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Scand J Med Sci Sports 2011: 21: 170–183 & 2011 John Wiley & Sons A/S

doi: 10.1111/j.1600-0838.2010.01256.x

Review

Measuring soccer skill performance: a review


A. Ali
Institute of Food, Nutrition and Human Health, Massey University, Auckland, New Zealand
Corresponding author: Ajmol Ali, Institute of Food, Nutrition and Human Health, Massey University, Albany, Auckland, New
Zealand. Tel: 164 (0)9 4140 800 ext. 41184, Fax:164 (0)9 4439 640, E-mail: a.ali@massey.ac.nz
Accepted for publication 5 October 2010

The ability to execute skilled movement patterns efficiently deciding on a suitable course of action. The motor skills
and effectively is the most important aspect of soccer required to successfully control, pass, dribble and shoot the
performance and players must apply cognitive, perceptual ball at goal are fundamental skills of the soccer player and a
and motor skills to rapidly changing situations. There have variety of methods have been used to measure these aspects.
been attempts to measure these parameters for talent The tests mentioned in this review vary in their complexity
identification (or development) purposes and skill acquisi- and the type of skill(s) they purport to measure. The
tion and intervention research; the aim of this review is to assessment of choice must come down to a number of factors
examine the strengths and limitations of these tests. High including cost, available time and space, number of athletes
levels of perceptual and cognitive skill are characteristics of in the cohort and experience of researchers. Furthermore,
those players who are able look in the right places for consideration must be given to the aim(s) of the research/
information and process this information efficiently before assessment and issues relating to validity and reliability.

Soccer (Association Football) is the premier partici- comprehensive reviews by Reilly and Doran, (2003);
pation and spectator sport in the world. FIFA, the Chamari et al., (2004), Stölen et al., (2005), Svensson
world governing body, estimates that there are 265 and Drust (2005) and Bangsbo et al. (2008). The
million active players globally (FIFA, 2006a) while a assessment of skill is rarely included when the fitness
cumulative television audience of 32 billion watched of players is monitored. There is a dearth of studies
the 2006 World Cup Finals tournament held in on skill performance within the research literature,
Germany (FIFA, 2006b). Thus, due to its increasing which seems remarkable when it is readily acknowl-
popularity, as well as the amount of financial interest edged that the successful execution of skill is the most
in the game, soccer is one of the most extensively important aspect of soccer play.
researched intermittent team sports. Indeed, there
are plenty of subject areas that have benefitted from
scientific knowledge gained from soccer including the
Definition of skill
natural and physical sciences, medicine and social
sciences (Reilly, 1996a). Bate (1996) suggested that all sports, to varying
Within the domain of exercise science, much of the extents, involve the application of cognitive, percep-
soccer research has been based on gathering match tual or motor skill. As it is performed under a rapidly
analysis data (Reilly & Thomas, 1976) or evaluating changing environment, Bate (1996) claimed that
the physiological demands on players during training soccer involves all three types of skill. The classical
and match play (Bangsbo, 1994). Soccer is a complex definition of skill is ‘‘the learned ability to bring
sport, requiring the repetition of many disparate about pre-determined results with maximum cer-
actions, and several tests are currently being used tainty often with the minimum outlay of time or
to assess the physical prowess of players (Rampinini energy or both’’ (Knapp, 1977). Soccer is categorized
et al., 2007). For example, aerobic capacity can be as a free-flowing game requiring the execution of
assessed using the Yo-Yo test (Krustrup et al., 2003), many aspects of skill in a dynamic context. There-
simple running tests can be used to monitor speed, fore, although there are some ‘‘closed skills’’ (e.g.
agility and repeated sprint performance, and coun- taking a free kick), soccer is predominantly an ‘‘open
termovement jumps can be used to assess leg power. skill’’ game (Knapp, 1977). In other words, a player
As a full discussion of these ‘‘fitness’’ tests is beyond might have good patterns of movement (technique)
the scope of this paper, the reader is referred to but if he does not perform the right action at the right

