, and for that and grinned.
judicator from the world could not damn moment they were united. Neither said any- Three hundred and five — no, six.
them any more seriously. She had leapt from thing about love; it was not necessary. In a place where there was no day, no
her berth in fury, twisting around the guards And then the gray blotches blossomed night, no time and no change whatsoever,
clogging her, and went for him on the dais. on Tillyard's corneas. They were like patches Tillyard had a number. Three hundred and
Of course, the Stockboys intercepted of ice, with crystalline borders that expanded six. How many he had killed. Killed and
her — that's what they were there for. She and began to bleed into each other, linking eaten.
Crouched like a neanderthal man within claws to shred. They fixed on motion to at-
a tight, secure niche of rock, Tillyard wolfed tack — theirs were keen, bestial senses
down the scraps from his bloodbag, the left- rather than human capacities enhanced by
overs from the creature he had battered to mutation - and so Tillyard did not breathe,
death almost an hour before. A subjective did not twitch.
hour, purely - in the labyrinth there was Rather than actually feeling the impact
no time. of the blow, Tillyard heard the fat paw whis-
had been long ago, an eternity ago he
It tle through the air prior to the sudden strike
had come to consciousness sprawled on the that numbed his entire body to further sensa-
rock floor. Water, from somewhere above, tion. The pain had no time to localize.
patted onto his forehead in tortuous synco- Tillyardhad been hit; he knew he was falling
pation bap bap bap. The water smelled like from his hiding place, but was aware of
chalk. He coughed and the convulsion sent nothing except the white veins of lightning
Shockwaves slamming through his brain; the etched across his mind's eye, and the im-
afterburn of the drug was agonizing — so perative to escape, to avoid contact....
agonizing that at first he did not realize
something was feeding on his left arm.
Something with evil little rows of teeth had
torn the flesh and was Twisting and hitting the rock floor of the
busily lapping up
Tillyard's blood with a cat-like sandpaper cavern caused the roar of blood in his
tongue. ears to subside. He heard the phlegma-
protected him from the things in the tic respiration of the beast as it advanced on
Tillyard did not need to see it. Hearing it
labyrinth and their devilish form of low-grade him, could smell the oily reptillian stink of it,
eatwastoomuch.
telempathy. They were not creatures of could feel its bulk cutting across the thick at-
"Aahhh!" He lashed blindly out in the
specifics, yet, for the total darkness of the mosphere of the room. Agony lanced up his
dark and heard the thing scuttle angrily back.
labyrinth, and using some baffling furrow of legs - landing on his knees, he had manag-
Thought you were dead, mate, sorry.... It
their mutant brains, they were able to detect ed to break something and could only flop
sounded too small to be a part of the genetic
Tillyard's emanations. The love they forward onto his face. He groped for the bone
trash periodically flushed away into the
registered for the unnamed female blanked
labyrinth, and so possibly was a denizen knife sheathed next to his bloodbag and
of
out the more crucial message — that Tillyard found it had clattered away in the fall. One of
the harsh place, a native, living in the tunnels
before there were Adjudicators and medicos
was a carnivore, intelligent, cunning, the Shuffler's taloned feet slapped the damp
and mutant Stockboys.
physically stronger.The creatures absorbed stone inches away from his face.
the dominant emotion and assumed the per-
Angry with himself now, Tillyard could The creature gathered Tillyard up into
sona of the female as bait. Tillyard reasoned mitt-like forepaws, rearing back on its
only think that the first thing he had done in its
that names meant nothing. He exploited his hind legs and sweeping him up into the air
the labyrinth was
utter a primitive noise, take
advantage ruthlessly; her face was in his
a violent action. The essence of irony — Tillyard braced his arms against the thing's
mind as he bludgeoned and killed. He
wielded in terms of punishment and sculpted hot snout, trying to push away in vain, for
thought only of her laughter as the ichorous
by the expert mind of an Adjudicator. next would come the scrabble of paws that
blood of the creatures crept past his elbows, would open his guts up and then the slow
"Since your favorite term for us in your
drenching him. And he remembered her leaking away of his life into the darkness
rabble-rousing is 'barbarian,' and you will not
name, hoping that somewhere in the laby-
desist, will become as one with us, a
you A foreign object blasting through with
rinth she had managed to be as canny.
savage, that you may perceive the dif- enormous force almost ripped Tillyard's arm
He bent to the trickle near his head and away — it seemed to be a pole or crude spear
ference. You wrongly believe us cruel and
sniffed. The flow was clear; he drank first
primitive, this causes unrest and dissatisfac- about four inches in diameter. By the sound,
tion. We will show you what cruel and it had homed in on the Shuffler's throat and

primitive are. We will show you what it is to was imbedded well, but the creature did
There was a disturbance. Mentally he nothing to indicate the injury was anything
be a barbarian."
logged a heavy movement in the chamber more than an annoyance. It clutched its din-
had a following in the arts, and
Tillyard below him and he froze like a pup on scent, ner, Tillyard, firmly There was movement
that was both dangerous and frustrating. listening. He recognized the wet slap-and-
elsewhere in the room, but Tillyard was in-
Dangerous because it gave him an intelligent drag motions of one of the huge creatures he capable of discrimination.
audience; frustrating because it was an had indexed as Shufflers. They were dense Abruptly the Shuffler lurched sharply
audience that could not be counter-propa- and massy, almost impossible to kill with forward, surprised or pushed from behind by
gandized — his followers would never buy a their reptilian plating and tusklike teeth its new attacker. It shrieked, hot saliva splat-
sudden conversion of viewpoint. The judg- Their leaden movements were misleading - tering Tillyard. He felt the sickening vertigo
ment became necessary because it was a when angered or frenzied with hunger, they of its fall and realized he was sandwiched be-
personal coup for the Adjudicator; he had reared up on their hind legs, using teeth and
tween the massive beast and the floor. The
decided to make Tillyard a myth-object air rushed. Tillyard gave vent to a shriek of
lesson. They would remember what happen-
his own, abrading his ragged vocal equip-
ed to Tillyard.
ment with his own absolute terror. It
And they would take a cue from what reverberated in the cavern but he never
would also happen to his overly vocal com-
panion, Althea. Yes. They would learn that
His shoulderblades crunched onto the
association was as evil as provocation. The
floor and the Shuffler was on top of him. Its
pair of dissenters was blinded in the pre- teeth sank into his flesh, and Tillyard merci-
scribed fashion. They were consigned to the
fully blacked out.
labyrinth according to law, to survive, bar-
barically, forever. There was no time
The place to which he wafted dreamily
in the
labyrinth.
down was pleasant; his pain was filtered out

Tillyard licked the blood off his fingers,


as he descended He saw Althea's face, the
perfect, timeless picture, again. He saw his
he had lost the last two of his right hand
eight kills ago - number Two Hundred and own face as well, as he remembered it. Of
course, he had no inkling of what his face
Ninety-Eight.
might look like now, but it was a physiog-
For three hundred and six kills he had
been searching for Althea, yet in all that time
nomy yet unmarred by the changes obvious
to his sense of touch, a face without the
had never once spoken her name, nor had he scrub of beard, or the scars, or the crusty pits
spoken his own - two shreds of armor that
of his atrophied eyes. A needle, a small
The Nazis, however, lack the all- through a number of clips which retell the

Rlm& important headpiece to the staff of Ra which


is needed to determine the Ark's precise

location. It is in the possession of Professor


Abner Ravenwood, an archaeologist who
man of steel's Story, preparing us for the con-
tinuation. General Zod, Ursa, and Non
escape the ethereal Phantom Zone, while
Lex Luthor makes his escape from his earthly

Television had last been seen near Nepal. At this point,


the American government recruits Indiana
Jones (Harrison Ford) to find Ravenwood,
prison, leaving the clumsy Otis behind. With
these events covered, the story is ready to
unfold.
and to recover the headpiece and the Ark On the surface, things seem to be in ex-
RAIDERS OF THE LOST ARK before the Nazis do. cellent working order. The first film has been
Fkrcii ti vn Producer: George Lucas
The film begins to move into high gear recounted; Superman's greatest foe to date
as Jones bounces from peril to peril, trying to is loose and looking for his blood; a trio of
Producer: Frank Marshall
Director Steven Spielberg beat the Nazis in the race to the Ark, The super-powered menaces, all three ruthless,
CI nemetog raphe r: Douglas Slocombe dangers faced by the archaeologist /grave sadistic killers, are on their way to earth. On
Effects Director: Richard Edlund robber include assundry falling boulders, top ofthis, the romance between Lois and
Music: John Williams rooms filled with spiders or snakes, explo- Clark/Superman continues to grow. Having
Cast sions, submarines, stone doors with steel allthese elements. Superman II should be a
teeth, poisoned darts, and numerous other blockbuster, but it is not. Sadly, the un-
Fu-Manchian devices. favorable comparisons to Empire continue.
The film is a devoid of profound mes- In Empire. John Williams returned to re-
Steven Spielberg and George Lucas
sages as was Star Wars. It is basically "good score his original themes from Star Wars,
have been good friends lor over a decade.
versus evil" with little else except action that while adding a number of new pieces that
Between them Ihey are responsible for four
is fast paced and exciting. The sets are ex- augmented the majesty and novelty of the
of the world's 10 top grossing films. Four
otic, the special effects are as expected — film. Like so many others of the original ar-
years ago, the pair decided to work together
many, varied and first class. The leading lady tists, Williams did not return to Superman II
on a 1930's style cliffhanger. The an result is
(Karen Allen) is beautiful; the music by John but left the scoring in the hands of composer
action-packed adventure entitled Raiders of
Williams is spectacular, and the sum of the Ken Thorne. Thorne does a highly compe-
the Lost Ark. starring Harrison Ford and
parts is one thoroughly enjoyable summer tent job of restyling William's original music;
Karen Allen.
picture for just about everyone. it is a good score. The problem, however, is
Lucas put the film together for personal
Christopher John that it is only a rehashing of the first; there is
reasons; "I'm really doing it so can enjoy it;
nothing boldly, or strikingly new in it — and
I I

just want to see this picture." The idea was


an old one for Lucas. "I wanted to make an SUPERMAN II that is the problem with all of Superman II.
There is nothing original to the sequel,
action/adventure kind of serial film. The idea Fxncutive Producer: II'in Salkind
nothing new enough to get really excited
came to me about the same time had the I
Producer: Pierre Spengler
over. The audience notices the holes more
idea for Star Wars. got more interested in
I Director: Richard Leste
Newman & than the novelty.
Star Wars, so put Raiders on the shelf,
I Screenplay: Mario P.j/a David 1

figuring I'd get back to it someday." Story: Mario Puzo For one thing, Jor-EI (Marlon Brando) is
Production finally began in 1980, with Cast sorely missed. Although Susannah York does
the film being released this summer. For Christropher Reeve , ... Supern a fine job of filling in the spots which would
those who love those "good-clean-fun" type Gene Hackman have been Brando's, she is obviously pinch-
of pictures. Raiders is definitely their movie. hitting; the scenes are evidently meant for
Lucas chose to set his story in 1936 in Jackie Cooper Brando. The tension between the "Father
order to take advantage of some intriguing Ned Beatty and the Son," the finely done God and Christ
facts. Adolf Hitler, an avid student of reli- Valerie Perrine Eve Teschmacher
Ev imagery of the first film, is gone. The lack of
gious doctrines and artifacts, believed in Geoffrey Unsworth's photography is also ap-
astrology and the power of the occult. parent (even though he is credited on the
Before and during the war, he commissioned film, very little of the footage shot before his
professional investigations into all manner of death remains). Finally, Richard Lester's
. ThePr directing style conflicts too sharply with that
religio-occultist claims.
V 5P.-'
Using these facts as a jumping-off of Richard Donner's to allow an even flow
point, Lucas weaves his tale, beginning it in Every summer of late, movie goers seem between the two films.
Egypt. American Intelligence establishes to take part in an existential drama — Throughout Donner's work, there is a
that the Nazis may have found the lost city of Waiting for the Sequel. As they wait, they conscious attempt to keep the comedy to a
Tanis. Apparently their mission is to find the always debate the same question: "Will it be minimum. He is a serious director. When
Ark of the Covenant, lost since 980 B.C. The better than the first?" The controversy over directing Superman Donner took the essen-
Old Testament states that the Ark will be the question grows in direct proportion to tially simplistic material of a comic book, a

rediscovered at the time of the coming of the the first movie's popularity. Last year, story everyone in the world already
literally

True Messiah, a designation Hitler desper- everyone waited for The Empire Strikes knew, and gave it a surprising amount of
ately craves for himself. Back, wondering how George Lucas could depth and power.
ever top Star Wars. Most of the potential au- Lester, however, is another matter. He,
dience was convinced he couldn't. When in reverse, has always had the ability to

Empire turned out even better than Star lighten a serious subject by showing us the
Wars, it gave us high hopes for future fan- humor inherent in it. Here though, where a
tasy sequels. .like Superman II.
. sharp balance between the comic book and
Unfortunately, these great expectations the film should have been maintained, Lester
are not to be met this time around. Super- opted for the broader antics and sometimes
man If has very little to recommend it over its silliness of the comics, reducing Superman II
predecessor. It is a good film, well worth the to the level everyone feared the first film
watching, but it is not touched with the same would be.
kind of greatness as was Superman. Unfortunately, in almost all ways, the
The film open with a recounting of the sequel is not up to snuff. Although
Kryptonian villains being sentenced to the everyone's acting is still right on the mark,
Phantom Zone; then follows another set of the editing, directing, and the special effects
fantastic credits. While being visually more are not. Superman II, though highly appeal-
stunning than the original Superman credits, ing, is not what it could have been. By offer-
they also manage to recapture the first film ing us little difference, especially where it
matters, Superman II falls into the category The film works at multiple levels at once,
of sequels containing such films as Jaws II - each of them pointing back to Boorman's
KNIGHTRIDERS
highly absorbing and entertaining, yet better main theme. Executive Producer: Salah M. Has sane in
films only if you never saw the original. Producer: Richard P. Rubinstein
Each facet of the production adds to Ex-
Director; George A. Romero
Christopher John calibur's excellence. Borrowing some of its
Screenplay: GeorgeA. Romero
sound track from the music of the Middle
Ages, Trevor Jones has crafted a moving Cast
EXCALIBUR combination of moods into his composition Ed Harris Billy

which adds greatly to Boorman's vision. Gary Lahti Alan


Executive Produce™: Edgar F. Gross & Tom
Peter MacDonald's photography is superb in
Savini Morgan
Producer & Director: John So or man most places. (The film has a problem in thai Amy Ingersoll Linet
Patricia Tall man Julie
Screenplay: Rospo Pa lien berg & John Boorman certain shots are intercut with badly washed
Cast segments of film, which can be jarring during
NigelTerry KmgArthur their brief flashes on the screen. Luckily, they The question which comes to my mind
are few and far between.) is:if Excalibur is the second best picture of
Helen Miner Morgana
Nicholas C lav Lancelot The film's flaws are too minor to bother this year, what is the first? Beyond any
CherieLunghi Guenevere with, however. Boorman and his people have doubt, the best picture so far this year is
Paul Gee"-. . Perceval designed an intricate production which George Romero's Knightriders.
N icol Win ismson Merlin dazzles the audience more with each show- Knightriders the story of a troupe of
is

Robert Addie Vordred ing. Boorman's England is a verdant blaze of performers who Renaissance
travel with a
ferns and vines, a rich, opulent nature which Fair, a movable pageant extolling the Mid-
John Boorman has been entranced with
blesses Arthur and his knights until they dle Ages. Their caravan pulls into small
the legend of King Arthur and his knights of
forget their connection to it. Subtly, as Ar- American towns; local people stand and
the round table throughout his entire film-
thur forgets his oneness with the land, it stare as they parade down Main Street in full
making carreer. Bits and pieces of it can be
found in much of his BBC work, and becomes brown and grey, dying in mud and medieval garb, selling tickets to their
dead grass, though finally to be reborn with weekend event. After the parade they set up
throughout most of his films. He wanted to
Arthur by the end of the picture. camp a few miles out of town where the peo-
tell the story of what he calls "...our most
ple will come to feast on Saturday afternoon.
endearing legend" for over a decade, but his
The troupe sells food and drink, and artisans
screenplay and his arguments were ignored
sell leather goods and ceramic pots. Musi-
by most parties. Finally, after Star Wars prov-
cians play, clowns gambol, tumblers tumble,
ed that indeed there was a market for fan-
and the crowd watches with disdain or
tasy, he suddenly found that backing for Ex-
amusement, waiting for the main event, the
calibur was easily obtainable. Taking several
tournament.
years to finish, heavy in mood and imagery,
The tournament is a full medievel joust,
stunning in its execution, Excalibur is the
combatants in full armor, wielding axes, bat-
finest sword and sorcery film ever made — a
tleaxes, maces and broadswords, attacking
brilliant tribute to Camelot and her once and
each other not on horseback, but on motor-
future king.
cycles. It is the smell of mechanical death
We all know
the story. Arthur frees the
which draws people to the weekend events,
sword from the stone to become king. He
the same ploy the film hopes to use to draw
weds Guenevere, only to have her cuckold
people into the theaters.
him with his best friend Lancelot. Shortly
Over the two years the troupe has been
thereafter, internal strife nearly ruins the
together, it has grown to a size where it is
round table. To hold it together, Arthur sends
beginning to have financial troubles (too tittle
his knights on a quest for the Holy Grail.
money split amongst too many people), and
Perceval discovers it in time to remind Arthur
also where it has begun to receive con-
of what the king had forgotten, that he and
siderable attention from the press and televi-
the land are one. Armed with this know- There is more than just scenery for the
sion. Pressure grows within the group as
ledge, and the power which comes from it, eye, however. Boorman's action sequences
their king. Sir William (Ed Harris), tries to
hd rides into final battle against his bastard are sharp, savage and unpredictable. They
keep the publicity down, while other
son, Mordred. They slay each other, and Ex- are not the courtly duels of Errol Flynn and
members of the troupe encourage.it. Sir
calibur is returned to the Lady of the Lake to Basil Rathbone; these combatants are a
William wishes to follow his own code, keep-
be held for a future king who may be worthy grunting, bashing, bleeding lot, filled with a
ing the troupe pure. No drugs are allowed in
of it. violence and a hating tension seldom found
their camp. Everything is kept clean and
Boorman is basically faithful to the on the screen these days.
above board so that no trouble can break out
legend, taking his interpretation from For the most part, the performances
between the troupe and the locals wherever
Thomas Malory's Le Morte D'Arthur. Telling Boorman has drawn from his cast are ex-
they are.
his story through Metlin's eyes, Boorman cellent. Nicol Williamson's Merlin is the high
Morgan (Tom Savini), Sir William's
paints a picture of an England still in the point of the film. His interpretation of the
strongest knight, wants the recognition, the
hands of small feudal kings. Magic and character is as open to debate as is the film
glory, and the money which publicity will
Christianity struggle against one another, itself. Filled with nuances, his portrayal of
bring. Morgan alsoseeks Sir William's crown.
Merlin being presented as the last agent of Merlin is one which, if taken in parts, seems
Thus, the group splinters, some wishing to
the dying gods. Part magician, part con- contradictory, but when taken as a whole,
remain true to Sir William's dream, the
man, he uses trickery and true magic to med- offers an amazing display of a writer's
others following Morgan's ambitions.
dle in men's affairs and to toy with history. acumen and an actor's genuis.
Nicol Williamson portrays the ancient mage Also excellent are Nigel Terry as King Knightriders is a lavish celebration of
with great versatility. At times he is charged Arthur, and Helen Mirren as Morgana Le Fey. honesty and truth, a rediscovery of middle-
with lightning, a terror to the minds of men; As Lucas did with Star Wars, Boorman has America's values as reflected through the
at other times he seems "thin and thread- also populated his fantasy land with, for the codes of the knights of the round table.
bare," filled with the knowledge that the end most part, unknown faces, augmenting the Romero's knights are attacked by everything
is near for him and his kind. film's realism. which is evil in our society: payola cops, in-
This, of course, is Boorman's point. The Excalibur is a shockingly large film, an stant fame, drugs, and insensitivity. The
film is an allegory for our times, speaking of incredibly intricate and fascinating piece of allegory continues as the devil lays more
modern man's loss of magic and, more cinema. It is a fine prologue for the spate of temptations out before them; cheap sex,
tragically, his loss of unity both with nature fantasy films waiting in the wings for release easy money, glittering costumes, fame amd
and with the universe which surrounds him. this year. Christopher John power can all be theirs. All they have to do is
turn their backs on their code and their stakes favored by publishers who seem to
dream.
The
clusion,
Some do, some don't.
film could actually stop at this
but it does not.
those knights who leave, showing their treks
con-
Romero follows
Mediq want nothing more than
the next winner.
to hurry onward to

That is Crisis #1, for all those newer


writers who may never get a chance at those
through the devil's rewards as their frustra- Back In the Stocks slow and steady sales after being opted out
tion and bitterness grow. In the meantime.
If there is a single aspect of sf media
by next week's wave of new books. Today's
Sir William and those knights loyal to him book turnover in the industry is astoundingly
taken most for granted, it is the "backstock"
wait for their lost brothers to return. high. All those Hugo and Nebula Award win-
of the average retail bookstore's sf section.
The finale of the picture is not the return Those copies of Great Brain Robbery or Five ners may find themselves sharing boxes of
of the prodigal knights, nor is it the ultimate returns (a charming credit process wherein
Fates no one ever seems to browse, let alone
contest between Sir William's followers and the retail outlet rips the cover from a paper-
buy, have been staring at bookstore regulars
Morgan's for the crown. After William loses back, sends the covers back to the publisher
from the same shelf, in the same condition
the crown, the film then follows his exploits for compensatory credit for the no-sale, and
(dusty, yellowed, thumbed), and in the same
until all the loose ends are tied up. trashes the body of the book. Cheaper,
position (spine-out, always bracketing
Knightriders is more than the film pro- natch, and not nearly as much postage! ).
something that sells more briskly, like the
moted in the commercials - the violence is Star Wars Punch-Out and Eat Book) year in, Here's Crisis 92, for all the warhorses
not the focus of the film. As in Romero's last who are still alive and well in present-day
year out. Titles differ, but every regular buyer
film, Dawn of the Dead, violence comes in backstocks: Publishers are, in many cases,
should be familiar with the books with the
spurts. The picture's most intense scenes are redistributing their warehouse space accord-
prices so temporally disproportionate to
made more effective by the lack of continued ing to financial quotas. Sure, science fic-
those of the current offerings that it's clear
excess. What is important in Knightriders is tion makes roughly as much money as the
their permanent home is on the rack. Their
the panftash novels, but takes a much longer
sale is so unlikely as to provoke jokes; no one
time doing it. Publishers are interested in the
would buy them seriously, and they lend a
comforting initimacy to the topography of long run only when it comes to best-sellers;
otherwise, if a specific author, series, or
one's local watering hole for sf literature.
They seem like a constant. genre (anything that can provide a category
to be columned and graphed) fails to make X
As with all things changeless, the im-
mortality of these epics and others — all of
amount in Y time — out. The operative
phrase is "out of stock at the publisher,"
which compose the sf backstock of any store
— is not as ironclad as it might appear. The which means out-of-print.

