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Materia Medica

Foraging Brewing Medicines


A character may spend time during rest, travel, or downtime In order to brew or prepare a medicine from raw materials
between adventures foraging for plants, animals, or minerals using a herbalism or apothecary's kit, a character must use a
from which remedies or toxins may be derived. To forage full dose's worth of ingredients, spend 1 full hour, and make a
ingredients, a character must make an Intelligence (Nature) DC 15 Intelligence check. A successful check provides a
or Wisdom (Survival) check. The result of this check should medicine of the desired effect (of which the ingredients are
be compared to the foraging DC table appropriate to the capable). An unsuccessful check expends the time and
seasonal and regional context in which the character is materials with the outcome often a useless vial of greeny-
foraging to determine what, if any, ingredient materials they brown water.
were able to source. A character must spend 1 hour foraging For every additional hour spent preparing a single dose of
to obtain enough of a material to create one full, effective medicine, the DC is lowered by 1. Additional ingredients may
dose of its medicinal or poisonous product. This time be added to a concoction if they share an effect outcome with
encompasses searching, harvesting, and safely storing the the primary ingredient. For every additional full dose's worth
materials, as well as travel time to and from the material's of an ingredient contributing to the preparation of a single
location. For every hour spent foraging, the character may dose of medicine, the DC is lowered by 1.
harvest a different ingredient from the environment, as long Brewing Poisons
as its foraging DC falls under their original Intelligence
(Nature) or Wisdom (Survival) ability check total. In order to brew or prepare a poison from raw materials
Each listing of the tables provides; common names of the using a poisoner's or apothecary's kit, a character must use a
material: a brief description of its appearance; the useful full dose's worth of ingredients, spend 1 full hour, and make a
parts of the material and the forms the medicine or poison DC 15 Intelligence check. A successful check provides a
might take; the specific effect of the medicines or poisons poison of the desired effect (of which the ingredients are
that might be crafted from the material; and it's foraging DC, capable). An unsuccessful check expends the time and
colour coded to indicate if the material can be used to craft materials with the outcome often an unfortunate case of
medicine (red), poison (green), or both (purple). A single unintentional self-affliction.
material might have multiple possible products, but only one For every additional hour spent preparing a single dose of
may be produced at a time. An easy shorthand is that a poison, the DC is lowered by 1. Additional ingredients may be
comma means "and", while a semi-colon means "or". added to a concoction if they share an effect outcome with
the primary ingredient. For every additional full dose's worth
Crafting of an ingredient contributing to the preparation of a single
dose of poison, the DC is lowered by 1.
The brewing of medicines requires access to a herbalism kit A target creature subjected to a poison made this way must
and the proficiency to use one, while brewing poisons succeed a Constitution saving throw equal to the DC used
requires a poisoner's kit and the proficiency to use one of during the brewing process + 1 for every additional hour
those instead. An apothecary's kit could be utilised as both a spent. If a poison would cause immediate damage to the
herbalism and poisoner's kit in one, though proficiency with target, that target takes half damage on a success and shrugs
both would be required to use it effectively. The herbalism kit off all other effects. Ongoing damage does not effect a target
and poisoner's kit each contain 5 vials in which to properly who succeeds their save. The saving throw ability versus
store and preserve medicines and poisons for use. Additional poisons made this way is Constitution regardless of whether
containers must be purchased and secured if a character the effect would ordinarily call on a different ability save.
wishes to craft and carry more products at once than these
kits can hold. Available Feat
Tools
Apothecary
Item Cost Weight
Prerequisite: Proficiency with herbalism kit or poisoner's kit.
Apothecary's Kit 65 gp 4 lb.
Apothecary's Kit. This kit contains the necessary tools, You are well versed in exploiting the properties of nature's
chemicals and containers for the crafting of medicinal flora and fauna. Any time you are brewing a medicine or
remedies or poisons from raw harvested materials. This poison with the use of a kit, you may choose to gain one of
includes supplies such as safety gloves, clippers, mortar and the following benefits:
pestle, binding agents, distillation equipment, and a small While fulfilling the complete ingredient requirement of a
cauldron. It also includes up to 8 containers for the safe medicine or poison, you take half the time usually
storage and preservation of medicines or poisons created necessary to brew each dose.
using the kit. Proficiency with herbalism kit and poisoner's While taking the whole time necessary to brew a medicine
kit let's you to add your proficiency bonus to any ability or poison, you require half the usual amount of
checks made to craft or identify medicines or poisons using ingredients to brew each dose.
this kit.
MATERIA MEDICA
1
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Summer Autumn Winter Spring
Coast Coast Coast Coast
Desert Desert Desert Desert
Forest Forest Forest Forest
Grassland Grassland Grassland Grassland
Jungle Jungle Jungle Jungle
Mountain Mountain Mountain Mountain
Swamp Swamp Swamp Swamp
Tundra Tundra Tundra Tundra
Underdark Underdark Underdark Underdark
Urban Urban Urban Urban

MATERIA MEDICA | SUMMER


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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Desert

Names Appearance Forms Effect DC


Coachwhip, Appearing as a careful collection of dead sticks until Flowers, roots
Healing (4d4 + 4);
Candlewood, Desert rainfall revives its green body, topped with crimson (Salve); Flowers, 12
Healing (1L Exhaustion)
Coral, Slimwood flowers bark (Bath)
Butterfly Weed, Bees and butterflies hover around the orange and Poison (1d6/round,
Nectar (Injury) 13
Fluxweed, Windroot yellow blossoms and long pointed leaves Poisoned)
Broad, waxy leaves stick up like the plates on a
Jojoba, Pignut, Wild
stegosaurus, guarding egg shaped nuts which brown Nut (Salve) Healing (4d4 + 4) 13
Hazel
over time
Flower buds
Tangled green shrub of spiked bulbs which burst Healing (2d4 + 2);
Curlycup, Gumweed (Tonic); Leaves, 14
into small, bright yellow flowers Healing (4d4 + 4)
flowers (Salve)
Spiked shards of succulent, each fang of which is
Aloe Vera Jelly (Salve) Healing (4d4 + 4) 15
lined with a thin serrated edging
A shrub easily mistaken for big, tough clumps of tall,
Joint Pine Stems (Tonic) Healing (2d4 + 2) 15
spiny grass
Arid Monitor, A long, mottled grey monitor lizard which scrambles
Skin (Salve) Healing (4d4 + 4) 16
Climbing Monitor away up trees or cliffs
Spitting Fat-Tail, A dark, wide armoured body gives
Venom (Contact) Poison (Blinded) 16
Thick-Tail Scorpion way to small pale pincers at the head
Deathstalker, Gold A flattened tan body blends in easily to the sand and
Venom (Injury) Poison (6d6) 17
Sand Scorpion stone of a desert
White star-shaped flowers with bold pink borders
Desert Rose, Kudu, Poison (2d6, 1L
droop from succulent stems along with leathery, Sap (Injury) 17
Sand Star Exhaustion/round)
dark green leaves
Brown, vicious looking viper with a hideous rattle
Rattlesnake, for a Poison (Blinded,
Venom (Injury) 17
Diamondback tail, which it shakes before striking with deadly Poisoned)
speed
A heavy, sluggish lizard covered in orange and black
Poison (6d6,
Gila Monster markings, slowly drags itself between places of Venom (Injury) 18
1d6/round, poisoned)
shade
Redback Spider, Black A sharp and threatening looking black spider with a
Venom (Injury) Poison (3d6, Poisoned) 18
Widow striking red hourglass mark on the abdomen
A waxy, yellow scorpion hunts at night holding its Healing (2d4 + 2);
Venom (Tonic);
Bark Scorpion stinger high, ready to strike any pray that strays into Poison (3d6, Attack 22
Venom (Injury)
its path disadvantage)

Forest

Names Appearance Forms Effect DC


Foxgloves, Dead Men's Bells,
Vibrantly coloured and patterned bell shaped flowers Whole plant Poison (2d6,
Bloody Fingers, Fairy 12
bloom by the dozens from a single tall spike (Ingested) Poisoned)
Thimbles
Silvery gossamer thread stretched between surfaces Whole web
Cobwebs Healing (4d4 + 4) 13
and across pathways in elaborate nets (Dressing)
Dried (Salve); Healing (4d4 + 4);
Sphagnum Moss, Blood A thick carpet of green cloaks the forest floor
Dried Major wound 14
Blanket and envelopes the rotting wood of fallen trees
(Dressing) restorative
Winding stalks laddered with even pairs of leaves,
Stone Mint, Frost Mint giving way to sparks of lilac coloured flowers near Leaves (Tonic) Healing (2d4 + 2) 14
the top
MATERIA MEDICA | SUMMER
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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Names Appearance Forms Effect DC
Sulphur Tuft, Clumps of clustered yellow toadstools clamber Whole fungus Poison (Blinded,
14
Clustered Woodlover to consume the dead matter of stumps and branches (Ingested) Paralysed)
Whole fungus (Salve); Healing (4d4 +
Small fungal stars on the forest floor trace the path of
False Earthstar Whole fungus 4); Stabilise the 15
tree roots beneath the earth
(Powder) dying
Heal-All, Self-Help, Tiny white or purple flowers cluster around a cylindrical Flowers (Tonic); Healing (2d4 +
Carpenter's Herb, Blue core, fringed by a dramatic collar of Flowers, leaves 2); Healing (4d4 15
Curls two pointed leaves (Salve) + 4)
Bluebell, Wood Bell,
Delicate, vibrant blue flowers hang like bells from an
Bell Bottle, Fairy Bulb (Tonic) Healing (2d4 + 2) 16
elegant, curved stem
Flower
Creeping Charlie,
Ground Ivy, Crawling to cover every inch of ground in a blanket of Blindness
Leaves (Wash);
Catsfoot, Field Balm, dark, fan-shaped leaves, dotted with the blue of minute curative; 16
Leaves (Oil)
Gil-Over-The-Ground, flowers Deafness curative
Run-away-Robin
An orange-brown snake with bold black diamonds, it
Lachesis Viper,
shakes its tail like a rattlesnake without a rattle when Venom (Tonic) Healing (2d4 + 2) 16
Bushmaster
angry
Enchanter's Minute white flowers stand, barely visible, above dark Major wound
Whole plant (Wash) 18
Nightshade pointed leaves, close to the ground restorative
A thick bodied snake in bands of black, brown, and Poison
Death Adder orange, shockingly adept at disappearing into the Venom (Injury) (1d6/round, 19
undergrowth Paralysed)
Fraxinella, Burning Tall spikes of white flowers flag the location of the Flowers, leaves
Ignites in sunlight 20
Bush, Gas Plant volatile leafy bush (Contact)

Grassland

Names Appearance Forms Effect DC


Bright yellow flowerheads and fluffy seed
Dandelion orbs ready to be blown off, lifting up from Roots (Tonic) Healing (2d4 + 2) 12
a bed of weedy jagged leaves
Tangled green shrub of spiked
Flower buds (Tonic), Healing (2d4 + 2)
Curlycup, Gumweed bulbs which burst into 12
Leaves, flowers (Salve) Healing (4d4 + 4)
small, bright yellow flowers
Blackroot, Bowman's Plant, Like spears raised high the lilac flowers
Root (Ingested) Poison (Poisoned) 13
Culversphysic taper to a point above sharp leaves
Tiny white or purple flowers cluster
Heal-All, Self-Help, Flowers (Tonic), Healing (2d4 + 2)
around a cylindrical core, fringed by a 14
Carpenter's Herb, Blue Curls Flowers, leaves (Salve) Healing (4d4 + 4)
dramatic collar of two pointed leaves
Bright star-like blossoms of yellow
John's Wort, Knight's Friend Flowers, buds (Salve) Heahing (4d4 + 4) 14
and gnarled purple fruit
Yarrow, Milfoil, Littlefeather, Sprawling fernlike shrub explodes
Oil (Tonic), Healing (2d4 + 2)
Nosebleed, Soldier's Safety, into bunches of tiny flowers in dozens 15
Whole Plant (Salve) Healing (4d4 + 4)
Bloodwort, Woundwort of colours to form a floral canopy
Tall bunches of reedy grass bunched
Big Bluestem, Bluejoint into stalks with red, blue, or purple Leaves, roots (Tonic) Healing (2d4 + 2) 15
hues when observed from a distance

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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Names Appearance Forms Effect DC
Vibrantly coloured and patterned
Foxgloves, Dead Men's Bells, Whole plant Poison (2d6,
bell shaped flowers bloom by the 16
Bloody Fingers, Fairy Thimbles (Ingested) Poisoned)
dozens from a single tall spike
A thick bodied snake in bands of black,
Poison (1d6/round,
Death Adder brown, and orange, shockingly adept Venom (Injury) 17
paralysed)
at disappearing into the undergrowth
A short, thick, crooked, pale tree trunk
Strychnine Tree, Snakewood, Fruit seeds Poison (4d6/round,
topped with a full dome of leaves and 20
Humble Button (Inhaled) paralysed)
hard orange fruit

