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Way of Spider: the Patient Hunter - Version 1.0


Way of Spider: the Patient Hunter Retaliatory Defense
At 6th level, as long as you are receiving the benefits of the
Spider spins its web and patiently lies in wait for its prey to Dodge action, when a creature within 5 feet of you attacks a
stumble into it. Only once the prey has ensnared itself in the target other than you, misses you with a melee weapon
web does the hunter spring into action, swiftly capturing, attack, or fails a grapple or shove attempt against you, you
incapacitating, and feeding on it. The monks of the Way of may spend your reaction to immediately make a single melee
Spider revere the spider and its spirit as the most patient of weapon attack against the attacker.
creatures, and they strive to model their lives after it by If you successfully strike with this attack using an unarmed
demonstrating endless patience, practicing meticulous strike or a monk weapon, you may also spend 1 ki point to
upkeep of one’s self and home, and perfecting the arts by impose one of the effects from the Spider’s Web Stance
which they may bring swift end to any threats against them. feature on the target of your attack. This counts toward the
Just as Spider spins its web to exert its mastery over an number of times you can impose effects from Spider’s Web
area, so too do Spider’s monks learn to control the field of Stance per round, and you may only impose a total of one
battle. The martial artist spins her own web by taking a effect per each missed attack or failed grapple/shove.
defensive stance with effortless ease, then waits patiently for Additionally, you may not apply Spider’s Web Stance effects
enemies to stumble into the perilous threads of her wits and to this attack if you are also using the Stunning Strike feature
agility. Once someone dares to make a move against the on this attack.
monk or her allies, Spider’s teachings provide the monk with
the proper tools to bring ruin to her foes while they are at her Hungry Fangs
mercy. At 11th level, when you strike an enemy within 5 feet of you
with a monk weapon that inflicts piercing damage or with an
Sublime Patience unarmed strike, you may spend 2 ki points to gain temporary
At 3rd level, when you use the Patient Defense class feature, hit points equal to your monk level. You may not use this
you no longer need to spend a ki point to do so. feature on an attack if you are also using the Stunning Strike
feature on that attack. You may use this feature once. You
Spider’s Web Stance regain all uses of this feature when you finish a short or long
Also at 3rd level, once you are in a defensive stance, you rest.
weave a metaphorical web about yourself and enemies risk a Additionally, you have advantage on melee weapon attacks
great deal when they attack you in close combat, especially if against targets grappled by you.
they fail to strike you. As long as you are receiving the
benefits of the Dodge action, when an enemy within 5 feet of Aspect of Spider
you misses you with a melee weapon attack or fails a grapple At 17th level, you gain additional abilities as you come to fully
or shove attempt against you, you may spend 1 ki point to understand the intricate mysteries of the spider.
impose one of the following effects on that creature: As an action, you may spend 3 ki points to cast Web or
It must succeed on a Dexterity saving throw or be knocked Spider Climb without providing material components.
prone. As long as you are receiving the benefits of the Dodge
It cannot take reactions until the end of your next turn. action, you gain Tremorsense in a 15 foot radius.
It must succeed on a Constitution saving throw or gain the When you successfully impose the effects of your
Poisoned condition until the end of your next turn. Stunning Strike feature on a creature, you may spend an
It must succeed on a Strength or Dexterity saving throw additional 1 ki point to impose the Paralyzed condition
(its choice) or be grappled by you, as long as it is no more rather than Stunned. Creatures immune to poison or stun
than one size larger than you and you have at least one cannot be affected by this.
free hand. Once per turn, when you strike a creature with an
unarmed strike and are determining damage, you may add
To make use of Spider’s Web Stance, you must be unarmed poison damage equal to your Wisdom modifier.
or wielding only monk weapons and you may not be wielding
a shield nor wearing armor. You may use this feature a
number of times each round equal to your Wisdom or
Dexterity modifier, whichever is lower (minimum of 1).

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