Professional Documents
Culture Documents
David Bramston
product design
01
idea
searching
n
a thought or suggestion as to
a possible course of action
v
look for information or an item
of interest
BASICS
PRODUCT DESIGN
Idea Searching
01
David Bramston
An AVA Book
Email: enquiries@avabooks.ch
Copyright © AVA Publishing SA 2009
Production by
AVA Book Production Pte. Ltd., Singapore
Tel: +65 6334 8173
Fax: +65 6259 9830
Email: production@avabooks.com.sg
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Contents
Introduction 6
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004_005
Development
Conclusion 166
Glossary 168
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Searching for an idea should require all of Searching for ideas is obviously a
the senses and should not be a specific continual process of forming possible
activity. The generation of an idea should solutions and refining these, rather than
be a continual process of observing, something that only takes place at the
listening and recording. The eyes and outset of a project.
ears are critical tools, but it can be easy Experiences are important and these
to look and not see, and to hear and not do not need to be specific to the idea that
listen. Inspiration is everywhere and an individual is searching for. Visiting a
everything can be inspirational. dog race or attending a ballet may well
There should be a need to share initial provide the inspiration necessary for
thoughts and views with others and to developing a seemingly unrelated project
attract as many potential leads for – an individual should always be on the
development as possible. In the initial look out for a thought catalyst. Changes
stages of idea generation, everyone is in context can enable things to be see n in
different and everyone has a different a different light and perceived in a lat eral
take on things. It is important to explore fashion, rather than a literal one.
all possible suggestions. It is often the
case that an initial proposal for an idea
can be misunderstood or taken out of
context, but in so doing can trigger
stronger ideas and scenarios. There is
a need to identify the potential in
thoughts and ideas and be prepared to
take a risk if there is belief in the
suggestion. Individuals who do not take
risks with ideas and directions will
continue to follow the pack and not lead
from the front.
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Introduction 006_007
Idea Searching has been developed to The identification of set criteria and
explore different pathways for identifying themes is an important aspect in the
ideas and to understand what is being formulation of thoughts and provides
observed and recorded. The process of direction and boundaries, which if not set
searching for ideas often begins with a out, can lead to a situation that i s both
basic understanding of what is needed. unmanageable and without purpose. Idea
Too much information can be restrictive Searching has been divided up into
and can also prevent random thoughts several stages and although these have
from being given an opportunity to been presented in a logical order, the
surface. Idea baggage, such as a purpose of generating ideas is always to
Andrea Branzi
Chapter 1 Chapter 3
Just imagine if it were possible Explore and have fun!
Observations relating to what is actually Encourages investigation and exploration
going on around us and understanding with form, scale, texture and materials,
methods for inspiration. Different aiming to challenge conventional
referencing techniques, the use of thinking. Innovation, experimentation and
scrapbooks, info dumps, notebooks and fun are essential components of idea
journals are addressed. Explores searching and are explored using
questions such as: Why is something different approaches and techniques.
done? Why is it the way it is? Why is it
Chapter 4
needed? What if?
Sensory issues
Chapter 2 Subtle changes in design can have a
Common sense is needed significant impact on the way information
Recognition of empathy in the design is perceived. The impact of the senses
process and applying common sense and the relationship to the design
through practical exploration. Examples process is introduced and considered.
of product narratives and how design can Areas such as product gender, emotion
relate to an individual on a personal level and added values are also ex plored using
are considered. The importance of examples and case studies.
boundaries, themes, criteria and Chapter 5
objectives are outlined.
Development of an idea
Examines the importance of the
refinement of an idea and how to achieve
understanding of a product using
different critical tools. ‘Less is more’ is
contrasted with visual noise, and the
views of product designers in the
industry are reflected upon.
k
o
Chapter 6 o
b
Blue sky or reality? is
th
The issue of the design being a valid f
o
t
proposition is investigated. Areas such as u
Left: product experiences, brands, and to
s
Roppongi Hills street furniture o
Streetscape street furniture in sustainability are explored using a variety m
Tokyo. e
of visual examples. The aspect of product th
t
logistics is addressed along with the e
Design: g
difficulties that still need to be overcome. o
t
Andrea Branzi
w
o
Photography: H
>
Tom Stott n
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In
How to get the most out of this book
Observations 014_015
directions. It can also be a visual process, consideration in the initial stages can result
which involves the generation of small, in the loss of such pointers. A simple sketch
thumbnail sketches that are related to, or will often capture the essence of what is
are tangential to, an idea. being considered, whereas a laboured
Brainstorming A combination of verbal and visual sketch can drive the life and soul of an idea
An idea can arrive at any time, but it can approaches can often lead to the away and leave no room for the imagination
also be encouraged. It is often thought that identification of further triggers, to manoeuvre or fill in the gaps. Filling in the
the development of an idea is initiated with experiences, wish lists, and ‘what ifs’. The gaps and developing bridges with
a brainstorming session: a process where sharing of observations is critical in a bid to fragments of information provides the
a trigger term is selected and then generate as many possible scenarios and opportunity for creativity.
associations or related analogous themes directions to explore. An idea, which may
are communicated. sound absurd, may in fact be just the
But such a session relies on individuals motivating factor needed for another’s input
having already encountered a diverse range into the process. All ideas should be
of experiences that are related to the trigger encouraged. A diverse group of individuals
in a direct or indirect manner. The will probably bring a broad range of
development of an idea usually begins much experiences and propositions to recall.
earlier, although it may remain dormant until Involve everyone.
there is a suitable verbal or visual catalyst.
A brainstorming session is surely, therefore,
a vehicle for releasing experiences and
stimulating the imagination for future
directions or ideas.
Referencing 052_053
le
ib
s
s
o
Product purpose
p
re
What is product purpose? The purpose of a
product is often isolated as being a physical
function, but there is substantially more to e
the purpose of a product than this particular w
aspect of function.
it
Appreciation of functionality needs
to be understood at many different levels
fi
and not simply the inherent use. Products e
that are able to combine a variety of n
i
functions are capable of appealing to a g
broader audience. Beauty, fun and brand a
awareness are some of the functions that
may be associated with a design in addition m
i
to the practical elements. t
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>
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headstand grp*
Understanding the purpose of a
Aphrodite
The Aphrodite drawer system b
is
product is a fundamental aspect manages to defy expectation,
in achieving a successful design. questions user experiences and
th
le
b
i The headstand grp* stool captivates the observer by its
s designed by qed* manages to unquestionable elegance, grace
f
s
o instantly capture the imagination and physical beauty. g
p
o
n
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re and demand respect through its c
t
e combined awareness of fun and Design: n
w
ti re
fe
u
creativity. Tadao Hoshino –
if Edition Ligne Roset e
e R
n >
ia
g ts
to
Design:
qed* – Michael Neubauer and Photography:
s
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im Matthias Wieser Shuya Sato g
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Captions Images >
Provide contextual Examples from n
information about the contemporary designers io
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products displayed. and artists bring u
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principles under o
rt
discussion to life. In
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Just imagine if it were possible 012_013
subconscious observations or
deliberate choices. No observation,
no stimulation, no imagination.
The question to ask is, why?
Observing, questioning, listening and
interpreting. Images and artefacts that
are collected are invaluable as a source
of inspiration and can prompt further d
e
discussion and direction. d
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Left: o
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Tokyo Day-tripper >
Streetscape street furniture in e
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droog Tokyo. ib
s
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Gijs Bakker co-founded o
Design: p
droog with Renny Ramakers e
Rianne Makkink and Jürgen Bey r
in 1993. The design work of e
droog has challenged w
ti
conventional approaches to if
design and has resulted in e
in
many innovative products. g
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Observations
Brainstorming
Top:
Image wall
e
l The collecting of images to inspire
ib and create a visual environment
s
s is an important aspect of the idea
o
p searching process.
e
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w Middle and bottom:
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Artefacts
if
e Objects of interest that fascinate
in the senses or provide an opening
g
a to understand target audience
im behaviour should be collected
t
s and retained within the work
u
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014_015
Thumbnails
Thumbnail
e
l A simple thumbnail sketch of a
ib
s possible cellphone. The visual
s
o thought manages to capture the
p
e Mind n. Thefaculty of essence of a direction without
r
e consciousness and thought. being too refined.
w
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Thumbnailn. Brief or concise
if
e in description or representation.
in
g Doodle v. Scribble absent-
a
mindedly.