backstock is in trouble. Warehouse space for all books not in


retailoutlets must be rented, bought, or built
As television churns out blander and
blander pap to sell silly products, as films
— a formidable proposition when one con-
siders millions of books. More to the point,
become the province of fiscal ramrods over
artists, so has the publishing industry (co-
millions ofbooks (even when they're sitting
ina warehouse) constitute a taxable asset for
opted by swelling corporate partnerships)
the publisher, and the true value of such
turned its eye toward maximization of profit
as an overriding concern. This eye is the books dwindles yearly to everyone except
malignant, Cyclopian one; the one that the IRS. There naturally comes a con-
As in Excalibur Romero points up in wants purely to generate money. At any vergence point at which it is cheaper for the
Knightriders the problems with today's socie- publishers to destroy the books — which
cost.
ty, doing so much more directly, of course,
constitute many a backstock — rather than
In the case of sf backstocks, the titles
by examining them in the actual present. The that never sell and the oldies that keep on, it
continue paying swelling taxes and
emptiness of fame, the hollow lure of "swing- works like this: The arena is very much like
maintenance on them. Ongoing litigations

er" relationships, the loss of love from a the rock and roll record industry in that
may exempt publisher's warehouse stocks
culture, the dehumanizaion of the "know-it- residual sales are meaningless. One album is
— but for now the danger does exist.
Inthe meantime, a lot of Poul Anderson
all" television society, and, of course, man's given one promotion for a return of one peak
oldies might hit the shredder in order to pro-
loss of identity and lost place in nature are sales figure. Each release has a limited time
Romero's themes. Hitting strongly, pulling vide space for quicker-return items. Fill in the
to peg a certain sales quota or it is deemed
no punches, he covers these and other ills, less than successful; after that initial return, name of the popular sf author of your choice.
never dwelling too long on any one, never it is largely forgotten. The gravy that comes Also in the meantime, Stephen King
even making value judgments. The audience from sales months or years after release is in- wrote that "the handwriting is on the wall for
is left make its own choice. Many of
alone to significant to the parent label company. the hardcover book, think..." Paperbacks,
1

the evils Romero puts on the screen are so "Supermarket novels" are the book born of WWII economization, are now the
familiar that is hard to recognize them as
it equivalent of rock albums. You'll notice dif- mainstay of the industry (the paper has not
such, which is, of course, Romero's point. If ferent "blockbusters" dangling from that gotten much cheaper but the binding pro-
you can't tell something is bad while you rack by the checkout stand almost week-by- cesses sure have). Hardcovers now compete
watch it happen to a character up on the week. Most are flops, but enough blast off to with the aforementioned rock albums for the
silver screen, how are you supposed to re- balance the tally in a system where one such most outrageous list price, making hard-
cognize it in real life when someone waves blockbuster can support twenty miscalcula- cover-sized paperback "originals" inevitable.
the apple under your nose? tions. These novels have no shelf life what- The Sword of Shannara came into the world
Romero delights in spotlighting the soever, and the publishers know it. They this way along with countless others all later
trials and everyday problems of middle- become much like those TV shows that get reproduced as "mass-market" paperbacks
America. Also, however, not one to merely three weeks to establish an audience - not a (normal size) at the usual prices. The dif-
show the problem and then walk away, second more - before being introduced to ference here is that the original larger edition
Romero offers hard alternatives, all of them the dumper. has a pricetag somewhere between S5 and
tied up with honor and being true to one's Science fiction book sales in toto de- S7; more than the usual paperback, but
self, if no one else. Furthermore, as has hap- pend heavily on the slow but steady move- about half the cost of a version between hard
pened in most of Romero's films, the presen- ment of books over long periods of time. Sf covers, which may be reserved in the near
tation works well. rarely rhymes with "blockbuster" (though in You
future for best-sellers or favorites only.
Knightriders is George Romero's tour de recent years the genre has been represented know: Childhood's End and Stranger in a
force. Passing no judgments, he says, inthe high-sales category — mostly by pretty Strange Land rather than The Mind Game or
"This is life; this is the good and this is the pallid, low common denominator stuffl, and Gloriana.
bad. Sometimes the good guys win, some- their stately generation of money is parsecs And if this sounds overly distressing...
times the bad guys win. Sometimes they distant from the one-week novel sweep- there'salwaystelevision. David J. Schow
/cowman/ on pojwM/
makes no attempt to consider the philo-

Books Lorrah is a deft and competent writer,


and has thought out well the relationship
sophical questions of politics and
economics. The prose is workmanlike but
unspectacular. The characterization
somewhat two-dimensional.
is
In short, Sword
between Reading and Adept magic. Her Lamb
A Planet in Arms, Donald Barr, world, however, shows less evidence of
of the is a family saga transposed onto
Fawcett Books, $2.25 a science fiction framework, but little else.
thought; indeed, it is entirely unconvincing.
Too Long a Sacrifice, Mildred Downey Like similar sagas, it is addictive reading. The
There is apparently little or no communica-
Broxon, Dell Books, $2.50 conflicts among the major characters, like
tion between the Empire and the barbarian
Vails, Philip K. Dick, those of a soap opera, become compelling.
lands, else the Empire would have a better
Bantam Books, $2.25 Sword of the Lamb is neither great literature
picture of doings in those lands. Yet, the two
Dragonslayer, Wavland Drew, nor good SF, but it is a "page-turner."
have been warring for ages. It is more likely
Ballantine Books, $2.75 wonder how many people read Ken-
that a certain degree of trade should exist. I

Savage Empire, Jean Lorrah, The political structures of the two lands are neth Roberts these days? He was one of my
Playboy Press, $2.25 more convincing, the Empire being a con- mother's favorite writers when she was an
Masks of the llluminati. stitutionally limited autocracy, and the adolescent, and consequently read most of I

Robert Anson Wilson, Pocket/ Timescape barbarian lands a set of feudal domains. his books when in my teens. He wrote histo-
Books, $2.95 However, one element which Lorrah in- rical novels, usually dealing with the Ameri-
The Shadow of the Torturer and troduces to justify the actions of her can Revolution or the young Republic. His
The Claw of the Conciliator, characters is an entirely gratuitous and rather concern with liberty was paramount, and his
Gene Wolfe, Pocket/ Timescape Books, the annoying Nietzscheism. Because her plots were first rate. Most interestingly, he
first $2.50 in paperback, the second
$12.95 characters are more powerful mages and had a talent for villains, who were motivated
in hardcover
psychics than her countrymen, they deserve by greed and stupidity, and hence were en-
Sword of the Lamb, M.K. Wren to rule — that is, the superior man has the tirely believable. Nonetheless, Roberts was
Berkley Books, $2.75
right to dispose of the lives and property of able to compel the reader to hate them or at
Others. A frightening concept, and one least the stupidity and greed with which they
which Lorrah tosses off without in- were attached. Regardless, h\s Arundel and
There is a peculiar subgenre lhat lies at vestigating the consequences. Oliver Wiswell must be considered two of
the intersection of fantasy and science fic- On the whole. Savage Empire isan enter- the best novels about the Revolution.
tion. It is written almost entirely by women, taining though flawed first effort, good
deals with a society whose members possess The reason that mention Roberts is
I

enough to justify looking for Lorrah's next


magical or psionic abilities, and concentrates that Donald Barr, author of A Planet in Arms,
novel.
reminds me of his fiction. The book deals
on exploring the effects of such abilities on M.K. Wren's Sword of the Lamb is a
with a revolution on a planet that has recent-
individual characters and on the society as a peculiar novel — a sort of science fiction
ly won its liberty from a Terran Empire, and
whole. The usual motivating plot is one that If it were an historical novel, it
family epic.
relates to love in some way (though often the
has much the feel of Roberts' fiction - and
would have been advertised like this: "In the
of Heinlein's revolutionary novels. A Planet
love of a man for his son, say, or of a group of lastdays of the Confederation, Alexand was
in Arms has an intriguing plot, witty writing,
friends, rather than traditional male-female born to the House of Dekoven Woolf one of ,
three-dimensional characterization, and fast-
love), and an external conflict related to the the most powerful houses of the Directorate.
action: in short, everything which adventure
society as a whole. A writer in this subgenre Cursed with a conscious, he would find pas-
fiction requires to transcend its genre. It is
invariably writes sequel after sequel, produc- sion and power as the tidal wave of history
not science fiction in any real sense, since
ing sometimes as many as a dozen novels set swirled across his destiny and that of his
the technology is really that of World War II
in the same world. The genre has a body of
.

love. " You get the picture.


.

devoted fans, and there are even fan organi- with different names for the machineguns.
The Concord is an oligopolistic feudal-
zations and conventions devoted to this kind ism which the only right permitted the
in Rohan's Planet, having won its indepen-
of literature. Personally, enjoy the genre,
I
serfs freedom of religion. The thirst for
is dence from Earth, establishes a British-style
though find the claims of some of its practi-
I
Liberty is the one historical force which can- government. During the first election, the
tioners overblown. not be denied, and consequently the society self-styledFreedom Party wins a majority of
Anne McCaffrey, Marion Zimmer Brad- is subject to discontent and rebellion. The the chamber and rapidly plunges the planet
ley, and Jacqueline Lichtenberg are perhaps leaders of the oligopoly are faced with a into economic disaster through leftist
the best known writers in the field. Jean Lor- choice between reform and oppression, and economic policies. Partially to pay its debts
rah, author of Savage Empire, is a new entry. are divided as to which policy to pursue. In and partially to expropriate the "creditor
Her book is an obvious attempt to write with- the past, the Concord quashed a separatist class" which it feels has wrongfully acquired
in the conventions of the field, and her love Republican movement that arose in the Cen- wealth through manipulation during the
for similar writers is clear. tauri system, the only human-inhabited Revolution, it embarks on a conscious policy
The world of Savage Empire is divided system outside Sol; a revolutionary under- of hyperinflation. When the economic sys-
into two societies: the Aventine Empire, ob- ground known as "The Phoenix" remains tem begins to break down, it institutes a law
viously modeled on the Roman, and the from the scattered forces of the Republic. requiring creditors to accept currency at its
lands of the barbarians. The Aventines are Alexand, the eldest son of the House of face value. The result is that creditors are
possessed of the power of Reading, appa- Dekoven Woolf, is rapidly caught up in pursued and tracked down by debtors who
rently psionics of some kind; the barbarians political intrigue among the ruling families, mercilessly repay them in worthless paper.
are Adepts, apparently practitioners of with his love, Adrien, as the prize. His (Precisely this situation occured in Rhode
magic. From time immemorial, they have younger brother. Rich, secretly joins the Island under the Articles of Confederation;
been warring, with the barbarians gradually Phoenix; while Alexand, like all members of Planet in Anns is filled with similar historical
pushing back the borders of the Empire. A the aristocracy, is conscripted for two years parallels. Meanwhile, the Freedom Party is
I

Reader once exiled from the Empire has in the military, whose main job is massacring taken over by a would-be dictator, and
found service with the barbarians, and his striking serfs. repression ensues. The major characters
powers, combined with those of the bar- Sword of the Lamb the first in a series
is therefore stage a revolution to restore fiscal
barians, threaten to overwhelm the Empire. of novels which will continue the saga of the sanity to the state.
Thus the protagonist, a Master Reader, House of Dekoven Woolf. It is fairly well The theme of libertarian revolution is a
enters the barbarian lands to try to find the written, but it is science fiction only in that it common one science fiction, but has rare-
in
exiled Reader and stop him from siding with takes place in the future; the technolgy is lit- ly been as The only
deftly handled as by Barr.
the barbarians. Instead, he receives an edu- from today's, save the existence
tle different complaint have is that he does not ade-
I

cation in the ways of the world and finds and the replacement of sub-
of starships quately deal with the philosophical dimen-
tove. By the end of the novel, it is clear that machine guns with more arcane weaponry. sion of political conflict; but since he deals
the conflict between the Empire and the bar- Though of necessity a political novel, it very well indeed with almost every other
aspect of the novel, this amounts to a petty Wilson is a writer whose work has re- plot in and of itself is not an uncommon one,
complaint. A Planet in Arms is a superb ceived little attention, but whom I consider but the writing and themes are. This is fan-
book. to be one of the best SF authors now writ- tasy as it should be written; portentous
ing. He explores essentially philosophical events, marvelous beings, wielders of great
"The most SF mind on any
brilliant themes as does Dick in Valis, but his prose is powers, a land of terror and delight. If Wolfe
planet" says Rolling Stone on the cover of spectacular and filled with a dark sense of never writes another word, he will have
one wonders how they
Philip K. Dick's Valis; humor. He writes, as you will, as Vonnegut made his mark.
know. The quote is representative of, how- might write if Vonnegut were a libertarian Mildred Downey Broxon's Too Long a
ever, the recognition and acclaim which Dick warlock with a firm acquaintance with Sacrifice is a strange and touching novel set
has received both within and without the SF science, arcana, and the problems of epis- in Northern Ireland. Tadgh MacNiall, a bard,
ghetto. Despite critical and academic ac- temology. His best-know work is the lllumi- becomes enchanted by the Sidhe, and goes
claim, Dick continues to sell rather poorly, natus trilogy, co-authored with Shea, but his to live eternally with them in a city beneath
the fault lying in the cerebral and often con- best novel is probably the marvelously am- the waves. His wife, bereft, joins him and
fused nature of his prose. biguous Schrodinger's Cat. they live unhappily and dreamily among the
Masks of the llluminati deals with a Sidhe for centuries. Then the waters of the
Dick may not be the best SF mind on
any planet, but he is certainly the most idio-
young Victorian nobleman who joins the elfin city begin to fill with blood, for the land
Order of the Golden Dawn to pursue his above is torn apart by bloody conflict; and
syncratic on this planet. The themes he
studies in the arcana and shortly finds him- the Sidhe, about to die, free the two humans
chooses are bizarre in the extreme, as loony
as some explored by Heinlein in the last few self in a magical duel with the evil wizard, to return to their world. Upon leaving, how-
years. For example, one novel deals with a
Aleister Crowley. Pursued by horrors, he ever, the two become separated; and Tadgh
world in which objects begin regressing in flees across Europe until he finally meets falls in with a group of IRA terrorists, while
Albert Einstein and James Joyce in a bar in his wife makes friends with a pacifist Catho-
time: look away from the fridge, and five
Switzerland. One expects that Wilson will lic girl. They become the pawns of powers
minutes later it will have turned into a 50's
leave the fantastic elements of his plot in am- they cannot control; and the Goddess and
vintage fridge with rounded corners and a
biguous limbo, but in fact there is a rational the Wild Hunt contend while the bombs
level handle; five minutes later it will be an
explanation for all events — save, perhaps, blow in Belfast.
1890's tin-plated icebox. As a result, much of The main strength of Too Long a
where Crowley got the LSD. At the culmina-
Dick's fiction is either poorly thought out or
tion of the novel, Joyce, Einstein and Sacrifice is Broxon's firm grip on the Irish
simply incomprehensible; but much of it is
Crowley take LSD together in what must mythos and an ability to evoke its power and
extremely good.
surely be one of the most bizarre scenes in a a mood of wonder in the reader. Its main
The protagonist of Valis is Horselover
recent novel. weakness is the prose, which is no more than
Fat, a German translation by way of Attic
Masks of the llluminati is an essentially competent and rather stilted in places. On
Greek of Dick's own name. Fat is a middle-
minor work by a master, but for all of that the whole, however, it is head and shoulders
aged man who has experienced a nervous
makes amusing and thoughtful reading. above most of the fantasy being published
breakdown and used LSD for an extended
Those unacquainted with Wilson's work today, and well worth reading.
period. At some point, he believes he sees
would do well to pick up a copy. Greg Costikyan
the divine light of God, and starts to develop
I've never been much of a fan of Gene
a weird cosmology of his own. This universe, Vermithrax, the last and most feared
Wolfe, a writer whose work has been highly
he believes, is an essentially flawed and evil dragon, has migrated from his turf in Greece
touted within the genre, but The Shadow of
one, but an entity from a more perfect uni- to the once peaceful hamlet of Swanscombe
the Torturer and The Claw of the Conciliator,
verse has invaded and is seeking to bring in post-Roman England. The local residents
the first two books in what will become a
love and justice. This entity is alternatively have reached an oppressive accommodation
tetraology entitled The Book of the New
Jesus Christ or a secret satellite manned by with the dragon; a young woman selected by
Sun, are more than enough to make a
three-eyed aliens from the future. Eventually, lottery is offered at each equinox and Ver-
believer out of me. This is fantasy as it should
Fat ha If- persuades his friends of his vision, mithrax restrains the urge to prepare village
be written. Forget the sword and sorcery, the
and then meets another group who have flambe for another six months.
mighty thewed warrior, and the colorless
come to similar conclusions independently. A small band of villagers sneaks off to
prose of Le Guin and imitators; forget
In essence, Valis is a novelistic explora- Cragganmore to beg Ulrich, the last sorcerer
Tolkien, for that matter. Wolfe is the master
tion of questions of epistemology and solip- in the area, to exterminate the dragon. The
of the genre.
sism — the sort of thing which Robert Anton king doesn't want Vermithrax annoyed with
Wolfe's prose is mellifluous, complex,
Wilson does but without, perhaps, Wilson's such efforts; the last attempt provoked the
and rhythmic. SF and fantasy have produced
sense of the absurd. It is one of Dick's more dragon to an awful rampage. Tyrian, the
more writers of power than of elegance in
coherent novels and is certainly worth king's agent, follows the band to apparently
prose, but Wolfe is both. His command of
reading for those who don't mind a little demonstrate Ulrich's impotence by skewer-
the English language and the nuance of style
mental work in their leisure time. While ing the ancient sorcerer. To Galen, Ulrich's
Dick's ideas are intriguing and he does
are breathtaking; his ability to provoke mood
apprentice, falls the burden of slaying the
and emotion profound.
manage, at times, to transmit a sense of un- dragon.
Wolfe does not make the mistake, how-
expected and chill syzvgy, this is not enough Galen is a high-potential underachiever;
ever, as so many of SF's best stylists do, of
to fill the gap caused by abandonment of the plenty of Talent but no discipline or con-
abandoning the strengths of science fiction
The plot is
traditional tools of storytelling. sistency. His spells frequently fizzle or go
as he attempts to integrate the strengths of
minor, the characterization poor, and the astray. Ulrich's now-white raven is an exam-
mainstream fiction. Excellence of prose does
prose unexciting; philosophy and deft ple of Galen's level of achievement. Galen
not, in Wolfe's novels, mean loss of vision or
manipulation of mood are not enough to returns to Swanscombe with the villagers
lack of powerful themes. Though the books
carry the book. and conjures a landslide to seal the entrance
are hypnotic in tone and lazy of pace, they
One suspects that the title of Robert An- to the dragon's labyrinthine lair.
are filled with action, events of awesome im-
ton Wilson's Masks of the tlluminati contains The celebrations end when the earth
port, and ideas.
the word "llluminati" only to draw in readers trembles; the king imprisons Galen as Vermi-
familiar with Wilson and Shea's landmark II- Sevehan, the protagonist of the series, thrax breaks loose in a vengeful fury. Galen is
luminatus trilogy. While the novel deals with is born into the torturer's guild in a decadent sprung and this time goes after Vermithrax
Crowley's Order of the Golden Dawn, which world of the far future whose resources have with a charmed lance forged by the village
may be considered to have some relation to been exhausted and whose technology is smith. He fillets three dragonets waddling
the llluminati, the llluminati per se have little slowly dying. He falls in love with a through the caves and harpoons Vermithrax,
to do with the book. Similarly, one suspects noblewoman confined in the prisons of the succeeding only in enraging the dragon.
that the book is published by Pocket/Time- torturers and, upon her death, sets out to Galen is finally led by an omen to
scape as "fantasy" only to get it on the SF wander the world. There he meets diverse sprinkle the ashes of Ulrich's pyre on the
shelves; in fact, it is a sort of pseudo- adventures and, it seems, becomes by the underground lake of flames at the heart of
historical novel. fourth book the autarch of the world. The the dragon's lair. Ulrich is resurrected and,
fconttnutdm* page 191
rapidly diminishing bastion of serious ships faster than the amoebas can replace

