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Having traded Sol's sacred flame for the potent and unholy

energy of the Hellbourne, the Corrupted Disciple is now little


more than a battery of black magic. He unleashes this fell
sorcery in many forms, some to his benefit but all to the agony
of those around him.

Electric Tide[ Q ]

Corrupted Disciple Electric Tide.jpg

Cast Time: 0 / 1 seconds

Self Position Enemy Units

Type - Magic

The Corrupted Disciple unleashes an Electric Tide from his Orb, dealing damage to everyone around
himself as the Tide expands and contracts.

Radius: 800

Mana Cost: 125

Cooldown: 13 seconds

Deals 35/55/75/95 to 75/115/155/195 Magic Damage to enemies who get hit by the Electric Tide.
Enemies take more damage the further away they are and damage is dealt on both expansion and
contraction.

Grants 800 day and night clearvision around the Corrupted Disciple for 4 seconds.

Out with the good, in with the bad.

Notes

The Tide itself has a touch radius of 50.

Corrupted Conduit[ W ]

Corrupted Disciple Corrupted Conduit.jpg

Cast Time: 0.2 / 0.7 seconds


Target Unit Enemy Heroes

Type - Physical

The Corrupted Disciple links himself with an enemy, draining their damage while enhancing his own. The
Disciple gains vision of any enemy he is draining.

Range: 550

Mana Cost: 50

Cooldown: 35/30/25/20 seconds

Applies a link to the target enemy. While linked, adds a charge of Corrupted Conduit to self and target
every 0.2 seconds.

The link breaks after 10 seconds, if sight of target is lost, or if the target moves more than 800 units
away.

Once the link is broken, stolen damage is retained for 13 seconds.

Grants 800 day and night clearvision around the target while linked. Maximum of 50 charges.

What was once yours is now mine.

Corrupted Conduit (Self) Effects

+1.3/2.6/3.9/5.2 Damage per charge

Corrupted Conduit (Enemy) Effects

-1.3/2.6/3.9/5.2 Damage per charge

Notes

Link cannot be broken with Physical Immunity or Invulnerability.

Steals up to 65/130/195/260 Damage if the link lasts the entire 10 seconds.

Static Discharge[ E ]
Corrupted Disciple Static Discharge.jpg

Passive

The Corrupted Disciple's Orb charges his body with electricity, enhancing his Movement Speed while
shocking enemies who try to cast spells on him.

+3/6/9/12% Movement Speed

Applies Static Discharge and deals 50/80/110/140 Magic Damage to enemies that uses an ability or item
that is targeted at Corrupted Disciple.

Don't touch the plasma ball!

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