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What is
Web The Web operates as a complex and dynamic sociotechnical system
• Over the past decade, Web Science has grown and spread across the world, integrating
expertise from across the engineering sciences, social sciences and humanities. Web
Scientists have generated new knowledge and understanding of how the Web has changed
the world, and how the world has changed the Web.
• For example, Web Scientists have documented atrocities in information warfare, identified
how fake news is influencing our political landscapes and developed methods to identify
individual cybercriminals on the dark web.
• Web Scientists have traced how the Web generates new business models, enabled the
effective use of big data and web infrastructures for peace-building in fragile states (Gaskell
2018) and built tools to analyse web data at scale and speed for a wide variety of purposes.
• And still the Web evolves. In the years since Web Science was established, we have seen the
emergence of social media, a fully fledged data economy, revelations of mass surveillance
and interference in democratic elections. And now, a new wave of Artificial Intelligence,
spurred on by the phenomenal data resources created (in large part) by the Web, has begun
a new round of transformations that mark a step-change in the Web of the future.
• Memex: Memory and Index by Vannevar Bush in
1945. The concept of the memex influenced the
development of early hypertext systems.
• Hypertext: Hypertext is text displayed on a
computer display or other electronic devices with
references (hyperlinks) to other text that the
reader can immediately access.
• Internet
• Usenet: user network. Tom Truscott and Jim Ellis
conceived the idea in 1979, and it was established
Pre Web in 1980. Users read and post messages (called
articles or posts, and collectively termed news) to
one or more categories, known as newsgroups.
Usenet resembles a bulletin board system (BBS) in
many respects and is the precursor to Internet
forums that became widely used.
• FTP: File Transfer Protocol
• Gopher: The Gopher protocol is a
communications protocol designed for
distributing, searching, and retrieving documents
in Internet Protocol networks.
Web 1.0
Web 2.0
Web
Evolution
Web 3.0
Web 1.0
GIFs.[citation needed]
– Proprietary HTML extensions, such as the <blink> and <marquee> tags,
introduced during the first browser war.
– Online guestbooks.
– GIF buttons, graphics (typically 88×31 pixels in size) promoting web
browsers, operating systems, text editors and various other products.
– HTML forms sent via email. Support for server side scripting was rare on
shared servers during this period. To provide a feedback mechanism for web
site visitors, mailto forms were used. A user would fill in a form, and upon
clicking the form's submit button, their email client would launch and
attempt to send an email containing the form's details. The popularity and
complications of the mailto protocol led browser developers to incorporate
email clients into their browsers.
– Web 1.0 sites aren't interactive.
• Web 2.0 (also known as Participative (or
Participatory) and Social Web) refers to websites
that emphasize user-generated content, ease of use,
participatory culture and interoperability (i.e.,
compatible with other products, systems, and
devices) for end users.
• The term was coined by Darcy DiNucci in 1999 and
later popularized by Tim O'Reilly and Dale Dougherty
at the first O'Reilly Media Web 2.0 Conference in late
Web 2.0 •
2004.
A Web 2.0 website allows users to interact and
collaborate with each other through social media
dialogue as creators of user-generated content in a
virtual community. This contrasts the first generation
of Web 1.0-era websites where people were limited
to viewing content in a passive manner.
• Examples of Web 2.0: Facebook, Youtube, Blogs,
Wikis
Semantic web