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Magazine Analysis Editing For Publication
Magazine Analysis Editing For Publication
issue. It is the biggest video game magazine in the industry. The audience for this magazine is
anyone that has an interest in video games. The magazine has no bias to one company in the
industry, so every issue will have something that a video game fan can be interested in.
Before opening the magazine the cover art is important to look at. Each issue has a
specific game or company that has a large article written about it. This issue digs deeper into
the gaming company “Blizzard”. The 40 page article is promoted on the front of the magazine
because the month before the article was released, Blizzard had its annual “Blizzcon” where
they announce upcoming games. The cover art features a character from the game
“Overwatch”.
The first two pages of the magazine that are not advertisements feature the table of
content and the editor’s letter. This particular issue actually shows off other covers that were
sent out to subscribers this month. There are four games that are highlighted in the Blizzard
article, so each game was given its own cover art, I just happen to have the Overwatch cover.
The table of contents has the pages that talk about the biggest games more noticeable with
pictures and some text below to describe the article. Some are previews for future games, some
are reviews for games that have come out recently, and some just refer to things that have been
Letters to the editor focus on games that have been discussed in past issues, with some
questions of those letters being questions a reader has that the article didn’t go in depth enough
on, or simply praising the article and saying that it was a big reason as to why the reader
decided to buy the game. Each issue also has a “Question of the Month” that readers send in
answers to, as well as a section for art that fans can send in and have featured. Game Informer
Advertisements are very limited throughout the magazine. You can count the amount of
advertisements on one hand. The reason for this is because the majority of Game Informer
subscribers get the magazine because they have what is called a Pro Membership at the store
GameStop. While there are a few advertisements, the publishing company doesn’t want to fill
pages with advertisements for a magazine that is considered an incentive for paying for a pro
membership. The few advertisements in there are for Gamestop, so it is just the store
“Redefining What A Sequel Can Be” is the featured article I chose to dig into. The article
is about the game “Overwatch 2” the upcoming sequel to the highly successful game
“Overwatch”. The article begins with an anecdotal lead. “No player left behind. Everybody wins.
This type of messaging is hammered home numerous times by the Overwatch development
team during my two day visit to Blizzard Entertainment’s studio.” The journalist does go straight
into describing what exactly the development team is doing to make this sequel stand out, but
instead mentions the philosophy that the developers were basing the game off of. The
development team uses this because, as stated in the article, many big time video game
sequels come out and players of the previous iteration are forgotten about. They force players
This comparison leads to what the nut graf says. “Breaking away from the walled-garden
approach to sequels, all of Overwatch 2’s new PvP(Player vs Player) content will be playable in
Overwatch, free of charge to people who own the first game.” This is an innovative approach to
how companies go about creating their sequels that the journalist says “could send a
shockwave through the video game industry.” The entire article delves deeper into this idea and
the journalist describes what exactly the developers are putting into the sequel that will
While the article is about a game that will be released in the future, not much future
tense is used in the article at all. The majority of the article uses the past and present tense to
describe things that have already been put in the game and things the developers are currently
putting in it. “We can assume that Echo will be one of these new recruits,but for the time being,
Blizzard doesn’t want to give away her role yet.” Since the game won’t be released for awhile it
makes sense as to why future tense isn’t used. Developers want to keep things a secret until
the game is officially launched. They have a set amount of things they are willing to reveal that
have already been put in the demo version of the game that the journalist got to play.
The ending of the article gives fans of the original game an optimistic hope about the
sequel. “From the small taste of Overwatch 2 that I experienced, it feels like a natural and
seamless extension of the great core that made the original game a runaway success, giving
players more of what they love in new and familiar ways.” Players read this and leave the article
with excitement for the upcoming sequel to Overwatch. People act like they like change, but
when change happens people will begin to complain. The journalist knows that video game fans
are guilty of that mindset, so he eases their thoughts showing that the game is like they