Jungle

Names Appearance Forms Effect DC


Healing (4d4 +
A leafy climber bears exotic purple and yellow flowers Flowers (Salve);
Passion Vine 4); Draught 13
to match its strange bulbous, purple fruit Flowers (Ingested)
(Sleep)
Poison (Blinded);
Pink pinwheel flowers stand out from dark heavy leaves Sap (Contact); Wood
Oleander, Nerium Poison 14
on a small tree (Inhaled)
(Poisoned)
Long woody vines stretching between trees, bearing
Velvetleaf, Moonseed Seeds (Injury) Poison (Stunned) 14
heart-shaped leaves and small dark seed pods
A woody vine spreads across the path and up the trees,
Cat's Claw, Stabilise the
hooked thorns outstretched ready to catch anything in Bark, roots (Powder) 15
Wait-A-Minute dying
reach
A mottled brown and black snake with a habit
Poison
Cottonmouth, Gaper of baring its fangs and exposing the bright white Venom (Injury) 15
(5d6/round)
interior of its mouth when threatened
Milky Mangrove, Blind-
A tangled root system lifts the tree half out of the water
Your-Eye, River Poison Sap (Contact) Poison (Blinded) 15
while its heavy leaves dangle into the water's edge
Tree
Angel's Trumpet,
Fragrant, pale-yellow blooms edged in red hang like Poison (As
Feingold, Devil's Seeds (Inhaled) 16
pendants from an elegant, winding tree Suggestion spell)
Breath Plant
Whole fungus Healing (4d4 +
Small fungal stars on the forest floor trace the path of
False Earthstar (Salve); Whole 4); Stabilise the 16
tree roots beneath the earth
fungus (Powder) dying
A slimy pink rocket stinking of rotting flesh and Poison (Target
Lantern Stinkhorn, Whole fungus
excrement gets even worse when it splits into several spends turn 16
Lizard's Claw (Inhaled)
reaching tentacles retching)
Sulphur Tuft, Clustered Clumps of clustered yellow toadstools clamber to Whole fungus Poison (Blinded,
16
Woodlover consume the dead matter of stumps and branches (Ingested) Paralysed)
Arid Monitor, Climbing A long, mottled grey monitor lizard which scrambles Healing (4d4 +
Skin (Salve) 17
Monitor away up trees or cliffs 4)
Healing (2d4 +
Leaves, Seeds
Blossoms collect like hummingbirds among the leaves 2);
Honeysuckle (Tonic); Flowers 17
and vines in a variety of bright colours Healing (4d4 +
(Salve)
4)
Golden Frog, Poison Poison
A bright yellow amphibian with a black underside, so
Arrow Frog, Yellow Skin (Injury) (Paralysed, death 18
small that it can still be easily missed in the rainforest
Blackfoot in 3min)

MATERIA MEDICA | SUMMER


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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Names Appearance Forms Effect DC
Miner's
Moonlight, Climbing in steps up the tree trunk like a
Whole fungus (Ingested) Poison (Poisoned) 18
Moonshine natural ladder are orange gilled fungal bodies
Mushroom
Okay Gecko, With a call like a squeaky toy, the red-speckled
Whole lizard (Pill); Whole Healing (8d8 + 8); Major
Uh-Oh, Fuck- turquoise of its body can change colours to 20
lizard (Wine) wound restorative
You Lizard blend in with its surroundings
Healing (8d4 + 8);
Whole fungus (Pill); Whole
Tiger's Milk A strange looking toadstool with a flattened Antidote (Ingested
fungus (Ingested); Whole 22
Mushroom brown cap sitting atop a thin, squiggly stem poisons); Major wound
fungus (Dressing)
curative

Mountain

Names Appearance Forms Effect DC


Flower buds
Tangled green shrub of spiked bulbs which burst Healing (2d4 + 2);
Curlycup, Gumweed (Tonic); Leaves, 14
into small, bright yellow flowers Healing (4d4 + 4)
flowers (Salve)
Winding stalks laddered with even pairs of leaves,
Stone Mint, Frost Mint giving way to sparks of lilac coloured flowers near Leaves (Tonic) Healing (2d4 + 2) 14
the top
Poison
Wolfsbane, Monkshood, Whole Plant
Dark purple flowers burst and curl, foxglove like, (2d6/round);
Devil's Helmet, Love's (Contact); Roots 14
from all sides of a tall central stalk Poison (Death in
Chariot, Aconite (Ingested)
4hrs)
Foxgloves, Dead Men's
Vibrantly coloured and patterned bell shaped Whole plant Poison (2d6,
Bells, Bloody Fingers, Fairy 15
flowers bloom by the dozens from a single tall spike (Ingested) Poisoned)
Thimbles
Strong, shining legs branch off a fat black body, the
Poison (2d6,
Funnel-Web Spider, Atrax spider squeezes itself into a small ground burrow to Venom (Injury) 15
Poisoned)
hide
An orange-brown snake with bold black diamonds,
Lachesis Viper, Bushmaster it shakes its tail like a rattlesnake without a rattle Venom (Tonic) Healing (2d4 + 2) 15
when angry
Broad, waxy leaves stick up like the plates on a
Jojoba, Pignut, Wild Hazel stegosaurus, guarding egg shaped nuts which Nut (Salve) Healing (4d4 + 4) 16
brown over time
Hardy green stems host small jagged leaves and Stem (Tonic);
Healing (2d4 + 2);
Eyebright, Gladness petit, pale-purple and white flowers, rising above the Leaves, flowers 17
Blindness curative
grass (Wash)
Hooded Shrike, A striking combination of black and orange plumage Skin, feathers Poison
17
Black-Headed Pitohui flutters between trees (Contact) (1d6/round)
Brown, vicious looking viper with a hideous rattle
Poison (Blinded,
Rattlesnake, Diamondback for a tail, which it shakes before striking with deadly Venom (Injury) 17
Poisoned)
speed
A heavy, sluggish lizard covered in orange and black Poison (6d6,
Gila Monster markings, slowly drags itself between places of Venom (Injury) 1d6/round, 18
shade poisoned)
Poison (2d6,
A characteristic dramatic hood stretches over the
King Cobra, Hamadryad Venom (Injury) Blinded, Sleep in 18
snake's head and part way down its striped body
1min)
Velvety silver small, round leaves and pink flowers,
Mountain Dittany, Erontas, Healing
growing wild on only the most difficult to reach Leaves (Elixir) 25
Love's Promise (10d4 + 20)
cliffsides and gorges

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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Swamp

Names Appearance Forms Effect DC


Milky Mangrove, A tangled root system lifts the tree half out of the water
Blind-Your-Eye, River while Sap (Contact) Poison (Blinded) 12
Poison Tree its heavy leaves dangle into the water's edge
A mottled brown and black snake with a habit of baring
its
Cottonmouth, Gaper Venom (Injury) Poison (5d6/round) 13
fangs and exposing the bright white interior of its mouth
when threatened
Silvery gossamer thread stretched between surfaces and Whole web Healing
Cobwebs 14
across pathways in elaborate nets (Dressing) (4d4 + 4)
Long woody vines stretching between trees, bearing
Velvetleaf, Moonseed Seeds (Injury) Poison (Stunned) 14
heart-shaped leaves and small dark seed pods
Dried (Salve); Healing (4d4 + 4);
Sphagnum Moss, A thick layer of yellow-green peat blankets the surface of
Dried Major wound 15
Blood Blanket the water, disguising it as though it were a grassy clearing
(Dressing) restorative
Sulphur Tuft, Clustered Clumps of clustered yellow toadstools clamber to Whole fungus Poison (Blinded,
15
Woodlover consume the dead matter of stumps and branches (Ingested) Paralysed)
Vervain, Simpler's Joy,
A number of elegant violet flowered spikes branch up Whole plant
Holy Herb, Wild Healing (2d4 +2) 16
from thin wooden stems (Tonic)
Hyssop
The trunk and branches twist unpredictably, the pale bark
Paperbark, Punk Tree Bark, oil (Salve) Healing (4d4 + 4) 17
peeling off in thin, silky sheets
A twisting trunk and blossoms that droop from branches,
Willow, Sallow, Salix Bark (Tonic) Healing (2d4 + 2) 17
bursting forth before the leaves grow back in
Water Hemlock, A spindly knee-high plant with distinct tufts of tiny white Whole plant
Poison (Poisoned) 18
Muskrat Weed flowers growing by the waterside (Injury)

Tundra

Names Appearance Forms Effect DC


Blackroot,
Like spears raised high the lilac flowers taper to a point
Bowman's Plant, Root (Ingested) Poison (Poisoned) 14
above sharp leaves
Culversphysic
Stem (Tonic);
Eyebright, Hardy green stems host small jagged leaves and petit, pale- Healing (2d4 + 2);
Leaves, flowers 14
Gladness purple and white flowers, rising above the grass Blindness curative
(Wash)
Wormwood,
A stunted flowering weed low to the ground with round Leaves (Salve); Healing (4d4 + 4);
Sagewort, 14
yellow buds not quite open enough to be regarded flowers Oil (Ingested) Poison (2d6)
Absinthe
Juice (Tonic);
Deer Lichen, Silver green lichen in tangled lumps huddling together into Healing (2d4 + 2);
Whole fungus 15
Caribou Moss larger mounds like nature's dust bunnies Healing (8d4 + 8)
(Pill)
Stars of pink and purple bowed in the frost open to the
Pasque Flower, Poison (Sleep in
sunlight to soak up what they can, fuzzy fruit like something Juice (Draught) 15
Wind Flower 1min)
from Dr Seuss
Leaves (Tonic); Healing (2d4 + 2);
Growing low to the ground to keep out of the wind, bright
Bearberry Bush Berries Poison (Deafened, 16
green leaves and shiny, red berries attract critters
(Ingested) poisoned)

MATERIA MEDICA | SUMMER


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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Names Appearance Forms Effect DC
A much smaller twisting trunk than usually displayed
Willow, Sallow, Salix by a tree of the species, its leaves hang in mournful Bark (Tonic) Healing (2d4 + 2) 16
tresses
Gnarled lumpy trunk spreading uneven branches over
Alder Bark (Salve) Healing (4d4 + 4) 17
an otherwise bare landscape
Healing (4d4 + 4);
Sphagnum Moss, Blood Rolling mounds of the yellow-green moss hide Dried (Salve);
Major wound 17
Blanket amongst the toughened grass of the tundra Dried (Dressing)
restorative
A large structure built from branches obstructs the
Beaver flow of water as round brown rodents with large flat Testicles (Pill) Healing (8d4 + 8) 18
tails busy themselves
Poison
Wolfsbane, Monkshood, Whole Plant
Dark purple flowers burst and curl, foxglove like, from (2d6/round);
Devil's Helmet, Love's (Contact); Roots 20
all sides of a tall central stalk Poison (Death in
Chariot, Aconite (Ingested)
4hrs)

Underdark

Names Appearance Forms Effect DC


Silvery gossamer thread stretched between surfaces Whole web
Cobwebs Healing (4d4 + 4) 14
and across pathways in elaborate nets (Dressing)
Miner's Moonlight,
Climbing in steps up the cave wall in the dark are Whole fungus
Moonshine Poison (Poisoned) 15
faintly green glowing half-cup fungal bodies (Ingested)
Mushroom
Devil's Fingers,
A round white bulb erupts into pale meaty tentacles Whole fungus Poison (Target spends
Octopus Stinkhorn, 16
which attract insects to absorb in their stinking slime (Inhaled) turn retching)
Illithid Egg
A funnel shaped mushroom shining brightly enough Whole fungus
Ghost Fungus Poison (Poisoned) 17
in the dark to read by (Ingested)
Witch's Heart, Red A supposedly carnivorous hollow cage of pink, fleshy Whole fungus Poison (2d6/round);
Cage, Lattice fungus riddled with holes that resemble bloody (Contact); Whole Poison (3d6, 17
Stinkhorn wounds fungus (Ingested) Stunned)
Whole fungus (Salve);
Small fungal stars clinging to the damp of boulders Healing (4d4 + 4);
False Earthstar Whole fungus 18
like barnacles to a ship Stabilise the dying
(Powder)
Poison (Poisoned,
Arsenic Ore, Flaking silver crystalline rock which releases a garlic
Mineral (Inhaled) sleep in 10min, death 19
Mispickel smell when struck
in 3days)
Blue Vitriol, Brilliant blue gems growing in tight knit threads from
Mineral (Ingested) Poison (Poisoned) 20
Chalcanthite copper deposits, dissolves quickly in liquid
With a call like a squeaky toy, the red-speckled Healing (8d8 + 8);
Okay Gecko, Uh-Oh, Whole lizard (Pill);
turquoise of its body can change colours to blend in Major wound 20
Fuck-You Lizard Whole lizard (Wine)
with its surroundings restorative
Cinnabar, Dragon's Nuggets of gleaming red crystal stick out from
Mineral (Contact) Poison (Poisoned) 22
Blood the other gem clusters in chunks