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Review of soccer skill measurement
time (skill) then he becomes an almost ‘‘useless reliability and sensitivity when measuring sporting
player’’ (Knapp, 1977). Furthermore, another impact performance, the interested reader is referred to a
on skill is the player’s ability to maintain their comprehensive review by Currell and Jeukendrup
technique as fatigue sets in during various phases (2008).
of the game (Mohr et al., 2003). Therefore, isolating
one aspect of the game, for example passing or
shooting from a static situation (and typically in a Measurement of soccer skill
rested stated), may make it an execution of ‘‘techni-
So, why measure soccer skill in the first place? The
que’’ rather than ‘‘skill’’ per se. The skill aspect is
answer to this question lies in a number of areas:
where the player has a learnt ability to select and
identification of talent, strategies for acquisition of
perform the correct technique as determined by
skill and interventions to maintain skill performance
demands of the situation. The essence of this view
during or following match play. However, due to the
is that the cognitive component, in the form of
difficulties in replicating the complex nature of soccer
decision making, is a fundamental element of the
skill in a way that can be controlled within a
skill. In addition, having players perform sequences
laboratory context, there has been limited experi-
of movements better resembles a game situation and
mental research carried out in this area. There have
thus increases the ecological validity of the test.
been some recent attempts to examine specific as-
Furthermore, it is important that the skill test allows
pects of soccer performance, including skills related
the researcher to gain consistent or reliable measure-
to cognition, perception and motor performance.
ments from the test.
Therefore, the aim of this review is to provide an
overview and to discuss the strengths and limitations
of these tests in more detail. Initially, cognitive and
Validity, reliability and sensitivity perceptual tests primarily used within a skill acquisi-
tion/movement science domain will be examined.
To determine the validity of a test the researcher
Secondly, motor skill tasks used for talent identifica-
seeks to answer the questions, ‘‘does the test tell the
tion (or discrimination) as well as for intervention
truth and does it measure what it sets out to
studies, such as the influence of training or diet on
measure?’’ Indeed, Baumgarter and Jackson (1987)
skill performance, will be presented. Finally, the
suggest that unless a test is valid, it serves no
suitability of these tests within various contexts,
function. In this review, the studies that have exam-
and future directions for research in soccer skill,
ined validity typically report ‘‘construct’’ validity;
will be discussed.
that is, if a test score is to have real meaning then the
person(s) who is believed to possess a lot of the
characteristic being investigated should logically re- Cognitive tests
ceive the higher score. Therefore, a skills test with
good construct validity will be able to easily discri- During soccer, as players are confronted with a
minate between different levels of players. ‘‘Ecologi- complex and rapidly changing environment, cogni-
cal’’ (or ‘‘external’’) validity, on the other hand, tive and perceptual skills are important determinants
relates to whether the intricacies of the test reflect of playing ability (Williams, 2000). For example,
what happens in the ‘‘real world’’ situation. There- players must quickly assess information about the
fore, a skills test with high ecological validity would ball, in relation to their team mates and opponents
attempt to measure aspects of soccer skill that would and location on the field, before considering an
be typically found during actual match play. Relia- appropriate action based on their abilities, instruc-
bility or test–retest repeatability is the degree to tions from the coach and the current match situation
which a measurement instrument consistently mea- (Williams, 2000). Therefore, it is imperative for
sures whatever it measures (Barrow et al., 1989). A players to possess an appropriate level of cognitive
reliable skills test would therefore give comparable skill so as to be able to ‘‘read the game.’’ There are a
results for a player over repeated trials (on the same number of ways, from simple to very complex tests,
day) or over many testing sessions (different days) – in which cognitive psychologists and exercise phy-
providing of course the same physical and environ- siologists have tried to monitor this aspect of soccer
mental conditions were being met. Finally, a sensitive skill (see Table 1 for detailed methodology).
test is one that can detect small but important
changes in performance (Currell & Jeukendrup,
2008). Therefore, a skills test with a low within- Mental concentration tests
subject coefficient of variation will be able to detect Concentration tests are typically simple pen-and-
smaller changes in soccer skill between groups or paper assessments, devised by psychologists to ex-
over time. For a more detailed discussion of validity, amine certain aspects of cognitive function, and used

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Table 1. Details of various mental concentration, perceptual, anticipation and psychomotor tests as applied to soccer

Reference Test Instructions for test Participants Reliability/validity

Mental concentration tests


Stroop (1935) Stroop Color and Word Read as many words, colors or Exp. 1: 70 students Tests are not overly
Test colored words as possible in Exp. 2: 100 students reliable
45 s Exp. 3: 32 students Reliability improves with
practice
Gopinathan et al. Trail-making test Participants have 60 s to trace a 11 young healthy No systematic check for
(1988) (attention, visuomotor trail through 48 symbols in soldiers aged 20–25 reliability or validity
skills and visual acuity) correct order (alternating years
between number and letter)
without lifting the pen from the
paper
Serial addition test Participants write down the total
(working memory and sum of five numbers read to
information processing them. They were given 5 s to
speed) write down their answer before
the next strand was read out
Word recognition (short- Fifteen words (from a 52-word
term memory) list) are read out to participant
at a rate of one word every 2 s.
Participants are required to
recall as many words as
possible with percentage of
correct answers as the
performance score
Hardy and Fazey Number identification Identification of numbers Not specified Not specified
(1990) ascending from 1 to 100 from a
randomized grid. Participants
have to identify as many
numbers as possible within
1 min
Perceptual and anticipation tests
McMorris and Decision making in Slides of typical attacking 18 male experienced Intra-class test of
Graydon (1996) soccer situations shown to (university) players reliability via analysis of
participants. The participants variance (ANOVA)
decide whether best option will showed R 5 0.94 for
be to shoot, pass dribble or run accuracy and R 5 0.79
with ball for speed
Experienced coaches
validated attacking plays
Experienced players
showed better ability
(Po0.01)
McMorris and Recall of player positions Participants were shown six 10 male university Spearman Brown
Beazeley (1997a) typical and six atypical soccer players were compared Prophecy r of 0.83
situations Each slide shown for with 10 male novice (Po0.01) for typical and
5 s and participants had further players 0.80 (Po0.01) for
5 s to recall positions of all atypical game situations
players Experienced players
showed better ability
(Po0.01)
McMorris and Speed of ball detection Participants were shown slides 12 male university Intra-class test of
Graydon (1997a) where the ball may or may not players reliability via ANOVA
be present in typical and atypical R 5 0.94 for the typical
game situations. Participants game situation R 5 0.79
had to state whether the ball for atypical game
was present or not situation
Williams and Video simulation tests Players were presented with 6 s 12 experienced and 12 Experienced coaches
David (1998) film clips of attacking plays less experienced players were used to determine
involving ‘‘3-on-3’’ or ‘‘1-on-1’’ the ‘‘correct’’ decision
situations. The participants were the participant should
required to imagine themselves have made
as the ‘‘covering’’ defender. No systematic check for
Performance was assessed via reliability
measurement of choice reaction Experienced players were
tine, initiation time, movement found to have superior
time, response time and anticipatory skills
response accuracy (RA)

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Review of soccer skill measurement
Table 1. (continued)
Reference Test Instructions for test Participants Reliability/validity