Games science fiction. One could just as easily point


to Sword and the Stars, which is also a good
game, as a superfluous transposition or in-
ferior copy of the excellent Empires of the
their losses.
Each player
cards, numbered from
dealt a hand of three
is

to 44. The first


player places his choice of card in front of
Amoeba Wars Middle Ages system. However, Sword does him, and so on until all plays for the turn are
not gratuitously throw in an asteroid belt — revealed. The player with the highest-num-
D«lgn: Random Games, Inc., Garry Donner
with no effect on play - which girdles no bered card "moves" first, and may use his
less than seven planetary systems. (Con- card and all lower numbered cards. There is
The Avalon Game Company, sider: seven stars between two and six light strategy in addition to luck of the draw in the
Hill $16.00
years distant from each other — at a conser- order of turns: the fifteen or so highest
Then there's the one about the (insert
vative estimate — surrounded by a con- numbered cards have bad effects upon a
appropriate ethnic group) contest judge who
tinuous chain of solid detritus. One of Larry player's forces, such as the arrival of still
was supposed to pick out the best entry as
Niven's ringworlds would be lost anywhere more space amoebas or the loss of all pro-
the title for a science fiction game but in-
in such a belt. And where does all that mass duction points for that turn.
stead chose Amoeba Wars. Except someone
come from?) This and similar details will not
at Avalon Hill missed the punch line.
irk the casual player, but conspire to give an
A player then builds his ships, being
Aside from contending strongly for the limited by the counters available and, of
annoying impression of scientific illiteracy.
silliest title of the year award, Amoeba Wars course, his production points for the turn. A
Back to the game.
is one of the more misleading. The subject ship's production point cost is one more than
matter is not the germ theory of disease and
Amoeba Wars is best described as a
sophisticated version of the perennial mass-
combat value and, as no system is worth
the advertised space amoebas are hardly more than two production points per turn, a
market favorite Risk. Each side starts small,
belligerents in war. These amoebas are, if player does not build up a gargantuan fleet
with but one home system, and snowballs to
anything, vigilantes for peace, for the only overnight. The battlestar, of circular design,
things they swallow during the course of the
mammoth proportions unless impeded by
is the best of the mobile ships, since the
each other, a Doomsday Machine or space
game are nasty warships manned by nastier monitor, as the name implies, can only guard
amoebas. The victory conditions do not
people. the system in which it is produced. Ships
require the capture of the entire old Empire,
We
pick up the story as stirring strains of but do insist that a majority (the number
must be placed in the home system or in a
martial music play in the background and as varies with the players) of the six systems
system connected to the home system,
the umpteenth imitation Roman galactic Em- which means that the player evicted from his
circling Saestor be taken, and then the Im-
pire dissolves into between two and six perial capital planet itself. As the other players
home system is marooned in deep space
federations of planets. ..The strings an- without an engine.
will direct their fleets in incessant attack
nounce the mysterious appearance of the After the player deploys his new toys,
upon those of a player on the verge of victory,
space amoebas, which "engulfed anything it is often necessary to exterminate a goodly
he can either end his turn or work out his ag-
that strayed into their path." (Apparently, gressive tendencies on nearby systems. "Va-
portion of one's opponent's forces before a
they soon dropped stars and planets as cant" planetary systems must be pacified,
win can be achieved.
dietary staples. The lords of the disintegrat-
) Play starts with the space amoebas in-
enemy ships can be met in batttle, and the
ing Empire panicked and converted the two festing the seven central systems of the Em-
poor space amoebas can be mugged.
superdreadnoughts - regulation issue for all pire. Before the players can do anything with
Though the combat procedure varies slightly
space Empires — into Doomsday Machines depending on the nature of the force being
their complements of scouts, cruisers,
(discretionary issue), which promptly went attacked, a player is basically comparing two
dreadnoughts and a monitor, the amoebas
berserk (ominous horn music). The smaller rolls of the die as modified by the values of
begin to randomly spread to neighboring
federations formed during the post-Collapse the attacking and defending forces —
systems. The space amoebas will, given time
chaos (flute solo), and then simultaneously and no interference, spread out to cover the perhaps not one of the more inspired
embarked on campaigns to conquer the proud entire board. Regrettably for players of
methods of combat resolution in captivity,
Imperial capital planet, Saestor (blare of but certainly one which works well in
amoeboid descent, this game was designed
trumpets). The capture of Saestor, you see, practice.
with a distinctly pro-human bias, whatever
would symbolize that the Empire would be the title may imply. The humans can produce
No more than five ships may attack at
remade in the victorious federation's image onetime. Playtesting almost certainly reveal-
(full orchestra and then fade). ed that without this rule players constantly
build up "invincible armadas"; invincible,
The attractive cover illustration is part of that is, until one collided with another. This
space opera image, for it could just as
this tactic made for boring playand was banned
be the art to a poster announcing the
easily as unfair to amoebas and unoccupied
B-movie in Luridcolor. Amoeba Wars
latest planetary systems.
makes no pretensions to science and few to When ships fight it out between them-
science fiction, inviting players to evaluate selves or with a Doomsday Machine -
its merits as a game. This is a wise decision, which was once part of the ship family
because Amoeba Wars can be a lot of fun to anyway — the combat values of the ships are
play. added to the die-roll. In battle against the
Taken as an example from the
isolated space amoebas or an empty solar system,
adventure game field. Amoeba Wars is quite the number of planets is added to the die-roll
acceptable for what it is. However, when just as the number of ships is. (Apparently,
considered as part of the whole, the game one amoeba pops up for each planet in a sys-
and its premise are part of an alarming trend. tem.) All the ships on the losing side of a
There is nothing wrong with science fantasy ship-to-ship battle are removed: only one
or spoofing science fiction, but when these ship is removed if a force loses against an
two genres crowd out hard science fiction, empty planetary system, or two in a loss to
something is wrong. Too many game sys- space amoebas. A tie means that both sides
tems are prettied up with science fiction ex- if each lost, which nicely cuts down
suffer as
teriors, though the systems have only a pass- on counter congestion from time to time. If
ing flirtation with any extrapolations of ships win against space amoebas or against a
science. planetary system, the defending system is
occupied.
It is unfair to single out Amoeba Wars,
All of these rules mean that there is
which aspires only to be an abstract con- always a chance of a force losing a battle
quest game, as a prime offender against the against a system or space amoeba, so the
26

player dogged by bad luck had better be War of the Worlds The Martians want to destroy as many
prepared for long bouts of frustration. city hexes as possible and preserve the max-
De«lgn: Allen Eldridge. with Stephen Cole
Nowhere is this more obvious then when a imum number of tripods and cylinders. A city
Retail sales only
player is ready to attack Saestor and go for hex is destroyed when a Martian unit enters
Task Force Games. $9.95
the win. Saestor, ostensibly because it's the The middle part of the game usually sees
When game designers used to talk it.

central planet of the Empire and practically the Martians playing a furious game of tag,
about famous science fiction or fantasy
because the designers wanted to make trying to move through as many city hexes as
novels which could be turned into games,
players sweat for a win, counts as six possible, with human kamikazes holding the
H.G. Wells' War of the Worlds was always
planets. (Of course, when played the game lineand once in a while wiping out a tripod.
conspicuous by its absence. Not much could
I

for the first time, it took 15 separate tries The game would be a human walkover,
be done with a Martian romp dramatically in-
before one ptayer breached Saestor's except that the Martian player decides when
terrupted by a fatal susceptibility to Earthly
defenses. He did it on a tie die-roll, and lost to initiate hostilities.The human reinforce-
bacteria. A simulation of these plot elements
all his attacking ships. We promptly sur- ment rate is limited until the first Martian unit
would have the Earth player frantically mov-
rendered en masse to the amoebas, who moves out of its landing hex or attacks a
ing his pieces to the far ends of the playing
could not be less merciful then the game surface, hoping that as many as possible human unit, and the humans cannot attack
system.) Strategy purists dislike this par- the Martians until then. The best Martian
could escape the deadly attentions of the
ticular mechanic, allowing that though the strategy is to land his first through fifth turn
Martian tripods until the Martians succumb-
high numberof die-rolls tends to average
ed to the disease. complement on one side of the major mass
out, individual players can be stymied or dis- of city hexes, and to land the sixth through
So when Task Force announced that it
proportionately successful on the whim of tenth turn complement on the directly op-
was to release a game based on H.G. Wells
the die. Those same purists are quick to whip posite side. The best attack turn varies be-
classic, the reactions varied from yawns to
out the very same theorem to explain away a snickers. Designer Eldridge, no newcomer to
tween the third and the sixth (the last only if
loss, but have been known to conveniently one of the first cylinders was eliminated).
the game field, anticipated this problem and
forget it after a win.
"solved" it by revoking the late Wells'
The human combat results table gives
At the end of a player's turn, he gets a dramatic license. The new humans discover- results by the type of attacking unit(s).

freemove, with which he can. reposition one ed a weakness in the vaunted Martian tripod,
Somet'mes it is advantageous to attack with
of his fleets. This time-honored mechanic and the tripod's ability to wreak havoc was only one type of unit (artillery, cavalry or in-
fantry); other times, with particular com-
has made appearances in games as diverse limited to the immediate London area. If the
asRiskand ThirdReich. binations. The designers' notes claim that
emasculation of the previously fearsome
Martians wasn't enough, the bacteria of because there is no mathematical difference
Acurious omission in the design is a Earth suddenly lost their power to fell the
between the six possible tables, there is no
lack of diplomatic rules. Though it is not ex- not sure about this; a
tactical difference. I'm
Martians, or at least for the period covered
plicitly stated, players cannot cooperate with by the game. In a comparatively minor
tablewhich favors combinations of types
one another, except by attacking a mutual over single units gives the human player
change, the Martians decided that their ob-
enemy during their turns. There is no reason problems, for he has to experiment to find
jective was only to take out London, for once
could see for preventing players from com- the best combination. (My calculations were
I
that city had fallen, the rest of the world was
bining forces, making diplomatic agree- to follow.
somewhat confused during the first play-
ments, or jointly occupying systems other through, when my opponent discovered one
Can these changes be accepted? Not
then Saestor, except that the extremely brief die had a blank face, a 2, a 3, two 5's, and a
really. If, for instance, the sameliberties were
rules would then be merely brief. Experimen- 6. The Martian combat table is a variation on
taken with J R R Tolkien's The Lord of the
. . ,
)

tation with the incorporation of diplomacy that of PanzerBlitz. A Martian unit must
Rings, the One Ring could become no more
into the system leads ms to believe that the disrupt or destroy a human unit when it at-
than a CrackerJacks prize, the Free Peoples
game could only profit from the inclusion. tacks, or else its way will be blocked. Since
would invent the Gatling gun to compensate
for Mordor's superior numbers, and Gandalf the table depends on the number of units in
The rules are no paragon of clarity, the defended hex, and the human stacking
though they could have been without an in- would want to conquer Mordor as part of the
limit is two, the Martians have a 65% suc-
crease in length. The text was written to Valar's imperialistic grand plan. The designer
who tried to pull such a fast one over the cess chance with a median attack. This is
minimize legalese, probably because the not enough, think, to give the Martian
writers believe that instructions are more gaming public would be lucky to escape the I

English-speaking world with tar- and -feath- player a good chance of victory against a
easily stomached when so disguised. While human player familiar with the tricks of the
the Amoeba War rules do not approach the ers. Since Wells is not as revered as Tolkien,
the game of War of the Worlds can be game.
classic obfuscation of War of the Ring, they If the players can accept the radical revi-
will not exempt the writers from a thorough
evaluated as something with resemblances
to the book of the same name.
sions to the plot of the novel, they have a
refresher course in Freshman Comp. game which should prove tense for the first
If the designer is inventive with the plot,
five or so plays. After that, War of the
he is also imaginative with his use of some of
The rules deficiencies are minimized by the components. The human reinforcement
Worlds is a solved puzzle. But how many
a well organized play aid card. Even the prob- (called depot) hexes and combat result table
people play a single game even that many
abilities for success and failure for all possi- are secretly selected from six cards by the
times any more?
ble attacks are worked out for the players. human and Martian players, respectively,
The map is above the usual Avalon Hill stand- before the Martians land. The rest of the
High Fantasy &
ard, and could have been marginally more design rehashes some of the more popular Adventures in High Fantasy
functional if separated into two, rather than rules of the last ten years. Design: Jeffrey C. Dillow
four, sections. The cards are unremarkable, The Martians land like paratroopers.
except for a whimsical picture of an amoeba The Martian player chooses his landing Reston Publishing Company. Inc., S13.95 each
being zapped. The counters are pretty and hexes, and then rolls to see if his units land The fantasy role-playing game glut has
easy to read. on target. If a Martian cylinder misses, it not yet produced a product which is entirely
scatters up to six hexes away. The Martian satisfactory as an introductory vehicle. (For
Amoeba Wars could do with less of a player is advised to keep well away from that matter, there isn't a completely polished
luck influence, and a little more imagination cities and large rivers, because his units have intermediate or expert level set of rules
injected into the background. The amoebas, a large chance of being eliminated in those either. ) The Fantasy Trip, Tunnels and Trolls
theDoomsday Machines and the cards lend types of terrain. Each cylinder contains three and Basic Dungeons and Dragons each have
thegame needed color, and there are many tripods, and only ten cylinders enter play their own idiosyncratic pitfalls, though all
worse ways to spend an afternoon. As an in- evenly spaced over ten turns, so the loss of three have been the entry level game for
vestment, Amoeba Wars is a good risk, just one can spell disaster. (If the Martians quite a number of players. Now High Fantasy
whether or not the reader groans and par- lose two cylinders outright by the seventh makes a serious bid to be included in this
dons the pun. turn, don't play the game out.) select group.
GAMES RATING CHART I !
SCIENCE FICTION 6 SCIENCE FANTASY
3 S.4 ffl 5.B 11. SwasTtMCker *P 60 T 6.7 16 1.5 1 6.0

S. Awful Gfaan Thugs I M S U 12. QUIRKS EP 90 12 6.6 1


< U 3D 6.3 13. Death Test va: n 3 56 35 59 1 1JJ

* 5.3 29 6.0 ID u M
S3. Kung Fu 21 DO 3 Si 16 63 15. S«n* & Sorcery SPI 701 2D U 35 60 1 U
10 53 21 ra 16. Bust** TYR tt 7 5 1.0

61 HoiSp« 3 5J 12 5.9 17. Nomad Gods TC S7T 10 M II 12 3 60


62. StarshiB 6 Spacemen 7 U I N 18. Advanced D&D TSR 39 6.4 49 6.0 5 1.0

3 5.2 23 SO 19. Citadel ot Bawd SPI lira I 6.4 66 6.5 2 7.0

6 L2 » m 20. Intruder TFG 190 6.4 ID 5.7 2 6.0

3 5.2 30 5.2 SPI 11/79 1 LI « LI I U


66 Invasion tri far Eaters MGC ;
U 5.6 22. TunneB fj Trees ie 76 1 LI IB U S li
67. Strange New Wolds BL 23. Hammer ot Thor GmF, 60 19 1 67 1 IS
68. Asteroid Zero Four TFG 24. v.nl-n it.i-rj CasW TFO l'BO 6.1 1
66. Strike Team Alpha GS 7 SB 2 re ra M 25. Gondor SPI in? 6.D 38 5.6 4 45
70. Meiamorphosis'Aloha TSR 5 5.0 23 SO 9 1.0 26. En Garde! GO* rib 10 U 1 L2
71. War Sky Galeons FF 27. Anna or Death SPI u 68 6.0 1 6.0

72. Space Marines FnT VGC 80 4 u 17 U 2 U


73. St 29. EFnprs ij Petal Throne TSR BT! 25 59 21 9 tj
TSR 79 10 4.6 6 n 77 II 33 6.6 1 5.5

31. Dungem! TSR 7$ 10 58 29

32 Sticks and Stones MGC n U U 2 li


33. tWarifs Quasi AH 71 IS LI 21 u 2 21
12 6.0 5 26 34. ttemors SPI 11179 1 LI a u 2 70
MEC 79 3 3S Ehic TC E LS 1 45 3 10
36 Sorcerr* SPI '0-75 15 Si a 7 6.0

37 SworrJouest TFG 12 73 I 55
MGC 71 LI 15 IH 9 1.0

972 S 4.3 5 6.0 39 Beast lord YP 5779 IB M 1 u I U


TC 11179 3 14 10 ra

(JUKI, [k(lS

Space Fighters 44 ting Arthurs KnrofrU

Timeag
Superhero 20*4
3.7 32 55 2 1

SO 6 59 3 30
50. Shooting Stars

FGUI ra 6 13 51. Dragon Lords

EG 76 12 3.1 52 Sword Quest


CC 4/78 12 3.0

EG 9
IP
[Hi
m
n
n
i LI
( TSR
AW
71

ra
ru
m
13
2.9

IS
2.3

A W :t DC na 20
NPI VII w I ss
MM: 3 s» 24 It TC 0(76 7.4

FIR SI E SPI 7fl0 12 7.0

MVC A 1 li n u
11: 111% n bl i ra na 4. War of the Rh SPI 11(77 26 7.0

w» U ii u
Mi 5. H 5h V Si EG 00 25 6.3 If 0.5 6 1C
(HIV. Sft U ft bi MGC 79 3 6.9 39 59 1 SO
IHi HI 4 hi 1 TC IMS 10 67 10 SO 3 SO
mm; m Sti 11 u 9. Chivalry 8 Sorcsrv FGUI ra 10 6.7 27 7.0 6 ID
AH mi A u 11 n SS S \H pcaatbM tt

High Fantasy, previously published by other three. Spells are divided by planes, used to resolve all damage (though it is never
Twinn-K in 1978, will gain sufficient notice, which are achieved once every four levels explained whether armor is damaged in
but not for any merits of the game system. The magic item list, from all indications, is magic as it is in combat).
Reston, the new publisher, is a division of taken directly from notes prepared for the The characteristic rolls are crucial; if the
Prentice- Hall, and can push this mediocrity author's world. I'm sure Dillow can make player does poorly on his initial rolls, he
into a huge number of retail outlets. Reston these items interesting and all-inclusive might as well throw in the towel. The rules
has no illusions about the target; their pro- when he runs an adventure, but my copy of have the usual advice about how much fun it
motional brochure declares it to be "in the the rules came without him. can be to play a challenging character (in that
tradition of Dungeons and Dragons"... but, The system redeems itself with one its values stink), but this is certainly untrue
of course, much superior These claims are a basic concept; almost every action taken in when the whole game system is stacked
bit more realistic, though less amusing and the game is resolved with the single roll of against you (this a linear progression percen-
grandiose, than Twinn-K's original pro- the percentile dice. Thus, magic resistance is tile system). The pervasiveness of the D&D
nouncements in which they stated that the subtracted directly from a magician's chance influence upon High Fantasy tells even here,
game "taught important math concepts" of casting a spell, a defender's defensive for many of the problems of the original D&D
and did just about everything (per the ad rating from an attacker's offensive rating in are repeated. fFor example, an otherwise
copy but cure the common cold
I melee, and so forth. Only one set and shape well-rolled character who craps out on his
The philosophy behind the High Fan of dice is needed, and the most complex rjl money roll wili go literally naked 10 his
lasv design is in slavish imitation of D&D. charts (for combat) is not cloaked in mystery world. A list o! talents is fresh change for
I

though the actual mechanics are often quite by cumbersome procedures. the system, but once again heavily rewards
different A
plavei character is one of four Whenever a number can serve for more the best man with the dies-,.
character classes (warrior, wizard, alchemist than one purpose, it does. The offensive and The monster lists are to be commended
or animal master), though the magical frater- defensive raiings also reflect the damage a for their succinctness, though there is not a
nity is much superior to members of the character can sustain The combat chart is hint as to how the beasties appear. The
/raawiriM dji pur* JO/
me that unless ole Slippery Jim starts turning tribes of Eastern Ireland and the growing
a better Derformance in play-testing, we tribes of men — the Celts, Pictsand Britons).

Designer's in
may have to call In Angelica and the kids.
David James Ritchie
According game's rationafe, it is this
to the
war which so weakens the Faerie Kingdoms
that they are unable to resist the further en-

Notes GalacticTrader
began design work on Galactic Trader
I

more than a year and a half ago, and then


croachments of man and which leads direct-
ly to Albion becoming mundane_

The England portrayed in the game is


shelved the game to work on other projects heavily wooded and lightly settled. The
Universe I've been looking through my old notes, midlands and Wales are the center of civiliza-
Supplement/ Adventure II: however, and am looking forward to resum- tion and are dotted with Elven towns and a
First Contact. ing work on the game. comparative handful of enchanted cities.
am just beginning the design of the Present day Scotland, part of Cornwall and a
As of this writing, Universe is just going I

game's systems and charts, but the intent of small portion of the midlands are dominated
department, yet we are already in
into the aft
the design has been decided upon: Galactic by a score of Fomorian towns, huge hollow
the concept stage for the project's first Sup-
hills (called Brochs in the game! where an en-
plement The 64-page book will include: Trader is going to be a game in which the
tire clan will be based. The Borders, Kent,
players compete only indirectly, wrestling
• A detailed study of three entirely unique, part of Devon and Somerset are the abodes
with the system as much as with each other,
intelligent alien races, with rules for of men, those poor beasts once hunted for
working for their own profit, rather than
generating characters and NPC's in each. sport who -are rapidly becoming a military
specifically trying to do each other in. think I

• An adventure thai sends the characters to this form of design is the truest way of force to be reckoned with. A few enchanted
the source of mysterious radio signals. The roads and trails link the Elven communities,
simulating the spirit of competitive trade-
GM may use any of the above races as the After all, a trade baron's only real goal is profit and the Fomorian Brochs are connected one
power behind the transmissions, and may for himself; knocking off his competitors is to another only by wild Hightand paths. As a
use the others as races that the primary only away to the end. protection against both Fomorians and men,
civilization knows of; thus creating a star- Imean to give the impression that
don't the Elves have raised a chain of fortified posi-
spanning multi-racial empire |ust beyond the the game will have the same pace when tions linked by great dikes along their north-
bounds of the human federation. played solitaire as when played with other ern and southern borders, in the same way
• Newprofessions and Skills for Universe players, however. The players will constantly that the Romans would later raise Hadrian's
characters. Special attention will be paid to be reacting with each other, and those who Wall to protect themselves from the ravages
anthropological, psychological and mystical of these same men.
are anti-social will be able to sabotage com-
areas, as they apply to contact with alien peting ships, subvert the crews of opposing Scattered about the map at such loca-
intelligence. players, and even engage in piracy, they if
tions as Stonehenge and the Isle of Mona are
desire. The game will not focus on these Places of Power, areas of High Mana where
" New equipment derived from alien
technology and experimental work by the aspects, however, and frequently the most magic is extremely powerful and which
profitable way for one player to interact with serves as openings to other dimensions.
federation. JohnH. Butterfield
another will be through peaceful trade. Some of these exist even in the midst of
Return of the Stainless Steel Rat The core of the game will be its model of human-occupied areas (which are consider-
trade and the fluctuations of various mar- ed "Mundane" in the game. ..that is, non-
Only a part of the manuscript for this
kets. If possible, however, will also include magicall.
game is in hand, but it includes all of the rules I

systems forsuch activities as selling shares in The game system, itself, is a rough ex-
necessary for play. The remainder of the
trading ventures, and engaging in financial trapolation of SPI'sWar of the Ring system
rufces booklet will consist of a series of pro-
speculations. At the very least, some form of with strength points equalling 100 men and
grammed loops in the form of paragraphs
banking system will be included. Nidi Karp each hex equalling 12 miles of terrain. No
which wilt take the piayertsl through the
cards are included in the game (due to the
game to one of half a dozen possible con- Land of Faerie difficulty of handling such components in a
frontations with one of half a dozen possible
The time is 400 B.C. Camillus is dictator magazine game), but a paragraph system
villains thoughtfully written into the game by
similar to that used in Voyage of the Pandora
the creator of the SSR, Harry Harrison. in Rome. Dionysius reigns in Syracuse. In
is used to provide some of the flavor. The
The loops themselves are currently the far-off port of Trapezus 6,000 weary sur-
design is halfway completed at this point ir>
being generated by the games designer, vivors are arriving at the end of Xenophon's
time and expect to put the game in develop-
Greg Costikvan {creator of the infamous Anabasis. Throughout Europe a wave of
I