MATERIA MEDICA | SUMMER


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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Urban

Names Appearance Forms Effect DC


Bright yellow flowerheads and fluffy seed orbs ready
Dandelion Roots (Tonic) Healing (2d4 + 2) 12
to be blown off, above a weedy bed of jagged leaves
Silvery gossamer thread stretched between surfaces Whole web
Cobwebs Healing (4d4 + 4) 14
and across pathways in elaborate nets (Dressing)
Creeping Charlie, Ground
Crawling to cover every inch of ground in a blanket of
Ivy, Catsfoot, Field Balm, Leaves (Wash); Blindness curative;
dark, fan-shaped leaves, dotted with the blue of 14
Gil-Over-The-Ground, Leaves (Oil) Deafness curative
minute flowers
Run-away-Robin
Scotch Marigold, Sun
Brilliant yellow and orange puffballs on weedlike green
Glow, Jane Harmony, Leaves (Salve) Healing (4d4 + 4) 14
stems
Ruddles
Vervain, Simpler's Joy, A number of elegant violet flowered spikes branch up Whole plant
Healing (2d4 +2) 14
Holy Herb, Wild Hyssop from thin wooden stems (Tonic)
Foxgloves, Dead Men's
Vibrantly coloured and patterned bell shaped flowers Whole plant Poison (2d6,
Bells, Bloody Fingers, Fairy 15
bloom by the dozens from a single tall spike (Ingested) Poisoned)
Thimbles
Redback Spider, Black A sharp and threatening looking black spider with a Poison (3d6,
Venom (Injury) 16
Widow striking red hourglass mark on the abdomen Poisoned)
Whole plant
Cone Flower, Echinacea, Wide circles of purple stand tall, holding aloft spiny, Healing (2d4 + 2);
(Tonic); Whole 17
Hedgehog Flower conical centres Healing (4d4 + 4)
plant (Salve)
Fer-de-Lance, Ultimate Pit Black and brown markings are defined into tessellating Poison (4d6,
Venom (Injured) 20
Viper diamonds by bright white borders and dark spots Poisoned)
With a call like a squeaky toy, the red-speckled Whole lizard Healing (8d8 + 8);
Okay Gecko,
turquoise of its body can change colours to blend in (Pill); Whole Major wound 23
Uh-Oh, Fuck-You Lizard
with its surroundings lizard (Wine) restorative

Coast

Names Appearance Forms Effect DC


Fleshy vines trail along sand dunes, thick leaves matting Leaves Healing (4d4 +
Coastal Jack-Bean, Seaside Jack 14
the area and pink flowers popping up sporadically (Salve) 4)
Floating on the water like a blue bubble with a sail, its
Tail Poison
Bluebottle, Man-O-War translucent body and long stinging tail are easily 15
(Contact) (2d6/round)
stranded ashore
Milky Mangrove, Blind-Your-Eye, A tangled root system lifts the tree half out of the water Sap Poison
16
River Poison Tree while its heavy leaves dangle into the water's edge (Contact) (Blinded)
Tiny unassuming white flowers stick up from lightly Whole Plant Healing (8d4 +
Staggerweed, Stagger Mint 16
fuzzy stalks (Pill) 8)
A mottled brown and black snake with a habit of baring
Venom Poison
Cottonmouth, Gaper its fangs and exposing the bright white interior of its 17
(Injury) (5d6/round)
mouth when threatened
Yarrow, Milfoil, Littlefeather, Oil (Tonic); Healing (2d4 +
Sprawling fernlike shrub explodes into bunches of tiny
Nosebleed, Soldier's Safety, Whole Plant 2); Healing 17
flowers in dozens of colours to form a floral canopy
Bloodwort, Woundwort (Salve) (4d4 + 4)

MATERIA MEDICA | AUTUMN


9
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Names Appearance Forms Effect DC
King Cobra, A characteristic dramatic hood stretches over the Poison (2d6, Blinded, Sleep
Venom (Injury) 18
Hamadryad snake's head and part way down its striped body in 1min)
Mugwort,
Felon Herb, Broad sprawling ground cover, feathery green leaves Leaves (Salve); Leaves Healing (4d4 + 4); Healing
Sailor's with silvery undersides hide dark purplish stems (Pill); Roots (8d4 + 8); Healing (1L 18
Tobacco, from view (Decoction) Exhaust.)
Artemisia
Lion's Mane A massive translucent peach presence in the cold
Jellyfish, Hair waters, thousands of stringy smoky tentacles filling Venom (Contact) Poison (1d6/round) 19
Jelly the space
Coral Branch, Red, bone-like porous growths settle in tight
Whole branch (Ash) Broken bone restorative 20
Reef Rocks colonies to enable the formation of marine reefs
Irregular iridescent orbs in white, gold, black, and any Antidote (Contact poisons),
Pearl Whole pearl (Powder) 22
number of other opalesque colours Blindness curative

Desert

Names Appearance Forms Effect DC


Coachwhip,
Appearing as a careful collection of dead sticks until Flowers, roots
Candlewood, Healing (4d4 + 4);
rainfall revives its green body, topped with crimson (Salve); Flowers, 12
Slimwood, Desert Healing (1L Exhaustion)
flowers bark (Bath)
Coral
Spiked shards of succulent, each fang of which is
Aloe Vera Jelly (Salve) Healing (4d4 + 4) 15
lined with a thin serrated edging
A shrub easily mistaken for big, tough clumps of tall,
Joint Pine Stems (Tonic) Healing (2d4 + 2) 15
spiny grass
Arid Monitor, A long, mottled grey monitor lizard which scrambles
Skin (Salve) Healing (4d4 + 4) 16
Climbing Monitor away up trees or cliffs
Butterfly Weed, Bees and butterflies hover around the orange and Poison (1d6/round,
Nectar (Injury) 16
Fluxweed, Windroot yellow blossoms and long pointed leaves Poisoned)
Spitting Fat-Tail, A dark, wide armoured body gives way to small pale
Venom (Contact) Poison (Blinded) 16
Thick-Tail Scorpion pincers at the head
Deathstalker, Gold A flattened tan body blends in easily to the sand and
Venom (Injury) Poison (6d6) 17
Sand Scorpion stone of a desert
Brown, vicious looking viper with a hideous rattle for
Rattlesnake, Poison (Blinded,
a tail, which it shakes before striking with deadly Venom (Injury) 17
Diamondback Poisoned)
speed
White star-shaped flowers with bold pink borders
Desert Rose, Kudu, Poison (2d6, 1L
droop from succulent stems along with leathery, Sap (Injury) 18
Sand Star Exhaustion/Round)
dark leaves
A heavy, sluggish lizard covered in orange and black Poison (6d6,
Gila Monster Venom (Injury) 18
markings, slowly drags itself between places of shade 1d6/round, poisoned)
Redback Spider, A sharp and threatening looking black spider with a
Venom (Injury) Poison (3d6, Poisoned) 18
Black Widow striking red hourglass mark on the abdomen
A waxy, yellow scorpion creeping about at night Healing (2d4 + 2);
Venom (Tonic);
Bark Scorpion holding its stinger high, ready to strike any pray that Poison (3d6, Attack 20
Venom (Injury)
strays into its path disadvantage)

MATERIA MEDICA | AUTUMN


10
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Forest

Names Appearance Forms Effect DC


Sulphur Tuft,
Clumps of clustered yellow toadstools clamber to consume Whole fungus Poison (Blinded,
Clustered 13
the dead matter of stumps and branches (Ingested) Paralysed)
Woodlover
Poison
Destroying Angel, A city of sweet-smelling mushrooms growing at the base of Poison (Inhaled);
(2d6/round);
Death Cap, hardwood trees, some heads rounded, some flat, all stained Whole fungus 14
Poison (1L
Deadly Amonita brown in the centre and paling at the fringes (Ingested)
Exh./12hrs)
Healing
Sphagnum Moss, A thick carpet of green cloaks the forest floor and envelopes Dried (Salve); (4d4 + 4);
14
Blood Blanket the rotting wood of fallen trees Dried (Dressing) Major wound
restorative
Healing
Sweetroot, Sweet Long, straight stems lift delicate clusters of white flowers Roots (Tonic);
(2d4 + 2); Healing 14
Cicely above an unassuming leafy shrub Roots (Salve)
(4d4 + 4)
Autumn Crocus, Poison
Pastel, cup-shaped flowers in pink, white and purple appear Flowers, seeds
Naked Ladies, (Incapacitated in 15
out of the ground long before their leaves join them (Ingested)
Meadow Saffron 12hrs)
Silvery gossamer thread stretched between surfaces and Whole web
Cobwebs Healing (4d4 + 4) 15
across pathways in elaborate nets (Dressing)
Poison
White Baneberry, White and black berries bulge like alien eyes, growing from (Unconscious in
Berries (Ingested) 15
Doll's Eyes blood red stems by the hundreds 1min, death in
6hrs)
The buzzing of the hive draws attention to a partially hollow
Beehive Wax, honey (Salve) Healing (4d4 + 4) 16
trunk and guides steadily to its golden core
Heal-All, Self- Flowers (Tonic);
Tiny white or purple flowers cluster around a cylindrical core, Healing (2d4 + 2);
Help, Carpenter's Flowers, leaves 16
fringed by a dramatic collar of two pointed leaves Healing (4d4 + 4)
Herb, Blue Curls (Salve)
Mistletoe, Tree Spiked green leaves and blood red berries cluster around and Poison
Berries (Injury) 16
Thief strangle the boughs of a host tree (1d6/round)
Major wound
Primrose Small dome of green leaves and butter coloured petals Flowers (Wine) 16
restorative
Belladonna,
Dull purple flowers and large pointed leaves are outshone by Poison (Paralysed,
Deadly Berries (Ingested) 17
juicy, appealing black berries death in 4hrs)
Nightshade
Whole fungus Poison (Poisoned,
Fly Agaric, Fairy A wide spread ring of bright red toadstools with white polka
(Ingested); Whole Sleep in 5min); 17
Stool dots mark a circle on the forest floor
fungus (Inhaled) Poison (Sleep)
Poison
A thick bodied snake in bands of black, brown, and orange,
Death Adder Venom (Injury) (1d6/round, 18
shockingly adept at disappearing into the undergrowth
Paralysed)

MATERIA MEDICA | AUTUMN


11
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Grassland

Names Appearance Forms Effect DC


Thornapple, Moonflower, Ghostly pinwheel blooms of white distract
Fruit seeds, roots Poison (Blinded,
Jimsonweed, Devil's Trumpet, from jagged, threatening leaves and large, 13
(Ingested) Stunned)
Hell's Bells, Stinkweed dangerously spiny fruit pods
Small muted flowers in pinks, greys, blues
Whole plant
Hellebore, Winter Rose and blacks, standing proud from the frost on Poison (Poisoned) 14
(Ingested)
hardy stems with twisted leaves
Pastel, cup-shaped flowers in pink, white and
Autumn Crocus, Naked Ladies, Flowers, seeds Poison (Incapacitated in
purple appear out of the turf long before their 15
Meadow Saffron (Ingested) 12hrs)
leaves join them
Tall bunches of reedy grass bunched into
Leaves, roots
Big Bluestem, Bluejoint stalks with red, blue, or purple hues when Healing (2d4 + 2) 15
(Tonic)
observed from a distance
Tiny white or purple flowers cluster around a Flowers (Tonic);
Heal-All, Self-Help, Healing (2d4 + 2);
cylindrical core, fringed by a dramatic collar Flowers, leaves 15
Carpenter's Herb, Blue Curls Healing (4d4 + 4)
of two pointed leaves (Salve)
Like spears raised high the lilac flowers taper
Blackroot, Bowman's Plant,
to Root (Ingested) Poison (Poisoned) 16
Culversphysic
a point above sharp leaves
Rings of fluffy pink or white flowers climb Healing (2d4 + 2);
Leaves (Tonic);
Pennyroyal, Pudding Grass steadily up a sturdy central stem, giving off a Poison (3d6, 16
Oil (Ingested)
minty odor Incapacitated)
A thick bodied snake in bands of black,
Poison (1d6/round,
Death Adder brown, and orange, shockingly adept at Venom (Injury) 17
Paralysed)
disappearing into the undergrowth
Yarrow, Milfoil, Littlefeather, Sprawling fernlike shrub explodes into Oil (Tonic);
Healing (2d4 + 2);
Nosebleed, Soldier's Safety, bunches of tiny flowers in dozens of colours Whole Plant 17
Healing (4d4 + 4)
Bloodwort, Woundwort to form a floral canopy (Salve)
Leaves (Salve);
Broad sprawling ground cover, feathery green Healing (4d4 + 4);
Mugwort, Felon Herb, Sailor's Leaves (Pill);
leaves with silvery undersides hide dark Healing (8d4 + 8); 19
Tobacco, Artemisia Roots
purplish stems from view Healing (1L Exhaustion)
(Decoction)
A short, thick, crooked, pale tree trunk
Strychnine Tree, Snakewood, Fruit seeds Poison (5d6/round,
topped with a full dome of leaves and hard 20
Humble Button (Inhaled) paralysed)
orange fruit