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016_017
Headsets
Development of headset using
mixed media: photograph and
pen. s
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chiaro: light g
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scuro: dark o
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T
The French term grisaille refers >
to a method where painting is s
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executed in monochrome and io
t
is therefore closely associated a
v
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to the chiaroscuro approach. e
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b
O
Observations
Top:
Panoramic photomontage
of Tokyo skyline
The sweeping
splicing view
together is obtained
a number of by
e
images. The individual shots were
l
ib taken looking at different aspects
s of the city from the same vantage
s
o point.
p
e
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e Bottom:
w
ti Montage
if The montage uses fragments of
e
in sourced images to communicate
g a theme associated to personal
a
im finance. The composition aims to
t
s communicate the transition from
u
J monetary chaos to an organised
state in personal banking.
018_019
Role play
to be approached
representative in environment,
of an a space that is
and
requires imagination and creativity. The
ability to adopt roles and characters and
utilise experiences is important. Physical
resources can be symbolic as a general
reference to an item is often sufficient to
understand the key issues.
Role play
Role play was used here to
understand constraints and
opportunities in the administration
of first aid. s
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Observations
‘It’s not what you look at that matters, it’s what you see.’
Henry David Thoreau, 1817–1862
e
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ib
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e Modifications
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e Everyday situations provide an
w opportunity to trigger inspiration
ti
if and reference ideas. Inspiration
e is everywhere.
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020_021
Modifications
could
street be
namedeveloped to project
or direction a shadow
to a nearby ofor
street a
station. Lamp posts could perhaps be
colour coded to represent different speed
limits or districts. It is important to make a
physical or mental note of such adaptations
when they are seen so as to provide
inspiration at the idea stage.
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Observations
‘If you are in a shipwreck and all the boats are gone,
a piano top buoyant enough to keep you afloat may come
along and make a fortuitous life preserver. This is not to
say though, that the best way to design a life preserver is
in the form of a piano top.’
R. Buckminster Fuller, Operating Manual for
Spaceship Earth, 1963
The different ways that existing products are used can Plastic bags > Sterile shoes
provide useful insights for further ideas; insights are merely Airbed > Windshield
suggestions and not solutions. Broom > Paintbrush
Plant pot > Spider trap
Skateboard > Furniture trolley
Hair clip > Bookmarker Saw > Instrument Wallet > Photo album
Coat hanger > Car aerial Stockings > Mask Bin > Goal
Tin of paint > Doorstop Rug > Den Large book > Flower press
Stool > Steps Paper > Hat Watering can > Shower
Blanket > Rope Football > Swimming float Cardboard tube > Sword
Tin can > Cup Paintbrush > Duster House brick > Hammer
Glass bottle > Rolling pin Traffic cone > Table leg Hedgerow stile > Chair
Newspaper > Fly swat Bin > Toy storage Car spark plug > Fishing weight
Jam jar > Fish tank Gate > Bench Torch > Club
Box > Home Paper cup > Ashtray Size 10 slippers > Fly swat
Bucket > Net Paper plate > Pizza holder Garden spade > Seat
CD > Decoration Shoebox > Memory case Tennis racket > Sieve
Balloon > Water container Umbrella > Sun shield Fallen tree > Bridge
Frying pan > Baseball bat Car tyres > Crash barriers Folded cardboard > Door wedge
Rock > Mallet Concrete wall > Chair Beer mat > Table stabiliser
Paperback book > Fan Fridge > Noticeboard Pudding Bowl > Scoop
Ladder > Bridge Car key > Scribe Spoons > Musical instrument
School jumper > Goalpost Toothbrush > Shoe cleaner Sticky tape > Clothes brush
Chalk stick > Weapon Pebbles > Paperweights Bottle lid > Measure
Ice cream tub > Bait box Table > Raft Fire > Torch
e
Bin bag > Anorak Wire fence > Tennis net Scarf > Restraint
l
ib Tray > Snowboard Sleeve > Handkerchief Brooch > Fastener
s
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o Metal railings > Horse tether Bedroom pillow > Weapon
p
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r Comb > Instrument Broom > Prop
e
w Supermarket trolley > Go-cart Cap > Tray
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if Bed > Trampoline Park hedge > Barrier
e
in Napkin > Sketchbook
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Broken bottle > Match Milk bottle > Vase Sink > Planter
Size 12 boot > Hammer Old boot > Flowerpot Door > Skate ramp
Magazine stack > Stool Bottle > Candleholder Credit card > Ice scraper
Friend’s back > Desk Hood > Basket Tractor tyres > Mini roundabout
Ribbon > Barrier Shopping bags > Panniers Kerb > Bike stand
Tie > Belt Pallet > Fencing Step > Shoe cleaner
Table > Shelter Tree > Toilet Knife > Screwdriver
Cabinet > Plinth Bicycle handlebars > Bag carriers Log pile > Seating
Mug > Penholder Chimney > Plant pot Handrail > Slide
Open newspaper > Umbrella Milk crate > Seating Pencil > Hole punch
School bag > Pillow Pen > Drumstick
Towel > Rug Car roof > Picnic table
Old jeans > Notebook Drinks can > Football
Window > Message board Folded newspaper > Tray
Paddling pool > Fridge Oil drum > Coffee table
Pram > Trolley Road > Ashtray
Chair > Table leg Toilet roll > Notepad
Suitcase > Seat Socks > Gloves
Handbag > Dance partner Lipstick > Marker pen
Bus stop > Bed Bag > Dog basket
User refinements
User refinements
e
l User refinements including
ib
s attachment of tags, scratched
s
o identity and a directory.
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a Refinementn . An improvement.
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Primary research
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Observations
User research
Research
The contents of a pocket can
provide a valuable impression
of a character.
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and blurring.
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Radiator inspiration R
A random collection of selected >
s
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items at an architectural reclaim h
yard that offer something to the g
u
imagination during the initial o
h
stages of radiator research. None T
>
of the selected items were former s
n
radiators, but all stimulated o
it
interest. a
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Thoughts
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Improvisation
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Thoughts
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s
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e Drinks vessel or drinks flask?
r
e The terminology that is used to
w describe something can appear
ti
if to be similar but can actually lead
e to significantly different
in Brief adj. Of short duration.
g Concise; using few words. outcomes.
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032_033
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Lunch containers h
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These self-made lunch containers u
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convey personality traits. h
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Thoughts
g
in
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Dos Chicas © Lorraine n
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Lunch Bag
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Design: R
>
Angela Yoder s
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Thoughts
Mental baggage
mental
throughbaggage
repeatedcan be broken
enquiry down it is
and probing,
likely that a delightful and practical proposal
can emerge and be accepted broadly.
and an expensive
timekeepers, watch both
but certainly alsofunction as
have other
functions such as representing a certain
behaviour, conduct, attitude and brand.
Maybe a design can only be critically
evaluated if placed in the context of
the initial objective, where constraints
are understood – but would subjective
opinion remain?
g
in
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The Polyprop chair e
f
The Polyprop chair demonstrates e
R
that good design can be practical, >
inexpensive, lasting and beautiful. s
t
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g
u
Design: o
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The srcinal Polyprop chair T
(1962–1963) was designed >
s
by Robin Day for Hille n
International UK io
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Referencing
valuable information,
opportunity to innovatebutthe
may not provide
market. A review
of seemingly unrelated products, which
perhaps have a single aspect in common,
can ignite alternative ideas.
e
l
ib
s
s
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p Analogous adj. Comparable in
e
r
e certain respects.
w Analogy n. A comparison
ti
if between one thing and another
e made for the purpose of
in
g explanation or clarification.