Psychomotor tests
Helsen and Video Participants view life-size clips Experienced coaches
Pauwels (1992, simulation1movement of 3 vs 3 or 4 vs 4 situations. were used to determine
1993) When video is stopped the ‘‘correct’’ decision
participants decide on whether the participant should
to pass to a teammate, shoot at have made
goal or dribble past opponent.
Performance measures include
movement initiation time, ball
contact time, response time and
accuracy of decision
McMorris et al. Psychomotor Soccer Part (A) Participants shown 12 male university Intra-class test of
(2000) Skill Test video clips of 3 attackers vs 3 players reliability via ANOVA
defenders game situations. R 5 0.96 for voice
When video stopped reaction time
participants required to say R 5 0.96 for whole body
which attacker had escaped his reaction time
marker. Test measures voice R 5 0.97 for absolute
reaction time and motor error
response time (stepping off R 5 0.92 for constant
pressure pad). error
Part (B) Participant has three R 5 0.92 for variable
balls and three targets; pass is error
made to the target representing
the previously stated (Part A)
attacker who has escaped his
marker

by other researchers to explore cognition of soccer soccer players of different levels, then they have
players. For example, a ‘‘mental concentration test’’ limited use for examining cognitive skill in soccer
developed by Hardy and Fazey (1990) was used to players.
study cognitive skill in dehydrated soccer players Although these tests are relatively simple, inexpen-
(McGregor et al., 1999b; Edwards et al., 2007). The sive and easy to administer, the application to soccer
test itself requires subjects to identify numbers as- can be questioned. They may possess a high degree of
cending from 1 to 100 in a randomized grid; partici- internal validity but the poor ecological validity
pants have to identify as many numbers as possible renders them of limited use when trying to quantify
within 1 min as a measure of cognitive function. In the complex cognitive processes during soccer. With
both studies, there was no difference in performance technological advancements, researchers may be able
from pre- to post-exercise or between fluid and no- to devise more soccer-specific cognitive tests but
fluid conditions. However, this test lacks ecological whether they can quantify the cognitive skill required
validity and may not have been sensitive enough to of truly gifted players remain to be seen.
engage aspects of cognition specific to soccer.
The Stroop Colour and Word Test (Golden, 1978)
has also been used as a measure of cognitive function Perceptual and anticipation tests
in games players (Winnick et al., 2005). This test Perceptual skill is a very important aspect of soccer
requires participants to read as fast as possible performance and has been shown to discriminate
randomly ordered words denoting a color (e.g. red, between elite and sub-elite performers (Williams
blue or green), name as fast as possible randomly 2000). The basic premise of these types of tests is
ordered colors (red, blue or green) and identify and for the participant to view certain actions or move-
name the same three colors printed as conflicting ments within their display and then to react to the
color words. Furthermore, an often cited study stimulus using memory or pre-determined move-
examining the role of dehydration on mental perfor- ments.
mance also uses a number of tests (word recognition, Chmura and Jusiak (1994) investigated metabolic
serial addition and trail-making) to examine cogni- acidosis and ‘‘psychomotor’’ performance (PMP) in
tive function (Gopinathan et al., 1988). However, as elite soccer players. Participants had to react or not
there has been no validation of these tests using react to different colors presented on a computer

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Ali
screen; PMP was measured from number of correct and McMorris et al., (1999) considered attacking
decisions, speed of decision and maintenance of options to beat the defence, the focus of this study
reaction time during each trial. They reported that was on the defender’s ability to ‘‘read the game.’’
the best PMP was attained pre-exercise and that the They concluded that experienced soccer players were
worst performance occurred 1–2 min following an better able at anticipating the direction of the pass in
anaerobic shuttle-running exercise. Although this these simulations and had faster response times;
study used a large cohort of subjects (n 5 125), and inexperienced players were still able to make the
higher caliber players (Polish First Division) than correct decision but did so at a slower pace (i.e. the
most other studies mentioned in this review, their participant traded speed for accuracy; Fitts & Pos-
perceptual test is non-soccer specific and the use of ner, 1967). Furthermore, Williams and Davids (1998)
simple reaction tests may not be overly relevant utilized occlusion techniques to mask various areas
either. of the screen to see which part of the display the
In a series of experiments McMorris and collea- participant used to gain information from which to
gues utilized model football players (6.4 cm high) to make their decision. They showed that experienced
create typical attacking plays in soccer with the players were better able to extract information under
subjects having to make appropriate decisions based both occluded and full vision conditions and that
on the situation (McMorris & Graydon, 1996, 1997a; they focussed on areas other than the player on the
McMorris & Beazeley, 1997; McMorris et al., 1999). ball to make their decision. Williams and Davids
The soccer simulations were put together following a (1998) and Helsen and Starkes (1999) further exam-
review of the coaching literature and consultation ined visual search data monitoring where subjects
with experienced Football Association coaches (see look on the display (fixations), how many fixations
McMorris & Graydon, 1997b for a review on similar they have and foveal (central) vs peripheral (off the
decision-making skill tests in team games). However, ball) vision. However, a full discussion of these
these are static displays and are based on subjective studies is beyond the scope of this review.
opinion of what is the most ‘‘appropriate’’ decision. Perceptual tests enable researchers to examine
A different experiment required participants to various decision-making processes for both attacking
view the screen from the perspective of the player and defensive play. Some of the tests can be criticized
in possession of the ball and decide upon the best for being too ‘‘static,’’ being too removed from actual
attacking option (i.e. whether to pass, shoot, run or soccer play or isolating only one aspect of skill.
dribble with the ball; McMorris & Graydon, 1996, However, a number of these problems can be alle-
1997a; McMorris et al., 1999). McMorris and Gray- viated by utilizing a dynamic display (video). Further-
don (1996) tested the reliability of the three versions more, the more complicated the test the more
of the tests via intra-class reliability analysis and expensive the methodology becomes and the longer
reported correlation coefficients of r 5 0.94 for accu- it can take to set up the test (e.g. photographing/
racy and r 5 0.79 for speed; however, this method of filming scenes, determining correct decision(s) and
assessing reliability does not show systematic and assessing reliability). Because of time and fiscal con-
random error and can be affected by sample hetero- straints, only a limited number of scenarios are
geneity (Atkinson & Nevill, 1998). McMorris and usually assembled therefore; for repeat testing,
Beazeley (1997) also examined participants on their players may become habituated to these tests. How-
ability to recall players’ positions on the grid within ever, this can be overcome by producing different
structured (typical of soccer) and unstructured (aty- versions of the test (McMorris & Graydon, 1997b).
pical of soccer) situations. The researchers reported The tests also rely on the subjectivity of the coaches
that experienced players were better than novices in opinions, i.e. although the consensus opinion is used
the structured simulations only, possibly because it as the ‘‘correct’’ decision an elite player may actually
was easier for them to remember ‘‘true’’ game situa- choose to perform a unique (and ‘‘incorrect’’ accord-
tions. However, the ecological validity of using ing to the test) movement instead. Nevertheless, using
models can be questioned, i.e. would players give such tests can enable scientists to carefully examine
similar responses if they were in a similar position the core aspects of perceptual skill performance in
during actual match play? soccer players; for example, helping goalkeepers im-
Williams and Davids (1998) required participants prove their ability to save penalty kicks by looking at
to imagine themselves as a covering defender or the most appropriate places (on the body of the
sweeper while watching life-size ‘‘3 vs 3’’ video penalty taker) and for sufficient durations of time.
simulations of attacking plays. The video sequences
were stopped at a specified time and the participant
had to make a decision regarding the most appro- Psychomotor tests
priate defensive maneuver. Whereas, the methodol- As mentioned previously, skill performance requires
ogy used by McMorris and Graydon, (1996, 1997a) perception, cognition and an appropriate motor

