Professional Documents
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IT2622 Activity 1
“While any software system introduces some kind of
formalization of the world, HCI (like AI) deals with
formalizations of human cognition and activity. These are
the issues that have lay at the heart of philosophical
debate for centuries. In some ways, it would be hard to
imagine a more philosophical enterprise.”
• -Paul Dourish
Outline
•29 toys to creative
thinking
•The three briefs
•Decision Making
•Next tasks
Design Thinking
• “Design thinking is a human-
centered approach to
innovation that draws from the
designer's toolkit to integrate
the needs of people, the
possibilities of technology, and
the requirements for business
• Design thinking utilizes elements success.”
from the designer's toolkit like — Tim Brown, CEO of IDEO
empathy and experimentation to
arrive at innovative solutions.
• By using design thinking, you
make decisions based on what
future customers really want
instead of relying only on
historical data or making risky
bets based on instinct instead of
evidence.
• Thinking like a designer can transform the way
organizations develop products, services, processes, and
strategy.
• This approach, which IDEO calls design thinking, brings
together what is desirable from a human point of view
with what is technologically feasible and economically
viable.
• It also allows people who aren't trained as designers to
use creative tools to address a vast range of challenges.
IDEO is a global design company. We create
positive impact through design.
The Reasons of
• Feasibility - What is
functionally possible within
the foreseeable future?
• Desirability - What makes
sense to people and for
people?
• Viability - What is likely to
become part of a sustainable Design thinking /
business model? Design Innovation
Design Thinking Approach
• FRAME A QUESTION -
• MAKE IDEAS TANGIBLE
Identify a driving
- Build rough prototypes
question that inspires
to learn how to make
others to search for
ideas better.
creative solutions.
• TEST TO LEARN - Refine
• GATHER INSPIRATION -
ideas by gathering
Inspire new thinking by
feedback and
discovering what people
experimenting forward.
really need.
• SHARE THE STORY -
• GENERATE IDEAS - Push
Craft a human story to
past obvious solutions
inspire others toward
to get to breakthrough
action.
ideas.
Vignette - https://www.youtube.com/watch?v=R4NnYNsOcio
29 TOYS TO PLAY WITH
“Inspirations to idea-generation”
Toy #1:
MAKE A MINDMAP
“Expand on the central subject…”
Toy #2:
QUESTION YOUR
MOST BASIC ASSUMPITONS
“…reverse the common perception of a situation.”
Toy #3:
ADD
“Make it bigger.”
Toy #9:
SUBTRACT
“What can you simplify?”
Toy #10:
CHOP IT UP
“Look for details in the problem that may point to a solution.”
Toy #11:
RE-ARRANGE
“Move the subject into a new situation.”
Toy #12:
SUBSTITUTE
“…tools for fingers…”
Toy #13:
COMBINE
“Connect, arrange, link, unify, mix & merge.”
Toy #14:
MAKE A SYMBOL
“If it were a road sign, how would it look?”
Toy #20:
MAKE AN ANALOGY
“Draw associations.”
Toy #21:
SEE IT FROM
SOMEBODY
ELSE’S SHOES
“See this problem from the
point of view of Gandhi,
Bush, Saddam, Hitler, a
botanist, Rambo, Donald
Duck and your father.”
Toy #22:
BE COMPLETELY RANDOM
“Take any apparently unrelated concept and find similarities between
that and your problem.”
Toy #24:
BORROW
“Don’t borrow from advertising,
but from other disciplines.”
Toy #25:
FANTASIZE
“Put some magic into your thinking by asking ‘what if’
questions.”
Toy #26:
FIND A PATTERN
“…cycles, sequences, trends, tendencies, shapes, similarities,
behaviors and probabilities.”
Toy #27:
EMPATHIZE
“How would you feel if you were the idea you’re developing?”
Toy #28:
BRING IT TO
LIFE
“What would it do
if it had a life of its own?”
Toy #29:
SEE, HEAR, SMELL, TASTE & FEEL
“What other senses can you use to develop the idea?”
go out and play!
Checklist
• duration: 3 minutes
• from the interview, know their Goals and Wishes
• ask: What is your partner trying to achieve?
• get their insights such as new learning’s about your partner’s
feelings and motivations. what patterns do you see that may be
improved?
Step 4: Take a stand with a point of view
• duration: 3 minutes
• on a separate sheet of paper fill up the following (see next slide)
• get ready to share/report to class
<Partner’s name>
• duration: 10 minutes
• show your sketches to the rest of class.
• given your “stand” (step 4) and your sketch (step 5), let them
comment, suggest to see if you did it right or if it can still be
improved.
Step 7: Reflect and choose
• duration: 3 minutes
• You made 4 solutions, now you can only have one.
• choose, mix match, consider their feedback.
• sketch your ideas again!
Step 8: Build your solution
• duration: 7 minutes
• if your solution was an app, what would it be?
• what will be its name? what functions will it have?
• what are its parts? notifications? modules? screens?
Step 9: Share your solution and get
feedback
• duration: 8 minutes
• share your solution to the rest of the class to see if they got it right
this time
• criticize the interface, colors, name, brand, design, sequence, etc
• take note of the suggestions and comments
Finally!
Glance
If looks could really kill, then
staring would be my profession