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users can change the narrative tempo not only by using familiar functions like
fast forward, rewind, or freeze frame (which have existed in different forms since
the 1970s), but also by compressing the cinematic work in unprecedented ways.
The emergence of compressed or compacted cinematic experience created by
“speed watching”—namely, the act of watching online videos at faster playback
speeds than normal—can serve to map the contours of consumption, efficiency,
and storytelling in a cultural and economic climate in which “to slow down is to
die,” as Tim Blackmore demonstrates in his study of special effects in Hollywood
(2007, 371).
Streaming websites like YouTube or media players like VLC or Windows Media
Player now offer a feature that enables viewers to adjust the playback speed, from
a crawling 0.25x to a blistering 2x.1 Assuming there are no connectivity issues, by
watching Titanic (1997) at 2x speed, the viewser can consume this 192-minute
epic tale of love and loss in a succinct 81 minutes, and move on to the next
deviant pleasure. This new cult of speed and “compactness” further denies the
reality of digital noise and disruptions—from buffering and limited bandwidth
to battery life and the digital divide2—by practicing new temporalities based
on sensory and cognitive endurance. It offers a compacted experience suited
to consumers who often watch films on devices with a battery life of several
hours or less.
Questions of cinematic speed and narrative tempo have been recently the focus
of numerous books, conferences, essays, and a seventy-page-long dossier of
Cinema Journal’s Winter 2016 issue, which included various essays approaching
speed “as a property of the diegesis; as an element of film style; as an index of
specific technologies and modes of production; and as a facet of exhibition and
consumption” (Kendall, 116). While this chapter is very much in dialogue with
these essays and reviews, as well as with the works of Blackmore (2007), Timothy
Corrigan (2016), Steven Shaviro (2013), and Peter Wollen (2002), it will focus on
an undertheorized mode of consumption by moving away from the discussion
of “intensified continuity” (Bordwell 2002) or “accelerationist aesthetics”
(Shaviro 2013) as shooting and editing styles, and focusing instead on the gap
between production and consumption. How can we map the affective, ethical,
and libidinal economy that invites the viewser to compress a film in ways that
or simply skip every other frame—in most cases the dialogue and soundtrack
can be easily understood and followed even when the playback speed is twice as
fast, while the audio pitch remains very much the same.
This mode of media consumption, however, demands practice. Much like
“speed-reading”—a variety of techniques and training programs used to improve
one’s ability to read as fast as 700 words per minute4—and other “time hacking”
methods such as “speed running” (e.g., mastering a video game in order to
complete all its stages in as little time as humanly possible), speed watching
demands time, practice, and human labor. Avid speed watchers must train their
eyes and minds to comprehend images and sounds that flash before them.
As Blackmore and various other film scholars have demonstrated, cinematic
speed is a historical construct: “What passed for computer speed that made the eye
winch in 1982 when Syd Mead’s light cycles shot across Tron’s mainframe game
board is now a laughable dribble of action seen retrospectively with affection
by its creators and fans” (Blackmore 2007, 370). In his study of special effects
and accelerated editing in Hollywood, Blackmore argues that contemporary
blockbusters follow the logic of video games by intentionally creating visual
overload resulting in “the speed death of the eye” (370). This “gamification” can
also serve as a useful framework for the study of speed watching and the “visual
acclimatization” (369) on which it is based. Building on Paul Virilio, Blackmore
writes:
The emphasis on generational differences is telling since it touches upon the idea
of the “super-user”—the digital native who can easily multitask, browse, text,
produce content, and consume information at an unprecedented speed. While
speed watching has only recently gained attention in tech blogs and trade press,5
it is often described as a means for creating a digital Übermensch. In a short 2015
Forbes article titled “Why I Watch TV Shows and Video at Twice the Speed,”
for example, a contributor named Jan Rezab describes this spectatorial mode
as a form of “time hacking” and explains that “for most of us, time—or lack
thereof—seems to be an issue. As an entrepreneur, founder, CEO, and parent,
I’m always on the lookout for great ways to squeeze more time out of the day.”6
After watching television shows and full-length features at twice the speed for
two years, Rezab insists that his new habit has not reduced his ability to fully
comprehend, remember, and enjoy digital content. In fact, he is now a more
efficient entrepreneur-founder-parent-CEO.
Following Rezab’s how-to piece, speed watching can be interpreted as an
attempt to master time, instead of being its subjects. This phenomenon is not
inherently digital: think, for example, of Walter Benjamin’s beautiful description
of Parisian dandies walking the arcades with turtles on a leash to show how
rich they are in time, manifesting that they are in no hurry (quoted in Prouty
2009). The speed watcher, however, is the antithesis to the Benjaminian flâneur;
instead of walking their turtles down the street as a creative manifestation of
“conspicuous consumption” (Veblen 1899), speed watchers practice their
mastery of time in the privacy of their domestic domain, where no one is looking
(except, of course, the algorithm that tirelessly tracks every click of the mouse).