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Review of soccer skill measurement
response. Psychomotor tests, as the name suggests, to the live match situation as well as the subjective
incorporate aspects of perception and cognition judgements in deciding success and failure. There-
followed by soccer-specific motor response(s). There- fore, different motor skill tasks have been devised as
fore, these tests are holistic in nature and more a way of assessing skill performance. Some of these
ecologically valid than solely perceptual or cognitive tests are part of a battery of measures designed for
assessments. Moreover, they all tend to incorporate talent identification (Reilly & Holmes, 1983; Hoare
dynamic (video) rather than a static display. & Warr, 2000; Reilly et al., 2000; Rösch et al., 2000;
Helsen and Pauwels (1992, 1993) required partici- Haaland & Hoff, 2003) but for the purposes of this
pants to view life-size video clips of attacking plays, review they will be grouped together depending on
and when the ball appeared to be played to the the specific skill being examined.
participant, he had to perform one of three actions
(shoot, pass or dribble). As with other tests, the
‘‘correct’’ decision was based on coaches’ opinions Juggling tests
and so may not be appropriate for unique move- Although the task of juggling a ball occurs infre-
ments. Nevertheless, using eye movement methodol- quently during actual match play, juggling tests have
ogy it was also possible to examine eye fixations and been used as a test of soccer coordination (Hoare &
foveal and peripheral vision of elite vs non-elite Warr, 2000; Rösch et al., 2000; Vanderford et al.,
players (Helsen & Starkes, 1999). Following on 2004). The tests typically involve tapping the ball
from their use of static displays McMorris et al. with various body parts, while keeping the ball in the
(2000) devised a methodology to merge a ‘‘percep- air, within a set time limit (see Table 2 for detailed
tual’’ test, incorporating a dynamic display, with a methodology). Regardless of the method of assessing
‘‘motor’’ control test. Participants, who were deemed performance, such tests lack ecological validity as
to be in possession of the ball, were shown various such movements are rarely performed within compe-
life-size simulations of attackers breaking free from tition, and as elite players do not necessarily have to
(or ‘‘losing’’) their markers. For the psychological possess good juggling ability, they may show poor
aspect of the test participants had to state which construct validity as well.
player had broken away from his defender whereas
the ‘‘motor’’ phase of the test required them to pass a
ball to an appropriate target. As with the aforemen- Heading tests
tioned perceptual/cognitive tests, psychomotor tests The act of heading a ball is an important ability
are also expensive to assemble, require extensive within soccer, whether for defensive clearances or
equipment and considerable time to produce the direct attempts at scoring a goal. Only one study to
soccer simulations, and rely on subjective opinions date has attempted to quantify heading ability
on what constitutes ‘‘correct’’ decisions. Neverthe- (Rösch et al., 2000; Table 2). A difficulty with this
less, they offer scientists the ability to examine the test is the consistency of the examiner’s passes to the
complex interactions between CNS and motor skill, participant; poor or inconsistent throws will certainly
which are very important aspects of skilful move- add random error to the test. Furthermore, these
ments in open-skill games such as soccer. tests are relatively static and so may be more repre-
sentative of technique rather than skill per se.

Motor skill tests Wall-volley tests


The actual motor tasks of passing, controlling, These tests require players to pass the ball through
dribbling and shooting the ball are fundamental the air against a wall, control the rebound and make
aspects to the game of soccer. There have been a further air-borne passes against the wall, typically
number of different ways in which researchers and with a set time limit and toward specific target areas
practitioners have attempted to measure such motor on the wall (Reilly & Holmes, 1983; McMorris et al.,
skills during soccer (see Table 2 for detailed metho- 1994; Vanderford et al., 2004;Table 2). Although a
dology). number of attributes are being assessed (including
Zeederberg et al. (1996) examined skill proficiency passing accuracy and control), this type of repeated
in tackling opponents and controlling, passing, drib- wall-volley passing lacks ecological validity.
bling, heading and shooting the ball during actual
match play. The match was recorded via two video
recorders and the investigators retrospectively Dribbling tests
watched the game and scored players’ performances The ability to dribble the ball past opposing players
as successful or unsuccessful. This approach does not is a hallmark of gifted players and hence is an oft-
assess skill per se and lacks experimental control due measured element of soccer skill (Reilly & Holmes,

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Table 2. Details of various motor skill tests measuring soccer skill