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038_039
TV > Laptop
A portable television is a possible
analogous product to consider if
thinking about the portability of an
item. In the generation of initial
proposals for a laptop the
television is likely to have certain
attributes that
recognising. may such
Areas be worth
as
integral handle, balance and scale
may be a few of the issues where
intelligence could be sourced.
TV > Laptop
The portable television is
generally accepted as being a
simple product for a particular
target market. The simplicity,
robust qualities and overall
structure of the television may
provide further inspiration in the
initial stages of proposal for a
product such as a laptop.
Analogous products are tried and
tested and provide a wealth of
information.
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Referencing
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Referencing
Mood board
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042_043
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Referencing
2pm?
majority
period isof food consumed
actually eaten away during
from aa 24-hour
recognised dining environment and outside
of an assumed time frame. The information
recorded may detail that cellphone calls are
often received at a time when it is difficult to
respond or hear. Location at 2pm
An individual’s perception of
Capturing events as they occur what they do during 24 hours
is important and difficult to contradict. and what they actually do can
The visual record of circumstance is be surprisingly inaccurate.
Identifying a set time such as
a useful tool. 2pm and recording what is
directly in front of them at that
point will reveal much information
and draw attention to what is
really going on.
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044_045
Adore
Adore
It is not uncommon for individuals
to lavish attention on what often
appear to others to be worthless,
inanimate objects. Love and
affection are given to seemingly
random and obscure objects, but
there is often a significant
sentimental or personal reason
g
which cannot be broken with n
i
these items. c
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Referencing
e
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if
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in Memories n. The faculty by
g which the mind stores and
a
im remembers information.
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046_047
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Referencing
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048_049
Journals
Bloomberg.
The designer needs to be a sponge for
information and needs to be able to explore, Journals
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Referencing
Experiences
e
as possible. Design requires experiences and
l
ib some are adopted unknowingly
s whilst others are planned. Aim to
s
o attend a different event as often
p
e
r as possible. Simple experiences,
e such as drinking a cup of tea at a
w
ti different venue each day, provide
if a wealth of experiences and an
e
in insight into different cultures.
g
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050_051
Product purpose
headstand grp*
Understanding
product the purpose
is a fundamental of a
aspect
e
in achieving a successful design.
l
ib The headstand grp* stool
s designed by qed* manages to
s
o instantly capture the imagination
p
e
r and demand respect through its
e combined awareness of fun and
w
ti creativity.
if
e
in Design:
g qed* – Michael Neubauer and
a
im Matthias Wieser
t
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052_053
Aphrodite
The Aphrodite
manages drawer
to defy system
expectation,
questions user experiences and
captivates the observer by its
unquestionable elegance, grace
and physical beauty. g
n
i
c
Design: n
e
r
Tadao Hoshino – e
f
Edition Ligne Roset e
R
>
s
Photography: t
h
Shuya Sato g
u
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T
g
in
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Common sense is needed 054_055
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056_057
Goggles
The use of scratched or dusty
goggles or glasses can give
the sensation of poor vision and
is useful in developing an
empathy with a target audience
that may have restricted eyesight.
Many other empathetic
situations can be obtained
through an innovative use
of props.
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058_059
Restrictive props
The removal of a sense can
be emulated using ear
defenders to mask out external
noises. A user’s perception
of the environment changes s
e
immediately and empathy can ilf
be experienced with those who o
r
have to work in noise-polluted P
>
areas where important sounds y
are not understood. th
a
p
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E
Empathy
d
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060_061
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>
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Profiles
association methods
such as identifying can
and be conducted,
collecting products
affiliated to a particular group.
Target mapping
statistics,
information language and imagery.
communicated needsAny
to be
clear, concise and focused for it to be useful
in the comprehension and formulation of Harajuka street style
targeted proposals. Harajuka street style in Tokyo has
been popularised in Japanese
trend journals.
Demographics
Demographics are the statistical
d information that relate to a
e
d population or a subsection
e Target n . A person, object, or
e within a community and includes
n place selected as the aim of an
s
i income, age, gender and
e ethnicity. Understanding the attack.
s
n demographics of a population Mapping (map something out) v.
e
s provides a valuable insight when Plan a route or course of action in
n
o appraising or identifying an idea. detail.
m
m
o
C
064_065
‘25’ chair
Forum to assess the potential of
the ‘25’ chair designed using
aluminium foam.
s
e
m
e
h
T
>
s
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ilf
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P
Forum n . A meeting or medium >
for an exchange of views. y
th
a
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Themes
How to
Selecting a theme that has
an association to a product
being designed is beneficial in
steering the thought generation
process. Using standard idea
d generation techniques, such as
e
d brainstorming, identify a series of
e
e potential themes for the design of
n
s
i a particular product or need.
e Issues such as who, what and
s
n where will provide direction
e
s towards a manageable and
n
o relevant theme.
m
m
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066_067
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Themes
Funghi
The porcelain lamps are alluring,
graceful and functional.
Design:
Jaime Hayón, for Metalarte
Photography:
Mauricio Salinas
r
e
t
c
a
r
a
The Pee Tree urinal h
C
The sophistication challenges >
conventional approaches through s
e
an intuitive understanding of m
e
natural requirements. h
T
>
Design: s
le
if
© Eric Morel
o
r
P
Character
Adoption
Design:
Carl Clerkin
Photography:
Philip Sayer
r
te
c
a
r
Mnemonics adj. Aiding or a
designed to aid the memory. h
C
>
Zoomorphic adj. Having or s
representing animal forms. e
m
e
h
T
Character
d
e
d
e
e
n
s
i Chinese whisper Literal adj. Taking words in
e their usual or most basic sense;
s A Chinese whisper refers to
n not figurative.
e the distortion of messages
s
n as they are whispered from Lateral adj. Of, at, towards,
o individual to individual. or from the side or sides.
m
m
o
C
072_073
Design:
Jodie Spindley and Dave
Bramston for SaloneSatellite 07
r
te
c
a
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a
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C
>
s
e
m
e
h
T
Character
form and material usage should be There are many sources for
considered. Such features are perhaps more gaining historical references.
Visits to museums, other relevant
important today than they have ever been exhibitions or places of interest,
and therefore, any positive references such as reclaim yards, can
should be seized. provide inspiration. An effective
way is to review journals, which
reflect a particular period, or style
d and these may be stored in library
e
d
e vaults. Interviewing people with
e
n experience in a particular area is
s
i also an example of primary
e
s research that can be beneficial.
n
e Historical may refer to relatively
s
n recent work as well as work
o produced decades ago.
m
m
o
C
074_075
The Museman
The Museman remains an
influential piece of industrial
design thinking.
Design:
Jörg Ratzlaff for frog design, 1984
Photography:
V Goico
r
te
c
a
r
a
h
C
>
s
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m
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h
T
Character
appreciate cultural
to watch, listen, ask,influences it iscontext
understand necessary may
uponbein deemed as an insult
another. Better or be frowned
understanding of
and comprehend reasoning. different cultures and practices will almost
Culture can possibly be defined as a way certainly improve the creativity in design.
of life, but it may relate to localised Observing the ingenuity, inventiveness and
organisations and groups as much as to the imagination of cultures with sparse
customs and practices of individuals from resources can be as beneficial as observing
different countries or backgrounds. more developed cultures.
Influences should be gathered from as many
diverse cultural experiences as possible.
d
e
d
e
e
n
s
i
e
s
n
e
s
n
o
m
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076_077
metal and plastic cover a huge array appreciated, respected and enjoyed.
of possibilities and when unfamiliar or Maria Kirk Mikkelsen’s description of
non-traditional methods are applied a ‘Laboratory’ approach refers to a range
to work some of these materials, exciting of creative thinking and investigations, the
results can emerge. development of experiences, stories and
Influences for working with materials ideas, whereas the ‘Factory’ approach,
can be sourced from different disciplines informed by ‘Laboratory’, is regarded
and cultures, which provide stimulating as being more material-based, instinctive
possibilities and sources of inspiration. and expressional.
Materials can and should be challenged
and pushed to their limitations; limits that
would not normally be considered possible.