The fact the Rezab opens a short essay on media consumption by confessing
his need to “squeeze more time” unintentionally reveals the underlying logic
of speed watching: it is not a mode of spectatorship and immersion, but rather
a solution to the problem of “wasted time.” It can therefore be described as
a way to transcend the human sensorium by creating a cyborg-like mode of
spectatorship: compact cinematics aimed at humans who—much like their
machines—never stop, blink, or slow down, in a techno-religious process that is
not devoid of mystical or spiritual connotations (Chun 2008, 299–324).
This, however, results in another paradox: while speed watching endows the
viewser with the notion of omnipotence and efficiency, it serves a neoliberal logic of
productivity, prolongation of the workday, and the inability to distinguish between
labor and leisure. This might explain why Blackmore concludes his essay with
a dystopian prophecy, warning us that there may come a day when the human
eye will be deemed too slow, and “films will be downloaded directly to the visual
cortex” (371).
A creative attempt to challenge the nascent digital logic of “time hacking”
was made in 2003, when the experimental filmmaker Michael Snow reworked
his seminal film Wavelength (1967) into the DVD WVLNT (Wavelength for
those who don’t have the time). In the updated director’s cut, the 45-minute
work is reedited as three superimposed 15-minute segments. As described by
Sven Lütticken, Snow’s ironic gesture draws attention to the unwritten contract
between the artist and the viewer, according to which the work of art should
be experienced in a linear, continuous fashion in optimal viewing conditions
(whether in the art gallery or the movie theater). Watching Wavelength—
which consists of a painfully slow zoom movement taking place in an (mostly)
empty room—in 15 minutes foregrounds the tradeoff between speed and
comprehension. The joke is on us: while we supposedly saved 30 minutes,
our ability to fully engage with the work’s aesthetics, philosophy, and study of
boredom and duration is highly limited due to the superimposed images and
their blurry, intangible quality.
Furthermore, WVLNT invites us to form a hierarchy of value when it comes
to speed watching: Is it ethical to alter the speed of an avant-garde work or an
art-house film whose main subject matter is duration (as, for example, Chantal
Akerman’s Jeanne Dielman or Andy Warhol’s Blow Job)? Should filmmakers be
able to block the option of speed watching their works? And should the “purist”
approach to cinema only apply to works elevated to the degree of art, while
others—say, Hollywood blockbusters or action films—can give the viewser more
freedom?
These distinctions are based on the assumption that digital spectatorship
is often a distraction; it provides an on-demand, immediate, and superficial
engagement after a long day of work. Despite the different historical, economic,
and social contexts, this description is influenced by Benjamin’s seminal
distinction between the distracted masses and the art lover:
Film and media scholars have much to gain from mapping these kinds of digital
“imperfect cinemas” (Steyerl 2009) in order to distinguish them from previous
techniques and rituals. In her study of the “poor image”—the misspelled or
anonymous viral JPEG, video file, or GIF that “has been expelled from the
sheltered paradise that cinema seems to have once been”—Hito Steyerl reminds
us that these nascent media objects are here to stay:
The poor image is no longer about the real thing—the originary original.
Instead, it is about its own real conditions of existence: about swarm circulation,
digital dispersion, fractured and flexible temporalities. It is about defiance and
appropriation just as it is about conformism and exploitation. In short: it is
about reality.
Notes
1 The ability to change the playback speed and settings was first introduced in the early
2000s, although it initially required downloading video programming software like
AviSynth, or using plug-ins like MySpeed™ for YouTube. These early techniques for
manipulating the playback speed without changing the audio pitch or the ability to
follow the images are described in various tech blogs from the late 2000s. See, for
example, “How to Save Time by Watching Videos at Higher Playback Speeds,” January
07, 2009. http://www.catonmat.net/BLOG/HOW-TO-SAVE-TIME-BY-WATCHING-
VIDEOS-AT-HIGHER-PLAYBACK-SPEEDS/ (accessed February 12, 2016).
2 Due to the limited scope of this chapter, I will not discuss the influence of limited
connectivity and “buffering anxiety” on the digital viewing experience. For a
study of digital disruptions and what I call “perpetual anxiety,” see Alexander,
forthcoming.
3 In his study of “Control Societies,” Gilles Deleuze argues that “in disciplinary
societies you were always starting all over again (as you went from school to
barracks, from barracks to factory), while in control societies you never finish
anything—business, training, and military service being coexisting metastable states
of a single modulation, a sort of universal transmutation” (1990, 179).
4 For an overview of various speed-reading techniques, see, for example, James Camp,
“Life is Short, Proust is Long,” The New Yorker, April 1, 2014. http://www.newyorker.
com/books/page-turner/life-is-short-proust-is-long (accessed February 12, 2016).
5 Many of these posts are short, technical, and anonymous—focusing on
recommending the best software for speed watching and hailing it as a “time
hacking” device. See, for example, a 2010 post on the tech blog Digital Rune: https://
www.digitalrune.com/Blog/Post/1779/The-Speed-Watching-Technique. Accessed on
February 12, 2016.
6 For the full text, see: http://www.forbes.com/sites/janrezab/2015/04/29/why-i-
watch-tv-shows-and-movies-at-twice-the-speed/ (accessed February 12, 2016).