Reference Instructions for test Participants Reliability/validity

Skill performance based on match play


Zeederberg et al. Skill proficiency in tackling Two U-19 first Division teams from Coefficients of variation (CV):
(1996) opponents and controlling, passing, South Africa Tackling 5 4.5%; controlling 5 4.9%;
dribbling, heading and shooting the passing 5 4.5%; dribbling 5 4.5%;
ball recorded via two video heading 5 0%; shooting 5 0%
recorders placed diagonally
opposite each other on the field of
play
Rampinini et al. Assessed successful completion of Data obtained from 186 players No systematic check for reliability
(2007) various technical skills during during 416 individual matches from Players from successful teams had
match play including short the Italian Serie A league better technical performance than
(o37 m) and long (437 m) players from unsuccessful teams
passes, crosses, headers, tackles,
dribbles and shots on goal.
Compared successful (top 5
placing in the league table) vs
unsuccessful (bottom five
placing in the league table) teams/
players
Juggling tests
Hoare and Warr Participants allowed 30 min to ‘‘free 59 females aged 15–19 years No objective measures of reliability
(2000) juggle’’ with the ball using feet,
knees, thighs and heel of the foot.
Experienced coaches observed
players and provided subjective
ratings
Juggling (foot): Player juggles ball 588 players from Germany, France No systematic check for reliability
as many times as possible with and Czech Republic aged 14–41 Novice players significantly worse than
foot. If participant manages 25 years (elite and novice players); 3 top-level players (Po 0.05) for right
attempts no further attempts are separate age groups: adult, youth foot only (in all age groups)
required. Examiner measures best (16–18 years) and youth (14–16
of three attempts on each foot (1 years)
point per ball contact)
Rösch et al. (2000) Juggling (body): Examiner throws No systematic check for reliability
ball to participant who tries to play Novice youth players significantly
ball in three different orders: (i) worse than elite youth players
chest–foot–head, (ii) head–left (Po0.05); no difference between adult
foot–right foot, (iii) foot–chest– groups
head. Examiner measures best of
three attempts at each task (1 point
per successful attempt)
Vanderford et al. Participant drops ball on to knee No systematic check for reliability
(2004) or foot and taps the ball in the air No validity data reported
as many times within 30-s
period
Heading tests
Rösch et al. (2000) Standing jump: Ball thrown to 588 players aged 14–41 years No systematic check for reliability
participant by examiner who is No validity data reported
standing 3 m in front of goal. The
participant, who is standing on the
penalty spot, heads ball into goal
which is divided into six segments;
points awarded for accuracy
Running jump: Examiner stands No systematic check for reliability
3 m from right goal post and lobs No validity data reported
ball toward penalty spot. Participant
runs up from 3 m behind penalty
spot to head ball into the goal.
Same points scoring system as
mentioned above
Wall-volley tests
Reilly and Holmes Players pass the ball as many 40 players aged 12–13 years Reliability coefficient 5 0.98 and 0.97
(1983) times as possible from a Validity coefficient 5 0.61–0.66
passing zone 4.5 m away to an (relative to other tests)
area measuring 3.6  2.4 m
inside 30 s; points awarded for
accuracy

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Review of soccer skill measurement
Table 2. (continued)
Reference Instructions for test Participants Reliability/validity

McMorris et al. Modified version of ‘‘McDonald’s 11 amateur players (minimum of 10 Intra-Class Correlation Coefficients:
(1994) wall-volley test.’’ Players kick ball years experience) Total points scored 5 0.79
toward target 7.6 m away as many Number of passes 5 0.84
times as possible within 90-s Variable error (consistency) 5 0.86
period; points awarded for accuracy Constant error (accuracy) 5 0.85
Vanderford et al. ‘‘Johnson wall-volley test’’ requires Reliability coefficient 5 0.92
(2004) players to kick ball from 4.57 m into Validity coefficient 5 0.85
a regulation-sized goal and then
trap or kick ball on the rebound as
many times within 30-s period
Dribbling tests
Reilly and Holmes Slalom dribble: player runs with the 40 players aged 12–13 years Reliability coefficient 5 0.92 and 0.95
(1983) ball in a zig-zag fashion around five Validity coefficient 5 0.24 to 0.60
cones placed 4.5 m away from one (relative to other tests)
another; aggregate time of four
trials taken as performance score
Straight dribble: players dribble Reliability coefficient 5 0.94 and 0.95
around five cones placed 4.5 m Validity coefficient 5 0.38 to 0.69
away from each other; aggregate (relative to other tests)
time of four trials taken as
performance score
McGregor et al. Player dribbles ball between a line 67 male university players r 5 0.78 (Po0.01)
(1999b) of six cones 3 m apart as fast as 95% CI 5 0.08–6.43 s (mean score
possible 148.26 s)
Straight dribble: Participants 59 females aged 15–19 years No systematic check for reliability
instructed to dribble around 12
marker cones in a continuous
vertical line (with a 1 m gap
between cones) for a minimum of
10 times over a 30-min period.
Experienced coaches observed
players and provided subjective
rating of performance
Hoare and Warr Slalom dribble: Players dribbled ball
(2000) through four markers placed in a
reverse T position (each cone 5 m
apart) using preferred foot as fast
as possible (although no formal
time was recorded). Experienced
coaches observed players and
provided subjective rating of
performance
Rösch et al. (2000) Participant dribbles as fast as 588 players aged 14–41 years No systematic check for reliability
possible around a number of Top-level players were significantly
obstacles (posts and boxes) spread faster than novice players (Po0.05)
over 20 m in all age groups
Haaland and Hoff Player dribbles ball between five 47 male competitive players CV 5 4.3%
(2003) cones marked 1 m apart, using one
foot only, as fast as possible
Shooting tests
Reilly and Holmes Shoot the ball from 8.1 m away to a 40 players aged 12–13 years Reliability coefficient 5 0.65 and 0.81
(1983) target measuring 3.6  2.4 m using Validity coefficient 5 0.24 to 0.66
left foot (from the left side), right (relative to other tests)
foot (from the right side) or either
foot (from a position in the middle);
points awarded for accuracy
Rösch et al. (2000) Shooting (dead ball): Participant 588 players aged 14–41 years No systematic check for reliability
shoots at targets within a full-sized No validity data reported
goal from 16 m; points awarded for
accuracy
Shooting from a pass: A 20 m
ground pass is played by examiner
from the side of the goalkeeper’s
area toward penalty spot. After a
short run up, participant shoots ball
toward the goal which is divided
into six segments; points awarded
for accuracy of shot