Investigating a material through simple
workshop processes can reveal much
about its ability and possible application.
!
n
u
f
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E
080_081
Design:
Gijs Bakker for droog
Design:
Carolien Vlieger
and Hein van Dam
Design:
Maria Kirk Mikkelsen, 2004 n
u
F
>
s
l
ia
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M
Fun
Enjoy
Tide Chandelier
The intriguing, curious and
seemingly random translucent,
clear and transparent plastic
components of the ‘Tide
Chandelier (2004)’, deposited
by the sea on the beeches of
Dungeness, includes broken or
distressed everyday artefacts
such as combs and spectacles.
The previously rejected items
cast aside by the sea have been
collected and carefully composed
into the spectacular chandelier,
their collective presence and
unsuspecting relationships
n
creating a fascination and io
t
elegance that captures the a
c
i
imagination. n
u
m
Design: m
Stuart Haygarth o
C
>
n
u
F
>
s
l
ia
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a
M
Fun
Innovation
Wall lamp
The innovative approach to
lighting challenges convention but
retains an acceptable visual
language.
!
n
u
f
e
Design:
v S.M.og Milano. Exhibited at
a
h SaloneSatellite 07, Milan
d Innovative adj. Featuring new
n methods or srcinal ideas.
a
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084_085
Design
S.M.og Milano. Exhibited at
SaloneSatellite 07, Milan
n
S.M.og Milano io
t
a
S.M.og Milano was founded by c
i
n
Silvio Betterelli and Martina u
Grasselli and developed as m
m
an ‘ideas factory’. S.M.og Milano o
C
successfully combines >
experiences from fashion and n
u
art and design disciplines to F
generate innovative, informed >
s
l
and absorbing designs. ia
r
e
t
a
M
Communication
Blowtorch
!
n A dirty model of a blowtorch
u
f
e
made from found objects in the
v studio including a straw, a can
a
h and a marker pen.
d
n
a
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o
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p
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E
086_087
that imagination
be employed, and
and creativity
that outcomesshould
should
be understood in an appropriate context.
The dirty model is not produced to be
beautiful or elegant; it is generated to be
informative and provocative.
How to e
g
a
The production of a dirty model u
g
is a process used by many n
a
l
leading design offices and is t
effective at achieving instant c
u
information. d
o
r
The development of a dirty Dirty models P
model should be quick, gluing >
Materials for dirty models might n
or taping found objects together, io
t
to generate a rough appreciation include: paper clips, hairgrips, a
paper cups, fizzy drink cans, c
i
of an idea without bias. n
Aesthetics are dominated by elastic bands, pens, straws, u
waste paper, oranges, tape, wire, m
vague approximations. m
buttons and scrap card. o
C
>
n
u
F
Communication
Scale
Design:
frog design
frog design
frog design is a ‘strategic-creative
consultancy’ with offices
!
n worldwide. Initially founded in
u
f
e
1969 as Esslinger Design by
v Hartmut Esslinger, the company
a
h became frogdesign in the 1980s
d
n and then frog design in 2000.
a
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088_089
e
g
a
u
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n
a
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o
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Top: Bottom: P
The Asahi building Changing scales >
n
The form of the Asahi building and Details of buildings taken out io
t
the distinctive ‘flame’ challenged of context can prompt ideas at a
c
i
conventional approaches to different scales. n
scale. u
m
m
Design: o
C
Philippe Starck, 1989 >
n
u
F
Communication
Bird’s House
The inspiration for the designer
was a combination of nature and
dreams; the dreaming of new
sounds was initiated during
exposure to a noisy and chaotic
environment.
Design:
Simone Simonelli at Industreal ®
– All rights reserved
Photography:
Ilvio Gallo
www.industreal.it
!
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090_091
The Phonofone
The small, but beautifully
proportioned Phonophone
speaker echoes the form of a
gramophone.
e
Design: g
a
Tristan Zimmermann u
g
n
a
l
t
c
u
d
o
r
P
>
n
io
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a
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>
n
u
F
Communication
Design:
Dale Chihuly (Artist)
www.chihuly.com
Photography:
Terry Rishel
!
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n
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092_093
Design:
Dale Chihuly (Artist)
www.chihuly.com
Photography:
Terry Rishel
e
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a
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>
n
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a
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m
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>
n
u
F
Communication
Design:
Dale Chihuly (Artist)
www.chihuly.com
Photography:
Russell Johnson
!
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094_095
Design:
Dale Chihuly (Artist)
www.chihuly.com
Photography:
e
Russell Johnson g
a
u
g
n
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o
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>
n
io
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a
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i
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u
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>
n
u
F
Product language
a culmination
but of other
in some cases the considerations,
signals portrayed
are fundamental to the success and need tp1 phono radio
to be recognised. The design of the tp1
portable/phono radio
communicates a functional
control and technical
understanding.
Design:
Dieter Rams for Braun, 1959
!
n
u
f
e
v
a
h
d Semiotics pl. n. The study of
n
a signs and symbols, and their use
e or interpretation.
r
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096_097
g
e
a
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n
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>
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u
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Product language
!
n
u
f
e
v
a
h
d
n
a Experiment v. Try out new things.
e
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098_099
Design: Design:
Design:
Martino Gamper, 24 July 2006
g
e
a
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n
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d
o
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P
>
n
io
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a
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i
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u
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Product language
Design: Design:
!
n
u
f
e
v The ‘Mono Suede’ chair
a
h was the srcinal chair produced
d
n by Martino Gamper in the
a
100 Chairs 100 Days project.
re
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100_101
Design: Design:
Barbapapa
100 chairs in 100 days
Design:
Martino Gamper, 24 July 2006
g
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n
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P
>
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Product language
Design: Design:
Tubolare
100 chairs in 100 days
Design:
Martino Gamper, 10 September
2007
!
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102_103
g
e
a
u
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n
a
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c
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Backside Arne Cubista d
o
r
100 chairs in 100 days 100 chairs in 100 days P
>
n
Design: Design: io
t
Martino Gamper, 3 September Martino Gamper, 9 September a
c
i
2006 2006 n
u
m
m
o
C
Feel seating system
The Feel seating system has an
emotional attraction.
Design:
Sarit Attias and Amit Axelrod,
for Animi Causa
g
in
h
c
r
a
e
s
a
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d
I
Sensory issues 104_105
form
woodofandsoap or weathered
pebbles shells,
on a beach. Suchrocks,
delicate forms can be held and caressed Right:
to appreciate the overall form, but can also Nautilus
The appealing form of the nautilus
further stimulate understanding of textures. can inspire direction. The need to
touch items of such beauty is
almost compulsive and
understanding the attraction
should be recognised. Objects
with appealing contours, textures
and traits can be influential in
How to thought development.
Constantly be on the look out
for textural references through Photography:
tactile and visual means. Keith James, 1993
Consider changes in scale and www.kjamesphotography.com
how something could be utilised
in a different context. Texture
is often a very subtle attribute to
a product rather than a dominant
aspect, but its presence can have
a significant impact regarding
overall appeal.
Keep photographic
records and annotate images
s from journals in scrapbooks or
e
u notebooks. Interact with
s
s
i products to appreciate their
y
r tactile qualities.
o
s
n
e
S
106_107
s
e
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l
a
v
d
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d
d
A
>
A
N
D
DNA
Design:
Marc Newson for Ford Motor
Company.
www.marc-newson.com
Photography:
Tom Vack, 1999
s
e
u
s
s
i
y
r
o
s
n
e
S
108_109
initial
in the stages, makingThe
latter phases. an reason
appearance only
is perhaps soon presentcolours
Sourced an array of possibilities.
can be matched
understandable in the sense that a design to professional colour palettes to ensure
idea could be rejected early on simply clear communication of a desired colour
because of its colour rather than its is being made.
functionality; but colour should also be
regarded as a functional component and
not just as an appealing aesthetic.
s
e
u
l
a
v
d
e
d
d
A
>
A
N
D
DNA
apparent on any
they probably doinitial investigation,
not relate as
to an obvious that definerather
language the existence of a particular
than appearance alone.
identifier such as form, but rather to an
inherited approach or relationship between
the items. The history of the products
may be identical and so too the influences
and target audiences, but this does not
mean that the objects are simple facsimiles.
