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Naughty Dog Studios

Art Rendering and Others

Video Game Entertainment Development Studio


Background
❖ Established 1984
❖ First party studio within Playstation’s Worldwide Studio group
❖ Responsible for some of Sony Playstation’s most successful franchise games
❖ Boosted popularity for many 3D quest animation games in late 90s early 2000s
❖ Received hundreds of industry + media awards for their work on numerous games
❖ Cutting edge graphics and technology used has changed storytelling gaming astronomically
Video Games Produced;
❖ The Last of Us franchise
❖ Uncharted Franchise
❖ Crash Bandicoot Series
❖ Jak Series
(Focus) The Last of Us II- Production
❖ 100 Million Production value
❖ Released June 19th 2020
❖ Released 7 years after the first game
❖ Became Playstations fastest selling game ever
❖ Sold 4 million units in three days
❖ Won Game of the Year
Multimedia Team
Director - Neil Druckmann

Designers - Emilia Schatz, Ricky Cambier

Art Director - John Sweeney

Concept Artist - John Sweeney


John Sweeney
❖ Sweeney completed much of the concept art for the game
❖ Drew and then digitally rendered it for better comprehension
❖ Concept art- form of illustration used to convey an idea or story for films, video games, books, etc.
Concept Art for The Last of Us II- John Sweeney
Graphics/Multimedia aspect
❖ The Last Of Us Graphics uses highly sensitive modeling
technology-using the voice actors to model the
characters themselves
❖ Wearing tracking suits to track action, emotion, etc.
Why Would I Want this Job?
If I completely understood the coding and technology behind it, video game design seems so

interesting and completely fulfilling. Learning how you're favorite games are actually made and how

much art and time and artistic value goes into these projects is astonishing. Video games, such as “The

Last of Us” series, are used as big picture storytelling techniques, along with sustaining and fun gameplay

to keep gamers satisfied.


Citing
'The Last of Us Part II' and Its Crisis-Strewn Path to Release | WIRED

The Last Of Us Part II: how Neil Druckmann made a masterpiece | British GQ

Naughty Dog

https://magazine.artstation.com/2020/06/naughty-dog-the-last-of-us-part-ii-art-blast/

https://www.artstation.com/artwork/l2ba

https://www.cookandbecker.com/en/article/250/art-directing-the-last-of-us-part-ii.html

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