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Ali
Table 2. (continued)
Reference Instructions for test Participants Reliability/validity

Haaland and Hoff Player receives ball at chest height 47 male competitive players CV 5 11.5%
(2003) in front of goal, with his side facing
the goal, at a distance of 10 m.
Player controls the ball and then
volleys ball toward goal which is
segmented into different scoring
zones
Passing tests
Hoare and Warr Athletes placed 5 m apart and were 59 females aged 15–19 years No systematic check for reliability
(2000) instructed to pass the ball between
themselves for 15 min
Short passing: Player dribbles ball No systematic check for reliability
into marked rectangular area and Elite players were significantly better
then passes into a hockey goal than novice players (Po0.05) in all age
11 m away. Points awarded for groups
accuracy of passing
Rösch et al. (2000) Long passing: Participant passes 588 players aged 14–41 years No systematic check for reliability
the ball from its dead position on Elite youth (14–16 years) were
the line into a circle (2 m radius, significantly better than age-matched
36 m away) marked in the middle of novice group (Po0.05); no differences
a square target area in performance for other age groups
(10 m  10 m). Points awarded for
accuracy of passing
Haaland and Hoff The examiner passes the ball from 47 male competitive players CV 5 11.3%
(2003) the side and participant attempts to
pass the rolling ball into a target
measuring 0.4  1 m
(height  width). Fifteen passes
were attempted using each foot
with one point awarded per
successful attempt
Rostgaard et al. Participants attempt 10 long (30 m) 21 male youth elite players aged CV 5 16.0%
(2008) passes in the air to a target area 16–20 years CV 5 11.7% (when exercise was
measuring 10  5 m; points are 7 male sub-elite players aged 22– performed beforehand)
awarded (3, 2 and 1) for precision 33 years Youth players performed better than
of the pass into this target area sub-elite players under both exercise
and non-exercise conditions
(Po0.05)
Multi-faceted tests
Zelenka et al. (1967) Sprinting, jumping, slalom dribbling 12 males (17–18-year old) from No systematic check for reliability
and passing the ball over 123 m Polish Leagues No validity data reported
circuit
Northcott et al. 2  45 min circuits of variable- 10 male university players No systematic check for reliability
(1999) intensity exercise. Every 15 min No validity data reported
soccer skill was determined using
2  10 m, 1  20 m and 1  30 m
passes and a 15 m shooting task.
For each skill element error was
dependent on the distance from the
specified target
Ali et al. (2007a, Loughborough Soccer Passing 48 male University players (24 Reliability measures for whole group:
2008) Test: Participants required to ‘‘elite’’ and 24 ‘‘non-elite’’) Ratio limits of agreement (RLOA) for
complete 16 passes against four performance time: 0.92 (  /  1.32)
different colored target areas as Pearson’s correlation (r) 5 0.64
quickly as possible. Penalty time Intraclass coefficient (ICC) 5 0.64
added for inaccurate passing, poor Standard error of measurement
control and taking too long to (SEM) 5  5.0 s
complete circuit 95 confidence interval
(CI) 5  10.0 s
Coefficient of variation
(CV) 5 14.4%
Validity measures (elite vs non-elite)
20% better performance by elite
(Po0.01) (construct validity)
Median split table analysis shows
better performance by elite (criterion
validity)

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Review of soccer skill measurement
Table 2. (continued)
Reference Instructions for test Participants Reliability/validity

35 female players (19 ‘‘elite’’ and 16 Reliability measures for whole group:
‘‘non-elite’’) RLOA for performance time: 0.96
(  /  1.42)
r 5 0.73
CV 5 17%
Validity measures (elite vs non-elite)
26% better performance by elite
(Po0.01) (construct validity)
Median split table analysis shows
better performance by elite (criterion
validity)
Ali et al. (2007a) Loughborough Soccer Shooting 48 male University players (24 Reliability measures for whole group:
Test: Participant sprints to a cone, ‘‘elite’’ and 24 ‘‘non-elite’’) RLOA for time taken, shot speed and
turns and sprints back to start, points scored: 0.98 (  /  1.09), 1.01
passes a ball against a bench and (  /  1.21), 1.06 (  /  4.29)
then shoots at a full-sized goal r 5 0.58, 0.35 and 0.26
16.5 m away (minimum shot speed ICC 5 0.58, 0.33 and 0.26
of 64 km/h). After the shot player SEM 5  0.25 s,  5.1 km/h, 
sprints past the 6-yard (4.5 m) line 0.54 points
to complete each shot sequence. 95 CI 5  10.0 s,  10.2 km/h,
Ten shots performed per trial with  1.07 points
points awarded for mean time taken CV 5 4.4%, 9.5% and 57.8%
for each sequence, speed of shot Validity measures (elite vs non-elite)
and accuracy of shot (points No difference in points scored
scored) between elite vs non-elite
Elite players had faster shot speed
and performed each sequence quicker