Jungle

Names Appearance Forms Effect DC


Arrowroot, Healing (4d4 + 4);
Lush leafy shafts grow straight out of the rainforest floor like a Root (Salve);
Obedience Antidote (Injury 13
bright green arrow fired directly into the ground Root (Poultice)
Plant Poisons)
Velvetleaf, Long woody vines stretching between trees, bearing heart-
Seeds (Injury) Poison (Stunned) 14
Moonseed shaped leaves and small dark seed pods
A funnel shaped mushroom shining brightly enough in the Whole fungus
Ghost Fungus Poison (Poisoned) 14
dark to read by (Ingested)
Cat's Claw, A woody vine spreads across the path and up the trees, hooked Bark, roots
Stabilise the dying 15
Wait-A-Minute thorns outstretched ready to catch anything in reach (Powder)
Oleander, Pink pinwheel flowers stand out from dark heavy leaves on a Sap (Contact); Poison (Blinded);
15
Nerium small tree Wood (Inhaled) Poison (Poisoned)

MATERIA MEDICA | AUTUMN


12
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Names Appearance Forms Effect DC
Milky Mangrove, A tangled root system lifts the tree half out of
Blind-Your-Eye, the water while its heavy leaves dangle into the Sap (Contact) Poison (Blinded) 15
River Poison Tree water's edge
A mottled brown and black snake with a habit of
Cottonmouth,
baring its fangs and exposing the bright white Venom (Injury) Poison (5d6/round) 16
Gaper
interior of its mouth when threatened
A slimy pink rocket stinking of rotting flesh and
Lantern Stinkhorn, Poison (Target spends
excrement gets even worse when it splits into Whole fungus (Inhaled) 16
Lizard's Claw turn retching)
several reaching tentacles
Spiked green leaves and blood red berries
Mistletoe, Tree
cluster around and strangle the boughs of a host Berries (Injury) Poison (1d6/round) 16
Thief
tree
Sulphur Tuft, Clumps of clustered yellow toadstools clamber
Poison (Blinded,
Clustered to consume the dead matter of stumps and Whole fungus (Ingested) 16
Paralysed)
Woodlover branches
Arid Monitor, A long, mottled grey monitor lizard which
Skin (Salve) Healing (4d4 + 4) 17
Climbing Monitor scrambles away up trees or cliffs
Small fungal stars on the forest floor trace the Whole fungus (Salve); Healing (4d4 + 4);
False Earthstar 17
path of tree roots beneath the earth Whole fungus (Powder) Stabilise the dying
Strawberry Dart Tiny amphibians ranging in colour from vivid
Skin (Contact); Poison (Poisoned);
Frog, Rainbow blues to greens with polka dots to panda 17
Skin (Ingested) Poison (Paralysed)
Dart Frog splotches to bright reds with inky black legs
Golden Frog,
A bright yellow amphibian with a black
Poison Arrow Poison (Paralysed, death
underside, so small that it can still be easily Skin (Injury) 18
Frog, Yellow in 3min)
missed in the rainforest
Blackfoot
Lantern Chilli, Shining fruitsranging from yellow to red hang
Powdered seeds (Inhaled) Poison (Blinded) 18
Bonnet Pepper like pendants from a low bush
Yellow-Banded
Bold stripes of black and yellow warn predators Poison (2d6/round,
Dart Frog, Skin (Injury) 19
of the poison in its slimy skin Paralysed)
Bumblebee Frog
Red-Tailed Nocturnal hunter difficult to find but easily
Poison (3d6/round,
Scorpion, Red identified by the bright red sting on the end of Venom (Injury) 20
poisoned)
Sting, Hot Sting its segmented tail
Healing (8d4 + 8);
Whole fungus (Pill);
Tiger's Milk A strange looking toadstool with a flattened Antidote (Ingested
Whole fungus (Ingested); 22
Mushroom brown cap sitting atop a thin, squiggly stem poisons); Major wound
Whole fungus (Dressing)
curative

Mountain

Names Appearance Forms Effect DC


Mounded shrub of pine-like foliage in blue-green
Savin Juniper Oil (Contact) Poison (1d6/round) 13
hues
An orange-brown snake with bold black diamonds,
Lachesis Viper, Bushmaster it shakes its tail like a rattlesnake without a rattle Venom (Tonic) Healing (2d4 + 2) 15
when angry
The buzzing of the hive draws attention to the
Wax, honey
Beehive crevice between rocks and guides steadily to its Healing (4d4 + 4) 16
(Salve)
golden core
Poison
Wolfsbane, Monkshood, Whole Plant
Dark purple flowers burst and curl, foxglove like, (2d6/round);
Devil's Helmet, Love's (Contact); Roots 16
from all sides of a tall central stalk Poison (Death
Chariot, Aconite (Ingested)
in4hrs)

MATERIA MEDICA | AUTUMN


13
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Names Appearance Forms Effect DC
Cone Flower,
Wide circles of purple stand tall, holding aloft spiny, Whole plant (Tonic); Healing (2d4 + 2);
Echinacea, Hedgehog 17
conical centres Whole plant (Salve) Healing (4d4 + 4)
Flower
Strong, shining legs branch off a fat black body,
Funnel-Web Spider, Poison (2d6,
the spider squeezes itself into a small ground burrow to Venom (Injury) 17
Atrax Poisoned)
hide
Hooded Shrike, A striking combination of black and orange plumage Skin, feathers Poison
17
Black-Headed Pitohui flutters between trees (Contact) (1d6/round)
Rattlesnake, Brown, vicious looking viper with a hideous rattle for a Poison (Blinded,
Venom (Injury) 17
Diamondback tail, which it shakes before striking with deadly speed Poisoned)
Poison (6d6,
A heavy, sluggish lizard covered in orange and black
Gila Monster Venom (Injury) 1d6/round, 18
markings, slowly drags itself between places of shade
poisoned)
Poison (2d6,
King Cobra, A characteristic dramatic hood stretches over the
Venom (Injury) Blinded, Sleep in 18
Hamadryad snake's head and part way down its striped body
1min)
Spiked green leaves and blood red berries cluster Poison
Mistletoe, Tree Thief Berries (Injury) 18
around and strangle the boughs of a host tree (1d6/round)
Hedge Nettle, A plant spreading ground cover like an army, raising Whole plant (Salve); Healing (4d4 + 4);
19
Betony, Lamb's Ears banners of bold purple flowers Whole plant (Pill) Healing (8d8 + 8)

Swamp

Names Appearance Forms Effect DC


Milky Mangrove, River Poison A tangled root system lifts the tree half out of the
Sap
Tree, water while its heavy leaves dangle into the water's Poison (Blinded) 12
(Contact)
Blind-Your-Eye edge
Thornapple, Moonflower, Ghostly pinwheel blooms of white distract from Fruit seeds,
Poison (Blinded,
Jimsonweed, Devil's Trumpet, jagged, threatening leaves and large, dangerously spiny roots 13
Stunned)
Hell's Bells, Stinkweed fruit pods (Ingested)
Silvery gossamer thread stretched between surfaces Whole web
Cobwebs Healing (4d4 + 4) 14
and across pathways in elaborate nets (Dressing)
A mottled brown and black snake with a habit of
Venom Poison
Cottonmouth, Gaper baring its fangs and exposing the bright white interior 14
(Injury) (5d6/round)
of its mouth when threatened
Whole
A funnel shaped mushroom shining brightly enough in
Ghost Fungus fungus Poison (Poisoned) 14
the dark to read by
(Ingested)
Leaves Healing (2d4 + 2);
Rings of fluffy pink or white flowers climb steadily up
Pennyroyal, Pudding Grass (Tonic); Oil Poison (3d6, 14
a sturdy central stem, giving off a minty odor
(Ingested) Incapacitated)
Dried
A thick layer of yellow-green peat blankets the surface Healing (4d4 + 4);
(Salve);
Sphagnum Moss, Blood Blanket of the water, disguising it as though it were a grassy Major wound 15
Dried
clearing restorative
(Dressing)
Whole
Sulphur Tuft, Clustered Clumps of clustered yellow toadstools clamber to Poison (Blinded,
fungus 15
Woodlover consume the dead matter of stumps and branches Paralysed)
(Ingested)
Spiked green leaves and blood red berries cluster Berries Poison
Mistletoe, Tree Thief 16
around and strangle the boughs of a host tree (Injury) (1d6/round)

MATERIA MEDICA | AUTUMN


14
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Names Appearance Forms Effect DC
Heal-All, Self-Help, Tiny white or purple flowers cluster around a Flowers (Tonic);
Healing (2d4 + 2); Healing
Carpenter's Herb, cylindrical core, fringed by a dramatic collar of Flowers, leaves 17
(4d4 + 4)
Blue Curls two pointed leaves (Salve)
The trunk and branches twist unpredictably, the
Paperbark, Punk Tree Bark, oil (Salve) Healing (4d4 + 4) 17
pale bark peeling off in thin, silky sheets
A twisting trunk and blossoms that droop from
Willow, Sallow, Salix branches, bursting forth before the leaves grow Bark (Tonic) Healing (2d4 + 2) 17
back in
Mugwort, Felon Broad sprawling ground cover, feathery green Leaves (Salve); Healing (4d4 + 4);Healing
Herb, Sailor's leaves with silvery undersides hide dark purplish Leaves (Pill); Roots (8d4 + 8); Healing (1L 18
Tobacco, Artemisia stems from view (Decoction) Exhaustion)

Tundra

Names Appearance Forms Effect DC


Leaves, roots Healing (4d4 + 4);
Cottongrass, A grasslike plant system with fluffy white seed heads
(Salve); Cotton Major wound 14
Cottonsedge buffeted about in the wind
(Dressing) curative
Wormwood,
A stunted flowering weed low to the ground with round Leaves (Salve); Oil Healing (4d4 + 4);
Sagewort, 14
yellow buds not quite open enough to be regarded flowers (Ingested) Poison (2d6)
Absinthe
Juice (Tonic);
Deer Lichen, Silver green lichen in tangled lumps huddling together into Healing (2d4 + 2);
Whole fungus 15
Caribou Moss larger mounds like nature's dust bunnies Healing (8d4 + 8)
(Pill)
Stars of pink and purple bowed in the frost open to the
Pasque Flower, Poison (Sleep in
sunlight to soak up what they can, fuzzy fruit like something Juice (Draught) 15
Wind Flower 1min)
from Dr Seuss
Growing low to the ground to keep out of the wind, bright Poison (Deafened,
Bearberry Bush Berries (Ingested) 16
and shiny red berries attract critters poisoned)
Willow, Sallow, A much smaller twisting trunk than usually displayed by a
Bark (Tonic) Healing (2d4 + 2) 16
Salix tree of the species, its leaves hang in mournful tresses
Gnarled lumpy trunk spreading uneven branches over an
Alder Bark (Salve) Healing (4d4 + 4) 17
otherwise bare landscape
Blackroot,
Like spears raised high the lilac flowers taper to a point
Bowman's Plant, Root (Ingested) Poison (Poisoned) 17
above sharp leaves
Culversphysic
Mistletoe, Tree Spiked green leaves and blood red berries cluster around and
Berries (Injury) Poison (1d6/round) 17
Thief strangle the boughs of a host tree
Healing (4d4 + 4);
Sphagnum Moss, A thick carpet of green cloaks the forest floor and envelopes Dried (Salve);
Major wound 17
Blood Blanket the rotting wood of fallen trees Dried (Dressing)
restorative
Under the ice, at the bottom of an arctic lake, the aquatic Blindness curative,
Arctic Moss, Giant
moss has spread slowly absorbing nutrients where and when Moss (Dressing) Major wound 18
Spearmoss
it can restorative
A large structure built from branches obstructs the flow of
Beaver water as round brown rodents with large flat tails busy Testicles (Pill) Healing (8d4 + 8) 18
themselves