The products can be diverse with differing
functions, behaviours and performances,
but languages used in their initiation will
have commonalities.
s
e
u
s
s
i
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r
o
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n
e
S
110_111
Serene mobile
The Serene mobile phone,
designed by Chief Designer David
Lewis, was created and launched
by Bang & Olufsen in cooperation
with Samsung in 2005.
Design:
David Lewis
Beo Center 6
The Beo Center 6, also designed
by David Lewis for Bang &
Olufsen, was launched in 2006.
Attention to detail, finish and
aesthetics create a tribal
language of quality and
sophistication that is evident
within the Bang & Olufsen range.
Design: s
e
David Lewis u
l
a
v
d
e
d
d
A
>
A
N
D
DNA
Intense smells
The intense smell of a material
in certain surroundings or under
particular conditions can trigger
emotional and physical
responses,
not which may or may
be beneficial.
While sitting in a train
carriage, it is almost possible to
smell the history of the materials.
Careful consideration should be
given to the selection of materials
if they are to be subjected to a
diverse range of stimuli.
s
e
u
s
s
i
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n
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S
112_113
Sounds everywhere
Sounds are everywhere and
have an important role to play
in design. It is difficult to get
away from audible triggers as
they surprise.
with can intrude and confront
s
e
u
l
a
v
d
e
d
d
A
>
A
N
D
Added values
s
e
u
s
s
i
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n
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S
114_115
Something else
Added values
or functional canand
reasons emerge for the
rely on aesthetic
ability
to identify and exploit an opportunity.
Design:
Finn Kaerulff Clausen
for Contact Design
Left:
Cake plate
Lunar Design’s 20th anniversary s
t
c
il
commemorative plate solves the f
n
problem of what to do with the o
cake and the candle. C
>
s
e
Design: u
l
Lunar design a
v
d
e
Photography: d
d
Vanessa Jespersen-Wheat A
>
A
N
D
Added values
Stamp cups
Stamp cups, designed by Valeria
Miglioli and Barnaby Barford for
thorsten van elten, 2004,
transform unsightly tea/coffee
stains into something beautiful.
s Design:
e
u Valeria Miglioli and
s
s
i Barnaby Barford for thorsten
y
r van elten, 2004
o
s
n
e
S
116_117
Little Joseph s
t
A simple solution for a candle c
il
holder that combines practicality f
n
and intrigue. o
C
>
Design: s
e
Maxim Velcovsky qubus u
l
a
design studio v
d
e
d
d
A
>
A
N
D
Conflicts
components.
impression of Collectively,
such designsthe initial
can appear
inconceivable. Obviously the use of a The Ranch Royale wallpaper
repeated form is only one aspect of the The Ranch Royale wallpaper,
designed by Maria Kirk
overall problem to be considered.
Mikkelsen, is part of the ‘Make up
However, considering the simplistic in the the wall’ collection. The images
first instance is frequently more beneficial that are inspired by the Wild West
appear to be traditional prints
than initially attempting the complex.
until investigation reveals that
they are actually constructed from
the repeated forms of skulls or
guns!
Design:
Maria Kirk Mikkelsen
s
e
u
s
s
i
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S
118_119
s
Spiral lights n
o
The repeated forms are used to it
formulate the captivating o
m
chandelier. E
>
s
t
Design: ic
lf
Verner Panton, 1969 n
o
C
>
s
e
u
l
a
v
d
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d
d
A
Conflicts
audience understood
to be beneficial. for the outcomes
Assumptions and
personal views need to be set aside and Nokia 7373
not allowed to bias findings. The Nokia 7373 phone,
part of The L’Amour Collection,
challenges conventional
approaches to design and
embraces a specific gender
aesthetic through the
considered use of ornamentation
and fashion.
s
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s
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o
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n
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S
120_121
s
n
o
it
o
m
E
>
s
t
ic
lf
n
o
C
>
s
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a
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A
Conflicts
Design:
Dave Bramston
and Neil Housego
s
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u
s
s
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o
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n
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S
122_123
s
n
o
it
o
m
E
>
Aesthetic adj. Concerned with s
t
beauty or the appreciation of ic
lf
beauty. n
o
Subjective adj. Based on or C
>
influenced by personal feelings, s
e
tastes or opinions. u
l
a
v
d
e
d
d
A
Conflicts
parties
refer to is substantial,
what the remarks
are essentially actually
minor changes
in an individual. It might not be possible for
the person stating ‘you look well’ to identify
any particular change, but simply to
consciously or subconsciously recognise
a change. References to height or weight
might only be due to a few centimetres or
grams, but the change does get noticed.
Top:
Fat Convertible, 2005
Bottom:
Fat Car, 2001
The works confront ‘normal’
perceptions using
over-exaggerated forms.
s Design:
e
u Erwin Wurm
s
s
i
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n
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S
124_125
s
n
o
it
o
m
E
>
s
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ic
lf
n
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C
>
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a
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A
Conflicts
Design:
Mehmet Erkök
s
e
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s
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S
126_127
Cellphones
The cellphones of Mehmet Erkök
explore rechargeable cells,
operational qualities and usability
through the use of visible
batteries, an ability to ‘dress’ the
phone for specific requirements
and an acknowledgement of what
Erkök describes as ‘stereotypical
learning’. The phones have
distinctive personalities that
demand attention and respect.
Design:
Mehmet Erkök
s
n
o
it
o
m
E
>
s
t
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lf
n
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C
>
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A
Emotions
Emotional response
s
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128_129
La femme et la maison.
Ordinary life disturbed
The Maid chair, presented by Nika
Zupanc at SaloneSatellite 07,
explores emotional ergonomics
and questions function. The
emotive aesthetic engages desire
and sensual expression
stimulating imagination and
association. The physical activity
of sitting is challenged by the
emotional experience.
Design:
Nika Zupanc
s
n
o
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o
m
E
>
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Development of an idea 130_131
an opinion
long and
they will if given the find
undoubtedly stage for too for
a reason
inappropriate or ill-considered negativity.
Likewise, it is always possible to find
someone with a similar view, but useful
feedback that can be used should always
be sought.
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132_133
and
with an ability to present accurate findings
evidence.
Bicycle
Certain activities, such as playing
a musical instrument or riding a
bicycle, can become so natural
that it is often difficult to
appreciate what is taking place.
An observer cannot always rely
on a description from the
individual concerned as familiar
processes are often overlooked or
relegated in importance.
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Ability to change
virgin territorymarriage
of a possible and ideas. The identification
between objects –
no matter how obscure – will focus thinking
and enable innovative thoughts to surface.
Vase Space
The Vase Space is inspired by
American Federal furniture
and machined utilising multi-axis
CNC technology in
a collaboration with an American
e
d
i aerospace manufacturer. The
n flexibility in production allows
a
f for modifications and
o
t alterations to be made despite
n
e the classical form.
m
p
o
l
e Design:
v
e Paul Loebach
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134_135
Table = Chest
The Table = Chest design
is beautifully simplistic and
captivating. Designed for
Röthlisberger, Switzerland,
the transformation from table
to chest is as elegant as the
individual pieces.
Design:
Design: Shin + Tomoko
Azumi 1995.
Photography:
Thomas Dobbie
Secondary research
Secondary research is an
investigation of already published
findings.
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136_137
published articles
to a particular areaand information
to be relating
considered in
broader terms.
How to
As secondary research involves e
looking at previously published is
o
work, it can be difficult to absorb n
l
a diverse range of information on a
u
demand, effectively and is
V
efficiently. Although facilities >
t
within libraries
centres exist toand
aid research
the execution n
e
m
of secondary research, a good p
o
l
starting point is to be constantly e
v
absorbing information by reading e
d
journals, reviews, publications a
and other sources of information e
d
I
on an ongoing basis. It is >
perhaps unlikely that random e
g
reading will specifically relate to n
a
a particular problem, but it will h
c
provide a valuable platform and o
t
background knowledge that y
ti
will facilitate cross-referencing li
b
when required. A
Idea development
Starting points
Napkinsketchbook
The Napkinsketchbook is a
simple and creative idea that
has been conceived through
observation and need.
