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HP Skill
STR
MAG
DEF
RES Weapon
SKL
SPD
LUK Staves
Profiency
Weapon 1 Range
Combat Total Calculation
Accuracy #VALUE!
Damage STR/MAG'+Mt
Critical #VALUE!
Speed #VALUE!
Dodge 0
Crit Avoid 0
Weapon 3 Range
Combat Total Calculation
Accuracy #VALUE!
Damage STR/MAG'+Mt
Critical #VALUE!
Speed #VALUE!
Dodge 0
Crit Avoid 0
Expierence
Gold
Effect
Mt Hit
-
-
-
Item Exp
Weapon 2 Range
Combat Total
Accuracy #VALUE!
Damage
Critical #VALUE!
Speed #VALUE!
Dodge 0
Crit Avoid 0
Weapon 4 Range
Combat Total
Accuracy #VALUE!
Damage
Critical #VALUE!
Speed #VALUE!
Dodge 0
Crit Avoid 0
Shift
-
-
-
Item
Calculation
STR/MAG'+Mt
Calculation
STR/MAG'+Mt
Effect Rank
Effect Uses
wEXp
Player Name Allegiance Gender Homeland Expierence
Profiency Item
D Light, Staff
Movement
- -
- -
- -
Exp
Item
Range
Total Calculation
#VALUE!
STR/MAG'+Mt
#VALUE!
#VALUE!
18
0
Range
Total Calculation
#VALUE!
STR/MAG'+Mt
#VALUE!
#VALUE!
18
0
Effect Rank
Effect Uses
wEXp
Ability Points Per Level Up
Tier 2
Class HP STR MAG DEF RES SKL SPD LUK
Ranger 2 3 1 3 1 1 2 1
Sniper 1 2 1 3 1 3 3 2
Skald 3 4 0 3 1 1 1 1
Troubadour 2 0 3 1 2 1 3 1
Berserker 4 3 0 1 1 1 2 2
Brawler 3 3 0 1 2 2 1 2
Paladin 3 2 0 1 2 3 2 1
Vanguard 3 3 0 4 1 1 1 1
Bishop 2 1 2 1 3 1 1 3
Paragon 2 3 1 2 1 1 2 1
Necromancer 2 1 3 2 2 1 1 1
Warlock 2 1 4 3 1 1 1 1
Guardian 3 2 0 5 2 1 1 0
Warrior 4 3 0 1 0 3 2 1
General 3 2 0 3 1 2 2 1
Great Knight 2 1 0 2 1 2 4 1
Mage Knight 3 1 1 2 1 1 3 1
Sage 1 1 3 1 2 3 1 2
Hero 2 2 0 1 1 4 3 1
Sentinel 4 1 0 3 1 1 1 1
Soulblade 2 1 4 1 3 1 1 1
Swordmaster 2 2 1 1 1 2 4 1
Nomad Trooper 3 2 0 3 2 2 1 1
Raider 2 3 0 2 1 1 3 2
Falcoknight 2 3 0 1 1 3 3 1
Valkyrie 2 1 4 1 2 1 1 2
Commander 3 2 0 4 2 1 1 1
Halberdier 2 2 0 1 1 4 3 1
Assassin 2 3 1 1 1 3 2 1
Rogue 2 2 1 1 1 2 3 2
Dracoknight 2 1 4 1 3 1 1 1
Wyvern Lord 3 3 0 3 1 2 1 1
Tier 3
Class HP STR MAG DEF RES SKL SPD LUK
Warden 2 4 1 3 2 2 3 1
Marksman 2 2 1 2 1 4 3 3
Battle Herald 3 4 1 3 2 2 2 1
Wyven Sovereign 3 4 1 3 1 2 2 2
Dracomaster 2 2 4 2 3 1 3 1
Shadow 2 2 1 2 1 3 4 3
Whisper 2 3 1 2 1 4 3 2
Spearlord 2 3 1 2 1 4 3 2
Lord 3 3 1 4 1 2 2 2
Seraph 2 1 3 1 4 2 2 3
Skyknight 2 3 1 2 2 3 4 1
Plunderer 4 3 1 2 1 2 3 2
Horse Lord 2 2 1 3 2 4 3 1
Trueblade 2 2 1 2 1 4 3 3
Soulmaster 2 2 4 1 3 2 3 1
Watcher 2 2 1 2 1 4 3 3
Champion 2 3 1 2 2 3 4 1
Archsage 2 1 4 1 3 3 2 2
Arcane General 2 1 3 2 3 2 4 1
Ceberus 3 2 1 3 1 2 4 2
Marshall 2 4 1 3 2 3 1 2
Reaver 4 3 1 2 1 2 3 2
Balladeer 2 1 4 1 3 2 3 2
Sheperd 3 3 1 4 2 2 1 2
Enchanter 2 1 4 1 3 3 2 2
Deathlord 2 1 4 2 3 3 2 1
Inquisitor 2 4 1 3 2 2 3 1
Saint 2 1 3 1 4 2 2 3
Warlord 3 3 1 4 1 2 2 2
Exemplar 2 2 1 2 1 3 4 3
Pugilist 3 4 1 3 2 2 2 1
Marauder 4 3 1 2 1 2 3 2
Proficiencies Starting Skills Special Qualities
Bow - -
Knife Canto -
Axe - -
Axe, Lance - Mount
Light, Staff - -
Dark - -
Axe - -
Lance - Armour
2x Anima - -
Sword - -
Sword - -
Bow - Mount
Lance - Flying, Mount
Lance - -
Knife Pick -
Lance - Dragon,Flying
Forest: +1 Defense, +15 Dodge, every When a Laguz shifts into their animal form from their
space of movement takes the their STR, MAG, DEF, RES, SKL, and SPD all receive a 50
equivalent of two CON increases drastically. This increase will differ slight
should roughly be around 75%. While in their anima
Mountain: +2 Defense, +20 Dodge, Movement is increased by 2. This potentially makes th
every space of movement takes the but Laguz can’t be in this form all the time – and w
equivalent of three humanoid form they’re vulnerable to attacks. Feel fr
starting shift gauge when making a Laguz. In humanoi
only counterattack, using their untransformed sta
Fort/Throne: +2 Defense, +30 Dodge,
no movement penalty, unit gains
10% of its total HP each turn