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INTRODUCTION
This project is designed so as to be used by Bataan World War II Museum which stores the
historical images, painting and statues here in Bataan. The project is an augmented reality mobile
application through which students, children, and visitor can scan and watch video about the scanned
image, painting or statue. The advancement in Information Technology will enhance the Bataan World
War II Museum’s process. It will have a huge impact not only for the Museum itself but also for the
The Bataan World War II Museum is uniquely but strategically located at the back of Balanga
Elementary School. The museum was built as a tribute to our fallen heroes who made the ultimate
sacrifice in 1942. It showcases tragic tidbits about the mentioned war, especially the horrendous Bataan
This is where Major General Edward P. King Jr. surrendered the American and Filipino forces to
the Japanese to prevent further destruction and loss of lives. Visitors will be able to see structures and
dioramas about the war. A short video offers snippets about the events that unfolded. Moreover, a
diorama features doll figures portraying the torture and pain soldiers had to endure. There is also an old
toilet adjacent the museum which has been turned into a torture chamber. This room was preserved
and remained untouched. The surrender site monument is found within the vicinity of the museum. It
features the life-sized statue of Major General Edward King when he signed the document of surrender
paragraph of this chapter. Augmented reality is an enhanced version of reality created by the use of
technology to overlay digital information on an image of something being viewed through a device. The
main functionality of the application we developed is to open the mobile’s camera and allows you to
scan a certain image, painting or statues and after scanning, there will be a video playback about the
scanned image. The secondary part of this application is a mobile quiz game about what you have seen
The current process of Bataan World War II Museum is not technology related because it
involves a lot of verbal explanations due to lack of technology equipment. Besides that, the generation
of today’s children doesn’t see the importance of the historical museum. That’s why we proponents
developed an augmented reality mobile application called “The museum (See Bataan WW2 Museum in
AR) to help the museum officials encourage more students, children, and visitor to come visit the
museum.
How can you explain the images, painting, and statues using augmented reality mobile
application?
The main objective of the study is to develop an augmented reality mobile application for the
officials that can help their daily presentations, for the children to expose themselves in modern
The specific objective of the study is to produce an augmented reality mobile application that
will allow the visitors to watch a video after scanning the said image, augmented reality that mobile
application which include a mini question game for children or students. An augmented reality mobile
application for the visitors to have a unique museum experience and to lessen the official’s preparation
for touring.
Students – This augmented reality mobile application will help the students to expose
themselves in modern technology and watch video about the scanned image.
Visitors – Will help the visitors to learn more about the modern technology like using
As the beneficiary opens the application, start up page will appear followed by the loading
screen. After the loading screen, the main menu which has three buttons will appear, the buttons
include; ARcam, Quiz, and Quit button. If ARcam is selected or clicked, the application will open the
mobile phone’s camera to scan a particular image like paintings and watch video. If Quiz is selected or
clicked, the application will open the quiz page where the beneficiary answer the given questions, lastly
is the quit button which allows the beneficiary to close the application.
Limitations
The application can only provide information on selected images, paintings, and statues.
Definitions of Terms
Bataan muSEEum (See Bataan WW2 Museum in AR) – Is an augmented reality mobile app
Application - Is a computer software package that performs a specific function directly for an
Mobile - a portable telephone that can make and receive calls over a radio frequency.
https://searchsoftwarequality.techtarget.com/definition/application
https://thinkmobiles.com/blog/what-is-augmented-reality/
https://en.wikipedia.org/wiki/Mobile_phone
https://www.useoftechnology.com/what-is-technology/