MATERIA MEDICA | AUTUMN


15
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Underdark

Names Appearance Forms Effect DC


Silvery gossamer thread stretched between surfaces Whole web
Cobwebs Healing (4d4 + 4) 14
and across pathways in elaborate nets (Dressing)
Miner's Moonlight,
Climbing in steps up the cave wall in the dark are Whole fungus
Moonshine Poison (Poisoned) 15
faintly green glowing half-cup fungal bodies (Ingested)
Mushroom
Devil's Fingers,
A round white bulb erupts into pale meaty tentacles Whole fungus Poison (Target spends
Octopus Stinkhorn, 16
which attract insects to absorb in their stinking slime (Inhaled) turn retching)
Illithid Egg
A funnel shaped mushroom shining brightly enough Whole fungus
Ghost Fungus Poison (Poisoned) 17
in the dark to read by (Ingested)
Witch's Heart, Red A supposedly carnivorous hollow cage of pink, fleshy Whole fungus Poison (2d6/round);
Cage, Lattice fungus riddled with holes that resemble bloody (Contact); Whole Poison (3d6, 17
Stinkhorn wounds fungus (Ingested) Stunned)
Whole fungus (Salve);
Small fungal stars clinging to the damp of boulders Healing (4d4 + 4);
False Earthstar Whole fungus 18
like barnacles to a ship Stabilise the dying
(Powder)
Poison (Poisoned,
Arsenic Ore, Flaking silver crystalline rock which releases a garlic
Mineral (Inhaled) sleep in 10min, death 19
Mispickel smell when struck
in 3days)
Blue Vitriol, Brilliant blue gems growing in tight knit threads from
Mineral (Ingested) Poison (Poisoned) 20
Chalcanthite copper deposits, dissolves quickly in liquid
With a call like a squeaky toy, the red-speckled Healing (8d8 + 8);
Okay Gecko, Uh-Oh, Whole lizard (Pill);
turquoise of its body can change colours to blend in Major wound 20
Fuck-You Lizard Whole lizard (Wine)
with its surroundings restorative
Cinnabar, Dragon's Nuggets of gleaming red crystal stick out from the
Mineral (Contact) Poison (Poisoned) 22
Blood other gem clusters in chunks

Urban

Names Appearance Forms Effect DC


Bright yellow flowerheads and fluffy seed orbs
ready Healing (2d4
Dandelion Roots (Tonic) 12
to be blown off, above a weedy bed of ragged + 2)
leaves
Ghostly pinwheel blooms of white distract from Fruit seeds, Poison
Thornapple, Moonflower, Jimsonweed,
jagged, threatening leaves and large, roots (Blinded, 13
Devil's Trumpet, Hell's Bells, Stinkweed
dangerously spiny fruit pods (Ingested) Stunned)
Silvery gossamer thread stretched between Whole web Healing (4d4
Cobwebs 14
surfaces and across pathways in elaborate nets (Dressing) + 4)
Scotch Marigold, Sun Glow, Jane Brilliant yellow and orange puffballs on weedlike Healing (4d4
Leaves (Salve) 14
Harmony, Ruddles green stems + 4)
A group of unusual, purplish spheres, covered
Healing (4d4
Burdock, Orb Arctium in spines, look as though they've been wrapped Roots (Salve) 15
+ 4)
thoroughly in cobwebs
Tiny unassuming white flowers stick up from Whole Plant Healing (8d4
Staggerweed, Stagger Mint 15
lightly fuzzy stalks (Pill) + 8)
The buzzing of the apiarist's hive draws Wax, honey Healing (4d4
Beehive 16
attention and guides steadily to its golden core (Salve) + 4)

MATERIA MEDICA | AUTUMN


16
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Names Appearance Forms Effect DC
Redback Spider, A sharp and threatening looking black spider with a
Venom (Injury) Poison (3d6, Poisoned) 16
Black Widow striking red hourglass mark on the abdomen
Lantern Chilli, Shining fruitsranging from yellow to red hang like Powdered seeds
Poison (Blinded) 17
Bonnet Pepper pendants from a low bush (Inhaled)
Cone Flower, Whole plant
Wide circles of purple stand tall, holding aloft spiny, Healing (2d4 + 2);
Echinacea, (Tonic); Whole 17
conical centres Healing (4d4 + 4)
Hedgehog Flower plant (Salve)
A waxy, yellow scorpion creeping about at night Healing (2d4 + 2);
Venom (Tonic);
Bark Scorpion holding its stinger high, ready to strike any pray that Poison (3d6, Attack 20
Venom (Injury)
strays into its path disadvantage)
Fer-de-Lance, Black and brown markings are defined into tessellating
Venom (Injured) Poison (4d6, Poisoned) 20
Ultimate Pit Viper diamonds by bright white borders and dark spots

Coast

Names Appearance Forms Effect DC


Fleshy vines trail along sand dunes, thick leaves
Coastal Jack-Bean, Seaside
matting the area and pink flowers popping up Leaves (Salve) Healing (4d4 + 4) 14
Jack
sporadically
Beard Lichen, Methuselah’s Strung between the limbs of a tree like huge Whole Fungus
Healing (2d4 + 2);
Beard, Old Man's Whiskers, cobwebs, adding an eerie ambiance to the (Tonic); Whole 15
Healing (4d4 + 4)
Witch's Hair environment around Fungus (Salve)
Floating on the water like a blue bubble with a sail,
Bluebottle, Man-O-War its translucent body and long stinging tail are Tail (Contact) Poison (2d6/round) 15
easily stranded ashore
A tangled root system lifts the tree half out of the
Milky Mangrove, Blind-Your-
water while its heavy leaves dangle into the Sap (Contact) Poison (Blinded) 16
Eye, River Poison Tree
water's edge
Tiny unassuming white flowers stick up from
Staggerweed, Stagger Mint Whole Plant (Pill) Healing (8d4 + 8) 16
lightly fuzzy stalks
Heartsease, Johnny Jump Up, Whole plant Healing (4d4 + 4);
Tiny wild pansies form ribbons of violet or blue
Tickle-My-Fancy, Love-In- (Salve); Juice Poison (As Friends 17
tucked between the grass
Idleness (Philtre) spell)
A massive, translucent peach presence in the cold
Lion's Mane Jellyfish, Hair
waters, thousands of stringy smoky tentacles Venom (Contact) Poison (1d6/round) 17
Jelly
filling the space
Red, bone-like porous growths settle in tight Whole branch Broken bone
Coral Branch, Reef Rocks 20
colonies to enable the formation of marine reefs (Ash) restorative
A characteristic dramatic hood Poison (2d6,
King Cobra, Hamadryad stretches over the snake's head and part way down Venom (Injury) Blinded, Sleep in 20
its striped body 1min)
Antidote (Contact
Irregular iridescent orbs in white, gold, black, and Whole pearl
Pearl poisons), Blindness 22
any number of other opalesque colours (Powder)
curative

MATERIA MEDICA | WINTER


17
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Desert

Names Appearance Forms Effect DC


Coachwhip,
Appearing as a careful collection of dead sticks Flowers, roots
Candlewood, Healing (4d4 + 4);
until rainfall revives its green body, topped with (Salve); Flowers, 14
Slimwood, Desert Healing (1L Exhaustion)
crimson flowers bark (Bath)
Coral
Dozens of tiny delicate white or pinkish flowers
Zigadenus, Sandbog Whole plant
gathered on stalks with a grassy bass, a natural Poison (1d6/round) 14
Death Camus (Ingested)
bouquet
Spiked shards of succulent, each fang of which is
Aloe Vera Jelly (Salve) Healing (4d4 + 4) 15
lined with a thin serrated edging
A shrub easily mistaken for big, tough clumps of
Joint Pine Stems (Tonic) Healing (2d4 + 2) 15
tall, spiny grass
Arid Monitor, A long, mottled grey monitor lizard which
Skin (Salve) Healing (4d4 + 4) 16
Climbing Monitor scrambles away up trees or cliffs
Globemallow,
Spiny, unfriendly looking shrub covered in cup Leaves, roots
Hollyhock, Apricot Healing (2d4 + 4) 16
shaped orange blooms (Tonic)
Mallow
Deathstalker, Gold A flattened tan body blends in easily to the sand
Venom (Injury) Poison (6d6) 17
Sand Scorpion and stone of a desert
Waxy, yellow scorpions gathering in large colony Healing (2d4 + 2);
Venom (Tonic);
Bark Scorpion groups against the cold huddling in gaps or under Poison (3d6, Attack 18
Venom (Injury)
any shelter disadvantage)
A heavy, sluggish lizard covered in orange and
Poison (6d6, 1d6/round,
Gila Monster black markings, slowly drags itself between places Venom (Injury) 18
poisoned)
of shade
Redback Spider, Black A sharp and threatening looking black spider with
Venom (Injury) Poison (3d6, Poisoned) 18
Widow a striking red hourglass mark on the abdomen

Forest

Names Appearance Forms Effect DC


A green blanket of serrated leaves stretches across Leaves
Dog's Mercury Draught (Sleep) 14
the forest floor (Ingested)
Wintergreen, Checkerberry, Oil (Contact); Poison (Deafened,
A lush bush of waxy, oval leaves, bursting with the
Youngsters, Wax Cluster, Leaves Incapacitated); Healing 14
bright red of shining berries
Drunkards (Tonic) (2d4 + 4)
Pastel, cup-shaped flowers in pink, white and Flowers,
Autumn Crocus, Naked Poison (Incapacitated in
purple appear out of the ground long before their seeds 15
Ladies, Meadow Saffron 12hrs)
leaves join them (Ingested)
Sulphur Tuft, Clustered Clumps of clustered yellow toadstools clamber to Whole fungus Poison (Blinded,
15
Woodlover consume the dead matter of stumps and branches (Ingested) Paralysed)
Fungus
Beard Lichen, Methuselah’s Strung between the limbs of a tree like huge
(Tonic); Healing (2d4 + 2);
Beard, Old Man's Whiskers, cobwebs, adding an eerie ambiance to the 16
Fungus Healing (4d4 + 4)
Witch's Hair environment around
(Salve)
Spiked green leaves and blood red berries cluster Berries
Mistletoe, Tree Thief Poison (1d6/round) 16
around and strangle the boughs of a host tree (Injury)

MATERIA MEDICA | WINTER


18
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Names Appearance Forms Effect DC
Healing (4d4 + 4);
Sphagnum Moss, A thick carpet of green cloaks the forest floor and envelopes Dried (Salve);
Major wound 16
Blood Blanket the rotting wood of fallen trees Dried (Dressing)
restorative
Destroying Poison
A city of sweet-smelling mushrooms growing at the base of Poison (Inhaled);
Angel, Death (2d6/round);
hardwood trees, some heads rounded, some flat, all stained Whole fungus 17
Cap, Deadly Poison (1L
brown in the centre and paling at the fringes (Ingested)
Amonita Exh./12hrs)
Whole fungus Poison (Poisoned,
Fly Agaric, Fairy A wide spread ring of bright red toadstools with white polka
(Ingested); Whole Sleep in 5min), 17
Stool dots mark a circle on the forest floor
fungus (Inhaled) Poison (Sleep)

Grassland

Names Appearance Forms Effect DC


Bright yellow flowerheads and fluffy seed orbs
Dandelion ready to be blown off, lifting up from a bed of Roots (Tonic) Healing (2d4 + 2) 12
weedy jagged leaves
Star shaped flowers lightly coloured in the centre
Whole plant
Amaryllis and transitioning to red at the borders, looking to Healing (4d4 + 4) 14
(Salve)
the horizon
Small muted flowers in pinks, greys, blues and
Whole plant
Hellebore, Winter Rose blacks, standing proud from the frost on hardy Poison (Poisoned) 14
(Ingested)
stems with twisted leaves
Tall bunches of reedy grass bunched into stalks
Leaves, roots
Big Bluestem, Bluejoint with red, blue, or purple hues when observed from Healing (2d4 + 2) 15
(Tonic)
a distance
Vast fields of coloured blooms ranging from white Juice (Tonic); Healing (2d4 + 2);
Opium Poppy, Laudanum,
to red to deep purple, the buds and seed pods Seeds (Pill); Juice Healing (8d8 + 8); 15
Sleep Bringer
oozing a potent juice (Draught) Poison (Sleep)
Blackroot, Bowman's Like spears raised high the spines where flowers
Root (Ingested) Poison (Poisoned) 16
Plant, Culversphysic would be stab above sharp leaves
Healing (2d4 + 2);
Rings of fluffy pink or white flowers climb steadily Leaves (Tonic);
Pennyroyal, Pudding Grass Poison (3d6, 16
up a sturdy central stem, giving off a minty odor Oil (Ingested)
Incapacitated)
Heartsease, Johnny Jump Whole plant Healing (4d4 + 4);
Tiny wild pansies form ribbons of violet or blue
Up, Tickle-My-Fancy, Love- (Salve); Juice Poison (As Friends 17
tucked between the grass
In-Idleness (Philtre) spell)
Pastel, cup-shaped flowers in pink, white and
Autumn Crocus, Naked Flowers, seeds Poison (Incapacitated
purple appear out of the ground long before their 18
Ladies, Meadow Saffron (Ingested) in 12hrs)
leaves join them
Strychnine Tree,
A short, thick, crooked, pale tree trunk topped with Fruit seeds Poison (6d6/round,
Snakewood, Humble 20
a full dome of leaves and hard orange fruit (Inhaled) paralysed)
Button

