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Electric Tide[ Q ]
Type - Magic
The Corrupted Disciple unleashes an Electric Tide from his Orb, dealing damage to everyone around
himself as the Tide expands and contracts.
Radius: 800
Cooldown: 13 seconds
Deals 35/55/75/95 to 75/115/155/195 Magic Damage to enemies who get hit by the Electric Tide.
Enemies take more damage the further away they are and damage is dealt on both expansion and
contraction.
Grants 800 day and night clearvision around the Corrupted Disciple for 4 seconds.
Notes
Corrupted Conduit[ W ]
Type - Physical
The Corrupted Disciple links himself with an enemy, draining their damage while enhancing his own. The
Disciple gains vision of any enemy he is draining.
Range: 550
Mana Cost: 50
Applies a link to the target enemy. While linked, adds a charge of Corrupted Conduit to self and target
every 0.2 seconds.
The link breaks after 10 seconds, if sight of target is lost, or if the target moves more than 800 units
away.
Grants 800 day and night clearvision around the target while linked. Maximum of 50 charges.
Notes
Static Discharge[ E ]
Corrupted Disciple Static Discharge.jpg
Passive
The Corrupted Disciple's Orb charges his body with electricity, enhancing his Movement Speed while
shocking enemies who try to cast spells on him.
Applies Static Discharge and deals 50/80/110/140 Magic Damage to enemies that uses an ability or item
that is targeted at Corrupted Disciple.