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LULU

THE FAE SORCERESS

Lulu was always a caring and deeply empathetic yordle, who lived as much in her

whimsical daydreams as in reality. One day, while wandering the material realm, she

came upon what appeared to be a bird with a broken wing. She ran to help, at which

point the bird turned into a tiny, mischievous fae spirit. Before she could react, the

faerie grabbed her walking stick and took off. Giggling, Lulu gave chase.

The spirit led her far into the forest. They went over boulders, under logs, and around

ancient, overgrown stone circles. The faerie darted into a cave hidden behind a

waterfall, and Lulu went after it. It flittered ahead, always just out of reach.

Down and down and down they went. Lulu tumbled and scrambled around twisted

roots and glowing mushrooms, and at some point they crossed over into the spirit

realm without her realizing it. Their surroundings became progressively stranger and

more disorienting; up became down, forward became backward, big became small.

Finally, after what seemed forever, Lulu caught up with the faerie, whose name, she

discovered, was Pix.

With a click of his tiny fingers, Pix turned her humble walking stick into a spiraling

staff, and tossed it back to her. It sprouted leaves and flowers, making Lulu gasp in

delight. So began their forever-friendship, built of mischief, fun, and love of nature.

Pix had led her to the Glade.

Bandle City, Lulu’s home, was a bizarre and magical place that defied logic, where

time was meaningless and the natural laws of the material realm did not wholly apply.

And yet the Glade was a place stranger still—it existed long before yordles came into
the world, and it was perhaps from the Glade that Bandle City itself sprung. A place of

raw primordial magic, it was hidden away so deeply that no yordle had ever found it…

until now.

Here, Lulu’s own magic became wildly magnified. Laughing joyfully, she discovered

she could reshape her surroundings at will, as well as alter her form to whatever she

wanted. Everything and anything from her overactive imagination came to life.

Lulu didn’t know if Pix had brought her here because he saw in her a kindred soul and

simply wanted someone to play with, or if the Glade needed her for some other

purpose—but she fell in love with it instantly. Her life became one of endless creation

and play, and she soon forgot anything else existed.

When finally she remembered, it was like waking from a dream.

She found herself back in the material realm, not knowing if a single day had passed,

or a thousand years. To her surprise and joy, she found that some of her newfound

power had come with her, allowing her to make small things large, change colors to

those more pleasing to her, and cause creatures to fall spontaneously asleep. To Pix’s

endless amusement, she turned the mightiest beasts into tiny, bewildered frogs or

squirrels with a flick of her staff.

Nevertheless, she began to miss the Glade. She decided to go back, but realized she

didn’t remember the way. Pix was no help, claiming to have forgotten as well, though

it was possible he just didn’t want to return quite yet.

Unperturbed, Lulu set out anyway. She was certain the route back to the Glade was

always shifting, making one way as good as another. She simply picked whatever

direction took her fancy at any particular moment, and even threw herself into
seemingly terrible danger whenever it looked fun. Her travels took her far and wide,

and magic, mayhem, and mishap tended to follow wherever she went.

In Demacia, she freed a group of children from their boring history lessons, and led

them off into a nearby meadow. Her game resulted in them being turned into

toadstools for a full turn of the moon, while their desperate parents and the local

militia searched for them in vain. It wasn’t quite what Lulu had intended, but fun

nonetheless. When the children finally returned home and told everyone what had

happened, no one believed them.

In the borderlands of the Freljord, Lulu thought it would be hilarious to change the

weapons of two rival tribes into flowers just as they clashed, which resulted in

absolute chaos and confusion. More recently, she has found herself happily lost in

Ionia, playing in the glowing everblooms of Qaelin, and playing pranks on bewildered

acolytes of the Order of Shadow, who she thinks are far too serious for their own good.

While Lulu seeks to return to the Glade, and misses it, she is happy, for every day

brings more opportunity for adventure and fun.

And besides, she has come to realize that she carries a part of the Glade in her heart,

wherever she goes.

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