MATERIA MEDICA | WINTER


19
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Jungle

Names Appearance Forms Effect DC


Milky Mangrove,
A tangled root system lifts the tree half out of the water while
Blind-Your-Eye, River Sap (Contact) Poison (Blinded) 14
its heavy leaves dangle into the water's edge
Poison Tree
Long woody vines stretching between trees, bearing heart-
Velvetleaf, Moonseed Seeds (Injury) Poison (Stunned) 14
shaped leaves and small dark seed pods
Cat's Claw, Wait-A- A woody vine spreads across the path and up the trees, hooked Bark, roots
Stabilise the dying 15
Minute thorns outstretched ready to catch anything in reach (Powder)
A mottled brown and black snake with a habit of baring its
Venom
Cottonmouth, Gaper fangs and exposing the bright white interior of its mouth when Poison (5d6/round) 15
(Injury)
threatened
Whole
A funnel shaped mushroom shining brightly enough in the
Ghost Fungus fungus Poison (Poisoned) 15
dark to read by
(Ingested)
Root (Salve); Healing (4d4 + 4);
Arrowroot, Lush leafy shafts grow straight out of the rainforest floor like a
Root Antidote (Injury 16
Obedience Plant bright green arrow fired directly into the ground
(Poultice) Poisons)
Whole Poison (Target
Lantern Stinkhorn, A slimy pink rocket stinking of rotting flesh and excrement
fungus spends turn 16
Lizard's Claw gets even worse when it splits into several reaching tentacles
(Inhaled) retching)
Spiked green leaves and blood red berries cluster around and Berries
Mistletoe, Tree Thief Poison (1d6/round) 16
strangle the boughs of a host tree (Injury)
Whole
Sulphur Tuft, Clumps of clustered yellow toadstools clamber to consume Poison (Blinded,
fungus 16
Clustered Woodlover the dead matter of stumps and branches Paralysed)
(Ingested)
Arid Monitor, A long, mottled grey monitor lizard which scrambles away up
Skin (Salve) Healing (4d4 + 4) 17
Climbing Monitor trees or cliffs
Skin
Tiny amphibians ranging in colour from vivid blues to greens
Strawberry Dart Frog, (Contact); Poison (Poisoned);
with polka dots to panda splotches to bright reds with inky 17
Rainbow Dart Frog Skin Poison (Paralysed)
black legs
(Ingested)
Golden Frog, Poison
A bright yellow amphibian with a black underside, so small that Poison (Paralysed,
Arrow Frog, Yellow Skin (Injury) 18
it can still be easily missed in the rainforest death in 3min)
Blackfoot
Powdered
Lantern Chilli, Bonnet Shining fruitsranging from yellow to red hang like pendants
seeds Poison (Blinded) 18
Pepper from a low bush
(Inhaled)
Miner's Moonlight, Whole
Climbing in steps up the tree trunk in the dark are orange gilled
Moonshine fungus Poison (Poisoned) 18
fungal bodies
Mushroom (Ingested)
Red-Tailed Scorpion, Nocturnal hunter difficult to find but easily identified by the Venom Poison (3d6/round,
20
Red Sting, Hot Sting bright red sting on the end of its segmented tail (Injury) poisoned)
Like a beaver the size of a forearm with a bill like a duck and
Venom Poison (5d6,
Platypus wide, fanning webbed feet, of which the male's are adorned 25
(Injury) Incapacitated)
with venomous spurs

MATERIA MEDICA | WINTER


20
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Mountain

Names Appearance Forms Effect DC


Poison
Savin Juniper Mounded shrub of pine-like foliage in blue-green hues Oil (Contact) 13
(1d6/round)
Star shaped flowers lightly coloured in the centre and
Amaryllis transitioning to red at the borders, looking to the Whole plant (Salve) Healing (4d4 + 4) 15
horizon
Spiked green leaves and blood red berries cluster around Poison
Mistletoe, Tree Thief Berries (Injury) 16
and strangle the boughs of a host tree (1d6/round)
Cone Flower,
Wide circles of purple stand tall, holding aloft spiny, Whole plant (Tonic); Healing (2d4 + 2);
Echinacea, Hedgehog 17
conical centres Whole plant (Salve) Healing (4d4 + 4)
Flower
Hooded Shrike, A striking combination of black and orange plumage Skin, feathers Poison
17
Black-Headed Pitohui flutters between trees (Contact) (1d6/round)
Deer Lichen, Caribou Silver green lichen in tangled lumps huddling together Juice (Tonic); Whole Healing (2d4 + 2);
18
Moss into larger mounds like nature's dust bunnies fungus (Pill) Healing (8d4 + 8)
Hedge Nettle, A plant spreading ground cover like an army, raising Whole plant (Salve); Healing (4d4 + 4);
19
Betony, Lamb's Ears banners of bold purple flowers Whole plant (Pill) Healing (8d8 + 8)
Poison (2d6,
King Cobra, A characteristic dramatic hood stretches over the
Venom (Injury) Blinded, Sleep in 20
Hamadryad snake's head and part way down its striped body
1min)
Poison (6d6,
A heavy, sluggish lizard covered in orange and black
Gila Monster Venom (Injury) 1d6/round, 23
markings, slowly drags itself between places of shade
poisoned)

Swamp

Names Appearance Forms Effect DC


Beard Lichen, Witch's Hair, Strung between the limbs of a tree like huge Whole Fungus
Healing (2d4 + 2);
Methuselah’s Beard, Old cobwebs, adding an eerie ambiance to the (Tonic); Whole 12
Healing (4d4 + 4)
Man's Whiskers environment around Fungus (Salve)
A tangled root system lifts the tree half out of the
Milky Mangrove, Blind-
water while its heavy leaves dangle into the water's Sap (Contact) Poison (Blinded) 12
Your-Eye, River Poison Tree
edge
A mottled brown and black snake with a habit of
Poison
Cottonmouth, Gaper baring its fangs and exposing the bright white interior Venom (Injury) 13
(5d6/round)
of its mouth when threatened
Healing (2d4 + 2);
Rings of fluffy pink or white flowers climb steadily up Leaves (Tonic);
Pennyroyal, Pudding Grass Poison (3d6, 14
a sturdy central stem, giving off a minty odor Oil (Ingested)
Incapacitated)
A thick layer of yellow-green peat blankets the surface Healing (4d4 + 4);
Sphagnum Moss, Blood Dried (Salve);
of the water, disguising it as though it were a grassy Major wound 15
Blanket Dried (Dressing)
clearing restorative
Spiked green leaves and blood red berries cluster Poison
Mistletoe, Tree Thief Berries (Injury) 16
around and strangle the boughs of a host tree (1d6/round)
A twisting trunk and leaves that droop mournfully
Willow, Sallow, Salix Bark (Tonic) Healing (2d4 + 2) 16
from winding branches

MATERIA MEDICA | WINTER


21
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Names Appearance Forms Effect DC
Wintergreen, Checkerberry, Oil (Contact); Poison (Deafened,
A lush bush of waxy, oval leaves, bursting with
Youngsters, Wax Cluster, Leaves Incapacitated); Healing 16
the bright red of shining berries
Drunkards (Tonic) (2d4 + 4)
The trunk and branches twist unpredictably, the Bark, oil
Paperbark, Punk Tree Healing (4d4 + 4) 17
pale bark peeling off in thin, silky sheets (Salve)
Clumps of clustered yellow toadstools clamber
Sulphur Tuft, Clustered Whole fungus Poison (Blinded,
to consume the dead matter of stumps and 17
Woodlover (Ingested) Paralysed)
branches

Tundra

Names Appearance Forms Effect DC


Leaves, roots
Cottongrass, A grasslike plant system with fluffy white seed heads Healing (4d4 + 4);
(Salve); Cotton 14
Cottonsedge buffeted about in the wind Major wound curative
(Dressing)
Deer Lichen, Silver green lichen in tangled lumps huddling together into Juice (Tonic); Healing (2d4 + 2);
15
Caribou Moss larger mounds like nature's dust bunnies Whole fungus (Pill) Healing (8d4 + 8)
Stars of pink and purple bowed in the frost open to the
Pasque Flower, Poison (Sleep in
sunlight to soak up what they can, fuzzy fruit like something Juice (Draught) 15
Wind Flower 1min)
from Dr Seuss
Growing low to the ground to keep out of the wind, bright Poison (Deafened,
Bearberry Bush Berries (Ingested) 16
and shiny red berries attract critters poisoned)
A large structure built from branches sits in the middle of the
Beaver Testicles (Pill) Healing (8d4 + 8) 16
water, round brown rodents with large flat tails shelter inside
Willow, Sallow, A much smaller twisting trunk than usually displayed by a tree
Bark (Tonic) Healing (2d4 + 2) 16
Salix of the species, its bare limbs stand stark against the snow
Gnarled lumpy trunk spreading uneven branches over an
Alder Bark (Salve) Healing (4d4 + 4) 17
otherwise bare landscape
Mistletoe, Tree Spiked green leaves and blood red berries cluster around and
Berries (Injury) Poison (1d6/round) 17
Thief strangle the boughs of a host tree
Wormwood,
A stunted flowering weed low to the ground with round Leaves (Salve); Oil Healing (4d4 + 4);
Sagewort, 18
yellow buds not quite open enough to be regarded flowers (Ingested) Poison (2d6)
Absinthe
Arctic Moss, Under the ice, at the bottom of an arctic lake, the aquatic Blindness curative,
Giant moss has spread slowly absorbing nutrients where and when Moss (Dressing) Major wound 19
Spearmoss it can restorative

Underdark

Names Appearance Forms Effect DC


Silvery gossamer thread stretched between surfaces and Whole web
Cobwebs Healing (4d4 + 4) 14
across pathways in elaborate nets (Dressing)
Whole
Miner's Moonlight, Climbing in steps up the cave wall in the dark are faintly
fungus Poison (Poisoned) 15
Moonshine Mushroom green glowing half-cup fungal bodies
(Ingested)
Whole Poison (Target
Devil's Fingers, Octopus A round white bulb erupts into pale meaty tentacles which
fungus spends turn 16
Stinkhorn, Illithid Egg attract insects to absorb in their stinking slime
(Inhaled) retching)
Whole
A funnel shaped mushroom shining brightly enough in the
Ghost Fungus fungus Poison (Poisoned) 17
dark to read by
(Ingested)

MATERIA MEDICA | WINTER


22
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Names Appearance Forms Effect DC
Witch's Heart, Red A supposedly carnivorous hollow cage of pink, fleshy Whole fungus
Poison (2d6/round);
Cage, Lattice fungus riddled with holes that resemble bloody (Contact); Whole 17
Poison (3d6, Stunned)
Stinkhorn wounds fungus (Ingested)
Whole fungus (Salve);
Small fungal stars clinging to the damp of boulders Healing (4d4 + 4);
False Earthstar Whole fungus 18
like barnacles to a ship Stabilise the dying
(Powder)
Poison (Poisoned,
Arsenic Ore, Flaking silver crystalline rock which releases a garlic
Mineral (Inhaled) sleep in 10min, death 19
Mispickel smell when struck
in 3days)
Blue Vitriol, Brilliant blue gems growing in tight knit threads from
Mineral (Ingested) Poison (Poisoned) 20
Chalcanthite copper deposits, dissolves quickly in liquid
Okay Gecko, With a call like a squeaky toy, the red-speckled Healing (8d8 + 8);
Whole lizard (Pill);
Uh-Oh, Fuck-You turquoise of its body can change colours to blend in Major wound 20
Whole lizard (Wine)
Lizard with its surroundings restorative
Cinnabar, Nuggets of gleaming red crystal stick out from the
Mineral (Contact) Poison (Poisoned) 22
Dragon's Blood other gem clusters in chunks

Urban

Names Appearance Forms Effect DC


Bright yellow flowerheads and fluffy seed orbs
Dandelion ready to be blown off, lifting up from a bed of Roots (Tonic) Healing (2d4 + 2) 12
weedy jagged leaves
Silvery gossamer thread stretched between Whole web
Cobwebs Healing (4d4 + 4) 14
surfaces and across pathways in elaborate nets (Dressing)
Scotch Marigold, Sun Glow, Brilliant yellow and orange puffballs on weedlike
Leaves (Salve) Healing (4d4 + 4) 14
Jane Harmony, Ruddles green stems
Tiny unassuming white flowers stick up from
Staggerweed, Stagger Mint Whole Plant (Pill) Healing (8d4 + 8) 15
lightly fuzzy stalks
Redback Spider, Black A sharp and threatening looking black spider with
Venom (Injury) Poison (3d6, Poisoned) 16
Widow a striking red hourglass mark on the abdomen
Whole plant
Cone Flower, Echinacea, Wide circles of purple stand tall, holding aloft Healing (2d4 + 2);
(Tonic); Whole 17
Hedgehog Flower spiny, conical centres Healing (4d4 + 4)
plant (Salve)
Heartsease, Johnny Jump Whole plant Healing (4d4 + 4);
Tiny wild pansies form ribbons of violet or blue
Up, Tickle-My-Fancy, Love- (Salve); Juice Poison (As Friends 17
tucked between the grass
In-Idleness (Philtre) spell)
Lantern Chilli, Bonnet Shining fruitsranging from yellow to red hang like Powdered seeds
Poison (Blinded) 17
Pepper pendants from a low bush (Inhaled)
Waxy, yellow scorpions gathering in large colony Healing (2d4 + 2);
Venom (Tonic);
Bark Scorpion groups against the cold huddling in gaps or under Poison (3d6, Attack 18
Venom (Injury)
any shelter disadvantage)
Nocturnal hunter difficult to find but easily
Red-Tailed Scorpion, Red Poison (3d6/round,
identified by the bright red sting on the end of its Venom (Injury) 18
Sting, Hot Sting poisoned)
segmented tail
Black and brown markings are defined into
Fer-de-Lance, Ultimate Pit
tessellating diamonds by bright white borders Venom (Injured) Poison (4d6, Poisoned) 20
Viper
and dark spots