Design:
Fridolin T. Beisert
a Photography:
e
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i Julia Kopelson
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138_139
e
is
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Tune ’n Radio l
a
The radio prototypes are u
part of the Little Things, is
V
Raging Thoughts collection. >
t
www. woutergeense.nl n
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m
Design: p
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l
Wouter Geense Design e
v
Studio, 2005 e
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Idea development
investigated
Play activitiesfrom different
allow things perspectives.
to be taken apart,
rebuilt and taken apart again so that ideas
can be evaluated. An instinctive play
approach suppresses obstacles with ease
through enjoyment and emotional
expression; there is no logic, just feeling
along with the inherent desire to discover
and make.
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140_141
Design development
Investigate
Refine
Clarify
Elevate
Improve
Regulate
Rectify
Foster
e
is
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is
V
>
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Exploration of ideas and n
e
languages using everyday m
p
items o
l
Considering alternative e
v
approaches to broadly accepted e
d
practices of communication a
e
allows for unforeseen possibilities d
I
to be revealed. >
e
Play is an opportunity to g
n
release emotions and should a
h
be encouraged. c
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A
Visual noise
‘Less is more.’
Statement attributed to Ludwig Mies Van Der Rohe.
Confusing
Visual noise
Numerous instructions,
information and characters
can have a negative effect
on a product rather than
a actually assisting it.
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142_143
Visual overload
A myriad of messages instigates
confusion and uncertainty. Busy
languages of products are often
functionally detrimental becoming
ornamental rather than useful.
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Why not?
In an age where prisoners,
poodles, porches and other
personal belongings get tagged,
the ‘tom bunny’ rabbit is designed
to be worn around the wrist
of a child or attached to an item
of clothing. Inside the bunny is
a chip which informs parents of
exactly where the child is.
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Id
Blue sky or reality? 144_145
Is it realistic functionally?
Is it realistic practically?
Is it realistic logistically?
Is it realistic morally?
Is it realistic ethically?
Is it realistic to produce?
Is it realistic to market?
A rethink regarding any problem
areas does not necessarily mean a
complete redesign, and minor alterations ?
y
could have significant benefits without itl
a
e
r
being too detrimental to the overall r
result. The ideas stage is a continuous o
y
k
period of evaluation and progression, s
e
although it may become less obvious lu
B
that changes are occurring as the >
a
design evolves. e
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Experiences
Geek Squad
The Geek Squad, formed in
the USA in 1994, has managed
to remove the frustration and
anguish associated with
problems with computers
through an innovative approach
synonymous
The Geek Squadto anagents
FBI agent.
that are
dispatched to solve consumer
difficulties have the appearance
of a special agent and the
computer know-how of a geek.
The combination manages to
? convert perceived obstacles into
y
ti
l a rewarding experience. The
a
e ability to recognise such issues
r
r and manoeuvre them into
o
y positives enhances the brand.
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146_147
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Brand n . A type of product ib
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manufactured by a company n
o
under a particular name. p
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Experience n . An event or R
activity, which leaves a lasting >
s
impression. e
c
n
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p
x
E
Experiences
Brand experience
finding solutionsThe
unconsciously. to problems
understanding of these
inspirational acts provides the
basis for innovative and exciting
ideas within design.
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148_149
Muji CD player
Muji is synonymous with purity
and efficiency. The no-logo
brand represents simplicity in
all areas, including packaging,
production and presentation,
which enhances both quality
and experience. y
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Design: s
n
Naoto Fukasawa o
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Responsibility
Sustainability
Lather lamp
The design uses liquid soap
bottles, steel rod and cast
concrete. The honesty of
the design has an appeal
and elegance that many fail
to capture.
?
y
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a
e Stuart Walker
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150_151
Wire lamp
The beautifully simplistic light
uses mild steel rod, cast concrete
and off-the-shelf electrical parts.
The design is something that can
easily be maintained and repaired
by the user.
Design:
Stuart Walker
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Responsibility
embraced and
materials are which
often adds value.
assumed to beNatural
preferential to synthetic materials,
although creative thinking will reveal
exciting opportunities that are not harmful
to the environment and can actually
enhance an idea.
Project 1: Project 2:
Fit in the box Improvisation
Identify the essential items that are Select an innocuous item and consider
required for a short vacation and then the different ways that it could be utilised
pack as many items as possible into a box as a particular product.
that is no larger than a 500g margarine For example:
container. Items should not be repackaged
A marker pen could be considered
or adjusted to fit into the container and
as a phone.
so you will need to think carefully as to
what is absolutely necessary. In situations The lid of the marker phone could
where desired items can’t be used, be a detachable speaker.
innovation and improvisation will be The marker phone could be held
needed to identify something that will do in front of the mouth.
the job instead. The marker phone could be used
It should be possible to place more to write text messages.
than 50 items in the container, but no items
The lid of the marker phone could
can be repeated. Avoid items that you
be turned back and forth to dial.
would probably find in a hotel room. When
all the items have been collected the lid The cylindrical form of the marker
for the container must be firmly replaced. may contain a battery.
Having achieved the initial 50 items Either end of the marker phone might
remove 25 items, keeping only the be a speaker.
essential things left in the container. The marker phone can easily fit in
a shirt pocket.
The marker phone could be held
like a microphone to speak.
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154_155
Project 3: Project 4:
Curious actions The mall
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Projects
Project 5: Project 6:
The journey Number 11
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156_157
Project 7: Project 8:
Orange 100 Hybrids and scale
Use found swatches to identify 100 different Find different images of a family of
tones of orange. products and photocopy them at different
scales to produce paper-based reference
materials. Using the images, cut out key
components and place them next to
interesting features from other products.
The manipulation and apparent merging
of the different images can be captured
effectively using the black-and-white
copier again. The images produced will
appear unusual and somewhat disjointed,
but working on the copies in
black-and-white media will allow the
disfiguration to become less noticeable
and potential pointers for ideas to be
evaluated. Using this simple approach,
produce a range of cameras that
incorporate aspects taken from other
analogous products.
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Projects
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158_159
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160_161
Observe and catalogue the different ways Identify ten different objects that are
that individuals really interact with a one metre in height or items that can
standard chair. Along with the different be reduced to the specified size. Use
ways of sitting, identify the other uses the various objects to support a table
that a chair is unexpectedly subjected to. with a dimension 600mm x 1200mm
Use photographs to accurately record or similar.
the findings and collate the information in
a notebook with limited annotation.
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Projects
Using two blocks of wood, each having A bucket is a very versatile object that
a dimension of approximately is normally purchased to carry things in.
300mm x 25mm x 25mm, identify as many However, the bucket can be used to do
uses as possible. The separate pieces much more, but is seldom purchased
may be joined to create a larger piece or for such reasons. Identify 20 ways that a
remain as individual items. Additional parts bucket could be used, which are not
can be attached to the wood, but this associated to carrying. Avoid additional
should be kept to an absolute minimum components although material can be
and avoided wherever possible. removed from the bucket if necessary.
?
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162_163
Develop a device that can accurately Design a lunch container for the
measure a 30, 45 and 60 second period. under-seven that allows them to eat a
The design must be innovative and form of sushi at school. The sushi is
should be constructed from found objects expected to be child friendly, consisting
that are not usually associated to the of parcels of rice and fish or chicken,
measure of time. and is aimed at introducing more
experimentation within a child’s diet.
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Projects
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164_165
Identify a game that can be played in a A short walk around the workplace, using
park or on a beach. The game might be your senses, will reveal a host of ideas
soccer, softball or cricket, it doesn’t that often go unnoticed in everyday
matter what is selected. Having decided activity. Evidence can be seen everywhere
on a place to play the game and what to where individuals have improvised.
play you are allowed only one piece of For example:
specialist equipment i.e. a football;
A cup holding pens on a desk.
everything else has to be sourced at the
location. A bicycle might become a Cardboard placed under a door
marker on the pitch, or a bag might to keep it open.
become a goal post or cricket wickets. A bicycle locked to railings.