Celtic invaders is on the move. Man is leav-


ment in another tnree weeks.
Creature That Are Sheboygan and other fan-
David James Ritchie
tasiesh Combining Greg's design talents ing his infancy and entering his adolescence.
with Harry Harrison's Rat fsurely one of the The transformation goes aJmost unmarked
most entertaining characters in sci-fi) in Albion. There, in cool glades and atop Postal Strike Bulletin
shouid, itself, guarantees masterpiece. But sparkling towers, the Lords of Faerie take
In the event of a nationwide postal strike,
just to hedge our bets, we are using a deriva- their leisure with no regard for the looming
you can place an order with SPI using the
tion of the Voyage of the Pandora game menace of humankind- If an Elven lord thinks following toll free numbers Mastercard or
I

system (the highest-rated and, think, mostI of menace at all, he is likely to think only of Visa): 1-800-221-8502 or 1-800-221-8503. The
innovative system ever to appear in one of the Fomorians of the Highlands or the toll free numbers will only be available for
our magazines) as- the basis for Return of rne Gnomish Hearthstead occupying the south- customer orders if there ia a postal strike.
SSR. Needless to say, those of us connected western peninsula of his fair land. So it is in Customers in the New York metropolitan area
with the project are having palpitations in the year 2680 of the Realm. Little do these may also use (2121673-4103.
'air lords imagine in their folly that 300 years
Our New York sales office will also be
anticipation.
from this day they will be destroyed; Faerie open trom Sam to fipm Monday through Fri-
The situation confronting the Rat is fair-
day, and 10am ro 5pm Saturday. Our address
ly straightforward. "All" he has to do is will have disappeared and only the Druids
is: SPt, 257 Park Avenue South, (between 20th
penetrate the automated defenses of a sup- will remember.
and 21st streets, 3rd floor).
er-computer which is currently doing kinky The foregoing sets forth the basis for In the event that the New York unions re-
things to the environment of the space sta- Land of Faerie as the design has been main on strike and the rest of the nation set-
tion it controls, shut down the maddened developing to date. The scenario which ac- tles, you can send your orders directly to our

machine and find out who programmed it to tually makes up the game is the great Third New Jersey warehouse. Write to: SPI, 150 Bay
go "crackers" in the first pJaoe. Nothing to H, fomorian War between the Dark Elves of the Street, Jersey City. NJ 07302.
All orders sent out during a postal strike
you say. Certatnlv. Except that the last half midlands (aided by their cousins in I/Vales
go via UPS, UPS cannot deliver to a POG
will
dozen gentlemen wno attempted the feat De- and present-day Ulster! and Imnc Troll- Lord's
number.UPS will net be able to service Cana-
fore the Rat have all managed to meet unaes- Confederation of the North (aided by the dian customers.
thetic ends in the process. In fact. Greg tells Gnomes of Cornwall, the allied Fcrmcrian
FILM ft TELEVISION tort***from pa* 221 Before he can stumble out into battle, Zeus attention to the important things, and too
both win. Which one are you?" It is a simple gives him a magical sword, shield and helmut much attention to those things not worthy of
statement, to be sure, but somehow one
— he loses them all before the picture is over. import. Clash is not a terrible picture; it sim-
which very rarely makes it to the screen, pri- When he is weary and cannot go on, the ply does not live up to what it should have
marily because it is too difficult for most di- gods give him strength. He captures Pega- been.
rectors to remove themselves enough to avoid sus, only to lose him. It takes a gift of the Clash of the Titans is still one of Har-
interposing their own values upon the film. gods to bring it back. He allows this gift of ryhausen's best works. It has a decent script,
For this reason alone, despite the excep-
the gods (a cutesy mechanical owl which a fine cast, and a lot of good effects. The
tional soundtrack, excellent photography, makes such obvious tweets and whistles it problem lies in the little things. If, in truth, it
sharp writing, directing and editing, let alone should have been called Owl-2D-2) to be lost was to be a clash of the titans, then that is

the performances of a well trained cast, it is


not once, but twice. At the picture's finale, who should have been featured; it should
worth the time and effort to see Knight- he is not even forced to confront the dread have been either the gods' or Perseus' story,
riders. It is the best movie of 1981 so far.
Kraken. No; all he has to do is untie a knot not both. The film falls between two stools...
Christopher John that he tied earlier. Even this he can't do! The and even Harryhausen can't save it no matter
owl has to overcome his fumbling, put all the how excellent his magic. Christopher John
pieces in his hand, and let him try again.
All in all, it is the story of a very boring
CLASH OF THE TITANS hero.It is a shame because some of Harry-

hausen's finest work is contained occa- To Help Us Better Fulfill


Producer: Charles H. Schneer
Co- Prodi cor & Special Visual Effects:
1
sionally in this film. For some reason, the Your Customer Service
Rav Harryhausen stop-frame models do not blend as well here Request...
Director: Desmond Davis as they have in the past. They are more ob-
mriey Cross vious, more rubbery looking. Too often they ...pleasedo not include any other message tt
SPI an the same message as your renewal 01
Cast are shown in broad daylight where they do
subscription to any magazine, or on any
-,.;)!,*,.,
Zeus
not blend as well against the live-action
customer service complaint about an SPI pro-
Surges; Wf>o n footage as they have in the past. When they
duct. By combining both messages on one
Maggie Smilfi Thetis do work, however, they work exceedingly piece of paper, there is a good chance that
UrsulaAncess A oru odite well. The battle with the giant scorpions is
eitherone or the other message will be lost.
Claire Bloom Here excellent. The fight with the two-headed dog
You may, if you wish, include a separate sheet
S-an Phillips Cassiopeia is also good, as is much of the work with
with a second message with your renewal,
Pegasus and the stop-frame Calibos. But subscription, orcustomer service complaint.
Judi Bomke- Andromeda sadly, it is not enough. Please make sure to include your name and ad-
Jack Gwil in Poseidon
dress on both pieces of paper. However, for
Neil McCarthv Ca 1O0S more effective service, it is best to send SPI
Long awaited with keen anticipation is two separate letters, one for each message.
Ray Harryhausen's Clash of the Titans. It has
been a number of years since Harryhausen's
last feature. His fans expected the wait; by
the nature of his work, there had to be a long BOOKS jcv. ne24i

wait. Stop-frame animation takes a long time


finally, the last sorcerer confronts the last
— especially when it is being done right.
dragon for what can only be called a ten-
The fans weren't particularly worried;
kiloton resolution.
Harryhausen is known for doing things quite I found Dragonslayerxo be a solid novel,
right. The special effects in his films have overall. It has but most of those
failings,
always been among the best in the world.
symptomatic of novels based on scripts have
True, most of the films he has worked on
well been avoided. The motivations of some
have oniy been thinly veiled showcases for
of the major characters are not clearly
his special effects, but they still have their
drawn. There are segments of narrative that
devotees. The genre press has touted the
are too obviously little more than an awk-
new process to be used in the film which will Despite the addition of name stars and a ward rendering of script directions and set-
make the stop-frame figures and the live- better-than-usual script. Clash of the Titans
tings. Unfortunately, the first few pages of
action blend even more smoothly than in the isnot good enough to stand against such the novel contain the worst examples of this
past efforts. Those with too much faith are competition as Excalibur and Knightriders. in a prolonged description of Cragganmore
going to be disappointed. There is little in the way of character develop- and Ulrich from a bat's perspective.
Clash of the Titans tells the story of ment or plot twists. In the end, it is just Wade through the first eight pages,
Perseus, one of the bastard sons of Zeus. another Harryhausen picture. Still, it has its however, and those failings are compen-
Based on the ancient myth of Perseus and moments. sated. More than once found myself eagerly
I

Andromeda, it is an action-filled tale of the Laurence Olivier's Zeus is perfect, a ver- turning the pages, anxious to learn the
petty and jealous Greek gods quarreling and powerful portrayal of a god from
satile resolution of the well-placed minor conflicts
among themselves and involving the help- legend. His Zeus is blustery, pigheaded, that keep the Story moving.
less humans below at their discretion. It's willful, petty, vain, childish, and yet he The most interesting characters in the
just the sort of thing to fill out the summer emanates strength and awesomeness. He is Book — Princess Elspeth, the king, the
fantasy schedule, except for one small flaw: Zeus; the mask never falls. village smith — are those about whom Drew
the Greek stories show little regard for the All of the film's performers do well. says the fewest words, leaving most of the
individual; human beings are only chess Burgess Meredith as the poet Ammon is character to imagination and implication.
pieces to be moved about the board. So it is outstanding. He is a near perfect picture of Author Wayland Drew is at his best when he
in Clash. what we think an ancient poet and play- hints at histories unwritten and mechanisms
The hero, young Perseus (Harry Ham- wright should act and sound like. Maggie undefined, expertly tantalizing and teasing
lin), seems only to be able to do one thing
Smith, Claire Bloom, Judi Bowker, Jack the reader to speculate and conjecture.
well: be handsome. From beginning to end, Gwillim, and all the rest turn in more then suspect Dragonsiayer will be best en-
I

despite the words he spews, his destiny is adequate performances; they are stunning joyed if you read it before you see the film. It
firmly in the hands of the gods. Perseus — they are the gods and the mortals manipu- is a diverting novel and enjoyable on its own
hardly accomplishes anything on his own. lated by them. merits regardless of the Story's germination.
He does not even enter the fight by choice; In a way, it would be a better picture if The book succeeds in the first and basic re-
the gods take him from his easy carefree life, their story had been the film's center. Like quirement of any novel: it is entertaining.
and transport him by magic to the action. Superman II the movie does not pay enough DavidSt. Marie
time. The writer just cannot contain his en- The Embracing t™*tinued from we >9!
is a curious mix of predominantly
thusiasm for the system and burbles on
selection puncture in the fabric of his existence, had
Greek and classical myth, with a "balro" and about how easy it is to learn. We, however, removed everything from him, had made him
note the lack of substance and discount all
an "ehnt" or two. A nice touch can be found a threat no longer to the regime that
his claims.
in the investment rules, which describe how employed Adjudicators and Stockboys and
powerful characters can further flesh out High Fantasy tries to negotiate the fine the rest — or so it was designed. His art, his
and sub-classes.
their character classes
line between the simple and the simplistic, friends, his lover, his vision had been hacked
"...withwords can teach you to [pluck
I
but on the wrong side. The game should
falls
rudely away. His sight remained. Totally
clouds from the sky and shape them with
work well when played with the designer and blind,he was enabled to see the regime for
friends, which does not help the several
your hands]. The first of these words is im- the real monsters they were, could see
agination..."
thousand who have not had the luck to meet himself as the barbarian they had forced him
Mr. Dillow. Twenty-eight or so dollars can be
Dillow's imagination is one of his to become, and could see that as an enemy
better invested in equivalent little Golden
strongest assets, as can be deduced from a of that regime he had ceased being a pam-
quick, perusal of his adventure rationales as
Books or copies of RuneQuest and The Fan- phleteer and so might school himself in the
tasy Trip, Eric Goldberg
shown in the Adventures in High Fantasy more ancient, essential arts of killing and
book. I was particularly drawn to Moor- survival.
guard, which takes place in a building com- Of course he could lay down and die.
plex constructed about the giant skeleton of Defeat their purpose. Althea was some-
Feedback Results. Arcs 7
a long-dead god, and Terra Ash, a journey where in the labyrinth. That was why three
underneath the earth's surface to a buried Rank Item Rating hundred and six had died so violently. Hedid
temple. The dependence on single- solution 1 Gallery 6.88
not do it to perform for his jailors. . .

conclusions as the climax of each adventure He was a machine. One like him could
can mar the imagery evoked by the fantasy
2 Rescue from the Hive (game) 6.32 evoke widespread terror. Ten, moving in
settings. That type of rigid story line often 3 Designer's Notes 6.29 total darkness, hearing with touch, seeing
prevents the gamesmaster from doing any- with sound, practicing their killing art, might
4 Games 6.27
thing but killing the player characters or cause enough panic to disrupt the regime's
dropping hints broad enough to span an 5 Science for Science Fiction 5.99 control; a hundred could topple the regime
Abscam defendant's credibility gap. The 6 Rescue from the Hive (story) 5.96 itself. Even the canine senses of the Stock-

solo adventure provided at the end of High boys did not allow stalking by air density, or
7 Facts for Fantasy 5.89
detecting an oncoming blow by smell. Stock-
Fantasy is the best I've seen, and is recom-
mended for any system (obviously a little 8 House of Kurin 5.73 boys were not trained inside the labyrinth.
conversion work will be required). Tillyard awoke to the feel of a cool hand
9 Media 5.72
The rules style reminds one of an on his forehead. His body tensed like a spring
10 Dragon Notes 4.96 and he made automatically for the knife no
earnest basset hound who has finally per-
formed a trick correctly on the hundreth Ares 7 Overall 6.25 longer at his side. Then the pain gripped him,

S<
DoWn in ttte^DliHgeons?

'Try. . . 4^1} Jmntasy


HIGH FANTASY is your introduction to a brand-new series of high ad-
venture, role-playing games. Unlike other fantasy role-playing games,
HIGH FANTASY is simply designed - you don't have to memorize
staggering amounts of material. Instead, you'll learn how to become
a warrior, a powerful wizard and charge through realms of blood-
thirsty monsters, sworded knights, and wondrous magic. You'll
get all the basic rules and descriptions of monsters, plus a solo
VAT*- adventure to get you acquainted with this new fantasy world.

ADVENTURES IN HIGH FANTASY begins where HIGH


FANTASY leaves off. You'll get four wondrous adventures.
Fortress Eilendar is breathtaking adventure where
you'll match your wits against an evil demon prince.
Moorguard is a powerful wizard who tries to create
the ultimate weapon as players stumble across his
taboo-riddled lands. Terra Ash is a temple buried
for hundreds of years with three warring societies
that believe the world has perished. Lord of Con-
quest is for those HIGH FANTASY players who
love the battlefields of miniatures, a complete

B
Restor) publishing GontpaHy.
set of rules for 25 m.m. fantasy wargaming.

A prentlce-Hall Gonfparjy
Iflc-
ACTNOW! DON'T DELAY:
Go to your favorite hobby store and
Restoit,VlnUrtla 22090
demand the HIGH FANTASY GAMES.
curling him up fetally, weak sound
forcing a "Come to me." It hurt to speak, as his breath out quicker to compensate. She
to bleed past his lips. The hand had been though his throat glands had modified to had shown him the way out of the labyrinth;
withdrawn; there had been no killing blow to other purposes and would no longer permit what was in front of htm was topside.
follow its contact. the old way. "I can sense you're here But she was not behind him.
The chamber was heavy with
air of the with me." He could smell the air; air moved by
the odor of scorching meat. Tillyard fixated When there was no verbal response, breezes and carrying with it the forgotten
on it and spent several moments meditating Tillyard felt relief. She came and crouched smells of the outside world. It was like per-
the pain down to a less sensitive level. close, just out of reach — perhaps she was fume, seductive, holding Tillyard in unmov-
The hand returned, making no hostile watching him. ing awe. He turned and picked his way with
motions, but offering a chunk torn from the And when he was able to walk, she led infinite care back down the slope, slipping on
Shuffler. Steaming juices dribbled down him. He did not touch her again. The picture, the shale chips and finally reaching the bot-
Tillyard's arm, making the meat almost too likea mezzotint on the inside of his skull, tom in a noisy, ass-sliding scatter of loose
hot to hold. He ate and swallowed quickly. burned. Once again, Tillyard's mind was rock. His scabbed legs did not seem to mind.
Back in an almost totally dead section of his convincing itself, working logically toward Beyond the cleft, she waited.
mind, he felt the absurd urge to ask for salt. a reality. "It's the way out," he said in his hoarse,
When the food hit his stomach, The creature that led him had to be nearly useless voice. "Come with me; it's the
Tillyard's brain swam blackly and he finally Althea. But she would not speak — perhaps way out!"
vomited onto the cavern floor with such the best argument for her identity. The
force that he lapsed back into unconscious- hungry tunnel dwellers always talked to him She moved, but not toward the cleft.

ness. Sickness or incapacitation of any kind, first. Their route was a new one to Tillyard, Her hand traced lightly down his cheek in a
he thought as he was pulled down, usually which brought his caution rushing up quite caress that seemed to web his lungs in elec-
cycled back to the only end product there unbidden. His automatic defenses were tricity; it became difficult now to breathe.
was in the labyrinth - death. He cursed humming, like small, terribly costly mech- She pulled him toward her.

himself for his weakness, his inability to hang anics or incredibly intricate dermal implants. "It is you," he said.
on. Escaping from the Shuffler's belly had His natural senses were better than Touchme. Loveme. I've been so alone.
most likely depleted any reserve of luck he machines. His arms went around her and he found
had stored. The pathways through which she led that one of her own was missing at the

him were uninhabited by any of the usual oc- elbow. Like his severed fingers. You lost
But when he came back up
a second pieces of yourself in the labyrinth, and if you
cupants of the labyrinth. Occasionally he
time, he found himself neither eviscerated survived its denizens, it would consume you,
recorded non-natural metal implants in the
nor dead. Wildly he thought that perhaps he rock walls — possibly an abandoned in-
absorbing your soul and being into the rock
had been killed by the Shuffler, and was in a dustrial adjunct to the maze of caverns and walls. It might rob you of your voice, even as
state of fugue between hells or limbos or it had spent endless, painstaking time rob-
tunnels. Their significance was noted but
whatever awaited him past death in the bing Tillyard of his, though he still retained
lost; she led him onward. Deeper.
labyrinth. It was highly possible; he was sick that selfish remnant of speaking ability. It
and in shock, reeling with disorientation - might rob you of other things. . .

until the cool hand returned as well, to ten- Tillvahd'slefthano never lost contact with "Althea." He said it only once. It was a
tatively stroke his forehead, leaving cool little the haft of the bone knife she had re- whisper, sucked quickly into the stone walls
trails through the fever-sweat that had turned. She rushed ahead of him, ap- without an echo. She held him tighter, her
d there. parently unaware or unconcerned about the tace now buried in the hollow of his neck. He
Tillyard's grip on the only concept of traps that might lie before them," and Tillyard could feel her tears running down his chest.
time available to him was lost during his grudgingly allowed a bit of trust — she had, She made no sound.
achingly slow recuperation. He was fed. The afterall, neatly dispatched the Shuffler that Takeme. Loveme.
remains of the Shuffler would last a very long had intended to lunch on him. His paranoia He forced it out, tears now welling up in
time. Time stood in stasis at three hundred eased back a notch; just then the tunnel his own eyes; "I love you." He said it quietly,
and six. dead -ended out. Shestopped. his teeth clenched together as though he
There were no cooing words of promise Not quite; he registered a narrow cleft in was in great agony.
from his benefactor; no verbal bait. Tillyard the rock but she did not continue through it. His eyes were squeezed tightly shut as
could not escape the unease that came from Rather, she came to him and tugged his arm, he buried the bone knife in her back up to the
the lack of a palpable threat. He waited, but indicating that he should precede her now. hilt. She stiffened in his embrace and he

he never relaxed - the very concept, like So this is the game, his mind nagged. could feel her blood pumping out. slicking
salt, was absurd. He was poised on a deadly He and with no
jerked the knife free his fist. With a gutteral rasp of air that sound-
edge, he felt, unwillingly submitting to some hesitation whatsoever stepped through the ed vaguely like a sigh, she slumped and he
sort of game alien to the labyrinth. split in the rock wall. She hung by it. not supported her. She was dead in an instant.
Until he touched her for the first time. following. Waiting, it seemed. knew how to time the swing, how to
Tillyard
The hand was gently swabbing his brow There was no life inside. Instead, there place the blow tokill instantly and properly.

with a scrap of hide or cloth, when, totally on was a gentle upward slope scattered with Hewasamachine.
impulse, Tillyard reached out and found her shale chips that had cascaded down from He laid her corpse gently down at the
shoulders. She was startled, and with a gasp above. Tillyard worked his way up the incline mouth of the cleft and spent some time
attempted to pull away, but he held her lock- for awhile, sniffing for trouble. His leg squatting near her, touching her face with
ed — not letting her free, yet bringing her no muscles, recently pressed back into service, his calloused fingers. She had scars and bat-
closer. She was smaller, more finely boned stung in protest, and his back was soon tlemarks to match his own. It was her right
than him. His thumbs traced the line of her lubricated with sweat. What he caught was arm that was gone. Their eyes were still
collarbones and distant memory slammed in- no threat, but it stopped him short in good, he thought crazily. They still made
decorously home in his brain. He broke the surprise. tears.
contact after only a few seconds and she Thehad changed, subtly. There was
air He had spoken her name once three in

retreated, not to come near him again until a greasy sheen to its odor, a tinge of metal, hundred and six kills, now three hundred and
his belly growled from a lapsed feeding of solvents and moisture. He took a few seven. He could whisper that, and the other
schedule. more stops upward. Various carbons and a things, to himself as he climbed, the eva-
Her. sweeter tang he did not immediately recog- porating tears streaking backwards in the
The memory of her face and touch nize. He cocked his head; there was an open dust coating his face, but he did not. Smell-
became sharp-edged and distinct, almost space not too far up and the weighty ing the air. he decided he had no further use
painfully clear. It never left Tillyard's mind moisture of the cave air seemed to dwindle for speaking.
now, and so it was only a matter of time behind him. The wind was very cold, and the redly
before he took his life in his hands by speak- began to thump heavily
Tillyard's heart setting sun reflected off Tillyard's dead eyes
ing to her, alone for now in their dank pocket and an sweat broke out over his entire
icy as he crawled, at last, out of the earth to
of the labyrinth. body. He began trembling lightly and blew resume his work.
ard" science fiction adventure; 3 = Problem -solving EG. Divine Right ITS Rl

Feedback 7 =
wave");
Time-travel; 8
9 = Other
= Soft science
(please
fiction la.k.a.
write in the
"new
category
56.

67.
TravellerlGDW)
The Beastlord IYP)
68. StarfalllYP)
description).
Reader Survey, Ares nr. 9 69. Melee (GDW)
Your opinions directly affect the editorial content of Ares 31. Pick the one area about which you would most like to
60. Cosmic Encounters (EP)
Magazine. We invite you to participate in this, our regular see science fiction games done: 1 = Strategic space con-
flict;2 = Tactical space conflict (ship against ship); 3 = 81. Magic Realm (AH)
Strategic planel-bound conflict (army against army); 4 = Dune (AH)
How to use the Feedbeck Response Cerd: After you've
Tactical planetbound conflict (man against man); 5 =
62.
finished reading this issue of Ares, please read the Feed- 63. Ogre(MGW)
Alternate history conflict; 6 = Conflict in a contemporary
back questions below, and give us your answers by writ-
setting; 7 = Role-playing adventure; 8 = Economic/ 64. War of the Ring
socio logical /political conflict; 9 = Other (please write in
boxes which correspond to each question number See 66. CreatureThatAteSheboyga
the category description!
payability in Ares games
write anything in th
z label Incompletely filled-ou
ca dscann ot be processed 4:5 = 5 to 10; 6= 1

at the numbers mean: Whe answering questions


"0 means NO OPINION or NOT APPLICABLE a of fanti
Questions 67 through 71 are to
uestionisa"yesorn iding: 1 = Sword and Sorcery; 2 = Mythological fan-
response indicating the percentage of time or mar
YES and 2" means NO. When the question is a rating
'

spent on a given activity. = none or almost none; I


1" is the WORST rat g,
"9" is the BEST rat g Arthurian legend); 5 = Fantasy in a contemporary
,

10%; 2 = 2W%; 3 = 30%. .9 = 90% or mora.


ting; 5 = Superhero/ heroic adventure; 7 = An-
.

ing "6" is an AVERAGE rating


ess various shades of pproval or disapproval opomorphic fantasy (e.g.. WatershipDonn);8 = Hor-
/occult; 9 = Other (please wriie in the category
1-3 Noqu estion
Th follow 'o rate the articles in this
scale of 1 (poor) through 9 /excellent); = no
opinion.
army); 2 = Tactical sv
4 lelgamel
5
User! ''™.«~.l.c, role-playing; = Ou est /adventure role-playing; 6 =
5
B science fiction role-playing games do you spend playing
Classically- based fantasy: 7 = Anthropomorphic socie-
7 TheS vord and the Stars GDW's Traveller?
ties;8= Horror/occult; 9 = Otherlplease write in theca-
S The En bracing (fiction) 71.What percentage of the time you spend playing
science fiction role-playing games do you spend playing
9 Sciatic efor Science Fiction
35. How many fantasy games do you own? 1 = 1; 2 = 2; FGUI'S Space Opera?
10 Facts sr Fantasy 3 = 3; 4 = 4; 5 = 5 to 10; 6 = 1 1 to 15; 7 = 16 to 20; 6 =
21 to25;9 = 26ormore. Questions 72 through 78 concern DeftaVee as a stand-
alone game and as part of the Universe science fiction
12 BcZ. evfewl
role playing system. Answer the questions using a I to 9
13 Film a d Television (review) came to be one: 1 = An ad In Strategy 6 Tactics; 2 = An
scale, with 1 indicating a strong disagreement with the
ad in Analog; 3 = An ad in Games; 4 = An ad in a pre-
14 Games (review) statement and a 9 indicating a strong agreement with the
vious issue of .4 res, 5 = An ad masf/f gaming magazine;
15 Dragon Notes statement; 0-no opinion.
6 = An ad in a science fiction magazine; 7 = An ad in a
16 Designer's Notes science fact magazine; 8 = An ad In another kind of 72. DeltaVee works well as a complete, stand-alone tac-
17. This is ue overall magazine not mentioned; 9 = Other (please specify on tjca :-;r;

the Feedback card). 73. DeltaVee is a better tactical space cc system


IS Is this ssue better than the las one?! = Yes; 2 = No. at

than Task Force Game's Star Fleet Battles.