1983; McGregor et al., 1999a; Rösch et al, 2000; and aggregate points scored determine overall per-
Hoare & Warr, 2000; Haaland & Hoff, 2003;Table formance. Furthermore, points are awarded for hit-
2). Most of the tests draw upon traditional coaching ting various target areas, i.e. more for hitting the
techniques of dribbling around cones placed 2–4 m corners and less for the middle of the goal (more
away from each other in a figure-of-eight fashion difficult for the goal keepers to defend). However, as
(Reilly & Holmes, 1983; McGregor et al., 1999a; shots are taken from a static position, it can be
Haaland & Hoff, 2003). Using University players of argued that they are assessing technique rather than
differing abilities, McGregor et al. (1999a) reported skill. In addition, there was no information on the
validity coefficients of r 5 0.78 (Po0.01) and 95% speed of the shot, thus players could have hit the ball
confidence intervals of 0.08  6.43 s (mean score at speeds slower than those typical of match play.
148.26 s); thus suggesting this type of test to be a Furthermore, some of the tests required participants
valid and reliable indicator of soccer skill. Never- to shoot from relatively short distances (o10 m)
theless, due to the nature of such tests they can be from the goal so they may have resembled more of
critiqued for assessing the ‘‘technique’’ of dribbling a pass than a shot.
rather than ‘‘skill’’ performance per se. Furthermore,
there is a greater reliance on sprinting ability rather
than facets of perceptual, cognitive and motor skill Passing tests
that make up soccer skill (Bate, 1996). Accurately passing the ball to a team mate is an
essential ability required by soccer players and many
researchers have devised tests to examine this aspect
Shooting tests (Rösch, et al., 2000, Haaland & Hoff, 2003, Rost-
The clear aim of a soccer match is to score more gaard et al., 2008;Table 2). Hoare and Warr (2000)
goals than the opposing team. Therefore, one of the instructed players to pass the ball over distances of
most highly valued and important skill elements 5 m for 15 min; experienced coaches would then
within the game is the ability to score goals (Jinshen decide on performance ability. This type of approach
et al., 1991). Goal-shooting tests are usually part of a has many inherent errors including the subjective
battery of skill tests designed to assess overall soccer opinions of coaches and the availability of the same
playing performance (Reilly & Holmes, 1983; Rösch coaches over repeat testing dates; Franks et al. (1986)
et al., 2000; Haaland & Hoff, 2003;Table 2). All of go as far as saying that this method of assessment by
these tests require multiple attempts (using both feet) experts is totally unreliable. Moreover, it should be

179
Ali
noted that whether passing short or long distances the sum of which makes up total performance time.
this type of test may be too simplistic to assess soccer When performing the LSPT participants need to
‘‘skill,’’ i.e. they are more likely to assess passing display a high competency in a number of soccer
technique rather than the dynamic aspects of skill. techniques, including passing, dribbling and control of
The skill element requires players to demonstrate the ball, to achieve a good performance time. As it can
passing ability under constraints of time and oppos- be performed relatively quickly, the LSPT has been
ing defenders, as well as knowing who to pass to, and used to examine skill performance at regular intervals
with an appreciation for not only the accuracy but during exercise (Ali & Williams, 2009, Foskett et al.,
also the ‘‘weight’’ of the pass. Furthermore, many of 2009, Gant et al., 2010); this allows the impact of
the tests are performed on a flat surface within a fatigue on skill performance to be assessed. Further-
sports hall; however, match analysis data suggest more, cognitive and perceptual aspects are also ex-
players perform more short passes on artificial sur- amined, as players have to decide on future actions
faces relative to playing on grass (Andersson et al., and use peripheral vision. Nevertheless, the order of
2008). Whether the players’ passing skill changes as a passes is decided a priori, and so the participant does
result of the surface conditions certainly warrants not decide where to pass, and the length and weighting
further investigation. of each pass remain relatively constant. Although
there are strict guidelines the investigator is respon-
sible for deciding the accuracy of the pass and thus
Multi-faceted tests performance. Therefore, different investigators may
During soccer, players are usually required to per- award slightly different scores to the same participant.
form a number of skilful actions in a sequential The LSST requires participants to shoot at target
manner. For example, they may receive a ball, areas within a full-sized goal. To make it a test of
control it with various parts of their body and dribble skill rather than technique, players are required to
past an opponent before shooting at the goal. Re- utilize other aspects of soccer play (e.g. passing,
cognizing this fact, some researchers have incorpo- control, decision making), shoot at the goal at
rated various elements of soccer within their skill ‘‘realistic’’ ball speeds, within the shooting zone
tests. Zelenka et al. (1967) used twelve 17–18-year- and avoiding the stationary, life-size goalkeeper. To
old players to validate such a ‘‘holistic’’ test, which improve the ecological validity of the test further,
has since been used by others (Abt et al., 1998; players are imposed with a time limit to perform each
Vanderford et al., 2004). The test consisted of sprint- shot to simulate pressurizing defenders within a game
ing, changes of direction, jumping and crawling situation. As with the LSPT, the investigator decides
under a 90 cm athletic obstacle, slalom dribbling of on exactly where the ball lands in the goal; if the ball
the ball and passing the ball (using the left or right lands at the junctions between scoring zones, differ-
foot where indicated) into target areas. However, the ent investigators may award points differently.
investigators performed no statistical analysis on the Because of the dynamic nature of the tests, while
data to illustrate whether it was a valid and reliable completing the LSPT and LSST, players have to
test and the applicability to soccer can be questioned constantly decide upon how best to control the ball,
due to players having to crawl under netting. how to position themselves for the subsequent pass or
More recently, two new tests of soccer skill, the shot, where the next target lies and so on. Knapp
Loughborough Soccer Passing Test (LSPT) and (1977) has suggested that skill is synonymous with the
Loughborough Soccer Shooting Test (LSST), have minimum outlay of time and energy. Accordingly, the
been developed (Ali et al., 2007a). Both tests were more skilful the player the quicker they are able to
validated using semi-professional and elite Univer- perform the skill test. Data gathered from elite players
sity soccer players (Ali et al., 2007a) and since been performing the LSPT test have revealed improved
used for various intervention studies (Lyons et al., movement time, reduced penalty time and better
2006; Ali et al., 2007b; Foskett et al., 2009; Stone & overall performance (Ali et al., 2007a, 2008). There-
Oliver, 2009; Gant et al., 2010). Furthermore, the fore, the LSPT is able to distinguish between gross
LSPT is the first soccer skill test to be validated for (i.e. movement time) and fine (i.e. penalty time) motor
use with female players (Ali et al., 2008) and a performance during soccer-type activity. Further-
modified version has also been developed for adoles- more, although there were no differences in shooting
cent players (O’Regan et al., 2006). performance, elite players were able to perform each
For the LSPT players have to perform 16 passes shot sequence quicker and strike the ball faster (Ali
against colored target areas as quickly as possible and et al., 2007a). However, these tests require a lengthy
the penalty time is accrued for inaccurate passing and familiarization period for players to become accus-
poor control of the ball. The order of passes is called tomed to them. Moreover, researchers have been
out by one of the examiners while the other investi- recommended to use highly skilled players when using
gator records the time taken and penalty time accrued, these tests for intervention studies (Ali et al., 2007a).