Using your imagination you should aim A chair used as a step to reach
to replicate as many facets of the real something on a cupboard.
game through improvisation. An
improvised substitutes bench, first aid kit, Taking a 20-minute walk around the
or advertising board may all be considered working environment identify as many
to bring the game alive and provide an innovative uses of items as possible.
experience, which is not often It should be possible to identify at least
encountered. Think about ways that the 50 such situations in the allocated time.
various teams can be identified and Each of the ideas that are recorded
innovative approaches to timing the length should be evaluated and considered.
of the game. The use of improvisation Is there a need for something, which
will provide a wealth of opportunities to isn’t currently available?
improve the quality of the game.
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Recall?
To recall something to memory
is usually possible, but the detail
will not be present without a
suitable trigger. A song, a memory
or an idea requires inspiration and
reference material that can be
developed and enhanced if
something is to become real.
Singing on a stage with
no audience or backing band
is as difficult as generating
an idea successfully without
an appropriate physical and
mental support structure.
Collect as much reference
material as possible, but know
g what to use, when and how.
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Conclusion 166_167
Think of a song and now sing it out loud. Isolation in the design process may
It is almost impossible to do except be needed to think for a short time, but
for a few lines or maybe some of the chorus. questions should be looked at in unison
When there is accompanying music it is a rather than a single individual looking
little bit easier, but listen to the enthusiastic to go it alone. Almost without exception
sounds emanating from an audience at the design process is a team effort
a concert and you will soon realise that even if there is a recognised maestro
even with professional acoustic support steering the process.
it can take a long time to actually hear an The research work for Idea Searching
accurate rendition. did not start when the publication was
The analogy is much the same during conceived, as this was only an identification
the design process in the sense that it is of a collection of experiences to be drawn
often possible to see things in the mind, together. Unknowingly, the research began
but quite a different thing to try and decades before on multiple levels and by
effectively communicate it. There is a need many individuals.
to be surrounded by visual stimulation, ‘Always look and listen, and do it again.’
images that can assist and prompt thinking
even if they are not directly related.
To be creative without any visual input to
stimulate is not impossible, but almost
certainly more difficult. The hoarding of
objects to rouse and encourage thinking
y
r
is a natural characteristic of the designer. a
s
s
It is equally important to get out of the lo
studio environment and get involved, G
>
n
experience things and communicate with io
s
others; to see what is actually going on. u
l
c
There should never be a situation where n
o
C
the design process becomes stagnant or >
?
uninteresting and if such times do y
ti
l
occur, there is a need to consider things a
e
r
from an alternative perspective and to r
o
see what emerges. y
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Aesthetics Brainstorming
Fundamental principles connected to A brainstorming session is often regarded as
emotional perceptions and understanding the initial stages of idea generation although
of beauty, judgement, and awareness. this may occur much earlier and can also be
an ongoing process. A brainstorming
Analogous
session usually involves a group of
A resemblance or relationship between
individuals responding verbally to a keyword
different things. An analogous product to generate possible ideas. All ideas within
is when something seemingly unrelated
a brainstorming session should be recorded.
has a comparable feature to that which
is being considered. Catalyst
A catalyst is something that can hasten
Anthropologist
a process and enable outcomes to occur
Anthropologists have an important role
sooner. A verbal or visual catalyst is
within the design process as they observe
something that can be utilised to precipitate
behaviour, mannerisms, attitudes and
ideas and thinking. Catalysts
other attributes of individuals, societies
are an important aspect of generating ideas
and cultures, providing key information
effectively and efficiently.
to consider.
Ceremony
Artistic licence
A ceremony is regarded as an
Terminology that usually refers to
the generation of a sketch or similar in undertaking that follows a prescribed
path or format usually due to tradition
a two-dimensional format that is not
or religious beliefs. Ceremonies are
accurate or representative of what is
also frequently adhered to as a way of
actually being proposed. Artistic licence
communicating professionalism
is often inadvertently used when an idea
and enhancing user experience in a
is not clearly understood or considered.
somewhat theatrical manner.
To avoid artistic licence, the generation
of simple sketch models or maquettes, Chiaroscuro
in conjunction with two-dimensional This Italian term refers to light and dark.
sketching, can be used to gain better Chiaroscuro emerged in Renaissance
understanding of a proposal. paintings and drawings where there were
strong contrasts in light and dark. The
Bigger picture
approach to using conflicting contrasts of
To take a look at something as a whole
and its possible outcomes, implications, light and dark is now evident in a broad
range of creative disciplines.
contexts or consequences, rather than
to focus on a single aspect. Chinese whispers
A phrase usually used to describe the
Blueprint
miscommunication of verbal information
A blueprint refers to an srcinal plan.
from one individual to another. As a
g message is passed along its meaning or
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understanding can become altered
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a
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or misunderstood.
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Glossary 168_169
Demographics Haptic
The statistical information available Relating to sense of touch.
that details specific attributes of a society
including births, death, age and wealth. Inanimate
An object that is not alive or doesn’t portray
Demographic information can be used
any evidence of living.
to gain an insight into and understanding
of a society. Info dump
A forum to discuss and present sourced
Eclectic
artefacts and references, which may or
A broad range of styles, ideas or similar,
may not be significant in the development
which can be brought together to inform
of a product. The information collected
direction and understanding.
is used to prompt ideas and to allow others
Empathy to gain an understanding of identified
Understanding the position of others and reference areas.
seeing things from their point of view. It is s
Inherent e
important to understand a person’s feelings c
r
Something that is an integral attribute from u
o
and the context that has developed their within or part of the make-up. s
e
r
particular outlook. r
e
Logistics h
t
Facsimile r
u
The comprehensive organisation of a F
An identical copy of something. >
complicated task to ensure that everything y
r
is addressed effectively and efficiently. a
s
s
Understanding the logistics and the manner lo
G
in which things should be conducted is >
n
productive and economical. io
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Glossary
Splicing Thumbnail
The joining together of two or more A simplistic, efficient outline of an idea
parts to form a whole. The splicing in a sketch form.
of images is frequently executed in
Triggers
activities such as montage.
Artefacts, images, terminology or
Stereotype something that appeals to the senses,
A perception of somebody fitting a which can prompt an idea or thought.
particular group or criteria that is often
Visceral
shown to be an incorrect understanding
Connecting with profound emotions
when further investigations are made.
and feeling rather than reason, judgement
Subjective or comprehension.
Refers to an opinion, often without any
Visual noise
logical rationale, that is based on personal
Visual confusion of messages
understanding, belief or taste.
or understanding of something due
Swatches to an overload of information or
A small sample of something, often physical details.
fabric or paper, which can be collected
Visualstorming
and tested or assessed prior to any
An idea development process similar
further commitment.
to brainstorming, but utilising simplistic
Tags visual imagery to communicate a thought
Identifiers, labels or signatures that can or association.
be personal or generic. An individual may
Zoomorphic
tag an item to be different or may use
Term used to describe something that
a tag to be identified with a certain group.
has a form, which resembles an animal
Tangible characteristic in a particular way.
A physically existing item as apposed
to an imaginary item or thought.
Target mapping
The identification of a particular audience
s
and the subsequent understanding e
c
r
of issues that relate to the emergence of u
o
an idea relevant to the group. s
e
r
r
e
Three-dimensional sketching h
t
r
The practice of generating ideas effectively u
F
>
and efficiently by using found or sourced y
r
three-dimensional components. Physical a
s
s
ideas and configurations can be assessed, lo
G
considered and changed easily in a similar >
n
way to sketching in two dimensions. io
s
u
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c
n
o
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Forty, A.
Bibliography Objects of Desire
Aldersey-Williams, H. Thames & Hudson (1986)
King and Miranda: The Poetry of the Machine Fuad-Luke, A.