19. Didyo send m the feedbac card for your last issue
where your interest lies For example, you're only in-
if
74. DeltaVee is a better tactical space c<
of A res? 1 Yea, 2 - No
terested m fantasy games and stories, you'd write "1"; if thanSPI'sCecior3.
20 Asaum a that you don't subsc ribe \oAres. Would the your interest were mainly fantasy but included some sf.
76. DeltaVee is a better tactical space cc
ate you to subscribe?
than OSG's Star Quest
be "5"; and, of course, purest interest would rate a "9".
21 For he w many issues have you had a continuous 78. DeltaVee could replace Mayday as the
39. How many persons, including yourself, will read this bat system in GDW's Traveller.

2- This is my second copy of ^bi;! = 1;2 = 2... 8 = B;9 = 9ormore.


first issue; issue; 3 = This i

issue.. .8= This is my eighth or ninth issue, i used in FGUI's SpaceOpera.


Lifetime Subscriber to Ares (regardless o( the i
Please rate the following games on a I toS scale, with "1"
indicating a particularly strong dislike for a game and "9"
an Pleas* rate only thoso
especially favorable opinion. Rate the following game proposals on a scale of 1 to 9.
games which you haw* played (against an opponent with 7 indicating very little inclination to buy the game H
or solitaire) at least ones In the last twelve months. published up through 9 indicating a definite intention to
If you have not played in the last twelve months.
24. Education: 1 = 11
years or less; 2 = 12 years; 3= 13-15
please do not rate It (respond "0" In the space). All
years; 4 = 13-15 years and Still in school; 5=16 years;
games listed ere SPI published, unless otherwise
specified.
79.The Mythfits. Sorcerer apprentice Skeeve and
demon Aahz are in the thick of things again. The crazy
39. Rescue from the Hive dynamic duo from the books of Robert Asprin are being

26. What is the average number ot hours you spend by their original enemy, the wizard Isslvan. As they jump
play-
around - visiting the Bazaar at Deva, being bored to
death on Klad, dropping in on the Gnomes of Zoorik -
less; 2 = 2-5 hours; 3 = 6-9 hours. 4=10-15 hours;
taofUnt arth(MGC) they must collect enough allies to beat Isstvan lor. at
5 = 16-20 hours; 6 = 21-25; 7 = 26-30; 8 = 31-40; 9 = 41 or
least, throw him off their track for a timet. The Mythfits is
MGCt a two-player game of wild fantasy. The game would in-
i. Death TeStlllMGC) clude a 22" x 34' mapsheet that contains tactical displays
you possess? 1 = 1-10; 2 = 11-20; 3 = 21-30; 4 = 31-40. of houses, streets, and battlefields where magical or
5 = 41 -50; 6 = 51 -60. 7 = 61-70, 8 = 71-80; 9 = 81 or more. J. GrailQuestlMGC)
military confrontations occur, as well as the mutli-
28. What level of complexity do you prefer in games? '. Security Station [MGCI dimension display. All the madcap characters from
t. Mage A rchaeron Game System)
I
Asprin's novels - the lovely Tanda, thedragonGleep, the
Imps Higgens and Brockhurst, and all the rest - will ap-
4= ). Bright Face/Mission on MithriHGDW)
as guidelines Work/Killer, 7 = BaltleFleet: Mars. pear in the game. Will include 200 counters, rules
1. StarfirelllTFG) (possibly using an adapted Voyage of the Pandora story-

f. The Compleat Fantasist (Dimension6l paragraph system), end playing aids To sell for S15,

*. LandoftheRisingSunfFGUll
60. Fantasy Flux. By the mid-21st Century, the human
I. Bushido (Phoenix Games) brain-computer interface is commonplace Plug yourself
= Space opera/sc
is Iweapons. si ,, al Iplus basement andaiticlano 16 pages of rules. A
work. The favorite pastime ot people is Fantasy Flux - =hidea22"x34"map
the ultimate role-playing adventure system. Trie compu- of the system (including planetary sub- displays I, 200
diverse supptomem Bil-
ter controls each player's senses, actually giving them the counters representing agents, settlements, installations
ling tne existing equipment lists and adding new
feeling that they are exploring a magical castle or lighting and ships, and 16 pages of rules and paragraphs lor use in
:,fields of study, and professions The additional
a terrible dragon In one group of players, however, there randomly generating the planets of the system anew each
anient would be more exotic and specialized and in-
is a malevolent spirit present, these players are suddenly game Ophiuchi Rush would sell boxed for S12. A possible
caught up in a nightmare of shifting fantasy scenes and
rders. translators, etc Vehicles detailed would in-
g-sw ry/lhun
i, the v 86. Wayof thaHoraaclans. In post- holocaust America,
there is only one law. .that which a man wears suspended specialized militaryand scientific craft. The new skiHs
group of players may meet its untimely end Fantasy Flux .

would include Anthropology, Social Science. Cultural


from a baldric. The long centuries since the blossoming of
would adapt the Time Tripper game system; as the party is Develops ent. Psychology. Psycohistory. Religion. Politi-
the angry mushroom clouds have been filled with
sent from one fantasy setting to another, they must con-
savagery and out of those dark times have ridden. ..the cal Science, Administration, and The Arts An additional
front possible allies or enemies on a tactical display. The
Horseclans Worshipping only sun and wind, blessed field of study called Cultural Studies would be added
Voyage of the Pandora story-paragraph system would which would yield such professions as Politician, Artist.
with strange telepathic abilities and led by the mysterious
Milo, the Undying, the clansmen have easily overrun an Missionary, Xenologist. and Cosmologist. This would be
who the murderer (if anyl is Fantasy Flux
a 32- page supplement for $6.00
*22"n
ingaids. Tosell for 412.
Way ot the Horseclans would be closed-system fantasy 89. Spa Gestations and Orbital Craft. A Universe sup-
role-playinggame based on Robert Adams' popular series i
and r-i
81. Loser Pilot. The ret
of novelson the America of the future Characters would er of or
range sensors indicate ti- ten fleet is closing quickly on
be leading members of the various clans - poor, but
ll

honest Ireefighters - Eloheen conspirators or. possibly.


the computer brain interface.
;ts ofl to intercept the enemy. ;drop of A

epical NPC's whit


might e a typical spacepc
32- page supplement selling for $6 00
90, Tha Harmonica Catalog. A Uniyerst
detailing all the spaceships m the harmonic:
22' x 34" i :ri Ol r*

plans for all existing ships and pods along w


88. Tha Chronicle* of Thomas Covenant. Based on <mfl w
ssible^res game ro sell for $10.
same name by Stephen R. Donaldson,
the trilogy of the
this game would use a variation of the War ol the Ring system Guidelines would be given to aid the GM with the
a II. A second edition of SPI games, creation ot ships of his own design. A 32-page supple-
ment selling for S8. 00
f Foul v 91. Hiralingi. A DragonQuesi accessory consisting of
completed Character Records foralmost 200 assassins.

revised package would includes new 32-page rules boi and, ultimately, destroy the Land Foul would be representing all r if the skill classes available n i
Dragon
let, two 22" x 34" mapsheets, and 600 counters Itheexi a variety of characters taken from the book and i ills of 010.
ing 400 counters plus 200 more for use In new scenario in the game via character cards. These would in
D20 and D100 wo uldbeused to randomly sele. :l Treimgs
Invasion America II would sell boxed with tray for $18. Ravers, among others. Supporting Foul and hi
S3. Invasion America Quadrlgama. Four battles fror
IAQ s. Cove;
t of the Bloodguard. the Lords of
level using a deri ir Fulda Gap S\ Pevelstone and others (though Covenant's supporters A DragonQuesi
Standard Rules would be backpnnted with a turncoat side to indicate the ni giving GM's a detailed descnp
possibility of them being suborned by Foul). The focus of it Aiusia
-i. These 50 wou
would appear only in moments of intense danger. Ap-
ents all Skills, Spells and Colleges would
game events or results on a Combat Results Table and the 1 in varying Rank so player characters co
actual manner which the wild magic was applied would iwledge and teachers Somi
can Campaign; Drive on Reno, the PAL Rocky Mountain in
be determined randomly (by a card pick, for example) to
n NPC's
US-Canadian counterattack which cost the PAL 160.000 eGMci
The game would include
i. a 22" x 34" r
)f the details

Grande, the SAU Second Army Group's invasion o* 1,400- i, tOOct


maps ai"c thus be easily integrated into that world.
forced Eighth Army in one of the largest tank battles o
<•',* N : r s as they could be adapted with little mod

Vicksburg Pocket; Operetta n Autumn I Vind. the E


rch down the St. Lawrer 87. Horror Hotel Eve
ntreal despite the valiant efforts of thr Canadian F '.

ny supported by elemeni
Gu ard, March on Atlanta, Co TibinedESC and SAU for.

stopped within miles of


L.-S Ninth Army aided by C South Carol Siion adventures {Palace of Only
?2-x17" ma the guests si

B0C counters and 32 pages of Stands ret and Exclus


' •J ..egerrcfe of Alusia would also c
Ru es Available boxed for S20- 25 that the ve-v
a interrelated Taken tc
84.Ophiuchi Rush. The Tei srs leach controlling oner- iio-e tensive body of back grot
opened the Ophiuchi stai-syst f Alusia in addition to be
tion. Four independent weckfio ' >£- hotel woult if themselves Space perr
randoi v ye- crated horroi ting. Tales and Legends o,
h show most promise for economic develc:i
the to a se-' cosrg walk -in fr background essay tying tl

.. Soon
the companies are struggling to establiy stories together One 196
s on the planets in order to discover, gather and ex $12-15.
the available resources. Ophiuchi Rush would be ;

ful 2 to 4 player simulation of the exploration am


nercialization ot a star system Each player woulr

itactunng supplies and a bank of capital with whicl A


A Regular Feature for
*j)ra£oiifiotes DragonQuest Players by David Ritchie

One of the ideas we toyed with which


By the time this issue of Ares appears never made it into the finished DragonQuest
DragonQuest will be one year old. During rules was having PS affect damage in Physi-
Finally, we have
reluctantly decided to calCombat. For those of you who want yet
that year, we have exhausted two full print-
cancel the planned publication of Arcane more detail in the combat system (at the ex-
ings of the game (which has been out of
stock twice when demand outstripped sup-
Wisdom and Advanced Monsters as pense of additional record- keeping), we sug-
ply to an unprecedented extent),
separate supplements. After going over the gest the following. Any feedback would be
all but sold
numbers, the marketing committee came to greatly appreciated.
out our first two adventures and our GM the decision that the price we would have to
screen, and taken the first steps toward es-
charge for these items as separate products (19.9) Whenever a character makes a Strike
tablishing what we hope will be a world-wide
was far too high and that the work already attempt in Close or Melee Combat with a
network of DragonQuest players. It's been a weapon doing Class B
done would serve as the basis for a single or C damage or with a
good, if harrowing, year. We didn't do all we Garotte or Shield or whenever the Thug;
larger product. What we have tentatively ti-
set out to do, but then we set some pretty Scarf is used in Close Combat, the chance of
tled DragonQuest Level II is a sort of advanc-
high goals. Having somehow staggered and
ed DragonQuest which expands upon the breaking or dropping the weapon will be
stumbled through one year of unexpected modified as per the following chart:
successes, the DragonQuest team is now
existing game, offering additional magic,
taking stock in preparation for what we hope
and monsters, optional characteristics,
skills

will be an even better second


more on High Holidays, some adventure ele- 9- 10 12-15 + 1 99- 100
year.
As of this writing, the press sheets of ments we didn't have space for in the original 9- 10 16-18 +2 96--100
Frontiers ofAlusie are in and have been ex-
and a variety of smaller features which serve
to make DragonQuest into an even richer 9- 10 19-21 +3 92-100
citing considerable comment. Unlike most
game. Happily, the DragonQuest team has 9- 10 22 + +4 88- 100
adventure maps, FOA includes a wide varie-
been increased by the addition of Gerry Klug
ty of realistic terrain (rapids, waterfalls, reefs
to the SPI staff and by the return of Nick
11 -12 16-20 +1 99-100
and shoals, beaches, plains, fields, hills,
{Blade ofAllectus) Karp to the fold in June. 11 -12 21-24 +2 96- 100
wooded hills, woods, forests, brushlands,
With their help, we should be in a position to +3
mountains, escarpments, deserts, oa-
cliffs, 11 -12 25-28 92 100
finish DragonQuest Level II in time for a
ses, towns, castles, trails, roads,
islands, 11 -12 29 + +4 87- 100
January release.
ruins, swamps, rivers, lakes, etc.) plus High
and Low Mana areas and a rich overlay of
13 -14 20-24 +2 99 100
Other DragonQuest products await the
place names evocative of the local myths and 13 -14 25-28 +3 96-100
will of the feedback or are being held in
legends (which are explained in the accom-
reserve until the necessary prerequisites are 13 -14 29 + +5 92--100
panying Travel Guide). FOA should be ship-
in print. These include the remaining maps in
ping within a couple of weeks of this issue. 15 -17 25-28 +3 99--100
the Alusia series, the Randomized Dungeon
Kit, a sample city (pre- generated and "pre- 15 -17 29-32 +5 96-100
Next out of the starting gate will be stocked") and a couple of mini-adventures. 15 -17 33 + +6 92- 100
Steve Jackson's World Generation supple-
ment. have now gotten to see about a third 18-20 27-30 +3 99 too
Questions and Answers
I

of this work and remain unabashedly con-


I 18-20 31-35 +5 96- -100
vinced that Steve is one of the best designers Ray Price asks: When a person is ran-
18-20 36 + +7 92--100
in our hobby. Though much of the material domly determining the characteristics of a
of necessity relates directly to DragonQuest, monster, should he randomly determine the 21 -25 35-40 +4 99- •100
the chapters on creating and mapping a values for all the characteristics or should he 21 -25 41-45 +7 96- -100
physical world are usable with any FRP sys- use the tables in Character Generation to
21 -25 46 + +9 92- 100
tem and are the clearest and most complete determine Secondary Characteristics?
such rules have yet seen. There are also a
I 26 + 50+ 1-100
lot of fun ideas wrapped up in these sections. Good Point. The spans of numbers given
I especially like the way Mana levels affect formonsters and NPC's in the rules on Key: PS Required = The minimum PS re-
Fantastical Creatures (stunting them or rob- Monsters are the operative numbers in quired to use a weapon effectively.
bing them of powers in Low Mana areas and this case. Character's PS = The PS of the character
causing some monsters and NPC's to gain The procedures for determining Second- using the weapon. Damage -A number ad-
unexpected magical powers in High Mana ary Characteristics in IV are used exclusive- ded to the Damage die roll in addition to any
areas) and the presence of Magical Weather ly for generating Player Characters. NPC's other modifications to determine the
in the rules (rains of fire and the like). Among willusually have a narrower range of possible damage inflicted on a target when the
the sections which have not seen are those
I
characteristics attached to them specifically weapon is used by a character with that PS.
dealing with religion, collective magic and so that the characters generated will be Drop/Break-Trie numbers on which the
the creation of political structures, all of plausibleeven if the most extreme numbers character will drop or break the weapon as a
within the ranges given are chosen. function of a Strike Check.
which should be arriving in the next few
weeks. We are still straining bone and sinew Ray also points out a contradiction in Special Note: Strength should generally
to get this product out by GENCON. Section 30 (Book II, Page 6) where we say not impact upon Ranged Combat except in a
that the casting character rolls D100 to deter- minor way. GM's who wish to portray the ef-
Paul Jaquays reports that he is manfully mine backfire results. Elsewhere we say that fect of PS in this area should increase Range
struggling with The Enchanted Wood and the GM performs this function. Obviously, by 1% per point of PS above the minimum
expects to have it done early in May, at which only the GMcan perform this function and necessary to employ the weapon and should
time we will be sending copies off to GM's thai is the way the game was designed to be increase the chance of breakage by an
around the country for testing, advice and played. The section referred to should be amount similar to that shown on the chart
preparation for this summer's round of con- amended by players to reflect this fact. Our above. Damage should as a rule not be
ventions. No publication date has yet been apologies for this potentially serious glitch. increased.
-5s
Tronfier^ of lllusia
M ^nedbyR
^ADVENTURE MAP| D ud Y Kraft S^
Map Features
Plain • Oasis • River/Stream Lake/Pond
forested Hills • Trail • Fields • Forest • Brush
Reef/ Shoal Town Ocean
Ferry • •

Woods * Stronghold • Cliff/ Escarpment • Ruin


Wasteland • Marsh • Hills • Rapids • Road
Mountainous * Bridge Ford • Waterfall
Beach • Low Mana Region • High Mana Region

^i# Hi
\\Jsle\of Qara*

tr^T^sw

*£»

\/"- "Ji'Jt^M
T
W*&'*&
'<M
i
|
I

(
You, the master of your destiny,
venture across the sea of stars
to meet the challenge of
alien worlds in...

univEiuc The Role-Playing Game


Now, from SPI, a major science fiction role-playing system
of the Future

designed to be the definitive game of a whole new generation


of character-action adventure products
COMPLETE BOXED SET: $20 BASIC SET* IN PLASTIC ENVELOPE: $10

*22"x34" four-color star map * 17"x22" tactical map


200 tactical playing pieces * 16-page Tactical Space Combat System
*64-page Gamesmaster Guide * *32-page Adventure Guide
2 20-sided dice HIGH-QUALITY plastic dice from gamescience
e s n a. 1

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£$spi JGameoy
Each player controls his spaceships by Each player uses one Spaceship Log for
issuing Maneuver Commands (so that the each of his spaceships in play. There are two
Read This First ship may alter its velocity or direction of types of Spaceship Logs. Type I is used for
The rules to Delia Vee are organized by movement) and Battle Commands (so that small ships, and Type 2 is used for large
major topics arranged in the order in which weapons and other systems aboard the ship ships. The log used for a particular spaceship
they occur in the play of the game. Each such may be prepared for use). A spaceship's com- is stated in the scenario instructions.
major lopic is given a number and a name be- Photocopies of the Spaceship Logs must be
bat abilities include laser fire, particle fire,
low which is given (usually) a General rule or
four types of missiles, and battlecraft (two- made for repeated play.
Description which summarizes the rule in that
man fighter craft launched from larger
section. This is usually followed by numbered (2.4) The playing pieces represent the
ships). The attributes of each spaceship are
paragraphs called Cases, which give the specif- spaceships, battlecraft, and missiles
ics of the rules. Note that the numbering of the
recorded on a Spaceship Log before begin-
that may be used by the players.
Cases is a decimal form of the major Section
ning play. During the game, energy expend-
The game also includes Velocity
number. Players should examine the map and ed, missiles launched, and damage incurred
markers, Planet markers, Asteroid Field
counters and [hen quickly read the rules (with- by the ship are recorded on the ship's log.
markers, and other game markers.
out trying to memorize them). Then the game DeltaVee is the tactical space combat
should beset uptoplayanda"trialrun" made. system for SPl's science fiction role-playing ]2.5] The spaceships, battlecraft, and
game. Universe. Although there is little open missiles are assigned to the players by
warfare in the vast human interstellar empire the scenario instructions.
of the 24th Century (contact with another These three types of counters are collec-
Rules Questions
space-faring race has yet to be established), tively called units.
Should you have any difficulty interpreting
there are many types of illegal ship traffic
the rules, please write to SP1, phrasing your ques-
and disputes among self-governing worlds.
tions so that they can be answered by a simple
These types of small conflicts form the back-
sentence, word, or number. You must enclose a
ground for the scenarios in DeltaVee. In-
stamped, self- ad dressed envelope. We carinoi
terstellar travel in Universe is accomplished
guarantee a proper answer should you choose to
phone in your question (the right person is not by hyperjumping with the aid of a psionic
always available —
and since SPI has published navigator. In DeltaVee, hyperjumping is very
hundreds of games, no one individual is capable of rare, since all its battles occur within the con-
answering all questions). Write to: fines of a star system, where hyperjumping is All spaceship counters are identical, ex-
impossible. cept for an idenlifying letter. The specific at-
SPI
tributes of each spaceship are detailed in the
Rules Questions Editor for Delta Vee Note: One 20-sided die isnecessary for play-
scenario instructions, the Spaceship At-
257 ParkAvenue South ing DeltaVee. When using the die, always
New York, NY 10010 treataresultofOaslO.
tribute Chan, and the Pod Attribute Chart.
The status of each spaceship during play is

recorded on its Spaceship Log. The ar-


rowhead on each spaceship counter indicates

1.0 Introduction
[2.0] Game Components the direction in which the spaceship is mov-
ing. Each spaceship counter must have a

2.0 Game Components GENERAL RULE: Velocity marker under it at all times. The
The game components consist of these back of each spaceship counter used when
3.0 Sequence of Play rules, including charts, tables, and logs; four
is

the spaceship's force field is active (see 7.4).


