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Sorcerer 1 Sailor (Pirate) George

CLASS & LEVEL BACKGROUND PLAYER NAME


John Paul Jones
Human (Variant) True Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I stretch the truth for the sake of a good
30 ft story. I never pass up a friendly wager.
5 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I like a job well done, especially if I can
convince someone else to do it.
-3 PERSONALITY TRAITS

Hit Point Maximum 6


Strength People. I'm committed to my crewmates, not to ideals.
DEXTERITY
6
(Neutral)
Dexterity Aspiration. Someday, I'll own my own ship and chart my

12 ● Constitution
CURRENT HIT POINTS
own destiny. (Any)

IDEALS
Intelligence
+1 Wisdom
● Charisma I'll always remember my first
CONSTITUTION SAVING THROWS
ship.
TEMPORARY HIT POINTS BONDS
12 1
Acrobatics (Dex) Total SUCCESSES I'll say anything to avoid having to do extra work.
Once I start drinking, it's hard for me to stop.
+1 I can't help but pocket loose coins and other trinkets I come across.
Animal Handling (Wis) d6 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
Athletics (Str)

10 ●
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) Soul of the Sea - At 1st level, your tie to
+0 Insight (Wis) the sea grants you the ability to breathe
underwater, and you have a swim speed

Intimidation (Cha)
equal to your walking speed.
WISDOM Investigation (Int)
Medicine (Wis) Curse of the Sea - When you hit a
11 Nature (Int)
creature with a cantrip's attack or when a
creature fails a saving throw against your
+0

Perception (Wis) cantrip, you can curse the target until the
Performance (Cha) end of your next turn or until you curse a
different creature with this feature. Once
CHARISMA

Persuasion (Cha)
per turn when you cast a spell, you can
Religion (Int) trigger the curse if that spell deals cold or
12 Sleight of Hand (Dex) lightning damage to the cursed target or
forces it to move. Doing so subjects the
Stealth (Dex)
+1 target to the appropriate additional effect
Survival (Wis) below, and then the curse ends if the
spell isn't a cantrip (you choose the effect
SKILLS ATTACKS & SPELLCASTING
to use if more than one effect applies):
Cold damage: If the affected target takes
PASSIVE WISDOM (PERCEPTION) cold damage from your spell, the target's
CP speed is also reduced by 15 feet until the
end of your next turn. If the spell already
SP
reduces the target's speed, use
Armor: none whichever reduction is greater.
Lightning Damage: If the affected target
Weapons: daggers, darts, EP takes lightning damage from your spell,
slings, quarterstaffs, light the target takes additional lightning
crossbows GP
damage equal to your Charisma modifier.
Forced Movement: If the target is moved
Tools: Navigator's tools, by your spell, increase the distance it is
vehicles (water) PP moved by 15 feet.
Languages: Common, Aquan

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
27 1.83m 80kg
AGE HEIGHT WEIGHT
John Paul Jones
Blue Darker tones Short black
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Bad Reputation - No matter where you go, people are afraid of


you due to your reputation. When you are in a civilized
settlement, you can get away with minor criminal offenses, such
as refusing to pay for food at a tavern or breaking down doors at
a local shop, since most people will not report your activity to the
authorities.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer CHA
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Lightning Lure
Gust
Ray of Frost
Booming Blade

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 OO 7
EPAR
SPELL NAME
ED
PR

● Ice Knife

● Chaos Bolt
4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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