(Blueprint monographs) The Eco-Design Handbook
Fourth Estate (1991) Thames & Hudson (2002)
Antonelli, P. Fukasawa, N.
Humble Masterpieces: 100 Everyday Marvels of Naoto Fukasawa
Design Phaidon Press (2007)
Thames & Hudson Ltd (2006) Fulton Suri, J. and IDEO
Antonelli, P. Thoughtless Acts?
Mutant Materials in Contemporary Design Chronicle Books (2005)
Museum of Modern Art (1995) Gamper, M.
Bakker, G. and Ramekers, R. 100 Chairs in 100 Days and its 100 Ways
Droog Design – Spirit of the Nineties Dent-De-Leone (2007)
010 Uitgeverij (1998) Gershenfeld, N.
Benyus, J.M. When Things Start to Think
Biomimicry Hodder & Stoughton (1999)
William Morrow (1997) Hauffe, T.
Bloemendaal, L. Design A Concise History
Humanual Laurence King Publishing (1998)
Uitgeverij BIS (Book Industry Services), Jensen, R.
Amsterdam (2002) The Dream Society
Börnsen- Holtmann, N. McGraw-Hill (1999)
Italian
BenediktDesign
Taschen (1994) Kaku, M.
Visions
Brownell, B. Oxford University Press (1998)
Transmaterial Kelley, T.
Princeton Architectural Press (2006) The Ten Faces of Innovation
Buckminster Fuller, R. Doubleday (2005)
Operating Manual for Spaceship Earth Lupton, E.
Southern Illinois University Press (1969) Skin
Coates, N. Laurence King Publishing (2002)
Guide to Ecstacity MacCarthy, F.
Laurence King Publishing (2003) British Design Since 1880
Dempsey, A. Lund Humphries (1982)
Styles, Schools and Movements Meneguzzo, M.
Thames & Hudson (2004) Philippe Starck Distordre
De Noblet, J. Electa/Alessi (1996)
Industrial Design Reflection of a Century Moors, A.
Flammarion (1993) Simply Droog
Dixon, P. Droog Design, revised edition (Jul 2006)
Futurewise Six Faces of Global Change Papanek, V.
Harper Collins (1998) The Green Imperative
Fiell, C. and Fiell, P. Thames & Hudson (1995)
Design for the 21st Century Pink, D.
Taschen (2003) A Whole New Mind
Cyan (2005)
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Further resources 172_173
Smith, P.
You Can Find Inspiration in Everything Journals
Violette Editions (2001) Product Design WORLD
Sozzani, F. Abitare
Kartell Egg
Skira Editore Milan (2003) MODO
Sweet, F. ID
Frog: Form Follows Emotion Metropolis magazine
Thames & Hudson Ltd (1999) Kult
FRUiTS
Thompson, D. DEdiCate
On Growth and Form frieze
Cambridge University Press (1961) dwell
Various icon
And Fork: 100 Designers, 10 Curators, MONUMENT
10 Good Designs INNOVATION
Phaidon Press Ltd (2007) vanidad
Walker, S. domus
Sustainable by Design – Explorations wallpaper
in Theory & Practice TWILL
Earthscan Ltd (2006) mix
newdesign
Design Week
AZURE
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FRAME
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MARK
Design
intramuros
T3
Stuff
Blueprint
Artform
Lowdown
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Page 43
Contacts Credits Clive McCarthy
www.animicausa.com Front Cover Page 44 When a ring is heard
www.aqhayoncollection.com Dave Bramston and Neil Housego Keith James
www.bang-olufsen.com Pages 2–3 Page 44 Location at 2pm
www.barnabybarford.co.uk Stewart Bibby Tim Harrison
www.braun.com
www.carlclerkin.co.uk Page 8 Page 45
Tom Stott Clive McCarthy
www.chihuly.com
www.colinbrownglass.co.uk Page 14 Pages 46–47 Scrapbook
www.contact-design.com Dave Bramston Dave Overton
www.droogdesign.nl Page 15 Pages 48–49 Info dump
www.dyson.co.uk Tim Harrison Tim Harrison and Stewart Bibby
www.ericmorel.com
www.frogdesign.com Page 16 Page 49 Journals
www.gampermartino.com Dave Bramston and Neil Housego Dave Overton
www.geeksquad.com Page 17 Pages 50–51 Experiences
www.gijsbakker.com Clive McCarthy Peter Nunn
www.hayonstudio.com Page 18 Panoramic montage Page 51
www.hoshino-atr.com Tim Harrison Tim Harrison
www.ilviogallo.com
www.imagination.lancaster.ac.uk Page 18 Montage Page 52
www.industreal.it Dave Overton Michael Neubauer
www.kirkmikkelsen.com Page 19 Page 53
www.kjamesphotography.com Clive McCarthy Shuya Sato
www.ligne-roset.com Page 20 Page 55
www.lincoln.ac.uk
www.lunar.com Stewart Bibby Stewart Bibby
www.makeupthe wall.com Page 21 Pages 56–57
www.marc-newson.com Tim Harrison Tim Harrison
www.merkok.com Page 24 Page 58
www.metalarte.com Clive McCarthy Tim Harrison
www.muji.com Page 25 Page 59
www.nationalglasscentre.com Philip Copland and Tim Harrison Clive McCarthy
www.nikazupanc.com
www.nokia.com Pages 26–27 Pages 60–62
www.norwaysays.com Clive McCarthy Clive McCarthy
www.oliver-schick.com Pages 28–31 Page 64
www.qed-design.de Dave Bramston Tim Harrison
www.qubus.cz Pages 32–33 Page 65
www.scienceandsons.com Clive McCarthy Clive McCarthy
www.smogmilano.com
www.stuarthaygarth.com Page 35 Margarine tub Pages 66–67
www.studiobramston.com Neil Housego Norway Says
www.thorstenvanelten.com Page 35 Lorraine Lunch Bag Page 68 Themes
www.tomvack.com Angela Yoder Michael Himpel
www.transalpin.net Page 36 Page 69 Funghi
www.verpan.dk Dyson Mauricio Salinas
www.vliegervandam.com
Page 37 Page 69 The Pee Tree
Clive McCarthy Eric Morel
Pages 39–41
Clive McCarthy
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Contacts and credits 174_175
Thank you to all the designers, artists, Thank you to Sarah Jameson for the
photographers and researchers who continued efforts in ensuring that requested
have supported this project and provided images were located and included and
exciting images and statements. The also thank you to Malcolm Southward for
information has been sourced from all the book design.
over the world and has involved young Finally it is important to recognise
designers along with influential leaders and thank the staff at AVA publishing and
within their respective disciplines. in particular Caroline Walmsley, Lucy Tipton
The involvement of all of these individuals and Brian Morris who identified the project
is really appreciated. and provided the opportunity, the necessary
Many thanks to the Product Design support and drive for the book.
staff and students at the University of
Lincoln (UK) who have helped tremendously
with the project. The understanding
and willingness to get involved is also very
much appreciated and respected.
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BASICS
product design
Featured topics 01 The Basics Product Design
visualstorming series investigates different
brainstorming
scenarios methods for generating and
montage developing ideas. Basics Product
role play Design: Idea Searching involves
modifications
user refinements examples and practices from
user research around the world and includes
inspiration internationally recognised
subtlety
improvisation designers, artists and researchers.
mental baggage
analogous referencing Basics Product Design:
target mapping Idea Searching explores how
alternative thinking different experiences, contexts,
product language
character references and the practices of
literal and lateral thinking other disciplines are important in
profiles identifying an idea that is
themes
assumptions appropriate for a particular
tribal language individual, target audience or
photo diary culture.
product purpose
info dumps Basics Product Design: Idea
added values
sustainability Searching looks at the importance
ceremony of understanding modifications to
experiences products, personalisation and the
common sense
empathy relevance of the individual
aesthetics experience.
brand experience
product gender Other titles in the Basics Product
cultural influences Design series include: Material
historical influences
innovation Thoughts, Drawing, Visual
experimentation Conversations, and Trend Seeking.
empathy
visual noise
primary research
secondary research
play and fun