4.0 Spaceships identicalgame maps; and 200 playing pieces.
5.0 Pods One 20-sided die and pencils with erasers are SAMPLE BATTLECRAFT COUNTER
6.0 Movement and Direction also required in order to play the game.
7.0 Commands CASES:
S.O Laser and Particle Fire [2.1] The perforated game mapsheet is
9.0 Missile Launch and Interception separated into four game maps which
10.0 How to Use the Spaceship Logs are placed end-to-end or side-to-side to
11.0 Scenarios form the playing area. A battlecraft is a small, manned fighter
All maps are identical, and each consists spacecraft that can be launched from a
of a hexagonal grid to regularize the posi- spaceship. All battlecraft counters are iden-
tions and movement of the playing pieces. tical, except for a letter-number that iden-
Each hexagon ("hex") on each map has its tifies each battlecraft with the spaceship to
own four-digit identity number. The set-up which it belongs. For example, battlecraft A1
[1.0] Introduction instructions for each scenario describe how is the first battlecraft of spaceship A. The at-

DeltaVee ii a tactical simulation of com-


many maps are initially used and how they tributes of each battlecraft are detailed on
are placed in relation to each other. Each the Spaceship Attribute Chart. The status of
batamong spaceships in the 24th Century.
The same is for two players,
intended
map used at the start of a scenario is assigned each battlecraft during play is recorded on
a letter (A through D), to aid in deploying the the appropriate Spaceship Log. Once a bat-
although moic may participate in scenarios
playing pieces. Once play begins, additional tlecraft has been launched, a Velocity marker
devised by ihe players. Each hex on the
maps may be added to the playing area or must be under it at all times. Until detected, a
DeltaVee game maps represents a volume
maps may be moved to accommodate the battlecraft is kept face-down. The owning
20,000 kilometers in diameter. The game uses
movement of the playing pieces (see 6.2). player may always inspect his unrevealed bat-
a two-dimensional movement system; the
"plane" of the playing area represents the [2.2] The charts and tables are used to tlecraft; the enemy player may not.
ecliptic of the star system in which each battle
summarize and resolve certain game A missile is a self-propelled warhead
occurs. Each Game-Turn represents 1
functions. that may be launched from a spaceship with
These charts and tables include the the requisite capabilities. There are four
During play, each player moves one or Spaceship Attribute Chart, Pod Attribute types of missiles: unguided, guided, in-

more spaceships about the game-map using a Chart, Command Summary, Relative Veloci- telligent, and MIMS (Multi-Intelligent
maneuver system that abstractly simulates ty Chart, Fire Results Table, Hit Table, Missile System). All missile counters of a
the laws of Newtonian motion. Each Missile Attribute Chart, and Missile In- single type are identical except for an identity
terception Table. number (each guided missile has a letter-
spaceship is composed of a hull with a vary-
ing number of attached pods. Each pod [2.3]Players use the Spaceship Logs to number that identifies it with the spaceship
represents a system that improves the ship's record the status of their spaceships, from which ii is launched). The attributes of
capabilities incombat, movement, and/or battlecraft, and missiles during the each missile are detailed on the Missile At-
some other aspect of spaceship operations. course of play. tribute Chan and explanations follow. The
status of a launched missile is recorded on the Asteroid Field. Placed on the game map in All of his eligible spaceships, bat-
appropriate Spaceship Log. Once a missile accordance with certain scenarios. An tlecraft, intelligent missiles, and MIMS may
has been launched, a Velocity marker must asteroid field presents a hazard to any units be issued Maneuver Commands. Each of his
be kept under it until the missile explodes or entering the hex (see 6.6). guided missiles may be issued Maneuver
is moved off the playing area. The back of Commands if the appropriate Battle Com-
each missile counter is kept face-up until the mand is issued to the spaceship controlling
missile is detected by the enemy player. the missile. An unguided missile may be
Back issued no Commands; however, the current

E
velocity of each of his unguided missiles must
now be increased by one.
Energy Units. Used on the Energy Unit
Track of each Spaceship Log to record the
3. FIRSTPLAYERFIREPHASE
The player may conduct laser and parti-
first
expenditure of the ship's Energy Units dur-
cle fire and/or launch missiles from each of
Unguided Missile. Once launched, an ing play(see 10.3).
his eligible spaceships and battlecraft.
unguided missile may receive no Maneuver Prepare Jump/Jump. atop a Placed The result of each laser and particle fire
Commands, lis velocity is automatically in- spaceship thai has been issued a Prepare is determined immediately, as each is
creased by one each friendly Command Jump or Jump Command (see 7.2). declared. Each launched missile is placed in a
Phase.
hex adjacent to the spaceship from which it is
launched. Each friendly battlecraft may be

Guided Missile. A launched guided missile


may be issued Maneuver Commands during
each CommandPhase in which the ship it
E Direction Reminder. Placed adjacent to a
unit that has completed a zig-zag move in the
hex that the unit would enter next while
maintaining its intended direction (see 6. 1 ).
used to conduct one laser fire (only). Each
friendly spaceship may be used to conduct a
variable number of laser and particle fires
and to launch missiles, depending on the
capabilities of its pods.

4. SECOND PLAYER MOVEMENT


was launched from is issued a Command to
PHASE
Randomizer Chits. A 20-sided die is re- The second player conducts the activities
control that particular guided missile.
quired to play DeltaVee. If one is not listed in Phase I.

FIRST PLAYER COMMAND PHASE

E
available, these 10 chits can be placed in an 5.
opaque, wide-mouthed container (such as a The first player conducts the activities listed
coffee mug). Whenever a roll of the die is in Phase 2.
called for, blindly draw a chit to obtain a die
6. SECOND PLAYER FIRE PHASE
result. Always return a drawn chit to the con-
Intelligent Missile. An intelligent missile
The second player conducts the activities
tainer after noting its result, so that all 10
listed in Phase 3.
may be issued Maneuver Commands during chits are always available to be drawn from
each friendly Command Phase. One Game-Turn is now completed and

another is begun. The players continue this

MIMS. A MIMS
missile
unguided
except
is

that
missiles
it may
launch four
during any one
itself
E
an intelligent
identical to
[3.0]

Game-Turn
Sequence of Play
DeltaVee
is
played in Game-Turns. Each
is

divided into six distinct


Phases, three for each player. The player
whose Phase is in progress is called the Phas-
ing player. All actions undertaken by the
sequence until one player has fulfilled his vic-
tory conditions.

[4.0] Spaceships

GENERAL RULE:
friendly Fire Phase (see 9.9). After doing so,
players in a Game-Turn must proceed strictly The 12 spaceship Classes from which ihe
it is considered an intelligent missile.
according to the following sequence outline: players are assigned ships in DeltaVee vary
[2.6] A
Velocity marker is placed under 1. FIRST PLAYER MOVEMENT PHASE widely in size and quality. Each spaceship is
each unit in play to show its current The first player (as assigned by the scenario actually a hull with one to 12 attached pods.
velocity. instructions) must move all his spaceships, (Note: The two Terwilltcker ship Classes are
battlecraft, and missiles currently in play. considered battlecraft and do not carry
SAMPLE VELOCITY MARKER pods.) In addition to the information listed
Each unit is moved
a number of hexes
equal to its current velocity in the direction for each spaceship Class on the Spaceship
the unit is pointing, in accordance with the Attribute Chart, each ship possesses a sub-
moved light engine, a bridge with navigation equip-
restrictions of 6.0. If a unit is into a
hex occupied by a planet, the Phasing player ment, and living quarters for a crew
may and/or direction
alter the unit's velocity necessary to keep the craft tunning, Four in-
(see 6.5). If a unit is moved into a hex oc- dustrial concerns produce the spaccl: :;>*:
The values of the Velocity markers
range from to 9 and are presented in five cupied by asteroids, the Phasing player must Terwillicker Spaceworks. Inc. manufac-
denominations. The players place and adjust check for possible collision (see 6.6). If a tures the Terwillicker-5000, a high-quality
the Velocity markers under their units to missile is moved into a hex occupied by an two-person craft; and the TenvUlkker-X
show each unit's current velocity. No more enemy unit, or if a friendly unit is moved into fighter, an innovative adaptation of the 5000
than one Velocity marker is placed under a a hex occupied by an enemy missile, the designed for military use.
single unit at a lime. A missile or battlecraft Interception Routine must be conducted (see
Blades Research Institute produces
that has been prepared is not assigned a 9.6).
military craft under long-term contract. The
Velocity marker until launched. Both players 2. SECOND PLAYER COMMAND Dagger, Sword, and Spear Class ships are
may always inspect the Velocity markers PHASE their most successful models.
under all enemy and friendly units.
a. Detection Segment Harmonics, Inc. specializes in finely crafted
[2.7] The game markers are used on the The second player flips over every unrevealed ships for government and high level cor-
game maps and the Spaceship Logs to enemy unit within three hexes of each of his porate use. The Piccolo, Flute, and Clarinet
show the status of various units. spaceships. Once an enemy unit is revealed, it represent the top of their line.
Planet. Placed on the game map in accord- remains revealed for the rest of the game.
The Corco Group manufactures a large line
ance with certain scenarios. Spaceships may b. Command Segment of commercial vessels, often sacrificing per-
sometimes land on a planet or use its gravity The second player issues Commands to each formance for economy. The Gamma, Zeta,
well to alter the ship's velocity (see 6.5). and Mu Classes are well-suited for transport
in safe regions. The Iota is designed to appeal Tractor Beam. Allows the player to issue
lo merchants working in dangerous areas.
[5.0] Pods Maneuver Commands to another friendly or
CASES: GENERAL RULE: enemy spaceship or battlecraft during his
A pod is a compartment serving
a Command Phase, as if he controlled the unit.
The Velocity Rating represents the
[4.1] specific function that attached to or enclos-
is The player must issue a Battle Command to
maximum change in velocity a ed in a spaceship. Each spaceship is assigned use the tractor beam. If he does so, a Civ
spaceship may make at once. a variety of pods, in accordance with the Level 7 tractor beam may be used to issue one
Thus, a Sword Class ship may increase scenario being played. The number of pods a Maneuver Command to any one unit within
or decrease current velocity up to three
its ship possesses and the nature of those pods four hexes of the ship with the tractor beam.
levels in a singleCommand Phase, while a make each ship in DeltaVee distinct. All the A Civ Level 8 tractor beam may be used to
Spear Class ship may increase or decrease its major attributes of each pod are listed on the issue two Maneuver Commands to any one
current velocity by only one level in a single Pod Attribute Chart. Additional properties ship within six hexes of the ship with the trac-
Command Phase. of certain pods are listed in 5.6. tor beam, A
tractor beam may not be used to
issue Maneuver Commands to an enemy or
CASES: friendly missile. Each Maneuver Command
The Maneuver Rating is the
[4.2]
maximum number of Maneuver [5.1] Hunter, light weapon, heavy issued by using a tractor beam requires the
Commands that may be issued to a weapon, and arsenal pods may fire expenditure of a number of Energy Units
spaceship in a single Command Phase. laser and particle weapons and equal to twice the Energy Burn Rate of the
The actual number of Maneuver Com- launch missiles. target unit.
mands that may be issued to a ship equals its All four of these pods may fire laser and
Maneuver Rating minus its current velocity. particle bursts and barrages (see 8.0). The Battlecraft. Contains one Terwillicker-5000
number of missiles of the four types (unguid- or one Termllicker-X (as specified by the
The Energy Capacity and the
[4.3] scenario) that may be launched from the
ed, guided, intelligent, and M1MS) each pod
Energy Burn Rate are used to measure spaceship. To launch a battlecraft, Battle
carries is listed on the Pod Attribute Chart.
a spaceship's expenditure of energy. Commands must be issued in two friendly
Certain missiles require a Battle Command in
The total number of Energy Units a ship Command Phases (see 7.4). Once a bat-
order to be launched (see 9.1). No other pods
begins the game with is represented by its tlecraft has been launched from its pod, it is
may be used to either fire weapons or launch
Energy Capacity. Each time a ship is required treated as any other spaceship. However, a
missiles.
to expend an Energy Block (see 7.5), a separate Battle Log is not used; the requisite
number of Energy Units equal to its Energy [5.2] The number of Battle Commands information for each battlecraft is listed on
Burn Rate are expended. A ship that a player may issue to a ship in a single the "mother" ship's Battle Log. A bat-
possesses an energy pod has 144 extra Energy Command Phase is equal to the sum of tlecraft may
be returned to the ship from
Units at the start of play (see 5.6). the Battle Commands provided by each which was launched (only) during any
it

eligible pod. Command Phase in which the two units oc-


[4.4] Each spaceship possesses a laser
The light weapon, heavy weapon, and cupy the same hex, have identical velocities,
weapon, called a burster.
arsenal pods each contribute one Battle and are pointing in the same direction. If
A Class burster may be used
1 to con-
Command to the ship's total. The battle these requirements are met, the battlecraft
duct laserburst only. A Class 2 burster may
communications pod contributes two Battle may be docked in its pod by issuing a
be used to conduct laserbursts or laser bar-
Commands to the ship's total. No other pods Rendezvous Command. Each battlecraft
contribute Battle Commands. begins play with 15 Energy Units. When in its
[4.5] Nine of the spaceship Classes are pod, a battlecraft may replace expended
[5.3] The Civ Level of a pod may affect
armored, as a defense against enemy Energy Units by drawing from the supply of
the functions it performs.
laser and particle fire. Energy Units aboard the ship; no Command
The Civ Level of a pod is reduced by one
Class 2 armor provides more protection is required to do so (see 10.4).
if it is greater than the Civ Level of the
than Class 1 armor (see 8.8). Three ship
spaceship to which it is attached. Also refer
Classes possess no armor at all. Standard Jump, Augmented Jump, and
to 4.7.
Hunter. In certain scenarios, one or both
[4.6] Five of the spaceship Classes
[5.4] The Targeting Program affects players may remove a ship with a jump pod
possess a force field generator, as a from play (which is belter than being
laser and particle fire conducted from entirely
defense against enemy missile destroyed). Otherwise, a jump pod has no ef-
the pod.
explosions.
See 4.8 and 8.5. The Targeting Program fect on play. See 7.2 for details. A hunter pod
A Class 2 force field provides more pro- modifier for the battle communications pod contains a standard jump engine.
tection than a Class force field (see 9.8).
1
is applied to fire from anywhere on the ship. Energy. Contains 144 additional Energy
Seven ship Classes possess no force field
Targeting Program modifiers in other pods Units. A ship with an energy pod expends all
generator at all.
apply to fire from that pod only. theEnergy Units in the pod before expending
The Civ Level of a spaceship Class
[4.7]
The hunter, light weapon, and Energy Units in its hull.
(5.5)
ranges from 6 to 8.
heavy weapon pods may be used to
A ship's Civ (Civilization) Level may af-
launch one of its weapons or
fire or
fect the performance of certain pods attach- [5.7] The following pods have no effect
missiles during the friendly Fire Phase. on play except that damaging or
ed to it. Civ Levels represent the sophistica-
The arsenal pod may be used to fire or destroying any of them on an enemy
tion of the materials and equipment that
launch two of its weapons or missiles during spaceship may aid a player in fulfilling
make up the ship. As a comparison, current
the friendly Fire Phase. The battle com- his Victory Conditions.
technology ( 980's) is just under Civ Level 5.
1
munications pod allows one additional fire Luxury cabin, standard cabin, crew, ad-
[4.8] The Targeting Program represents or launch (see 5.6). vanced medical, bio-research, standard
the ability of the spaceship's tracking cargo, buffered cargo, living cargo, lander,
[5.6] The following pods possess
systems to target enemy ships for laser survey, robot and equipment, explorer,
special attributes not listed on the Pod
and particle fire. escape/EVA. Each of these pods may have
Attribute Chart:
The effectiveness of the Targeting Pro- an Armor Rating ranging from to 2, as
gram is expressed as a modifier applied to the Battle Communications. Allows one extra specified by the scenario.
relative velocity of the target ship and the fir- fire from any one pod or burster on the
ing ship (see 8.5). spaceship during the friendly Fire Phase. The
player may conduct Active Search more ef- (5.8) The Pod Attribute Chart
The Spaceship Attribute Chart
[4.9) fectively from the pod (see 7.4). The pod's summarizes the properties of all the
describes the specific characteristics of Targeting Program allows a modifier of -6 pods that may be used during
each spaceship Class. for any laser or particle fire conducted from the game.
See charts and tables. anywhere on the ship. See charts and tables.
[6.0] Movement side will not occur A
Direction Reminder reduced to during the Command Phase, the
marker has no effect on play (except to re- unit is considered to land on the planet dur-
and Direction mind the player of the unit's proper direc- ing the immediately following friendly
GENERAL RULE: tion) and is removed when the player changes Movement Phase. When this occurs, the
During a player's Movement Phase, he direction. unit's Velocity marker is removed and the
must move each and every one of his ships, The players must make sure that the unit remains in the planet hex for the re-
battlecraft, and missiles currently in play. orientation of each unit is always clearly evi- mainder of the game. The unit may not be us-
The number of hexes each unit must be mov- dent. When more than one unit occupies a ed for any game functions but is not con-
ed is determined by its Velocity marker. The single hex, special care must be taken to show sidered destroyed. A unit that is not
direction each unit must be moved is deter- the orientation of each unit. The direction a streamlined may not land on a planet.
mined by the direction in which the unit is unit points may be changed only during the A missile is automatically destroyed
pointing. The player has no choice in the Command Phase (Exception: See 6.5). upon entering a planet hex.
movement of his units during the Movement
[6.2] When a ship or battlecraft is [6.6] When a unit is moved into a hex
Phase (Exception: See 6.5).
directed to move off the maps occupied by asteroids, the owning
PROCEDURE: currently in use, an unused map should player must check for collision.
The player moves his units one at a time, be placed to abut the map edge from When an asteroid hex is entered, the
in any order he desires. He moves each unit a which the unit will exit. unit's movement is interrupted while the
number of hexes equal toits current velocity.
This may be done whenever necessary, player rolls a die. If the die result is less than
Each unit is moved in a straight line, in the as long as the relative positions of all units or equal to the current velocity of the unit, it
direction in which is pointing. When the is hit by an asteroid. The player must then
it
and markers in the game remains the same.
move is completed, the unit should point in
When placing a new map, make sure that the use the Hit Table as if the unit had just been
the same direction in its destination hex.
hexgrid pattern is properly aligned with the hit by enemy fire (see 8.7). However, if a
other maps. A missile that is directed to move critical hit result is obtained from the table, it
CASES: off the map is removed from play; a map is is considered a no effect result

not specially positioned for it.


No Energy Units or Energy
[6.7]
Blocks are expended during the
(6.3] A unit with a zero Velocity marker Movement Phase.
is not moved. Energy is expended during the Com-
A unit without a Velocity marker that is mand Phase and the Fire Phase.
stacked with a ship (such as an unlaunched
missile or battlecraft) is moved with the ship Under certain conditions, a ship
(6.8]

and has no effect on the ship's may conduct a hyperjump during the
Movement Phase.
When a ship does so, ins immediately
[6.4] A unit may be moved into and
removed from play. See 7.2 for details.
through hexes occupied by enemy or
friendly units.
The Interception Routine (see 9.6) is
conducted when a missile is moved into a hex [7.0] Commands
occupied by an enemy unit at any point dur- GENERAL RULE:
7 6 5 ing its any unit is moved into a
move, or if Each player issues Commands to his
hex occupied by an enemy missile at any units during his Command Phase. A player
point during its move. There is no limit to the may issue Maneuver Commands to all his
This is shown by orienting the 'unit
number of units that may occupy a single hex spaceships, battlecraft, and missiles (except
marker's arrow toward a hex side or a hex
corner. These directions may be equated to
at any given time. unguided missiles) in play. player may A
the numbers on a clock face. issue Battle Commands to all his spaceships
[6.5] The instant a spaceship or (only) that possess the requisite pods. The
battlecraft is moved into a planet hex, number of Maneuver Commands that may
the Phasing player may issue the unit be issued to a unit in a single Command
Maneuver Commands. Phase equals the unit's Maneuver Rating
The number of Maneuver Commands minus its current velocity. The number of
the unit may receive is determined as in 7. 1 Battle Commands that may be issued to a
Such a unit may immediately receive the spaceship in a single Command Phase equals
following Maneuver Commands only: Ac- the sum of the Battle Commands provided by
celerate, Decelerate, and Direction Change, the ship's eligible pods.
within the restrictions of 7.2. However, the
PROCEDURE:
unit's current velocity may not be reduced
The Phasing player issues Commands to
below 1 in this manner (but may be during
each (it his units individually, in any order lit
the Command Phase). A unit expends no
desires. For each unit, he calculates the
energy for Maneuver Commands received as
number of Maneuver Commands it may
a result of entering a planet hex.
receive and then issues those Commands to
If a unit's current velocity is altered
the unit by performing the appropriate func-
upon entering a planet hex, the number of
tion listed in 7.2. If the unit is a spaceship, he
hexes the unit has already traversed in its
calculates the number of Battle Commands it
move is subtracted from the unit's new receive and issues those commands to
may
velocity to determine the number of hexes the
the ship by performing the appropriate func-
If a unit that is pointing towards a hex unit must now be moved (in its new direc-
tions listed in 7.4. He then records the re-
corner is moved an odd number of hexes, a tion, if also altered). If this number is or
quisite expenditure of Energy Blocks (if the
Direction Reminder marker should be placed less, the unit is moved no further (it remains
unit is a spaceship) or Energy Units (if a bat-
in the hex immediately ahead of the unit's in the planet hex).
tlecraft or a missile).
final position in the move (i.e.., in the hex the A
unit with a current velocity of 1 that
unit would occupy if the length of its move occupies a planet hex is considered to be or- CASES:
were one hex more). This reminds the players biting that planet, and need not be moved [7.1] The number of Maneuver
which zig-zag hexrow the unit should be during the Movement Phase. Commands issued to e unit in a single
moved through in its next move, so that the current velocity of a streamlined
If Command Phase may never exceed the
"slippage" of the unit's direction to either spaceship or battlecraft in a planet hex is unit's Maneuver Rating.
The number of Maneuver Commands a augmented jump pod need not be issued a player may prepare the battlecraft for launch
unit may receive is further reduced by its cur- Prepare Jump Command; it requires only a by placing the appropriate battlecraft
rent velocity. Thus, if a unit with a Maneuver Jump Command (place a Jump marker atop counter (without a Velocity marker) face-
Rating of 7 had a current velocity of 4, it the ship). A Jump Command may not be down atop the spaceship. The battlecraft re-
could only receive three Maneuver Com- issued to a ship that has an active force field mains stacked with the spaceship (and is
mands. Exception: If a unit's current veloci- (aPrepare Jump Command may be issued to moved with the ship) until the player issues a
ty equals or exceeds Maneuver Rating, the
its such a ship). Launch Battlecraft Command to the ship in
unit may be issued one Decelerate or Ac- any subsequent friendly Command Phase.
celerate Command only. [7.3] The number of Bottle Commands
No Maneuver Command may be issued issued to a spaceship may not exceed
Launch Battlecraft. The player may launch
to a spaceship that possesses a Prepare Jump the allotment provided by its
a prepared battlecraft (that is, a battlecraft
or Jump marker, or that has an operating eligible pods.
placed atop a spaceship in a previous friendly
force field. No Maneuver Commands may be A light weapon, heavy weapon, or Command Phase) by placing the battlecraft
issued to a guided missile unless the ap- arsenal pod each allow a ship to receive one
in any hex adjacent to the spaceship. The
propriate Battle Command is issued to the Battle Command. A battle communications
battlecraft must be assigned a Velocity
spaceship controlling the missile (see 7.4). An pod allows a ship to receive two Battle Com-
marker equal to, one less than, or one greater
unguided missile has no Maneuver Rating mands. Thus, a spaceship with two heavy
than the current velocity of the spaceship.
and may not be issued Maneuver Com- weapon pods and a battle communications
Exception: A battlecraft must be launched
mands. However, during each Command pod could receive four Battle Commands in a
with a minimum velocity of 1. The bat-
Phase, the current velocity of each of the single Command Phase. The number of Bat-
tlecraft must be pointing in the same direc-
Phasing player's unguided missiles must be tle Commands a spaceship may receive has
tion that the ship is pointing when launched,
increased by one. no effect on the number of Maneuver Com-
or one of the two adjacent directions on
A
player is not required to issue a ship its mands it may receive, and vice versa.
either side (thus, a battlecraft may be point-
maximum number of Maneuver Commands. ing in one of five directions when launched).
However, Maneuver Commands may not be [7.4] An eligible spaceship may be
Launching a battlecraft does not require the
transferred from one unit lo another or ac- issued the following Battle Commands: expenditure of energy from the involved
cumulated from Game-Turn to Game-Turn.. Prepare Missile. If a spaceship has a light spaceship or battlecraft.
These restrictions apply to Battle Commands weapon, heavy weapon, or arsenal pod, the
as well. Phasing player may prepare a missile for Rendezvous. If a friendly spaceship or bat-