MATERIA MEDICA | WINTER


23
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Coast

Names Appearance Forms Effect DC


Fleshy vines trail along sand dunes, thick leaves
Leaves
Coastal Jack-Bean, Seaside Jack matting the area and pink flowers popping up Healing (4d4 + 4) 14
(Salve)
sporadically
Bright purple flower petals stand proud surrounded
Flowers,
Dog Violet by the salt hardened grass at the edge of the shore Healing (4d4 + 4) 15
leaves (Salve)
line
Tiny unassuming white flowers stick up from lightly Whole Plant
Staggerweed, Stagger Mint Healing (8d4 + 8) 16
fuzzy stalks (Pill)
Yarrow, Milfoil, Littlefeather, Sprawling fernlike shrub explodes into bunches of Oil (Tonic);
Healing (2d4 + 2);
Nosebleed, Soldier's Safety, tiny flowers in dozens >of colours to form a floral Whole Plant 16
Healing (4d4 + 4)
Bloodwort, Woundwort canopy (Salve)
A mottled brown and black snake with a habit of
Venom Poison
Cottonmouth, Gaper baring its fangs and exposing the bright white interior 17
(Injury) (5d6/round)
of its mouth when threatened
Foxgloves, Dead Men's Bells; Vibrantly coloured and patterned bell shaped flowers Whole plant Poison (2d6,
17
Bloody Fingers, Fairy Thimbles bloom by the dozens from a single tall spike (Ingested) Poisoned)
Heartsease, Johnny Jump Up, Whole plant Healing (4d4 + 4);
Tiny wild pansies form ribbons of violet or blue
Tickle-My-Fancy, Love-In- (Salve); Juice Poison (As Friends 17
tucked between the grass
Idleness (Philtre) spell)
Bluebell, Wood Bell, Bell Bottle, Delicate, vibrant blue flowers hang like bells from an
Bulb (Tonic) Healing (2d4 + 2) 18
Fairy Flower elegant, curved stem
A small brown octopus usually hiding amongst a
Blue Ringed Octopus, Reef Venom Poison (Paralysed,
reef's rocks and coral will suddenly flare iridescent 19
Killer (Injury) suffocating)
blue rings
Red, bone-like porous growths settle in tight colonies Whole Broken bone
Coral Branch, Reef Rocks 20
to enable the formation of marine reefs branch (Ash) restorative
Antidote (Contact
Irregular iridescent orbs in white, gold, black, and any Whole pearl
Pearl poisons), 22
number of other opalesque colours (Powder)
Blindness curative

Desert

Names Appearance Forms Effect DC


Coachwhip, Desert Appearing as a careful collection of dead sticks until Flowers, roots Healing (4d4 + 4);
Coral, Candlewood, rainfall revives its green body, topped with crimson (Salve); Flowers, Healing (1L 14
Slimwood flowers bark (Bath) Exhaustion)
Globemallow,
Spiny, unfriendly looking shrub covered in cup Leaves, roots
Hollyhock, Apricot Healing (2d4 + 4) 14
shaped orange blooms (Tonic)
Mallow
Dozens of tiny delicate white or pinkish flowers
Zigadenus, Sandbog, Whole plant
gathered on stalks with a grassy bass, a natural Poison (1d6/round) 14
Death Camus (Ingested)
bouquet
Spiked shards of succulent, each fang of which is
Aloe Vera Jelly (Salve) Healing (4d4 + 4) 15
lined with a thin serrated edging
A shrub easily mistaken for big, tough clumps of tall,
Joint Pine Stems (Tonic) Healing (2d4 + 2) 15
spiny grass

MATERIA MEDICA | SPRING


24
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Names Appearance Forms Effect DC
Arid Monitor, A long, mottled grey monitor lizard which scrambles
Skin (Salve) Healing (4d4 + 4) 16
Climbing Monitor away up trees or cliffs
Spitting Fat-Tail,
A dark, wide armoured body gives way to small pale Venom
Thick-Tail Poison (Blinded) 16
pincers at the head (Contact)
Scorpion
Deathstalker,
A flattened tan body blends in easily to the sand and
Gold Sand Venom (Injury) Poison (6d6) 17
stone of a desert
Scorpion
Rattlesnake, Brown, vicious looking viper with a hideous rattle for a
Venom (Injury) Poison (Blinded, Poisoned) 17
Diamondback tail, which it shakes before striking with deadly speed
White star-shaped flowers with bold pink borders droop
Desert Rose, Poison (2d6, 1L
from succulent stems along with leathery, dark green Sap (Injury) 18
Kudu, Sand Star Exhaustion/Round)
leaves
A heavy, sluggish lizard covered in orange and black Poison (6d6, 1d6/round,
Gila Monster Venom (Injury) 18
markings, slowly drags itself between places of shade poisoned)
Redback Spider, A sharp and threatening looking black spider with a
Venom (Injury) Poison (3d6, Poisoned) 18
Black Widow striking red hourglass mark on the abdomen
A waxy, yellow scorpion creeping about at night holding
Venom (Tonic); Healing (2d4 + 2); Poison
Bark Scorpion its stinger high, ready to strike any pray that strays into 20
Venom (Injury) (3d6, Attack disadvantage)
its path

Forest

Names Appearance Forms Effect DC


Silvery gossamer thread stretched between Whole web Healing (4d4 +
Cobwebs 13
surfaces and across pathways in elaborate nets (Dressing) 4)
Bluebell, Wood Bell, Bell Bottle, Delicate, vibrant blue flowers hang like bells Healing (2d4 +
Bulb (Tonic) 14
Fairy Flower from an elegant, curved stem 2)
Vibrantly coloured and patterned bell shaped
Foxgloves, Dead Men's Bells, Whole plant Poison (2d6,
flowers bloom by the dozens from a single tall 14
Bloody Fingers, Fairy Thimbles (Ingested) Poisoned)
spike
Beard Lichen, Witch's Hair, Strung between the limbs of a tree like huge Whole Fungus Healing (2d4 +
Methuselah’s Beard, Old Man's cobwebs, adding an eerie ambiance to the (Tonic); Whole 2); Healing (4d4 15
Whiskers environment around Fungus (Salve) + 4)
A green blanket of serrated leaves stretches
Dog's Mercury Leaves (Ingested) Draught (Sleep) 15
across the forest floor
Healing (4d4 +
A thick carpet of green cloaks the forest floor Dried (Salve);
Sphagnum Moss, Blood Blanket 4); Major wound 15
and envelopes the rotting wood of fallen trees Dried (Dressing)
restorative
Clumps of clustered yellow toadstools clamber
Whole fungus Poison (Blinded,
Sulphur Tuft, Clustered Woodlover to consume the dead matter of stumps and 15
(Ingested) Paralysed)
branches
Blindness
Creeping Charlie, Ground Ivy, Crawling to cover every inch of ground in a
Leaves (Wash); curative;
Catsfoot, Field Balm, Gil-Over-The- blanket of dark, fan-shaped leaves, dotted with 16
Leaves (Oil) Deafness
Ground, Run-away-Robin the blue of minute flowers
curative

MATERIA MEDICA | SPRING


25
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Names Appearance Forms Effect DC
Whole fungus (Salve); Healing (4d4 +
Small fungal stars on the forest floor trace the path of tree
False Earthstar Whole fungus 4); Stabilise the 16
roots beneath the earth
(Powder) dying
Major wound
Primrose Small dome of green leaves and butter coloured petals Flowers (Wine) 16
restorative
Delicate purple flower petals stand out from the wild spread
Dog Violet of flat, round leaves, tucked in amongst the greenery of the Flowers, leaves (Salve) Healing (4d4 + 4) 17
forest
Enchanter's Minute white flowers stand, barely visible, above dark Major wound
Whole plant (Wash) 18
Nightshade pointed leaves, close to the ground restorative
Fraxinella,
Tall spikes of white flowers flag the location of the volatile Flowers, seeds
Burning Bush, Ignites in sunlight 20
leafy bush (Contact)
Gas Plant

Grassland

Names Appearance Forms Effect DC


Bright yellow flowerheads and fluffy seed orbs
Dandelion ready to be blown off, lifting up from a bed of Roots (Tonic) Healing (2d4 + 2) 12
weedy jagged leaves
Blackroot, Bowman's Plant, Like spears raised high the lilac flowers taper to
Root (Ingested) Poison (Poisoned) 14
Culversphysic a point above sharp leaves
Tall bunches of reedy grass bunched into stalks
Leaves, roots
Big Bluestem, Bluejoint with red, blue, or purple hues when observed Healing (2d4 + 2) 15
(Tonic)
from a distance
Bright star-like blossoms of yellow and gnarled Flowers, buds
John's Wort, Knight's Friend Heahing (4d4 + 4) 15
purple fruit (Salve)
Vast fields of coloured blooms ranging from Juice (Tonic); Healing (2d4 + 2);
Opium Poppy, Laudanum, Sleep
white to red to deep purple, the buds and seed Seeds (Pill); Healing (8d8 + 8); 15
Bringer
pods oozing a potent juice Juice (Draught) Poison (Sleep)
Delicate purple flower petals stand out from the
Flowers, leaves
Dog Violet wild spread of flat, round leaves, bursting out of Healing (4d4 + 4) 16
(Salve)
the turf
Yarrow, Milfoil, Littlefeather, Sprawling fernlike shrub explodes into bunches Oil (Tonic);
Healing (2d4 + 2);
Nosebleed, Soldier's Safety, of tiny flowers in dozens of colours to form a Whole Plant 16
Healing (4d4 + 4)
Bloodwort, Woundwort floral canopy (Salve)
Vibrantly coloured and patterned bell shaped
Foxgloves, Dead Men's Bells, Whole plant Poison (2d6,
flowers bloom by the dozens from a single tall 17
Bloody Fingers, Fairy Thimbles (Ingested) Poisoned)
spike
Heartsease, Johnny Jump Up, Whole plant Healing (4d4 + 4);
Tiny wild pansies form ribbons of violet or blue
Tickle-My-Fancy, Love-In- (Salve); Juice Poison (As Friends 17
tucked between the grass
Idleness (Philtre) spell)
Strychnine Tree, Snakewood, A short, thick, crooked, pale tree trunk topped Fruit seeds Poison (4d6/round,
20
Humble Button with a full dome of leaves and hard orange fruit (Inhaled) paralysed)

MATERIA MEDICA | SPRING


26
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Jungle

Names Appearance Forms Effect DC


Silvery gossamer thread stretched between surfaces and Whole web
Cobwebs Healing (4d4 + 4) 13
across pathways in elaborate nets (Dressing)
Milky Mangrove,
A tangled root system lifts the tree half out of the water
Blind-Your-Eye, River Sap (Contact) Poison (Blinded) 14
while its heavy leaves dangle into the water's edge
Poison Tree
Velvetleaf, Long woody vines stretching between trees, bearing heart-
Seeds (Injury) Poison (Stunned) 14
Moonseed shaped leaves and small dark seed pods
A woody vine spreads across the path and up the trees,
Cat's Claw, Bark, roots
hooked thorns outstretched ready to catch anything in Stabilise the dying 15
Wait-A-Minute (Powder)
reach
A leafy climber bears exotic purple and yellow flowers to Flowers (Salve); Healing (4d4 + 4);
Passion Vine 15
match it's strange bulbous, purple fruit Flowers (Ingested) Draught (Sleep)
A mottled brown and black snake with a habit of baring its
Poison
Cottonmouth, Gaper fangs and exposing the bright white interior of its mouth Venom (Injury) 16
(5d6/round)
when threatened
Whole fungus
Small fungal stars on the forest floor trace the path of tree Healing (4d4 + 4);
False Earthstar (Salve); Whole 16
roots beneath the earth Stabilise the dying
fungus (Powder)
A slimy pink rocket stinking of rotting flesh and excrement Poison (Target
Lantern Stinkhorn, Whole fungus
gets even worse when it splits into several reaching spends turn 16
Lizard's Claw (Inhaled)
tentacles retching)
Sulphur Tuft,
Clumps of clustered yellow toadstools clamber to consume Whole fungus Poison (Blinded,
Clustered 16
the dead matter of stumps and branches (Ingested) Paralysed)
Woodlover
Arid Monitor, A long, mottled grey monitor lizard which scrambles away
Skin (Salve) Healing (4d4 + 4) 17
Climbing Monitor up trees or cliffs
Angel's Trumpet,
Fragrant, pale-yellow blooms edged in red hang like Poison (As
Feingold, Devil's Seeds (Inhaled) 18
pendants from an elegant, winding tree Suggestion spell)
Breath Plant
Golden Frog, Poison
A bright yellow amphibian with a black underside, so small Poison (Paralysed,
Arrow Frog, Yellow Skin (Injury) 18
that it can still be easily missed in the rainforest suffocating)
Blackfoot
Yellow-Banded Dart Poison
Bold stripes of black and yellow warn predators of the
Frog, Bumblebee Skin (Injury) (2d6/round, 19
poison in its slimy skin
Frog Paralysed)
With a call like a squeaky toy, the red-speckled turquoise of Whole lizard (Pill); Healing (8d8 + 8);
Okay Gecko, Uh-Oh,
its body can change colours to blend in with its Whole lizard Major wound 20
Fuck-You Lizard
surroundings (Wine) restorative
Like a beaver the size of a forearm with a bill like a duck
Poison (5d6,
Platypus and wide, fanning webbed feet, of which the male's are Venom (Injury) 25
Incapacitated)
adorned with venomous spurs

