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Dyslexic Character Sheets

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CHARACTER CONCEPT

LA
OD

WF
BUILD A CHARACTER

GO

UL
CH

IL
AO

EV
TIC
A NCESTRY
Step One Ancestry Hit Points Size Speed

Pick your race and heritage. CRB p33 hp ft sq


Heritage Level Ancestry feat
1
BACKGROUND
Step Two Background Level Skill Feat

Decide how your character grew up. CRB p60 1

C LASS
Step Three Class Hit Points Key Ability Level

Pick one of the available classes. CRB p67 hp 1

You may need to pick a subclass (bloodline, doctrine Subclass Deity


etc).
A BILITY SCORES
Step Four Ancestry Background
-2 / +2 +2
Class
+2
4 Free
+2 Ability Score Ability Modifier Key Ability
Add up your ability scores: CRB p20 Strength 10 + ⇒ ⇒ STR
Several +2 and -2 from your ancestry.
Dexterity 10 + ⇒ ⇒ DEX
Optionally, -2 in two abilities and +2 in one other.
Constitution 10 + ⇒ ⇒ CON
Two +2 from your background, one a free choice.
One +2 from your class. Intelligence 10 + ⇒ ⇒ INT
Free +2 to any FOUR abilities. Wisdom 10 + ⇒ ⇒ WIS
Ability Ability
Modifier =( Score - 10 ) ÷ 2 Charisma 10 + ⇒ ⇒ CHA
HIT
POINTS Ancestry Class Level
Calculate your hit points. CRB p67
hp = +( + CON ) × 1

P ROFICIENCY
Step Five Untrained Trained Expert Master Legendary

Gain proficiencies from your background 0


CRB p68
and class. Level Level Level Level
None +2 +4 +6 +8
Your proficiency bonuses at level 1 are: 0, 3, 5, 7 and 9.
They increase as you level up.
Become trained in a number of skills based on your Saving Throws: Fortitude Reflex Will
class.
Class INT Proficiencies: Perception Class DC
Spell
Attack/DC
Additional Skills = + INT
BACKGROUND SKILL
If two sources give you training in the same skill, they
don't add up. You may be able to spend the training
elsewhere. LORE SKILL

E QUIPMENT
Step Six Kit sp
Work out what your character owns. CRB p271
Weapons sp
STARTING MONEY Remaining Money

1 5 0 sp Ammunition sp
sp
Armour & Clothes sp
Gear sp
Other sp

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PROFICIENCY

Untrained Trained Expert Master Legendary


REFERENCE No bonus Level + 2 Level + 4 Level + 6 Level + 8
CHECKS
Fighter d20 + Bonus ≥ Difficulty
Fighting for honor, greed, loyalty, or simply the thrill of battle, ≥ AC/DC + 10 ≥ AC/DC < AC/DC ≤ AC/DC - 10
you are an undisputed master of weaponry and combat
techniques. You combine your actions through clever
combinations of opening moves, finishing strikes, and Critical Success Failure Critical
counterattacks whenever your foes are unwise enough to
drop their guard. Whether you are a knight, mercenary, Success Failure
sharpshooter, or blade master, you have honed your martial Roll 20: one step higher Roll 1: one step lower CRB p444
skills into an art form and perform devastating critical
attacks on your enemies. BASIC SAVING THROW
0 ½ 1× 2×
During combat encounters... You strike with unmatched accuracy and
use specialized combat techniques. A melee fighter stands between allies No effect Damage Damage Damage
and enemies, attacking foes who try to get past. A ranged fighter delivers CRB p449
precise shots from a distance.
During social encounters... You can be an intimidating presence. This
can be useful when negotiating with enemies, but is sometimes a liability
in more genteel interactions.
While exploring... You keep up your defenses in preparation for combat,
and keep an eye out for hidden threats. You also overcome physical
challenges in your way, breaking down doors, lifting obstacles, climbing
adeptly, and leaping across pits.
CRB p141

ACTIONS

Single 2-Action 3-Action Reaction Free


Action Activity Activity Action
CRB p17

Stride Move up to your speed.


Step Carefully step 5ft without provoking reactions.
Strike Attack with a weapon or unarmed. On a critical success,
deal double damage and possibly other effects.
Release Drop an item or take one hand off a weapon. Does not
trigger reactions.
Delay Postpone your turn until later; jump in as a free action.
You cannot use reactions until then.
Aid Attempt a check to assist an ally with a check - at the risk of
hindering them on a failure.
Ready Prepare an action to take outside your turn on a certain
trigger.
Tumble Through (Acrobatics) Attempt a check against an
enemy's Reflex DC. If successful, move through their space at half
speed. If you fail, trigger clons.
Grapple (Athletics) Attempt an Athletics check against an
enemy's Fortitude DC. If successful, enemy is grabbed; or
restrained on a critical success.
Escape (Unarmed Attack) Attempt an unarmed attack
against the Athletics DC of a creature grabbing you (or
Thievery DC of one who tied you up). Escape if successful;
move 5ft on a critical success.
CRB p470

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Image © Paizo Publishing

Player Character

Campaign Class Level

© Marcus Downing   dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character
sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse
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C HARACTER
ANCESTRY Heritage