[7.2] An eligible unit may be issued launch by placing the appropriate missile tlecraftoccupies the same hex as an enemy or
following Maneuver Commands: counter (without a Velocity marker) face- friendly spaceship or battlecraft, the two may
down atop the ship. Consult the Pod At- be docked together. However, the two units
Accelerate / Decelerate. The Velocity tribute Chart to find which pods may launch must have identicalvelocities and must point
marker of the unit is changed for a marker missiles and which of those missiles require a same direction. This Command is used
in the
one greater or less in value. Thus, if a unit Prepare Missile Command. prepared A when a player wishes to dock a battlecraft in
with a current velocity of 3 is issued an Ac- missile may be launched in any subsequent the ship from which it was launched (see 5.6)
celerate Command, its Velocity marker is ex- friendly Fire Phase (see 9.4). Assuming a or when a player wishes to dock with an
changed for a 4 Velocity marker. If the unit spaceship has the requisite Battle Com- enemy ship to fulfill a requirement listed in a
were issued a Decelerate Command instead, mands, it may be issued any number of scenario. Two spaceships that are docked
it would receive a 2 Velocity marker. Assum- Prepare Missile Commands in a single Com- together use one Velocity marker only. Dur-
ing a unit has the requisite Maneuver Com- mand Phase. However, the maximum ing the Command Phase, the Phasing player
mands, it may be issued any number of Ac- number of prepared missiles that a ship may may issue Maneuver Commands to both
celerate or Decelerate Commands in a single carry at one time is limited to the number of ships as if they were one. If the expenditure
Command Phase, up to a number equal lo its pods the ship possesses.
missile- carrying of an Energy Block is required, a number of
Velocity Rating. Thus, a ship with two heavy weapon pods Energy Units equal to the Energy Burn Rate
Direction Change. The direction that the may carry no more than two prepared of both spaceships combined is expended. In
missiles at a time. Until a prepared missile is this way one ship may "tow" another.
unit is pointing is altered by one position
(from a hexside to an adjacent hex corner, or launched, it is moved with its ship and has no
from a hex corner to an adjacent hexside). effect on play. Trector Beam. If a spaceship has a tractor
Assuming a unit has the requisite Maneuver Control Guided Missile. The player may beam pod, the player may acivate its tractor

Commands, it may be issued any number of beam. The player then issues Maneuver
issue Maneuver Commands to a guided
Direction Change Commands in a single missile previously launched from the Commands to one other spaceship or bat-
Command Phase. explained in 5.6. A single tractor
tlecraft, as
spaceship. By issuing the spaceship one such
Battle Command, the player may immediate- beam pod may only be issued one Command
Weave. This Command may be issued to
per Command Phase and does not remain ac-
spaceships and battlecraft only (not to ly issue any number of Maneuver Commands
tive from Game-Turn to Game-Turn.
(within the restrictions of 7.1) to one of the
The unit is immediately moved to
missiles).
any adjacent hex. The unit's velocity and ship's guided missiles currently in play.
Activate / Deactivate Force Field, If a
changed (unless additional
direction are not Active Search. The player may over flip
spaceship possess a force field (Class I or 2),
Maneuver Commands are issued). Only one every enemy unit that is currently unrevealed
it may be activated by flipping the spaceship
Weave Command may be issued to a given within six hexes of the spaceship to which he
over to its forcefield side. When activated,
unit in a single Command Phase. unit mayA is issuing this Command. This range is
the force field provides protection against
not weave into an asteroid hex or planet hex. counted by including the enemy unit's hex
enemy missiles, but not against enemy laser
Prepare Jump Abort Jump / Jump. but not the searching spaceship's hex. Once a
/ In or particle fire. Furthermore, the only com-
certain scenarios, a spaceship with a standard unit is flipped over, it remains revealed for
mands that may be issued to a ship with an
jump pod may prepare for a hyperjump the rest of the game. If the spaceship to
active force field are Prepare Jump, Abort
away from the playing area. A Prepare jump which an Active Search Command is issued
Jump, Prepare Missile, Active Search, and
possesses a battle communications pod,
marker placed atop the ship. In the follow-
is Prepare Battlecraft. A
missile may not be
ing friendly Command Phase, the player every inverted enemy unit within 10 hexes is
launched (but laser and particle fire may be
must issue a Jump Command to the ship (the flipped over. Note: Active Search should not
conducted) from a spaceship with an active
Prepare Jump marker is flipped over) or be confused with detection, which occurs force field. An active force field may be deac-
issue an Abort Jump Command to the ship automatically at the beginning of the Com-
tivated by flipping the ship counter back to
(the Prepare Jump marker is removed). If a mand Phase and does not require a com- its normal side. A player may attempt to ac-
Jump Command is issued to the ship, it must
mand. tivate the force field of a ship that has been
be removed from play in the following Prepare Battlecraft. If a spaceship has a intercepted by a missile at the moment of in-
friendly Movement Phase. A ship with an pod containing a battlecraft, the
battlecraft terception (see 9.8).
*T 00

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[4.91 SPACESHIP ATTRIBUTE CHART
[8.3] RELATIVE VELOCITY CHART

CLASS
BATTLECRAFT
Terwillicker 5000 2 7 15 1 Yes 1 1 7 -2
s™
0,1
0,1
1*
23456789
2
Current Velocity of Firing Unit

3 4 5 6 7 8 9
Terwillicker-X 3 9 15 1 Yes 2 2 8 -4 2 2 3 4 4 5 6 7 8 9
SPACESHIPS 3 3 4 4 5 6 7 8 9 9
Dagger 2 2 6 48 4 Yes 2 2 1 8 -4 4 4 4 5 6 6 7 8 9 10

Sword 5 3 8 78 6 No 2 2 2 8 -4 5 5 5 6 6 7 8 9 9 10
Spear 8 1 4 144 12 No 2 2 2 8 -4 6 6 6 7 7 8 8 9 10 11

Piccolo 1 3 8 30 3 Yes 1 1 7 -2 7 7 7 8 8 9 9 10 11 11

Rute 4 3 6 66 6 Yes 1 2 1 8 -4 8 8 8 9 9 9 10 11 11 12
Clarinet 7 2 7 104 8 No 1 1 8 -4 9 9 9 9 10 10 11 11 12 13
Corco Gamma 3 1 4 54 6 Yes 1 7 -2
*[f thevelocit ofbothum sisO, the relative veloc it isO.
Corco Zeta 6 1 3 80 8 No 1 6
IT the compared directions of the target unit and the firing
Corco lota 9 2 5 120 12 No 1 I 1 7 -4
unit do not fulfill the conditions of statements 1 or 2 in 8.3,
Corco Mu 12 1 4 176 16 No 1 7 -2 use this chart to determine the relative velocity of the units.
The current velocity of each unit is cross-referenced to yield
See4.0 for detailed exp anati nor use. their relative velocity.

[5.8] POD ATTRIBUTE e-* [8.7] HITTABLE


CHART jf »<= DIE Part of Target Hit

TO 4f/#s 6 jS§? o*
1 Critical Hit. [f the unit is a

revealed missile, it is destroyed. If


Hunter Yes 2 1 8 -4 Yes X 1 2 the unit is unrevealed (of any type),

-2 treat as "no hit."


Light Weapon Yes 5* 3* i 6 No - 1 1

2 Bridge, Engine. If the unit is a


Heavy Weapon Yes 6 5* 3* 1* i 7 -4 No - 1 2
missile (revealed or unrevealed), it

Arsenal Yes 8 7 5* 2* i 8 -4 No 2 2 is destroyed.

Battle Comm No 2 8 -6 No X 1 2 3 Force Field, Pod 8


Tractor Beam No 7,8 No X 0-2 4 Pod l,Pod9
Battlecraft No No X 0-2 5 Pod 2, Pod 10

StandardJump No 7 Yes X 0-2 6 Pod 3, Pod 11

Augmented Jump No 8 Yes X 0-2 7 Pod 4, Pod 12


Energy No - No X 0-2 8 Pod 5, Pod 13

All Others No - No - 0-2 9 Pod 6, Pod 14

See 5.0 for detailed explanatio of use. Launch o siles requires Prcp, c M ssile 10 Pod 7, Pod 15
Command in previous Comman i Phase. See 8.7 for detailed explanation of use.

[8.6] FIRERESULTSTABLE
energy Target Value
cost Type of Fire 1 2,3 4.5 6,7 8,9 10,11 12-14 [9.5] MISSILE CHART
Laser Burst 7 6 5 4 3 2 1

2 Laser Barrage 9 8 7 6 5 4 3

V™
1

1 Particle Burst A 9 7 4 1 - MISSIL TYPE C> "ST


3 Particle Barrage A A 9 7 4 1

A: Hit
die roll
ble.
is automatic; no die roll is conducted. Proceed to the Hii Table. (-): Hit is impossible; no

is conducted. If the Target Value is greater than 14, a hit with any type of fire is imposi-

See 8.6 for explanation of use.


s 7 2 5 9

7 2 6 7
[9.7] MISSILE INTERCEPTION TABLE 12
8 2 7 9
Relative Velocity
1,2 3,4 5-7 8-10 11
is automatic;
7 2 6 6
A: Interception
the die is not rolled. See 9.6 31 8 2 7 7
' ' for detailed explanation of use.
7 9 7 5 3 2 1 See 9.5 for dets .led explanation of use.

8 A 8 6 4 3 2
raft energy levels: Number of Energy Units needed or
[7.7] ENERGY EXPENDITURE SUMMARY m of 15.
Action or Situation: Energy Expenditure Maneuver Docked Spaceship.;: Energy Units equal to sum of both ships'
Energy Burn Rate.
Issuing more than 1 Acceleration, Deceleration, or Direction Change
Maneuver Command per Phase; 1 Energy Block if spaceship; 1 Energy Particle Burst: 1 Energy Unit.
Unit if battlecraft. Laser Barrage: 2 Energy Units.
Missile Maneuver: \ Energy Unit per Maneuver Command. Particle Barrage: 3 Energy Units.
Weave Command: 1 Energy Block if spaceship; 1 Energy Unit if If Engine is Damaged: 1 Energy Block per each and every Maneuver
battlecraft. Command.
ActivateSpaceship force field: 1 Energy fl/oot. If Energy Pod is Damaged: -10 Energy Units each Command Phase.
Use Tracior Beam: Enrgy Units equal to twice the Energy Burn Rate or If Energy Pod is Destroyed: Total Energy Units expended immediately in-
target unit per each Maneuver Command. creased to 144.

Note: The Delta Vee counters are reprodut


ed here to aid players in replacing lost c
damaged counters
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IconlMiad/rompagrd) PROCEDURE: The number of fires a spaceship may
The Phasing and conduct in a Fire Phase should not be con-
[7.5] A
unit must expend Energy Units player declares
fused with the number of Battle Commands
or Blocks when issued certain one at a time. All fires con-
resolves each fire
ducted from one spaceship or battlecraft the ship may receive in a Command Phase.
Commands, depending on the
must be resolved before conducting fires Fires may not be conducted in the Command
type of unit
from another spaceship or battlecraft. For Phase, and Commands may not be issued in
The expenditure of Energy Units and
each fire conducted, the Phasing player the Fire Phase.
Blocks is recorded on the appropriate
undertakes the following steps, in order.
Spaceship Log (see 10.3). A unit that conducts any type of
(8.2]
• A
spaceship must expend one Energy 1. Declare what type of fire is being con- except a laser burst must expend
fire
ducted, from where the fire is coming, and one or more Energy Units.
Block and a battlecraft must expend one
Energy Unit when it is issued more than one which enemy spaceship, battlecraft or missile A
particle burst costs 1 Energy Unit, a
is the target of the fire. If necessary, note the laser barrage costs 2 Energy Units, and a
Accelerate, Decelerate and/or Direction
expenditure of Energy Units on the ap- particle barrage costs 3 Energy Units. The
Change Command in a single Command
propriate Spaceship Log. expenditure of Energy Units is recorded on
Phase. Regardless of how many of these
Commands (beyond one) a ship or bat- 2. Determine the range in hexes from the fir- the appropriate Spaceship Log (see 10.3).
tlecraft receives in a Command Phase, only ing unit to the target unit. Range is counted
[8.3] The relative velocity of the firing
one Energy Block or Unit is expended. A by including the target unit's hex and all
unit and the target unit is determined
spaceship or battlecraft that receives only hexes lying between the firing unit and the
by comparing the direction and current
one of the above Commands in a single Com- target unit, but not the firing unit's hex.
velocity of each unit
mand Phase expends no energy (although it 3. Determine the relative velocity of the two
may expend energy as a result of other Com- units, using the Relative Velocity Chart if
mands it receives). necessary. Subtract the Targeting Program
• A
spaceship must expend one Energy modifier of the firing unit from the relative
Block and a battlecraft must expend one velocity and then add the modified relative
Energy Unit when issued a Weave Com- velocity to the range to determine the Target
mand. This expenditure is in addition to any Value.
that may be required for other Maneuver 4. Refer to the Fire Results Table, cross-
Commands. referencing the proper Target Value column
• Amissile must expend one Energy Unit with the row matching the type of fire
each time il is issued a Maneuver Command. declared to find the Hit Chance. Roll the die;
Thus, if a missile is issued two Accelerate and if the die result is less than or equal to the Hit

one Direction Change Commands, three Chance, the target may have been hit. Pro-
Energy Units are expended. ceed to Step 5. If the die result is greater than
the Hit Chance, the fire has missed the target
• A spaceship must expend one Energy
and this procedure is concluded.
Block when issued an Activete Force Field
Command. 5. Roll the die again and refer to the Hit
Table to determine which part (if any) of the
• Aspaceship that uses its tractor beam
must expend a number of Energy Units equal
enemy unit has been hit. The non-Phasing
player must immediately apply the effects of
to twice the Energy Burn Rate of the ship or
the hit to the target unit.
battlecraft to which it is issuing a Maneuver
Command. This expenditure must be made CASES:
for each Maneuver Command issued 10 the
[8. 1] The number and types of fires a
target unit. A unit that is issued a Maneuver
spaceship or battlecraft may conduct
Command through a tractor beam does not
in a single Fire Phase depends on the
expend energy for that Command.
Class of its burster and the attributes
• During the Fire Phase, a spaceship or bat- of its pods.
tlecraft must expend Energy Units when con-
ducting a laser barrage, a particle burst, or a
• A Class 1 burster on a spaceship or bat-
tlecraft allows one laser burst each Fire
particle barrage (see 8.2).
Phase.
[7.6] A
unit that hes expended all its " A Class 2 burster on a spaceship or bat-
available energy may be issued no one laser burst or one laser
tlecraft allows
Command that requires the barrage each Fire Phase.
expenditure of energy.
• A hunter, light weapon and heavy
The Command Summary lists the
[7.7] weapon pod each allow one fire of any type
names of every Command that a player (or one missile launch, see 9.2) each Fire
may possibly issue to a unit. Phase. ire their directions on one of the following dis-
See charts and tables. • An arsenal pod allows two fires of any
arm. Use the first If the firing unit points toward a
>xsidaand the second if the firing unit points
type (or one fire and one missile launch, or ward a hex corner. The direction of the target unit
two missile launches) each Fire Phase. matched to one of the 12 arrows radiating from the
[8.0] Laser and • A battle communications pod allows
Particle Fire one additional fire of any type (or one addi-
tional missile launch) from any of the above
GENERAL RULE: Depending on the unit's relative direc-
During a player's Fire Phase, he may eligible items each Fire Phase.
tions, one of the following statements will
conduct laser and/or particle fire against All these items are cumulative. Thus, a
apply:
revealed and un revealed enemy units with all spaceship with two light weapon pods may be
1. If the target unit is pointing in the same
his eligible spacecraftand battlecraft. There used to conduct three fires each Fire Phase
(one from its burster and one from each direction as the firing unit, or an adjacent
are four types of fire: a laser burst, a laser
weapon pod). If the ship also possesses a bat- direction, their relative velocity equals the
barrage, a particle burst, and a particle bar-
difference between their current velocities.
rage. Successful fire may result in a pod or tle communications pod, it could conduct

other part of an enemy unit being damaged one additional fire from its burster or either 2. If the target unit is pointing in the opposite
or destroyed. Fire may be conducted in any weapon pod (for a total of four fires per Fire direction as the firing unit, or a direction ad-
direction. Phase). jacent to the opposite direction, their relative
conditions 1 and 2 apply in a singh The Phasing player rolls the die and
condition 2 takes precedence. locates the die result on the table. With the
pointing in any of the
3. If the large! unit is
exception of die result 1, each result lists two
Each spaceship and battlecraft
(8.5) parts of the target unit. If the target unit
six directions not covered in the above two
possesses a Targeting Program possesses neither of the listed parts, the hit is
statements, refer to the Relative Velocity
which modifies the determined relative a glancing blow that has no effect. If the
Chart and cross-reference the current veloci-
velocity. target unit possesses only one of the listed
ty of each unit on the chart to find their
The modifier is listed on the Spaceship parts, that part hasbeen hit. If the target unit
relative velocity.
Attribute Chart. If a fire is being conducted possesses both of the listed parts, the Phasing
Example: The firing unit has a velocity of 4 from a hunter, light weapon, heavy weapon, player chooses which of the two parts has
and the target unit has a velocity of 3. If their or arsenal pod, the Phasing player may use been hit. He can inspect the opposing
•directions apply to statement 1, their relative the Target Program modifier of either the player's applicable Spaceship Log before
velocity is 1. If their directions apply to state- pod or the spaceship. If a spaceship possesses choosing.
ment 2, their relative velocity is 7. If their a battle communications pod, a Targeting
directions apply to statement 3, the Relative Program modifier of - 6 is applied to all fire
If a 1 is rolled when using the Hit Table,
Velocity Chart is used to determine that their conducted from the ship.
a critical hit has occurred; the Phasing player
relative velocity is 5. If, after applying the Targeting Program
chooses one part of the target unit listed on
modifier, the relative velocity is less than
[8.4] The relative velocity and the range the Hit Table to receive the hit. He can in-
zero, it is treated as zero. The Targeting Pro-
between the firing unit and the target gram modifier is never used to reduce the
spect the opposing player's applicable
unit may be reduced if the positions of Spaceship Log before choosing. Exception:
range between the firing unit and the target
the two units fulfill either of the If the target unit is unrevealed, a critical hit is
unit. After calculating the modified relative
following conditions. treated as no hit.
velocity, it is added to the range to determine
If the target unit a revealed missile,
1. A straight line may be drawn between the the Target Value used with the Fire Results
is it

two units and their indicated directions.


is destroyed on the result of 1 or 2. If the
Table.
missile is unrevealed, it is destroyed on a
[See Diagram A]
18.6] The Fire ResultsTable is used to result of 2 only. No other result on the Hit
If this applies, the relative velocity is determine if a fire has hit its target. Table affects a missile.
determined as described in 8.3 and is then The Target Value [Range + (Relative
halved, rounding fractions up. The range Velocity - Targeting Program)] is cross-
[8.8] Whena unit receives a hit, the
between the two units is not affected. referenced with the declared type of fire to owning player must record it on the
2. The two units are pointing in the same determine the Hit Chance. The Phasing appropriate Spaceship Log. The effects
direction and their current velocities are player then rolls the die; if the die result is of a hit depend on the Armor Rating of
identical. equal to or less than the Hit Chance, he pro- the part hit.
[See Diagram B] ceeds to the Hit Table.
• A part with a Armor Rating is destroyed
If this applies, the relative velocity is (8.7] The Hit Table is used to determine
when first hit. An X is placed in the Status
automatically zero and the range between the which pod or other part of the target Box for that part on the Spaceship Log. Any
two units is halved, rounding fractions up. If unit has been hit. further hits on that part have no additional

DIAGRAM A • A part with a 1 Armor Rating is damaged


when first hit.A D is placed in the Status Box
for that part on the Spaceship Log. The part
is destroyed when it receives a second hit.
• A part with a 2 Armor Rating is made
vulnerable when first hit. A V is placed in the
Status Box for that part on the Spaceship
Log. The part is damaged when it receives a
second hit and destroyed when ic receives a
third hit.
• A missile is always destroyed when first hit.
Draw a line through all the boxes for that
missile on the Spaceship Log and remove the
missile from play.

The bridge, engine and forcefield (if


any) of a spaceship are located in the main
hull and are considered to have the Armor
Rating of the spaceship.

18.91 When a pod or other part of a


spaceship or battlecraft is damaged or
destroyed, the capabilities of that part
are immediately impaired.
The following list summarizes all the ef-
fects of damage and destruction.

Bridge. Damaged: The Maneuver Rating of


the unitis reduced by two and the unit may

no longer receive Weave Commands.


Destroyed: The Maneuver Rating of the unit
is reduced to 1 and the unit may no longer

receive Weave Commands.