MATERIA MEDICA | SPRING


27
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Mountain

Names Appearance Forms Effect DC


An orange-brown snake with bold black diamonds, it
Lachesis Viper, Bushmaster shakes its tail like a rattlesnake without a rattle when Venom (Tonic) Healing (2d4 + 2) 15
angry
Star shaped flowers lightly coloured in the centre and
Whole plant
Amaryllis transitioning to red at the borders, looking to the Healing (4d4 + 4) 16
(Salve)
horizon
Foxgloves, Dead Men's
Vibrantly coloured and patterned bell shaped flowers Whole plant Poison (2d6,
Bells, Bloody Fingers, Fairy 16
bloom by the dozens from a single tall spike (Ingested) Poisoned)
Thimbles
Whole plant Healing (4d4 +
Hedge Nettle, Betony, A plant spreading ground cover like an army, raising
(Salve); Whole 4); Healing (8d8 16
Lamb's Ears banners of bold purple flowers
plant (Pill) + 8)
Strong, shining legs branch off a fat black body, the
Poison (2d6,
Funnel-Web Spider, Atrax spider squeezes itself into a small ground burrow to Venom (Injury) 17
Poisoned)
hide
Hooded Shrike, Black- A striking combination of black and orange plumage Skin, feathers Poison
17
Headed Pitohui flutters between trees (Contact) (1d6/round)
Brown, vicious looking viper with a hideous rattle for
Poison (Blinded,
Rattlesnake, Diamondback a tail, which it shakes before striking with deadly Venom (Injury) 17
Poisoned)
speed
Poison (6d6,
A heavy, sluggish lizard covered in orange and black
Gila Monster Venom (Injury) 1d6/round, 18
markings, slowly drags itself between places of shade
poisoned)
Poison (2d6,
A characteristic dramatic hood stretches over the
King Cobra, Hamadryad Venom (Injury) Blinded, Sleep in 18
snake's head and part way down its striped body
1min)

Swamp

Names Appearance Forms Effect DC


Beard Lichen, Witch's Hair, Whole Fungus Healing (2d4 +
Strung between the limbs of a tree like huge cobwebs,
Methuselah’s Beard, Old (Tonic); Whole 2); Healing (4d4 12
adding an eerie ambiance to the environment around
Man's Whiskers Fungus (Salve) + 4)
A tangled root system lifts the tree half out of the
Milky Mangrove, Blind-
water while its heavy leaves dangle into the water's Sap (Contact) Poison (Blinded) 12
Your-Eye, River Poison Tree
edge
A mottled brown and black snake with a habit of
Poison
Cottonmouth, Gaper baring its fangs and exposing the bright white interior Venom (Injury) 13
(5d6/round)
of its mouth when threatened
Silvery gossamer thread stretched between surfaces Whole web
Cobwebs Healing (4d4 + 4) 14
and across pathways in elaborate nets (Dressing)
Sulphur Tuft, Clustered Clumps of clustered yellow toadstools clamber to Whole fungus Poison (Blinded,
14
Woodlover consume the dead matter of stumps and branches (Ingested) Paralysed)
A thick layer of yellow-green peat blankets the surface Healing (4d4 +
Sphagnum Moss, Blood Dried (Salve);
of the water, disguising it as though it were a grassy 4); Major wound 15
Blanket Dried (Dressing)
clearing restorative

MATERIA MEDICA | SPRING


28
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Names Appearance Forms Effect DC
Water Hemlock, Muskrat A spindly knee-high plant with distinct tufts of tiny white flowers Whole plant Poison
15
Weed growing by the waterside (Injury) (Poisoned)
Vervain, Simpler's Joy, Holy A number of elegant violet flowered spikes branch up from thin Whole plant Healing
16
Herb, Wild Hyssop wooden stems (Tonic) (2d4 +2)
The trunk and branches twist unpredictably, the pale bark Bark, oil Healing
Paperbark, Punk Tree 17
peeling off in thin, silky sheets (Salve) (4d4 + 4)
A twisting trunk and blossoms that droop from branches, Healing
Willow, Sallow, Salix Bark (Tonic) 17
bursting forth before the leaves grow back in (2d4 + 2)

Tundra

Names Appearance Forms Effect DC


Blackroot,
Like spears raised high the lilac flowers taper to a point above
Bowman's Plant, Root (Ingested) Poison (Poisoned) 14
sharp leaves
Culversphysic
Leaves, roots Healing (4d4 + 4);
Cottongrass, A grasslike plant system with fluffy white seed heads buffeted
(Salve); Cotton Major wound 14
Cottonsedge about in the wind
(Dressing) curative
Wormwood,
A stunted flowering weed low to the ground with round yellow Leaves (Salve); Healing (4d4 + 4);
Sagewort, 14
buds not quite open enough to be regarded flowers Oil (Ingested) Poison (2d6)
Absinthe
Juice (Tonic);
Deer Lichen, Silver green lichen in tangled lumps huddling together into Healing (2d4 + 2);
Whole fungus 15
Caribou Moss larger mounds like nature's dust bunnies Healing (8d4 + 8)
(Pill)
Stars of pink and purple bowed in the frost open to the sunlight
Pasque Flower, Poison (Sleep in
to soak up what they can, fuzzy fruit like something from Dr Juice (Draught) 15
Wind Flower 1min)
Seuss
Blindness curative,
Arctic Moss, Under the ice, at the bottom of an arctic lake, the aquatic moss
Moss (Dressing) Major wound 16
Giant Spearmoss has spread slowly absorbing nutrients where and when it can
restorative
Growing low to the ground to keep out of the wind, bright and Berries Poison (Deafened,
Bearberry Bush 16
shiny red berries attract critters (Ingested) poisoned)
A much smaller twisting trunk than usually displayed by a tree
Willow, Sallow,
of the species, its branches burst with the blossoms before its Bark (Tonic) Healing (2d4 + 2) 16
Salix
leaves grow back in
Gnarled lumpy trunk spreading uneven branches over an
Alder Bark (Salve) Healing (4d4 + 4) 17
otherwise bare landscape
Healing (4d4 + 4);
Sphagnum Moss, Rolling mounds of the yellow-green moss hide amongst the Dried (Salve);
Major wound 17
Blood Blanket toughened grass of the tundra Dried (Dressing)
restorative
A large structure built from branches obstructs the flow of
Beaver water as round brown rodents with large flat tails busy Testicles (Pill) Healing (8d4 + 8) 18
themselves
Mistletoe, Tree Spiked green leaves and blood red berries cluster around and Poison
Berries (Injury) 19
Thief strangle the boughs of a host tree (1d6/round)

MATERIA MEDICA | SPRING


29
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Underdark

Names Appearance Forms Effect DC


Silvery gossamer thread stretched between surfaces Whole web
Cobwebs Healing (4d4 + 4) 14
and across pathways in elaborate nets (Dressing)
Miner's Moonlight,
Climbing in steps up the cave wall in the dark are Whole fungus
Moonshine Poison (Poisoned) 15
faintly green glowing half-cup fungal bodies (Ingested)
Mushroom
Devil's Fingers,
A round white bulb erupts into pale meaty tentacles Whole fungus Poison (Target spends
Octopus Stinkhorn, 16
which attract insects to absorb in their stinking slime (Inhaled) turn retching)
Illithid Egg
A funnel shaped mushroom shining brightly enough Whole fungus
Ghost Fungus Poison (Poisoned) 17
in the dark to read by (Ingested)
Witch's Heart, Red A supposedly carnivorous hollow cage of pink, fleshy Whole fungus Poison (2d6/round);
Cage, Lattice fungus riddled with holes that resemble bloody (Contact); Whole Poison (3d6, 17
Stinkhorn wounds fungus (Ingested) Stunned)
Whole fungus (Salve);
Small fungal stars clinging to the damp of boulders Healing (4d4 + 4);
False Earthstar Whole fungus 18
like barnacles to a ship Stabilise the dying
(Powder)
Poison (Poisoned,
Arsenic Ore, Flaking silver crystalline rock which releases a garlic
Mineral (Inhaled) sleep in 10min, death 19
Mispickel smell when struck
in 3days)
Blue Vitriol, Brilliant blue gems growing in tight knit threads from
Mineral (Ingested) Poison (Poisoned) 20
Chalcanthite copper deposits, dissolves quickly in liquid
With a call like a squeaky toy, the red-speckled Healing (8d8 + 8);
Okay Gecko, Uh-Oh, Whole lizard (Pill);
turquoise of its body can change colours to blend in Major wound 20
Fuck-You Lizard Whole lizard (Wine)
with its surroundings restorative
Cinnabar, Dragon's Nuggets of gleaming red crystal stick out from the
Mineral (Contact) Poison (Poisoned) 22
Blood other gem clusters in chunks

Urban

Names Appearance Forms Effect DC


Bright yellow flowerheads and fluffy seed orbs
Roots Healing (2d4 +
Dandelion ready to be blown off, lifting up from a bed of 12
(Tonic) 2)
weedy jagged leaves
Silvery gossamer thread stretched between Whole web Healing (4d4 +
Cobwebs 14
surfaces and across pathways in elaborate nets (Dressing) 4)
Blindness
Creeping Charlie, Ground Ivy, Catsfoot, Crawling to cover every inch of ground in a blanket Leaves
curative;
Field Balm, Gil-Over-The-Ground, Run- of dark, fan-shaped leaves, dotted with the blue of (Wash); 14
Deafness
away-Robin minute flowers Leaves (Oil)
curative
Scotch Marigold, Sun Glow, Jane Brilliant yellow and orange puffballs on weedlike Leaves Healing (4d4 +
14
Harmony, Ruddles green stems (Salve) 4)
A group of unusual, purplish spheres, covered in
Roots Healing (4d4 +
Burdock, Orb Arctium spines, look as though they've been wrapped 15
(Salve) 4)
thoroughly in cobwebs
Vervain, Simpler's Joy, A number of elegant violet flowered Whole plant Healing (2d4
15
Holy Herb, Wild Hyssop spikes branch up from thin wooden stems (Tonic) +2)

MATERIA MEDICA | SPRING


30
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Names Appearance Forms Effect DC
Foxgloves, Dead Men's Vibrantly coloured and patterned bell shaped
Whole plant Poison (2d6,
Bells, Bloody Fingers, Fairy flowers bloom by the dozens from a single tall 16
(Ingested) Poisoned)
Thimbles spike
Redback Spider, Black A sharp and threatening looking black spider with a Poison (3d6,
Venom (Injury) 16
Widow striking red hourglass mark on the abdomen Poisoned)
Whole plant
Cone Flower, Echinacea, Wide circles of purple stand tall, holding aloft spiny, Healing (2d4 + 2);
(Tonic); Whole 17
Hedgehog Flower conical centres Healing (4d4 + 4)
plant (Salve)
Heartsease, Johnny Jump Whole plant Healing (4d4 + 4),
Tiny wild pansies form ribbons of violet or blue
Up, Tickle-My-Fancy, Love- (Salve), Juice Poison (As Friends 17
tucked between the grass
In-Idleness (Philtre) spell)
A waxy, yellow scorpion creeping about at night Healing (2d4 + 2);
Venom (Tonic);
Bark Scorpion holding its stinger high, ready to strike any pray that Poison (3d6, Attack 20
Venom (Injury)
strays into its path disadvantage)
Black and brown markings are defined into
Fer-de-Lance, Ultimate Pit Poison (4d6,
tessellating diamonds by bright white borders and Venom (Injured) 20
Viper Poisoned)
dark spots
With a call like a squeaky toy, the red-speckled Whole lizard Healing (8d8 + 8);
Okay Gecko, Uh-Oh,
turquoise of its body can change colours to blend (Pill); Whole Major wound 23
Fuck-You Lizard
in with its surroundings lizard (Wine) restorative

homebrew by
DAEL KINGSMILL
youtube.com/monarchsfactory

MATERIA MEDICA | SPRING


31
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
 
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