Professional Documents
Culture Documents
Ashlee Dillingham
Regent University
INTEGRATION OF TECHNOLOGY AND MEDIA RESOURCES
Introduction
The integration of technology and media resources within the classroom environment is
that utilizing technology in the classroom can produce positive outcomes on the academic
growth of each student. Reports have found that “The ability to use technology within a school
or class environment engages students in active learning and establishes a foundation for the
development of independent learning” (Skinner, 2015). Technological use for instruction and
classroom organization and student learning can assist students in grasping a better conceptual
understanding of the subject matter and whole or small group lessons. Online resources that
foster student growth and provide each child with a high-quality education while maintaining
Artifact One
I chose the interactive Kahoot activity integrated into a Social Studies lesson as my first
artifact. As the students learned about the innovative lifestyles and culture of America’s earliest
inhabitants, I noticed that some students exhibited a sense of confusion with noting
characteristics of the three main Indian tribes. I utilized Kahoot as a means of effective
technology to encourage and enhance comprehension of the subjects while keeping the students
engaged in an enjoyable learning activity. This activity was ideal for educating students as
“digital games provide the most far-reaching influence across different types of student
engagement” (Schindler, 2017). The Kahoot interactive quiz game consisted of five questions
that were directly related to the notes the students had recorded beforehand, as well as the
mental notes they had recalled from prior knowledge of previous American Indian lessons. Each
question was worded and formatted in the manner in which students would see on standardized
tests. The students were given ample time to answer one question at a time and view the correct
answer once the timer ran out. As I analyzed the answers my students chose, whether correct or
INTEGRATION OF TECHNOLOGY AND MEDIA RESOURCES
incorrect, I utilized the time to break down each answer by asking students why they chose
them. Together, we reviewed incorrect answer choices and described reasons why they were not
the best fit for what the question asked. The Kahoot activity I created and conducted verifies the
Article Two
The second artifact I chose was an ‘Adjective Candy Bowl Sort’ I created as an entrance
ticket quiz for morning work. Over the course of my initial evaluations and my teaching, I
noticed that a large majority of my students experienced difficulty with recognizing the different
parts of speech, two of which were most notably adjectives and adverbs. The adjective sorting
activity was created in Google Slides as a practical tool to assess students on their knowledge of
common adjectives they may have seen and heard before. The students were to drag the candy
that has an adjective inside of it into the bowl and leave the other words, some of which were
nouns or adverbs, outside of the bowl. We would review on the SmartBoard which words would
correctly be placed in the bowl to understand why the term is called an adjective as well as what
and I have learned a plethora of ways to utilize technology to my students’ academic benefits.
For my students who are better apt in learning through technology and can comprehend concepts
that arise in online assessments, the technology integration assists greatly in their overall
academic success. It also provides them with an opportunity to acquire information in a less
traditional manner, which can be beneficial to some of my students. Because a large portion of
learning is assisted with technology, such as the use of Chromebooks or the Schoology and
INTEGRATION OF TECHNOLOGY AND MEDIA RESOURCES
Achieve3000 applications, I have a better understanding as to how effective the resources can
be for each child’s academic success, especially when the resources are used in an engaging, yet
educational way. The creation of the Kahoot activity as well as the Adjective Candy bowl Sort
through interactive engagement and online enrichment. Based on the insight and experience I am
gaining so far; I undoubtedly plan to utilize the Kahoot online quiz game as well as the idea of
References
in-todays classrooms/
https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017- 0063-0