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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

_____________________________________________ ______________________________________________
character name
character name player
player
®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
Medium
__________ __________ __________ ____________ __________ ___________ ___________ ___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 10 0 HP
hit points
DEX
dexterity 10 0 AC
armor class 10 = 10+ + + 0 + 0 + + + DAMAGE REDUCTION

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC


CON TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
constitution 10 0
INT SKILLS MAX RANKS
4/2

CLASS SKILL?
10 0 TOUCH 10 FLAT-FOOTED 10 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 10 0 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 0 = 0 + 0
CHA 10 0
modifier
DEX MISC □ Appraise ■ int ______ 0
0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER
□ Balance ■ dex* ______ 0
0 = ______+______+______
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC. TEMPORARY
MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______ 0
0 = ______+______+______
FORTITUDE □ Climb ■ ______ 0
0 = ______+______+______
0 = 0 + 0 + 0 + 0 + str*
(constitution)
□ Concentration ■ con ______ 0
0 = ______+______+______
REFLEX
(dexterity) 0 = 0 + 0 + 0 + 0 + □ Craft ■ ( _______________) int ______ 0
0 = ______+______+______
□ Craft ■ ( _______________) ______ 0
0 = ______+______+______
WILL 0 = 0 + 0 + 0 + 0 +
int
0
(wisdom) □ Craft ■ ( _______________) int 0 = ______+______+______
______
□ Decipher Script int ______ 0
0 = ______+______+______
BASE ATTACK BONUS 0
SPELL □ Diplomacy ■ cha ______ 0
0 = ______+______+______
RESISTANCE 0
□ Disable Device int 0 = ______+______+______
______
□ Disguise ■ cha ______ 0
0 = ______+______+______
GRAPPLE 0 = 0 + 0 + 0 + 0
0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK
BONUS
STRENGTH
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER □ Forgery ■ int ______ 0
0 = ______+______+______
□ Gather Information ■ cha ______ 0
0 = ______+______+______
ATTACK □ Handle Animal cha ______ 0
0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL
□ Heal ■ wis ______ 0
0 = ______+______+______
□ Hide ■ dex* ______ 0
0 = ______+______+______
RANGE TYPE NOTES □ Intimidate ■ cha 0
0 = ______+______+______
______
□ Jump ■ str* ______ 0
0 = ______+______+______
□ Knowledge ( ___________) int ______ 0
0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Knowledge ( ___________) int ______ 0
0 = ______+______+______
□ Knowledge ( ___________) int ______ 0
0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL 0
□ Knowledge ( ___________) int 0 = ______+______+______
______
□ Knowledge ( ___________) int ______ 0
0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______ 0
0 = ______+______+______
□ Move Silently ■ dex* ______ 0
0 = ______+______+______
□ Open Lock dex ______ 0
0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Perform (______________) cha ______ 0
0 = ______+______+______
□ Perform (______________) cha ______ 0
0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha ______ 0
0 = ______+______+______
□ Profession ( ___________) wis ______ 0
0 = ______+______+______
□ Profession ( ___________) wis ______ 0
0 = ______+______+______
RANGE TYPE NOTES
□ Ride ■ dex ______ 0
0 = ______+______+______
□ Search ■ int ______ 0
0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______ 0
0 = ______+______+______
□ Sleight of Hand dex* ______ 0
0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int 0
0 = ______+______+______
______
□ Spot ■ wis ______ 0
0 = ______+______+______
□ Survival ■ wis ______ 0
0 = ______+______+______
RANGE TYPE NOTES 0
□ Swim ■ str* 0 = ______+______+______
______
□ Tumble dex* ______ 0
0 = ______+______+______
□ Use Magic Device cha ______ 0
0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Use Rope ■ dex ______ 0
0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ 0 = ______+______+______
______
□ ______________________ ____ 0 = ______+______+______
______
□ ______________________ ____ 0 = ______+______+______
______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
__________________________________________________

0: ________________________________________________
experience points __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE 0 %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 0 1ST

2ND
Up to 33 34 - 66 67 - 100 100 200 500
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD

5TH
MONEY
6TH
cp —

sp — 7TH

gp — 8TH
pp —
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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