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Stunned
• A stunned creature is incapacitated (see the condition),
can’t move, and can speak only falteringly.
• The creature automatically fails Strength and Dexterity
saving throws.
• Attack rolls against the creature have advantage.
Appendix A: Conditions
171
D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
Unconscious
• An unconscious creature is incapacitated (see the
Appendix B: Gods of
condition), can’t move or speak, and is unaware
of its surroundings. the Multiverse
• The creature drops whatever it’s holding and
falls prone. Religion is an important part of life in the worlds of
• The creature automatically fails Strength and Dexterity the D&D multiverse. When gods walk the world, clerics
saving throws. channel divine power, evil cults perform dark sacrifices
• Attack rolls against the creature have advantage. in subterranean lairs, and shining paladins stand like
• Any attack that hits the creature is a critical hit if the beacons against the darkness, it’s hard to be ambivalent
attacker is within 5 feet of the creature. about the deities and deny their existence.
Many people in the worlds of D&D worship different
Exhaustion gods at different times and circumstances. People in the
Some special abilities and environmental hazards, such as Forgotten Realms, for example, might pray to Sune for
starvation and the long-term effects of freezing or scorching luck in love, make an offering to Waukeen before heading
temperatures, can lead to a special condition called to the market, and pray to appease Talos when a severe
exhaustion. Exhaustion is measured in six levels. An effect storm blows in—all in the same day. Many people have a
can give a creature one or more levels of exhaustion, as
favorite among the gods, one whose ideals and teachings
specified in the effect’s description.
they make their own. And a few people dedicate them-
Level Effect selves entirely to a single god, usually serving as a priest
1 Disadvantage on ability checks or champion of that god’s ideals.
2 Speed halved Your DM determines which gods, if any, are worshiped
3 Disadvantage on attack rolls and saving throws in his or her campaign. From among the gods available,
4 Hit point maximum halved you can choose a single deity for your character to serve,
5 Speed reduced to 0 worship, or pay lip service to. Or you can pick a few that
6 Death your character prays to most often. Or just make a mental
If an already exhausted creature suffers another effect that note of the gods who are revered in your DM’s campaign
causes exhaustion, its current level of exhaustion increases so you can invoke their names when appropriate. If you’re
by the amount specified in the effect’s description. playing a cleric or a character with the Acolyte back-
A creature suffers the effect of its current level of ground, decide which god your deity serves or served, and
exhaustion as well as all lower levels. For example, a consider the deity’s suggested domains when selecting
creature suffering level 2 exhaustion has its speed halved your character’s domain.
and has disadvantage on ability checks.
An effect that removes exhaustion reduces its level as D&D Pantheons
specified in the effect’s description, with all exhaustion
effects ending if a creature’s exhaustion level is Each world in the D&D multiverse has its own pantheons
reduced below 1. of deities. This appendix deals with one pantheon, that of
Finishing a long rest reduces a creature’s exhaustion level the Forgotten Realms.
by 1, provided that the creature has also ingested some
food and drink. Also, being raised from the dead reduces a The Forgotten Realms
creature’s exhaustion level by 1. Dozens of deities are revered, worshiped, and feared
throughout the world of the Forgotten Realms. At least
thirty deities are widely known across the Realms, and
many more are worshiped locally, by individual tribes,
small cults, or certain sects of larger religious temples.
Nonhuman Deities
Certain gods closely associated with nonhuman races
are revered on many different worlds, though not always
in the same way. The nonhuman races of the Forgotten
Realms and Greyhawk share these deities.
Nonhuman races often have whole pantheons of
their own. Besides Moradin, for example, the dwarf
gods include Moradin’s wife, Berronar Truesilver, and
a number of other gods thought to be their children
and grandchildren: Abbathor, Clangeddin Silverbeard,
Dugmaren Brightmantle, Dumathoin, Gorm Gulthyn,
Haela Brightaxe, Marthammor Duin, Sharindlar, Thard
Harr, and Vergadain. Individual clans and kingdoms of
dwarves might revere some, all, or none of these deities,
and some have other gods unknown (or known by other
names) to outsiders.
inspiratiOn
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armOr
prOficiEncy bOnus class initiativE spEEd
PersoNality traits
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TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
aGe heIGht WeIGht
name
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TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
spellcasting spell save dc spell attack
spellcasting ability bonus
class
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spell
level
slots total slots expended
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What Comes Next?
The Starter Set is a great next step if you want to try
your hand at being a Dungeon Master and introduce your
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The Player’s Handbook is your essential guide to
additional races, classes, backgrounds, and other cus-
tomization options such as feats and multiclassing. You’ll
also find more than two hundred extra spells and a beau-
tiful array of art depicting elements of D&D.
The Monster Manual describes the most important
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JAIME JONES
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