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Aerial Robots and

Applications of AR
- “Any sufficiently advanced technology is indistinguishable from magic.” 
Presented By:
BATCH 4
SUDHARANI INTI
S180743
ECE-2A
ROBOTICS LAB
HISTORY

 Once upon a time, there was a need to operate flying machines without the
presence of humans on board.

 The first successful powered flight was unmanned, presumably to reduce the
risk to the pilot and to allow a smaller and less expensive vehicle.

 In 1915, Nikola Tesla wrote about unmanned aerial combat vehicles.


During World War I the first pilotless torpedo was invented by the Dayton-
Wright Airplane Company.
INTRODUCTION
 The term aerial robotics was coined by Robert Michelson , as a way to capture a
new class of highly intelligent, small flying machines.

 An aerial robot is a system capable of sustained flight with no direct human


control and able to perform a specific task.

 Aerial robots exhibit increased mobility compared to ground robots as they are not
restricted by terrains and they can navigate hard-to-access locations.

 Aerial robots must be equipped with reliable position and actuation equipment so
as to be capable of controlled flight.
CHALLENGES

 Regulations and Certification


 Man–machine interface design issues
 Safety/reliability
 Obstacle Avoidance
 Collision prevention
 Take-off/landing techniques
 Interaction with Other Vehicles
 Agile Flight and Fault Tolerance
 Navigation
APPLICATIONS

 Remote sensing such as pipeline spotting, powerline


monitoring, volcanic sampling, mapping, meteorology, geology,
and agriculture as well as unexploded mine detection.
 Disaster response such as chemical sensing, flood
monitoring, and wildfire management.
 Surveillance such as law enforcement, traffic monitoring,
coastal and maritime patrol, and border patrols.
 Search and rescue in low-density or hard-to-reach areas.
 Transportation including small and large cargo transport,
and possibly passenger transport.
 Communications as permanent or ad hoc
communication relays for voice and data transmission,
as well as broadcast units for television or radio.
 Payload delivery e.g., firefighting or crop dusting.
 Image acquisition for cinematography and real-time
entertainment.
 Military applications
 Aerial Observations for terrain mapping, environmental
surveys, crop monitoring, target identification etc.
Current Trends in Aerial Robotics

 System Miniaturization

Prolonged Endurance

Agile Flight Control

Perception & 3D Mapping

Autonomous Motion Planning

Multi-Robot Systems

Augmented Human-Robot
-Drawbacks-

 They Need Constant Power.


 They Require Expertise To Set Them Up.
 They’re Expensive To Install And Run.
 They cause possible Physical Danger From Malfunctions.
 It is difficult to regulate the flying of aerial robots.
CONCLUSION

 Aerial robots represent a very interesting and exciting area of


robotics.
 It seems highly probably they will continue to see new applications,
beginning with those that happen in relatively unpopulated areas and
relatively high altitudes.
 The current applications of aerial robots are focused primarily on
military operations.
 Lower-altitude aerial robotics offers the opportunity to explore many
generic robotics topics, including vision, path planning, mapping etc.
Augmented Reality(AR) -
Applications
What Is Augmented Reality (AR)?
Shopping online is limited to product photos. Occasionally, there’s a video
or 360-degree image. Compare that to an AR experience – one where you
can see how a hat looks on your head or how a table fits in your
kitchen.

Augmented reality (AR for short) is defined as "the real-time


use of information in the form of text, graphics, audio, or other
virtual enhancements integrated with real-world objects." 
AR works by adding digital content onto a live camera feed,
making that digital content look as if it is part of the physical
world around you.
It uses the existing environment and adds information to it to
make a new artificial environment. 
HISTORY

 In 1957, Morton Heilig, a cinematographer, was the first


inventor of augmented reality to some extent. He created the
Sensorama, which included visuals, sounds, vibrations, and
smells for the viewer.

 The first head-mounted display system for AR was invented


by Ivan Sutherland in 1968 – nearly 50 years to the day.
https://youtu.be/NtwZXGprxag
APPLICATIONS OF AR

 Medical
 Military
 Manufacturing
 Entertainment
 Visualization
 Robotics
 Education
 Marketing
 Geospatial
 Navigation And Path Planning
 Tourism
 Urban Planning And Civil Engineering
Real-world Uses Of Augmented Reality

Augmented Reality Apps are software applications which merge the digital


visual/audio content into the user’s real-world environment. 
The first commercial application of AR technology was the yellow “first
down” line that began appearing in televised football games in 1998.

1. IKEA Place
IKEA Place is an AR app for iPhone and
Android that is focused on home decor. This
app looks at the bigger picture, taking into
account your home’s entire floor plan to see
which items will fit best where. Easy drag-
and-drop functionality and the option to see
different colors.
2. Gatwick’s Augmented Reality Passenger App
The Gatwick airport passenger app just won a
number of awards for its creative use of AR
technology. Passengers can use the AR maps from
their mobile phone to navigate through the airport
which eventually help improve traffic flow in the
airport.

3. Snapchat
Snapchat is a social media app known for its
younger user base, fun effects, and self-destructing
messages. But did you know that it’s also an AR
application? Those wacky-face filters showcase AR
at work.
Limitations that need to be overcome:

 AR systems usually obtain a lot of information, and need software to filter


the information, retain useful information, discard useless data and display
it in a convenient way.
 AR system has to deal with vast amount of information in reality. Therefore,
the hardware used should be small, light, and easily portable and fast
enough to display graphics.
 The battery life used by these complicated AR devices is another limitation
for AR’s uses.
 Also, AR tracking needs some system hardware such as GPS to provide
accurate marker that need to be both accurate and reliable enough.
 These hardware obstacles need to be resolved for practical AR use.
CONCLUSION

 Augmented Reality is a technology that has changed the face of smartphone apps
and gaming.
 AR adds digital images and data to amplify views of the real world, giving users
more information about their environments.
 This step is beyond virtual reality, which attempts to simulate reality.
 AR apps are growing at a tremendous speed as they give businesses a different edge
which attracts the customers.
 AR apps act as a magic window for the viewers that lets them see the holograms and
manipulate 3D models.
 There are many AR apps available that make the user experience more refined and
interactive.

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