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Review of soccer skill measurement
Practical applications Intervention studies
Soccer is a complex sport and therefore it is difficult During soccer, most goals are scored toward the end
to fully assess the various component parts. Never- of a game (Jinshen et al., 1991). This is possibly due
theless, there are tests available that purport to to fatigue causing an increase in playing errors, and
examine perceptual, cognitive and/or motor skill also a debilitating effect from ‘‘mental fatigue’’ lead-
performance of players. The assessment of choice ing to lapses in concentration associated with poor
must come down to a number of factors including decision making (Reilly, 1996b). Moreover, the abil-
cost, available time and space, number of athletes in ity to ‘‘read the game’’ has been shown to distinguish
the cohort and experience of researchers. Further- elite from non-elite soccer players (Williams & Da-
more, consideration must be given to the aim(s) of vids, 1998; Williams, 2000). Tests developed to assess
the research/assessment and issues relating to validity perceptual and cognitive skill appear to be the most
and reliability. appropriate methodologies to examine these aspects
of soccer performance (Williams & Davids, 1998;
Helsen & Starkes, 1999; McMorris et al., 1999).
Furthermore, adding a motor component to the
Talent identification test seems to make it an application of all three skill
types (Bate, 1996), thus more closely resembling
Most studies that use skill assessments do so as part game activities (Helsen & Pauwels, 1992, 1993;
of a battery of tests examining other parameters of McMorris et al., 2000). However, one should be
fitness components important for soccer perfor- aware that these tests require sufficient time and
mance (Reilly et al., 2000; Rösch et al., 2000). These financial commitment to develop. With technological
are relatively simple tests and aim to examine specific advances, and cheaper manufacture of the appara-
skill components in isolation. However, as the prin- tus, it may be that such methodologies are available
ciple objective is to discriminate between weaker and for a wider user group in the future.
better-able players, there is a need to consider valid- An easier way to assess, for example nutritional,
ity, reliability and sensitivity of the test(s). Reilly pharmacological or other ergogenic aids, or effects of
et al. (2000) reported that the dribbling test was the training, on soccer skill performance may be to use
only statistically significant discriminator of soccer simpler, less-complicated tests. However, these assess-
skill out of the battery of tests they used. Players also ments have been critiqued for being too one-dimen-
need to become familiar with the test very quickly so sional and for monitoring technique rather than skill per
as to avoid trial order or habituation effects if repeat se (Ali et al., 2007a). Tests that incorporate a number of
testing is required. The method of allowing players to facets of soccer, within a dynamic context, would appear
perform basic skills and quantify performance via to be superior in the determination of soccer skill.
subjective ratings by experienced coaches might Therefore, for intervention studies where ‘‘holistic’’
alleviate some of these issues (Hoare & Warr, measurement of soccer skill is required, tests that
2000). However, this method has its own inherent address many facets may be the most appropriate to
problems; for instance, it is time consuming and use. If suitable tests are unavailable then the researcher/
requires availability of experienced coaches who practitioner, to enhance ecological validity, needs to
may not be present for repeat testing. Williams and examine patterns of play within soccer, liaise with
David (1998) showed that elite players possessed players and coaches and consider practical issues (in-
superior perceptual skill relative to non-elite players. cluding financial cost, time and availability of facilities)
Although this is an important finding and useful before devising a skill(s) test. In addition, the examiner
information for coaches, the cost (monetary and will need access to players of differing abilities, on
time) of the procedures might be an issue when repeated occasions, to be able to assess construct validity
many athletes have to be tested at once. Indeed, the and reliability, respectively. Without adequate validity
FIFA Medical Assessment and Research Centre’s and reliability information the results of the intervention
(F-MARC) Testing Battery was developed for uni- on skill performance should be treated with caution.
versal (and international) use (Rösch et al., 2000). As
they incorporate many aspects of soccer skill within a
dynamic context, and are relatively easy to assemble, Perspectives
the LSPT and LSST may be useful for talent identi-
fication purposes. However, practitioners must be Soccer requires the application of cognitive, percep-
aware that athletes require multiple attempts to tual and motor skill within a rapidly changing
familiarize themselves with the procedures before environment (Bate, 1996). There are a number of
habituation occurs (Ali et al., 2007a). Furthermore, methods by which various aspects of soccer skill
validation studies need to be performed before these performance can be evaluated – some are specific to
tests can be used for talent identification purposes. a particular technique(s) whereas others are more

181
Ali
holistic in nature. When deciding on which test(s) to appropriately. On a final note, it may simply be
utilize, whether for talent identification or labora- that the notion of ‘‘skill’’ is too difficult to measure
tory-based intervention studies, the practitioner at this moment in time and we may not have any-
needs to be aware of issues related to the cost, thing better than expert opinion as an overall pre-
time-effectiveness and practicality of use, as well as dictor of ability – even if this method suffers from its
reliability, validity and sensitivity of the test(s). own reliability problems.
Furthermore, when utilizing such tests, the practi-
tioner should be aware of the distinction between Key words: skill test, talent identification, cognitive,
‘‘technique’’ and ‘‘skill’’ and report their findings perceptual, motor, technique, validity, reliability.

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