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ORDO ASTARTES INQUISITOR VAUBAN HQ

Points WS BS S T W I A Ld Sv
Vauban 180 4 4 4 3 3 4 4 10 3+

Unit Composition:
1 (Unique)

Unit Type:
Infantry (Character)

SPECIAL RULES
Independent Character, Stubborn, And They Shall Know No Fear, Psyker (Mastery Level 3), Infiltrator

Retinue: As an Inquisitor, allows you to include a unit of 3-12 henchmen in your army as an Elite choice that does not take
up a force allocation slot, chosen from the options shown in Codex: Grey Knights (see page 90).

WARGEAR
Equipment: Bolt Pistol, Force Weapon, Psychic Hood, Frag Grenages, Krak Grenades, Camo-cloak

PSYKER
Vauban knows the Smite power, and may generate two additional psychic powers from the Obscuration discipline.

OBSCURATION DISCIPLINE
1 SHROUD Warp Charge 1
Shroud is a blessing that targets a single friendly unit within 24". Whilst the power is in effect, enemy units must
pass a Leadership test in order to target the unit with ranged weapons, or charge the unit.

2 SCRYER'S SIGHT Warp Charge 1


Scryer's Sight is a blessing that targets a single friendly unit within 12". Whilst the power is in effect, the unit may
reroll failed To Hit rolls, and all ranged attacks by the unit gain the Ignores Cover USR.

3 TEMPORAL CORRIDOR Warp Charge 1


Temporal Corridor is a blessing that targets the Psyker. The Psyker, and any unit they are attached to, may
immediately make a move as if they were in the Movement Phase, although do not count as moving unless they
also moved within the Movement Phase.

4 DISTRACTION Warp Charge 1


Distraction is a malediction that targets a single enemy unit within 24". Whilst the power is in effect, the enemy
unit is at -1 BS.

5 TENEBROUS CURSE Warp Charge 1


Tenebrous Curse is a malediction that targets a single enemy unit within 24". Whilst the power is in effect, the
enemy unit halves all movement, including charges and fall back moves.

6 MIND RAID Warp Charge 2


Mind Raid is a witchfire power that targets a single enemy unit within 24". Roll 3D6 and subtract the target's
Leadership - the unit suffers a number of Wounds equal to the result. Armour and cover saves cannot be taken
against Wounds caused by Mind Raid.
ORDO ASTARTES INFILTRATOR SQUAD 110 POINTS ELITE

WS BS S T W I A Ld Sv Unit Type Unit Composition


Infiltrator 4 4 4 4 1 4 2 9 3+ Infantry 4 Infiltrators
Infiltrator Sergeant 4 4 4 4 1 4 2 9 3+ Infantry (Character) 1 Infiltrator Sergeant
Infiltrator Helix Adept 4 4 4 4 1 4 2 9 3+ Infantry
Eliminator 4 4 4 4 1 4 2 9 3+ Infantry

WARGEAR: OPTIONS:
 Bolt Pistol  May include up to five additional Infiltrators.............................................................22pts/model
 Boltgun  Two Infiltrators may be upgraded to Eliminators, taking camo-cloaks and replacing their
 Frag Grenades Boltguns with Bolt Sniper Rifles...................................................................................15pts/model
 Krak Grenades  One Infiltrator may be upgraded to a Helix Adept, taking a narthecium..................15pts/model
 Smoke Grenades  The Infiltrator Sergeant may take Melta Bombs...................................................................5pts

SPECIAL RULES:
 And They Shall
Know No Fear
 Combat Squads
 Omni-Scramblers
 Infiltrator

Smoke Grenades: Once per battle, instead of shooting any weapons in the Shooting phase, this unit can use its smoke
grenades; until your next Shooting phase, your opponent must subtract 1 from hit rolls for attacks make with ranged
weapons that target the unit.

Omni-Scramblers: Enemy units that are setup on the battlefield as reinforcements cannot be setup within 12" of this unit.

RANGE Str AP TYPE


Bolt Sniper Rifles
- Executioner Rounds 36" 4 3 Heavy 1, Precision Shot, To Wound rolls of 6 are AP1
- Mortis Rounds 36" 4 4 Heavy 1, Precision Shot, Ignores Cover
- Hyperfrag Rounds 36" 4 5 Heavy D3

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