Catfolk
Hero Points
BACKGROUND
Player

3
Campaign XP CLASS

XP Fighter
ARCHETYPES Archetype Feats

Bounty Hunter of 33
of 3
of 3
S KILLS
Armour Check
Assurance Skill Bonus Ability Modifier Proficiency Feats Misc Penalty

Acrobatics = DEX –

INT CHA CHA CHA INT STR INT DEX


Arcana = INT
Athletics = STR –
Crafting = INT
Deception = CHA
Diplomacy = CHA
Intimidation = CHA
Lore = INT
Medicine = WIS

INT WIS CHA INT WIS WIS


Nature = WIS
Occultism = INT
Performance = CHA
Religion = WIS
Society = INT
Stealth = DEX –
DEX WIS DEX

Survival = WIS
Thievery = DEX –

Image © Paizo Publishing


=
CHARACTER NAME =
=
Gender Age Size Assurance May use 10 + proficiency bonus (inc level, but no other bonuses) rather than
roll.
LA
OD

WF
GO

UL

Deity SKILL ACTIONS


CH

IL
AO

EV

Tumble Through (Acrobatics) Attempt a check against an enemy's Reflex DC. If


TIC

Languages successful, move through their space at half speed. If you fail, trigger clons.
Common, Amurrun
Grapple (Athletics) Attempt an Athletics check against an enemy's Fortitude DC.
If successful, enemy is grabbed; or restrained on a critical success.
ABILITIES
Strength Dexterity Constitution Intelligence Wisdom Charisma Escape (Unarmed Attack) Attempt an unarmed attack against the
Athletics DC of a creature grabbing you (or Thievery DC of one who tied you
STR DEX CON INT WIS CHA up). Escape if successful; move 5ft on a critical success.
P ERCEPTION
STR DEX CON INT WIS CHA
PERCEPTION WIS Proficiency Item Misc
Ability Modifier = (Ability Score - 10) ÷ 2
= WIS + + +
Level Perception DC = 10 + Perception Bonus
PROFICIENCY
Untrained Trained Expert Master Legendary
Low-light vision Dark vision Scent
0 Level
Level Level Level Level 7 +2 To initiative
  +2 +4 +6 +8
© Marcus Downing   dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character
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S PEED A TTACKS
SPEED Speed in Armour Multi-Attack Penalty Agile
Stride
ft sq ft sq 2nd -5 3rd -10 2nd -4 3rd -8
Swim Speed Climb Speed Fly Speed

ft sq ft sq ft sq
Attack Bonus Ability Proficiency Potency Damage Type Striking Misc
A CTIONS
= d +
Attack of Opportunity Make a melee strike
Weapon Traits Critical
when a creature within your reach acts, attacks
or moves. On a critical hit, their action is
disrupted.

Attack Bonus Ability Proficiency Potency Damage Type Striking Misc

= d +
Weapon Traits Critical

F OCUS

1 Attack Bonus Ability Proficiency Potency Damage Type Striking Misc

= d +
Weapon Traits Critical
2

3 ft sq
Attack Bonus Ability Proficiency Potency Damage Type Striking Misc

FOCUS = d +
LEVEL Level FOCUS POINTS Refocus Weapon Traits Critical
= ÷2 + 1 pt #
(Round up) Total Current Once only

WEAPONS ft sq
Level WEAPON SPECIALISATION Attack Bonus Ability Proficiency Potency Damage Type Striking Misc
7 +2 +3 +4 = d +
GREATER WEAPON SPECIALISATION Weapon Traits Critical
Level
15 +4 +6 +8 #

H EALTH S AVING THROWS


Ability Modifier Proficiency Item Misc
HIT FORTITUDE
POINTS Ancestry Class CON Toughness Level Misc
FORT =
CON

CON
hp = 8 + ( 10 + CON + )× +
REFLEX
Current Hit Points Temp Hit Points Dying
REF = DEX
DEX

hp hp WILL
Wounded
WILL = WIS
WIS

A RMOUR CLASS Save DC = 10 + Save Bonus


ARMOUR Armour Level Bravery Upgraded success at Will saves.
CLASS DEX Proficiency Bonus Items Misc 3 When you become frightened, reduce it by 1.
AC = 10 + DEX + + + +
Level Juggernaut Upgraded success at Fortitude
Unarmoured Light Medium Heavy 9 saves.
+ AC
Level
15 Evasion Upgraded success at Reflex saves.
Raise Shield + AC SHIELD

Shield Block Deduct hardness,


then apply remaining damage to ARMOUR
both shield and yourself.
EFFECTS
Shield Block
Hardness Shield Hit Points #
hp hp
Total Current #
© Marcus Downing   dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character
sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse
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A NCESTRY S KILL FEATS
Catfolk
Catfolk Humanoid Level Level Level
1 2 4
25ft Speed
Low-Light Vision See in dim
light.
HERITAGE
Level Level Level
5 6 8

