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AUGMENTED REALITY IN

EDUCATION AND TRAINING

Presented By ---- Ankush Kumar


Roll No. ---- 16501
Department ---- Computer Science And
Engineering
INTRODUCTION TO AUGMENTED REALITY
Augmented reality is the integration of
digital information with the user's
environment in real time. Unlike
virtual reality, which creates a totally
artificial environment, augmented
reality uses the existing environment
and overlays new information on top
of it.
HOW AUGMENTED REALITY WORKS
• To know about working of augmented reality we first need to know about the three main components in
any AR based system.
• 1)---Hardware ---Key hardware components in AR-based devices are a processor, display, input devices
and sensors. The display is either a monitor, handheld device, eyeglass or Head Mounted Displays
(HMD). The input device is either the camera of a Smartphone or a webcam connected to the internet.
Sensors are gyroscope or accelerometer of a mobile device or it could be an infrared sensor.
• 2)---Software --- Software plays a key role in the functioning of any device based on Augmented reality
technology. Virtual images, used for overlapping over the real live image, can be generated using 3D
software. Also, to experience Augmented reality, end-user has to download a software application or
browser plug-in.
• 3)---Server ---Apart from this hardware and software, a web or cloud server plays an important role in
storing the database of virtual images. Based on the request received from AR application, virtual
images are retrieved from web or cloud server and sent to application.
1. PROJECTION BASED AR

As the name clearly says this type of AR projects digital


images on physical objects in the physical space. It can be
interactive and project a digital keyboard on your desk, or
a dialer on your hand. It might be non-interactive and it
can be used to create projection of objects that you can
position and see in depth – for example, it might show you
if your future fridge will fit into that space you have near
the oven by projecting the fridge in front of you.
2. RECOGNITION BASED AR

Whenever you scan a QR code, or scan an


image and it comes to live you are actually
using a recognition based AR. Once it
recognizes the marker, it replaces it with a
corresponding object. Another type of
recognition based AR tech is the one that
translates words seen through the camera.
This type of AR also seems to be the most
widely used one – along with the next one.
3. LOCATION BASED AR
Location based AR is taking
advantage of the smart devices’
location detection features. If you’re
a traveler and you want to discover
new great places, this method will
use your location by reading your
smart device’s GPS, compass and
accelerometer and give you relevant
information about what you’re
looking for on your screen.
4. OUTLINING AR

