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Augmented

Reality (AR)

Under supervision: Dr/ Merna


Team members:
Farah Elgazzar Omnia Mustafa

Maria Mahmoud Malak Mohamed

Doaa Salah Mayar Elhawary

Yosri Ghali

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Augmented Reality:
Augmented reality (AR) is an interactive experience that combines the real world and
computer-generated content. The content can span multiple sensory modalities, including
visual, auditory, haptic, somatosensory and olfactory.
AR can be defined as a system that incorporates three basic features: a combination of real and
virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects.
The overlaid sensory information can be constructive (i.e. additive to the natural
environment), or destructive (i.e. masking of the natural environment).
This experience is seamlessly interwoven with the physical world such that it is perceived as
an immersive aspect of the real environment.
In this way, augmented reality alters one's ongoing perception of a real-world environment,
whereas virtual reality completely replaces the user's real-world environment with a simulated
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Pros:

 Engagement and Motivation: AR enhances traditional learning materials by making them


interactive and immersive, which can increase student engagement and motivation to learn.
 Hands-On Learning: AR enables students to interact with virtual objects and simulations,
providing hands-on learning experiences that are otherwise difficult to achieve in a
classroom setting.
 Visualizing Abstract Concepts: AR can help students visualize abstract concepts in subjects
like science, mathematics, and geography, making them easier to understand and
remember.
 Personalized Learning: AR applications can be tailored to individual student needs and
learning styles, allowing for personalized learning experiences that cater to diverse learners.
 Real-World Application: AR can bridge the gap between theoretical knowledge and real-
world application by simulating real-world scenarios and providing practical training in
various fields.
 Accessibility: AR can make learning more accessible to students with disabilities by
providing alternative ways to interact with educational content, such as audio descriptions or
tactile feedback.
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Cons:

 Cost: Implementing AR in education can be expensive, requiring investment in hardware,


software, and training for teachers.
 Technical Challenges: AR applications may face technical challenges such as hardware
compatibility issues, network connectivity problems, and software bugs, which can disrupt
the learning process.
 Content Development: Creating high-quality AR educational content requires specialized
skills and resources, which may be lacking in many educational institutions.
 Distraction: AR can be visually stimulating, leading to potential distractions in the
classroom and detracting from the learning objectives.
 Dependency on Technology: Relying heavily on AR technology for educational purposes
may result in dependency issues, where students struggle to learn without the use of AR-
enhanced materials.
 Privacy and Security Concerns: AR applications may collect and store sensitive student
data, raising concerns about privacy and security breaches if proper safeguards are not in
place.
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AR apps:

VR replaces your vision with a virtual


environment, while AR adds digital
elements to your real-world view.

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1) Visible Body Augmented Reality: 2)Quiver: 3)SkyView Lite:

4)Bookful: 5)ARLOOPA:

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3d organon anatomy

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ARLOOPA

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Thanks!
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