Engine. Damaged: Each and every
Maneuver Command issued to the unit re-
quires the expenditure of one Energy Block.
Destroyed: The unit may receive no
Maneuver Commands at all.
Class 1 Force Field. Damaged or that possess missile-carrying pods. Certain may point in any direction indicated by an ar-
Destroyed: The force field may not be used missilesmust be prepared before launch, row radiating from the hex.
at all. depending on the type of missile and the pod
from which it is being launched. Once
DIAGRAM C
Class 2 Force Field. Damaged: The force
field is considered to have the protective
launched, each missile is moved in accord-
ance with 6.0, and is issued Commands in ac-
ability of a Class I force field and may not be

activated at the moment of missile intercep-


cordance with 7.0 and the restrictions of the
tion (see 9.8). Destroyed: The force field may
following cases. The Interception Routine is
not be used at all.
undertaken each time any missile is in a hex
occupied by an enemy unit. If interception
Hunter Pod. Damaged: All missiles in the occurs, the missile explodes, destroying itself
pod are lost, including any currently and the enemy unit (unless the enemy unit is a
prepared for launch (cross them off the ap- spaceship with an active force field).
propriate Spaceship Log); laser and particle
barrages mayjiot be conducted from the pod CASES:
(laser and particle bursts may be conducted);
[9. 1] The number of missiles of each
the pod may not be used to hyperjump. type a pod possesses at the beginning
Destroyed: The pod is totally eliminated. of play is listed on the Pod
Light Weapon or Heavy Weapon Pod. Attribute Chart.
Damaged: All missiles in the pod are lost, in- The chart also states whether or not the
cluding any currently prepared for launch; missile must be prepared before it may be
any guided missiles previously launched launched, by issuing a Prepare Missile Com-
from the pod may not be issued Maneuver mand to the spaceship in a previous Com-
Commands; laser and particle barrages may mand Phase (see 7.4). In order to launch a
not be conducted from the pod (laser and missile, it must be atop the launching
particle bursts may be conducted). spaceship at the beginning of the friendly
Destroyed: The pod is totally eliminated. Fire Phase, or must be a type of missile that

Arsenal Pod. Damaged: Same as damage to need not be prepared.


a light weapon or heavy weapon pod; in addi- The launch of a
[9.2] missile counts as
tion, the pod only allows one fire per Fire
one towards the
fire totalnumber of
Phase (instead of two). Destroyed: The pod fires that may be conducted from a
is totally eliminated.
spaceship in a single Fire Phase.
Battle Communications Pod. Damaged: Thus, if a spaceship with two light
The pod allows only one additional Battle weapon pods launches two missiles in a Fire
Command per Command Phase (instead of Phase, it may conduct only one additional A launched missile may not be initially
two); the pod's Targeting Program modifier fire (from its burster). Also see 8.1. The placed in the hex occupied by the launching
iseliminated (the modifier of the spaceship launch of a missile does not require the ex- spaceship. More than one missile may be
or firing pod being used instead); the pod penditure of energy by the missile or by the launched into the same hex. Such missiles
does not allow an additional fire; the pod launching spaceship. may be assigned identical or different direc-
does not increase the range of an Active tions and velocities.
[9.31 When the Phasing player wishes
Search. Destroyed: The pod is totally
eliminated. to launch a missile, he chooses a (9.5]The Velocity Rating, Maneuver
missile counter and marks his Rating, and Energy Unit Allowance of
Tractor Pod. Damaged or Destroyed: The Spaceship Log. each type of missile are listed on the
tractor beam may not be used at all.
He chooses the counter that matches the Missile Chart.
Battlecraft Pod. Damaged or Destroyed: A chosen missile type and, if a guided missile, The Civ Level of each missile is equal to
battlecraft may not be launched from or whose identity letter matches that of the the Civ Level of the pod from which it is
dock with the pod. A battlecraft inside the spaceship from which it is being launched. launched. Unguided missiles may not receive
pod when damaged or destroyed may not be He then writes the number of the pod from Maneuver Commands and are thus not listed
used at all. which it is being launched and the identity on the chart. Other types of missiles may be
Standard or Augmented Pod Jump. number of the missile in the first unused issued Maneuver Commands in accordance
Pod/I box for that missile type on the ap- with 2.5 and 7.1. Note that a missile must ex-
Damaged or Destroyed: The pod may not be
used to hyperjump. propriate Spaceship Log. For example, if pend one Energy Unit for each and every
guided missile A-03 were launched from a Maneuver Command that it receives (see
Energy Pod. Damaged: Ten Energy Units heavy weapon pod (assigned pod HI), the 7.5). A missile must be removed from play at
must be expended each friendly Command the conclusion of the friendly Movement
Phasing player would write 2/3 in the first
Phase (in addition to any other expenditures Phase following the Command Phase in
unused Pod/# box of the guided missile sec-
of energy) until a total of 144 Energy Units which it expended its last Energy Unit.
tion of Spaceship A's Log.
have been expended (including previously ex-
pended energy). Destroyed: The total expen- [9.6] The Interception Routine is
diture of energy for the spaceship must be
(9.4) A missile is launched by assigning performed whenever a friendly missile
it a Velocity marker and placing it face-
immediately brought up to 144 Energy Units; enters a hex occupied by an enemy
the pod is considered empty.
down in a hex adjacent to the
unit, or when any enemy unit enters a
launching spaceship.
Damage and destruction of any other hex occupied by a friendly missile,
A missile must be assigned a Velocity regardless of the Phase in progress.
pod has no effect on play (but may affect a marker equal to, one greater than, or one less
victory in a scenario). The capabilities of a The player owning the missile under-
than the current velocity of the spaceship
pod or other part are not affected when made takes the following steps:
from which it is launched. Exception: The
vulnerable. initial velocity of a missile must be at least 1 1. Determine the relative velocity of the two
The hex in which a missile may be placed units as described in 8.3. The conditions of
and the direction in which the missile may 8.4 may also apply, but the conditions of 8.5
[9.0] Missile Launch and point are restricted. The following diagrams do not. Since the range during interception
show all possible missile placements. will always be zero, it has no effect.
Interception
Diagram C is used if the launching ship points 2. Cross-reference the determined relative
GENERAL RULE: toward a hexside. Diagram D is used if it velocity with the Civ Level of the intercepting
During a player's Fire Phase, he may points toward a hex corner. A missile may be missile on the Missile Interception Table to
launch missiles from any of his spaceships placed in any hex shown and, within a hex. determine the Interception Chance.
3. Roil the die. If the die result is equal to or launch once. No Command is required for a appropriate Missile section. A pod that has
less than the Interception Chance, intercep- MIMS to launch its missiles, and the MIMS launched a number of missiles equal to the
tion has occurred; the missile explodes, remains in play after doing so, as an in- amount of missiles shown for the pod on the
destroying itself and the enemy unit (Excep- telligent missile. Pod Attribute Chart may launch no more
tion: See 9.8). If the die result is greater than missiles of that type.
the Interception Chance, interception does Each time a missile receives a Maneuver
not occur; the missile and the enemy unit are Command, the owning player must put an X
not affected, and interception is not attempt-
|10.0] HowtoUse through one of the missile's Energy Unit
ed between the two units again as long as they the Spaceship Logs boxes. When all the boxes for a missile are
occupy the same hex. marked, the missile is removed from play (see
GENERAL RULE: 9.5). Unguided missiles do not expend
The Interception Routine must be con- Before beginning play, each player fills
Energy Units, and thus have no Energy Unit
ducted whenever possible. Exception: A out a Spaceship Log for each spaceship
player may decline to conduct the Intercep- assigned to him by the scenario instructions.
tion Routine i{ his involved missile has a Civ During the game, energy expenditure by each (10.3] The Energy Unit Track and
Level of 8 (but may not decline if being in- ship and the current status of the ship's Energy Block section of the Spaceship
tercepted by an enemy missile). The Intercep- equipment is updated on the Log. The status Log is used to note how much energy
tion Routine is not conducted between of the ship's missiles and battlecraft is also the Spaceship possesses at the start of
friendly units; interception between friendly kept track of on the Log. play and to record the expenditure of
units is impossible. CASES: energy during play.
If an enemy and a friendly missile oc- An Energy Unit is a measure of energy
cupy the same hex, the Phasing player, and [10.1] The Compartment section of the common to all units in the game. An Energy
then the non-Phasing player, conduct the In- Spaceship Log is used to assign pods Block is a variable measure of energy used by
terception Routine. specific locations on the spaceship and spaceships only. The size of an Energy Block
is in a hex occupied
If a friendly missile to record hits incurred by the pods, the for a particular spaceship equals the Energy
by more than one enemy unit, the Intercep- bridge, the engine, and the force field. Burn Rate of the spaceship (see the Spaceship
tion Routine is conducted with the enemy To prepare the Compartment section Attribute Chart) and is expressed in terms of
unit with the lowest relative velocity only. If for play, complete the following steps: Energy Units. Thus, an Energy Block for a
more than one such unit presents the same 1. If the spaceship does not have a force Flute spaceship equals six Energy Units.
relative velocity, the player owning the field, put an X in the Force Field Status box. To calculate the number of Energy
missile may choose the unit to intercept.
2. Consult the Spaceship Attribute Chart to Blocks possessed by a spaceship at the start
find how many pods the spaceship possesses.
of play, divide the Energy Capacity of the
The Missile Interception Table is
[9.7] ship by its Energy Burn Rate. If the ship
used during the Interception Routine to Then cross out all boxes for pods beyond the
possesses an energy pod, add 144 to the
determine if a missile intercepts an number available to the ship.
Energy Capacity before dividing. This
enemy unit. 3. Consult the scenario instructions to find number is noted on the Energy Block section
See charts and tables. which types of pods the ship possesses. Write of the log by crossing out boxes in excess of
the names of these pods in the available the number (from the bottom up).
(9.8] A spaceship with an active force numbered Pod Type boxes. The pods may be
field is not destroyed when intercepted Before beginning play, cross out all the
assigned to the boxes in any order the player boxes on the Energy Unit Track in excess of
by an enemy missile. desires, as long as the boxes crossed out in ac- the spaceship's Energy Burn Rate, and place
Instead, the player owning the missile
cordance with Step 2 are not used. an Energy Unit marker in the space of the
rolls the die and refers to the Hit Table, in ac-
cordance with 8.7. If the spaceship has a 4. Note the Armor Rating for the bridge, track.

Class I active force field, the Hit Table is us- engine, and force field (that of the spaceship) Each time a spaceship expends an
ed three times when interception occurs. If and for each pod in the appropriate boxes. Energy Block during play (see 7.5) an Energy
the spaceship has a Class 2 active force field, During play, the Status box for the Block is marked. When all the available
the Hit Table is used once when interception bridge, engine, force field, and each pod is
boxes are marked, the spaceship has no more
energy (see 7.6).
takes place. used to record hits incurred, by marking a V,
Aplayer owning a spaceship that D,orXineaehbox(see8.8). Each time a spaceship expends one or
possesses an inactive force field may attempt
more Energy Units (for conducting fire or
to activate the force field at the moment of [10.2]Each Missile section of the operating a tractor beam) the Energy Unit
interception. When the enemy player has
Spaceship Log is used to note how marker is moved the appropriate number of
determined that interception occurs, the many missiles are available on the spaces along the Energy Unit Track. Each
player owning the spaceship rolls the die. If spaceship and to record the time the marker is moved into the space
the die result is more than one less than the
expenditure of energy by each missile matching the Energy Burn Rate of the
after launch. spaceship, the marker is returned to the
Civ Level of the spaceship, the force field is
activated; flip the spaceship counter over. On
To prepare each Missile section for play, space, and the expenditure of one Energy
count the total number of missiles of that Block is marked. Movement of the marker is
any other die result, the spaceship is
type available (the total of the amounts listed then continued (if necessary).
destroyed. No Command is required to ac-
tivate a force field in this manner. However,
on the Pod Attribute Chart for the ship's
an Energy Block must be expended (see 7.5)
missile-carrying pods). If this total is less [10.4] TheBattlecraft section of the
than the total number of missiles shown in Spaceship Log is used to record the
and a Battle Command is required to deac-
the section, cross out lines in the section status of a launched battlecraft.
tivate the force field (see 7.4).
(from the bottom up) until the totals match. The status of the battlecraft's bridge and
[9.9] Four unguided missiles may be Unless the Unguided Missile section is being engine (in terms of hits received) is recorded
launched from a MIMS that is currently filled out, consult the Missile Chart to find in the Bridge and Engine boxes. The expendi-

in play during any one friendly Fire how many Energy Units each missile ture of Energy Units by the battlecraft is
Phase. possesses (see 9.5). If this number is less than recorded by marking the Energy Unit Boxes
The player owning the MIMS declares the number of Energy Unit boxes for each (see 7.5). When all the Energy Unit Boxes for
this action and places four unguided missile missile, cross out boxes for each missile a battlecraft are marked, it has no more
counters in hexes adjacent to the MIMS, in (starting from the right) until the numbers energy. A docked battlecraft may receive
accordance with 9.4 (as if the MIMS were a match. Energy Units from its spaceship; erase marks
spaceship). He may use any of his unused When a prepared for launch or
missile is from any number of the battlecraft's Energy
missile counters of the appropriate type for is launched (if preparation is not necessary), Units Boxes and record the expenditure of an
this purpose. The launch of these missiles is the owning player notes the number of the equal number of Energy Units by the ship. A
not recorded on the Spaceship Log, but a pod and the identity number of the missile battlecraft may never possess more than 15
single MIMS may only conduct this special counter in the first available Pod/# box in the Energy Units.
SPACESHIP LOG EXAMPLE Player 1 Deployment: One Piccolo Two Corco Gammas (counters B and C),
See page 7. (spaceship counter E) with one hunter pod, each with one light weapon pod, one stand-
in hex A0207 pointing towards 3 o'clock with ard jump pod, and one standard cargo pod.
A
Spaceship Log for a Flute with a
a velocity of I . Use Spaceship Log 1 All pods are armor Class 1 Use two copies of
.

heavy weapon pod, an energy pod, a bat- Spaceship Log Nr. 1.


llecraftpod (containing a Terwillicker-5000) Player 2 Deployment: One Piccolo
and a standard jump pod (all armor Class 2) (spaceship counter D) with one hunter pod, One Corco Gamma (counter D) with one
in hexBI51l pointing towards 9 o'clock with standard jump pod, one crew pod, and one
has been filled out.
a velocity of 1 Use Spaceship Log 1 standard cargo pod. All pods are armor Class
After crossing out the box for Pod 5, the .

player assigned the four pods to the remain- Victory Conditions: The instant one 0. UseSpaceship Log Nr. 1.

ing boxes in the Compartment section and player's spaceship is destroyed, the opposing All four ships must be placed within one hex
noted the Armor Ratings of all the compart- player is declared the winner. Neither player of A0909. All must be placed in different
ments. He then consulted the Pod Attribute may conduct a jump. hexes and must point toward 3 o'clock with a
Chart to see how many missiles the heavy velocity of 2. Each spaceship has already ex-
weapon pod carries and crossed out four pended 3 Energy Blocks.
SCENARIO 2: The First Shot
unguided missile boxes, two guided missile Player 2 Deployment: One Sword (counter
lines, two intelligent missile lines, and one
Tensions were high between the oppos-
A) with two arsenal pods, one battle com-
MIMS line. The heavy weapon pod has a Civ ed governments of Venable and Laidley, two
munications pod and two battlecraft pods
planets in the Eridani system. When a
Level of 7, which means that the guided (each with a Terwitlicker-X); in any hex in
Venable light cruiser ventured into Laidley
missiles possess nine Energy Units each, the the 0100 hexrow of map A, pointing in any
intelligent missiles possess seven Energy
space to "test the waters," it encountered
direction with a velocity of 3. All pods are ar-
Units each, and the MIMS six Energy Units
two Laidley patrol craft. The smaller ships
opened fire and the brief Eridani War began.
mor Class 2. Use Spaceship Log Nr. 2.
(as noted on the Missile Chart); so the player
Victory Conditions: Player I wins if the
crossed out the rightmost columns of boxes Map Deployment:
Corco Iota or two Corco Gammas are able to
in each Missile section to indicate these
jump A ship may not jump until it
(see 7.2).
reductions.
The ship possesses 35 Energy Blocks (66
enters map E(to be placed during play as

Energy Capacity plus 144 for the pod, divid-


shown diagram) or enters a map placed
in the
above or below map E (in the direction of the
ed by the Energy Burn Rate of 6). The player
arrows). Player 1 also wins if the Sword is
crossed out all but the top 35 boxes in the
Energy Block section. Since the Energy Burn
Player 1 Deployment: Sword destroyed. Player 2 wins if three enemy ships
(spaceship counter A) w hca\y are destroyed (including the Corco Iota).
rate is 6, he crossed out the 7 and 8 spaces of
the Energy Unit Track. He then placed an
weapon pods, one battle
pod, one battlecraft pod (with a Terwillkker-
Energy Unit marker on the space of the
Track. Finally, the player noted the Armor
X) and one energy pod; in hex All 12, point- SCENARIO 4: Pirates!
ing towards 9 o'clock with a velocity of 3. All
Class of the battlecraft's bridge and engine in A Corco Mu
loaded with passengers and
the Battlecraft section.
pods are armor Class 2. Use Spaceship Log valuable cargo is approaching the planet
Nr.2.
Esata after hyperjumping into the system. As
Player 2 Deployment: Two Daggers it nears the dense Bicker's Asteroid Belt, it is

Scenarios
[11.0] (counters A and B) each with a heavy weapon set upon by a pair of ruthless pirate ships
pod and an energy pod (armor Class 2); in looking for booty. A distress call is sent to
GENERAL RULE: hexes A0706 and A0705, pointing towards 3 Esata in the hopes that aid will come to the
Before beginning the game, the players o'clock with a velocity of 3. Use two copies of Corco Mu.
choose which of the following five scenarios
Spaceship Log Nr. 1. Map Deployment:
they will play. Each scenario provides a brief
description of the situation, how the maps Victory Conditions: Player I wins if both
are arranged, the forces that each player Daggers are destroyed. Player 2 wins if the
receives, how those forces are set up, the
deployment of planets and asteroid fields (if
any), and how each player may acheive vic-
Sword is destroyed. If neither player has
fulfilled his victory conditions and all oppos-
ing spaceships and battlecraft are more than
A B C
tory. Scenario 1 is recommended for those 25 hexes apart at any time, the game is
declared a draw. Player 1 Deployment:
playing DeltaVee for the first time.
In all scenarios, a spaceship or bat- One Corco Mu (spaceship counter B) with
tlecraft may be destroyed for purposes of vic- one light weapon pod, one battlecraft pod
tory. A spaceship or battlecraft is considered SCENARIO 3: Escape from Tau Cetl (with a Terwi/licker-5000), one standard
destroyed if it does not possess an active As four smuggler ships head out of the jump pod, one energy pod, one standard sup-
force field when intercepted by an enemy Tau Ceti system with a cargo of deadly drugs port pod, three standard cabin pods, one
missile; or if its bridge, engine and more than and escaped convicts, a federal heavy cruiser crew pod, and three buffered cargo pods; in
half of its pods are destroyed (remove the gives chase. The naval vessel's orders are to hex CI 406, pointing at 9 o'clock with a
unit from play). Unless specifically stated prevent the criminal ships from hyperjump- velocity of 2. All pods are armor Class 1 Use .

otherwise in a scenario, hyperjumping may ingatanycost. Spaceship Log Nr. 2.

not be conducted.
Map Deployment One Dagger A) with one
(spaceship counter
SCENARI0 1: The Showdown heavy weapon pod and one energy pod (both
A
gang of cut throats flying a long range armor Class 2); in hex A0409 pointing at 3
pursuit craft stolen from a federal installa-
tion on a nearby planet are intercepted by a
similar ship manned by the local guard.
A B C D
o'clock with a velocity of 1. Use Spaceship
LogNr. 1. The Dogger may not move, fire or
be fired at until alerted. During each friendly
Command Phase, Player rolls the die; if the
Enraged by the theft, the military authorities I

order the complete destruction of the result is a 1 or 2, the Dagger has been alerted

criminals. and may be used normally (beginning with


Player 1 Deployment: that Command Phase).
Map Deployment:
One Corco Iota (spaceship counter A) with PI ay e r 2 D e p oy m ent:
I

two heavy weapon pods (neither pod has any One Flute (counter A) with one arsenal pod,

A B intelligentmissiles or MIMS), one energy


pod, one standard jump pod, one crew pod,
and four buffered cargo pods. All pods are
one energy pod, one tractor pod, and one
buffered cargo pod; in hex B1612, pointing
in any direction with a velocity of 0. All pods
armor Class 2. Use Spaceship Log Nr. 2. are armor Class 2. Use Spaceship LogNr. 1.
One Flute (counler B) with one heavy One Flute (counter B) with one heavy worth four VP's). Player 2 loses two VP's for
weapon pod, one battlecraft pod (with a weapon pod, one battlecraft pod (with a each of his Flutes that is destroyed. When
Terwitlicker-X), one energy pod and one Terwillicker-X), one energy pod and one player 2 has accumulated eight VP's, he wins
buffered cargo pod; in hex B1611, pointing equipment pod; in hex B0617. All pods are the game. If his Clarinet is destroyed, Player
inany direction with a velocity of 0. All pods Armor Class 2. Use Spaceship Log Nr. I 2 loses the game (regardless of how many
are armor Class 2. Use Spaceship Log Nr. 1 .
One Flute (counter C) with one light weapon
VP's he has earned).
Planet: In hex A0409 pod, one tractor pod (Civ Level 8), one
Asteroid Fields: In hexes C0902, C0904, energy pod and one crew pod; in hex B08I6.
All pods are armor Class 2. Use Spaceship
C0907, C0909, C0912 and C0915. An
asteroid fieldis considered to exist in all six
LogNr. 1. DeltaVee
hexes adjacent to each Asteroid Field Player 2 may choose any one direction and Design Credits
marker, as well as in the hex occupied by each any one velocity (from to 6) for the ships,
Game Design and Development:
marker. but all must point in the same relative direc-
JohnH.Butterfield
Victory Conditions: Player wins the mo- tion and have the same velocity.
I Physical Systems and Graphics:
ment the Corco Mu is put into orbit around Planet: In hex CI 110. Redmond A. Simonsen
Esata, or if both Flutes are destroyed. If the Playtesting:
Victory Conditions:
Corco Mu is destroyed, the game is im- Justin Leites, Darryl Esakof, David
mediately declared a draw. Player 2 wins if Player 1 receives one Victory Point for each
McCorkhill, Scott Laiken, Edward J.
either Flute is able to dock with the Corco of his spaceships placed in orbit around the
Woods, James Mulligan
Mu (see 7.4). planet. He receives an additional VP for each
Blindtesting:
undestroyed cargo pod aboard such a ship.
David Spangler, Richard A. Edwards,
Once a spaceship is placed in orbit, it is
Was Devin, Mark Barrows and the
SCENARIO 5: Attack on Convoy Red removed from play. When player 1 has ac-
Olympia Gaming Association
cumulated eight VP's, he wins the game.
A vital convoy of arms and ammunition Production:
hurriedly organized by the Imperial fleet and Player 2 receives one VP for each enemy ship Carolyn Felder, Ted Koller, Manfred F.
establishment merchants heads for the planet destroyed and each cargo pod destroyed Milkuhn, Michael E. Moore, Bob Ryer,
Zaraznov, after hyperjumping from a nearby (thus, the destruction of a Corco Zeta is Ken Stec
system. A successful revolutionary uprising
on the planet has gained control of small
well-equipped fleet. A task force from the in-
surgents is patrolling Zaraznov space,
awaiting the expected convoy.
Map Deployment:

A B C
Abbreviated
Player 1 Deployment:
One Spear (spaceship counter A) with two
arsenal pods, one battle communications
Sequence of Play
pod, one battlecraft pod (with a Terwillick-
er-X battlecraft), one tractor pod (Civ
1. First Player Movement Phase
Level 8), one standard jump pod, one energy
pod, and one crew pod. All pods are armor 2. Second Player Command Phase
Class 2. Use Spaceship Log Nr. 2.
Three Corco Zetas (counters B, C and D) a. Detection Segment
each with one light weapon pod, one energy
pod, one standard jump pod, and three stan-
dard cargo pods. All pods are armor Class I.
b. Command Segment
Use three copies of Spaceship Log Nr. I.
One Dagger (counter E) with a hunter pod
3. First Player Fire Phase
and an energy pod. Both pods are armor
Class 2. Use Spaceship Log Nr. 2. 4. Second Player Movement Phase
First Player Command Phase
All five shipsmust be placed within one hex
of A0407. All must be placed in different 5.
hexes. Player I may choose any one direction
and any one velocity (from to 4) for the a. Detection Segment
ships, but all must point in the same relative
direction and have the same velocity. Each
spaceship has already expended 10 Energy
b. Command Segment
Blocks. Spaceship D has no guided missiles
remaining. 6. Second Player Fire Phase
Player 2 Deployment:
One Clarinet (counter A) with two heavy
pods, one battle communications pod, I wo
battlecraft pods (each with a Tenvillicker-X
battlecraft), one energy pod and one crew
pod; in hex B07I7. All pods are armor Class
2. Use Spaceship Log Nr. 2.
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