Level
Level Level
9
ETHNICITY 10 12

Level
13 Level Level
14 16

Level
17 Level Level
18 20

BACKGROUND G ENERAL FEATS


NOTES
Level
3

BACKGROUND SKILL FEAT

Level
7

Level
11

Level
15

Level
19

P ROFICIENCIES

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sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse
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F IGHTER FEATS

Level Level
1 2
FIGHTER
C LASS DC
FIGHTER Level Level
CLASS Key 4 6
DC Ability Proficiency

DC = 10 + +
A TTACK OF OPPORTUNITY Level Level
Attack of Opportunity 8 10
When a creature within your reach acts, attacks
or moves, you may make a melee strike.
If you make a critical hit, the enemy's action is
Level Level
disrupted. 12 14
BRAVERY
LevelAny time you become frightened, reduce the
3 amount by 1.
Level Level
F IGHTER WEAPON MASTERY 16 18
Weapon Group

Level Simple and martial weapons.


5 Level
Advanced weapons. 20
Level

Gain the critical specialisation effect for all


weapons for which you have master proficiency.
Weapon Legend C OMBAT FLEXIBILITY
Level

Simple and martial weapons.


9 Choose a temporary feat each day, up to level 8. You must qualify for the feat.
Level
13 Advanced weapons.

All simple and martial weapons.


All advanced weapons.
VERSATILE LEGEND
Level
All simple and martial weapons.
19
All advanced weapons.

IMPROVED FLEXIBILITY
Level
15 Gain a second temporary feat, up to level 14. Your first temporary feat may be used
to qualify for the second feat.

© Marcus Downing   dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character
sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse
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INVENTORY A RMOUR INVESTED ITEMS
Bulk
KIT Value Weight

1
AC Bonus Potency Runes

DEX STR Check


Category Cap Rating Penalty

2
Armour Traits

ITEMS Readied

3
S HIELD
Bulk

AC Bonus Hardness Broken Hit Points


4
hp ≤ hp hp
Shield Traits

Total weight 6
B L
10 light = 1 bulk
BACKPACK
7

Image © Paizo Publishing


10
MONEY
Platinum pp P OTIONS
Gold gp #
Silver sp
-2 Bulk B L #
Copper cp #
EXPENDABLES TOTAL cp #
1000 coins = 1 bulk
#
S CROLLS
#
#
#
#
Encumberance STR Carry Limit STR
#
B = 5 + STR B = 10 + STR
#
© Marcus Downing   dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character
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LEVEL UP Class
A DVANCEMENT

Step One Fighter


Ancestry General Class Skill Skill
Increase your level by 1 and subtract 1000 XP. Level Advancement feat feat feat feat increase
Level 1
2
3 Bravery
Step Two 4
Increase your maximum Hit Points.
Ability boost
GAIN 5
HIT Weapon Mastery
POINTS Class CON Toughness
6
+ hp = 10 + CON +
7 Weapon Specialisation

Step Three 8
9 Combat Flexibility
Add class features from your class advancement table.
ABILITY BOOST 10 Ability boost
At levels 5, 10, 15 and 20, boost 4 different ability 11
scores. Increase by 1 if the score is already 18 or above,
or 2 if not. 12
SKILL INCREASE 13 Weapon Legend
At select levels, increase proficiency in one skill. 14
Level
7 May increase a skill to master. Ability boost
15
Level Improved Flexibility, Greater Weapon Specialisation
15 May increase a skill to legendary. 16
17
Step Four 18
Select feats as indicated on your class advancement 19 Versatile Legend
table.
Ancestry feats CRB p33 20 Ability boost
Class feats CRB p66

General feats CRB p255 5-1

Skill feats CRB p255 5-2

Step Five
Add spells and spell slots if your class grants
spellcasting.
Spells CRB p297

Focus Spells CRB p386

Step Six
Increase all of your proficiency bonuses, and add
proficiencies from skill increases or other class features.
Untrained Trained Expert Master Legendary

0
Level Level Level Level
  +2 +4 +6 +8

Increase any statistics that changed as a result of


ability boosts or other abilities.

Step Seven
Adjust bonuses from feats and other abilities that are
based on your level.

© Marcus Downing   dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character
sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse
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BOUNTY HUNTER P OSSE
ARCHETYPE Instruct up to 5 allies to help you. They
each gain:
APG p163
1 Perception and Survival to seek
min +1
D EDICATION and track your prey
Hunt Prey FEAT Gather Information regarding
+1
your prey
Pick one creature you can see or hear, or
are tracking, as your prey K EEP PACE
When your prey attempts to move
Perception and Survival to seek
+2 away, follow them up to your Speed.
and track your prey
O PPORTUNISTIC GRAPPLE
Ignore the penalty for ranged attacks
within your second range increment When your prey critically fails a Strike
against your prey. while within your reach, and you have a
free hand, attempt an Athletics check
Lasts until the next day. If you pick to grapple them.
another creature, the prior creature loses
the designation. F EATS
Double Prey FEAT
+2 Gather Information regarding your prey Can pick two creatures as your prey.
TOOLS OF THE TRADE
Trained with the bola, sap and whip.
Whenever you become expert or better in any
weapon, become the same in the bola, sap
and whip.
No penalty for making a nonlethal attack

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with a lethal weapon.

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