You are on page 1of 6

Blooodhunter

Although the Hunters were members of the Beast Horde in its

war against the humans, they always preferred the darkness to

the light, and were won over to the Hellbourne with the promise

of human blood. They are led by the traitor Blood Hunter, a

swift and deadly warrior who feeds on the blood of his enemies

and heals with horrifying speed.

Blood Crazy[ Q ]

Blood Hunter Blood Crazy.jpg

Cast Time: 0.3 / 0.7 seconds

Target Unit Enemy Units

Type - Magic

The Blood Hunter instills a craze for blood in a target unit,

silencing it.

Range: 800
Mana Cost: 100

Cooldown: 15/13/11/9 seconds

Target an enemy unit to Silence it for 4 seconds and deal 60

Magic Damage to it. Blood Crazy also inflicts 10/20/30/40 Magic

Damage per second to the target.

Your autoattacks against this target increases the duration of

the Silence by 0.5 seconds.

Stay out of sunlight.

Feast[ W ]

Blood Hunter Feast.jpg

Cast Time: 0.3 / 0 seconds

Target Unit

Type - Transfigure/Transmute
The Blood Hunter feasts on the flesh of every kill he makes,

healing him based on the victim's maximum Health.

Range: 200

Mana Cost: 80

Cooldown: 60/50/40/30 seconds

On Kill

Heals for 10/15/20/25% for non-Hero victims.

Leaves a lingering debuff on enemy heroes for 1 second, if they

die in that time they heal the Blood Hunter for 15/30/45/60% of

the Hero's maximum Health.

Activate and target an enemy creep to kill it, triggering the heal

portion of Feast.

You're not using the Health.

Notes

Heals Blood Hunter on denies.


Does not heal from killing buildings, gadgets, or illusions.

Only autoattacks leave the lingering debuff.

Before Level 4, Feast's active cannot be used on Catman

Champions, Minotaurs, Skeleton Kings, Vagabond Leaders,

Vulture Lords.

Blood Sense[ E ]

Blood Hunter Blood Sense.jpg

Passive

Radius: 1500/3000/4500/99999

Passively Sights and Reveals nearby enemy heroes who are

below 25/30/35/40% Health. Blood Hunter's autoattacks deal a

bonus 10/20/30/40% of his Base Damage to affected targets.

If an ally hero or enemy hero under these conditions are in

range, Blood Hunter gains 10/20/30/40% Movement Speed.


Go find him boy, go find him.

Notes

Draws a marker around valid heroes around the hero and the

minimap.

Blood Sense does not reveal ally heroes to enemies.

Can trigger from low health illusions.

Hemorrhage (Bloodbath)[ R ]

Blood Hunter Hemorrhage.jpg

Cast Time: 0.3 / 0.7 seconds

Target Unit Enemy Units

Type - Superior Magic

The Blood Hunter shoots out a sharp spike from his body at an

enemy's major artery, dealing initial damage followed by

additional damage whenever they move.

Range: 1000
Radius: 325

Mana Cost: 150/200/250

Cooldown: 80/70/60 seconds

Deals 250/375/500 Superior Magic Damage and applies

Hemorrhage for 5/7/9 seconds to the target and all enemies

around them.

Homecoming Stone and Post Haste teleports will not trigger the

damage caused by Hemorrhage when the unit is displaced.

We need you Van Helsing.

You might also like