Outlining AR uses object recognition to


work, and might look a bit like a projection
based AR. For example, whenever you’re
parking your modern car in the dark,
outlining AR recognizes the boundaries of
the road and outlines them for you. This
method can also be used in architecture and
engineering to outline buildings and their
supporting pillars.
5. SUPERIMPOSITION BASED AR
1.It is indeed one of the most important types of technology where
object recognition plays an important role. In this technology, the
augmented image can replace the original image, either partially or
fully. Doctors can use the technology to examine the patient from
various angles in real-time. A live feed from an X-ray machine can be
used to superimpose the X-ray view of the patient‘s body part on the
real image to provide a better understanding of the damage to bones.
The application can be made to work via a head mounted display or
special goggles. In other uses, the view can be shown on a screen
where the video feed is taken from a real camera and X-ray vision can
be imposed on it.
In military applications, superimposition based AR can provide
multiple views of a target object without showing extra information in
text and blocking the vision of soldier from other important objects
around. If you have been shooting enemies via your computer mouse,
you’d already know how it would appear. Superimposition of infrared
view or radioactive view of an object or an area can help save lives, or
win wars!
AUGMENTED REALITY IN EDUCATION
Augmented reality in education will soon affect the conventional learning process.
AR has the potential to change the location and timing of studying, to introduce
new and additional ways and methods. Capabilities of Augmented Reality
technology may make classes more engaging and information more apprehend
able.  The potential of combining smartphones and Augmented Reality for
education is big, though it still has to be fully discovered. AR, in various ways,
could grant students extra digital information about any subject, and make complex
information easier to understand. Advantage of augmented reality in education are
given as below.
1 Augmented Reality classroom.
2 Explain abstract and difficult concepts.
3 Engagement and interaction.
4 Discover and learn
5 Objects modelling
AUGMENTED ASTRONOMY
A virtual learning environment is made to present the 3d
models of celestial bodies in our solar system. With this
students can easily learn the relationship between the
different celestial bodies present in our solar system. This
method is more interactive as well as interesting. Students
can easily visualise the solar system. Since gazing at the
solar system with the help of telescope is more effective but
due to the high cost of the telescopes it is nearly impossible
to plant them in each and every institution. Implementation
of AR environment is also costly but it might be a different
option for learners.
AUGMENTED CHEMISTRY
The basic purpose of Augmented Chemistry is to help increase the
understanding of 3-D chemistry modelling and spatial
arrangement of molecular structures in space. With the help of
advanced AR technology information about the surrounding real
world becomes interactive and digitally tractable.
AUGMENTED BIOLOGY
AR can be used to study the anatomy and structure of the body in biology. The
Specialist Schools and Academies Trust (SSAT) demonstrated that teachers could use
AR technology to show what organs of human beings consist of and how they look by
watching 3D computer-generated models in the real classrooms. Moreover, students
may be able to study humans’ organs independently with their camera-embedded
laptops and AR markers that connect PCs with AR information about biological
structures of the human body
MATHEMATICS AND GEOMETRY
EDUCATION.
With AR technology, teachers and
students can collaborate by
interacting with each other for
some issues on shapes or
arrangements. AR application,
called Construct3D, specifically
was designed for mathematics and
geometry education with three-
dimensional geometric
construction models. For instance,
using the AR application, teachers
and students can intuitively
explore properties of interesting
curves, surfaces, and other
geometric shapes.
PHYSICS EDUCATION
Physics is another area where AR can also be used to demonstrate various kinematics
properties. With the help of AR we can dynamically present an object that varies in time,
such as velocity and acceleration. The real and estimated experimental results can be
visualized by using AR techniques that are more interesting than existing learning methods,
and thus improve learning. Sometimes students have problems understanding the physical
concepts of mechanics. It might be that physics in the traditional sense is sometimes taught
in an abstract, jejune way and is therefore not very motivating for students. The result is
that theoretical models behind physical phenomena are often misunderstood. It is not
necessary to stress that conveying these concepts correctly is of utmost importance since
they are fundamental to physics. Many theoretical models are based on Newton’s laws of
motion. Therefore an AR based application was designed called as the Physics Playground
that is supposed to support students in studying and finally understanding the concepts of
mechanics .In this three-dimensional virtual environment learners and educators are able
to freely create physical experiments that can be simulated in real time.
MAGIC BOOK
A book can become “magic” by adding AR technology. With the help of AR people,
especially young children, can read books in more interactive and realistic ways by
superimposing 3D rendered models onto books with AR technology. This is called “The
Magic Book” which makes people’s fantasies about becoming a part of the story a
reality by using both a normal book and a handheld see-through AR device. People can
turn the pages of a book, look at pictures, and read the text without any interactive
assistance.
CONCLUSION
The future of AR as a visualization technology looks bright, as shown by the interest generated in
business and industrial circles as well as discussed in popular research papers in the education and
training fields. Many questions still linger in terms of efficiency and when compared to traditional
methods, particularly given the investments needed in research and design. However, there is much
optimism of AR in education and training for the future. New technologies and information
communications are not only powerful and compact enough to deliver AR experiences via personal
computers and mobile devices but also well developed and sophisticated to combine real world with
augmented information in interactively seamless ways.
In conclusion, augmented reality (AR) has evolved from pipe dream (dreams of tech
enthusiasts) to a substantial reality in just within a century. Until developers and UX designers
begin to think about how AR can be integrated with daily life to improve the quality, efficiency,
and productivity of experiences, then will we see the rapidity of the concept and its untoward
effectiveness on a universal scale
REFERENCES

1)-Azuma, R. T. (1997). A survey of augmented reality.


Presence: Teleoperators and Virtual Environments 6, 4 (August
1997), 355-385. Cambridge, MA: The MIT Press.
2)- Augmented reality. (n.d.). Retrieved from
https://www.ssatrust.org.uk/achievement/future/pages/Augment
edReality.aspx
3)-https://www.hyperlinkinfosystem.com/blog/whats-the-future-
of-augmented-reality

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