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HISTORY:
Morton Heilig, a cinematographer, was the first to achieve augmented reality to some extent in
1957. He created the Sensorama, which provided the spectator with images, sounds, vibrations,
and smells. Of course, it wasn't computer-controlled, but it was the first attempt at enhancing
an experience with additional data.
The head-mounted display was conceived by Ivan Sutherland, an American computer scientist
and early Internet influence, in 1968 as a form of window into a virtual world. Because of the
technology available at the time, the invention was impracticable for mass use.
In 1975, Myron Krueger, an American computer artist, created "Videoplace," the first "virtual
reality" interface, which allowed users to control and interact with virtual objects in real-time.
In 1980, a computational photography researcher named Steve Mann introduced the world to
wearable computers.
Of course, these weren't called "virtual reality" or "augmented reality" back then, because
Jaron Lainer coined the term "virtual reality" in 1989 and Thomas P Caudell of Boeing coined
the term "augmented reality" in 1990.
Louis Rosenberg's AR system, built at USAF Armstrong's Research Lab in 1992, was most likely
the first fully functional AR system. Virtual Fixtures was a highly complicated robotic system
created to compensate for the lack of high-speed 3D graphics processing power available in the
early 1990s. It allowed for the overlay of sensory data on a workspace in order to boost human
productivity.
Between now and now, there have been numerous further developments in augmented reality,
the most prominent of which are:
In the year 2000, Bruce Thomas created ARQuake, an outdoor mobile AR game.
In 2009, Adobe Flash made ARToolkit (a design tool) available.
In 2013, Google announced the open beta of Google Glass (a project with mixed results).
In 2015, Microsoft announced augmented reality functionality for its HoloLens augmented
reality headset.