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Check out these Be

resources for more S.M.A.R.T.


information:

Digital
S SAFE :Do not give out per-
Digital Citizenship sonal information (full name,
email address, phone number, home
Citizenship
Brainpop.com
address, photos, or school name) to
Search for “Digital Citizenship” people you are chatting with online.
and watch videos on digital eti-
MEET :Only meet some-
quette, copyright, online safety, M one you have been in touch
Using technology appropriately and
responsibly
online bullying, and more! with if you have your parent’s
or caregiver’s permission and have
them present.
Copyright Laws
A ACCEPTING: Be careful in
1. www.copyright.gov/fls/
accepting emails, IM’s, or opening
fl102.html files from people you do not know
2. www.copyrightkids.org/ or trust!
RELIABLE: Some infor-
Online Safety R mation on the internet may
not be true or someone may be
1. www.netsmartzkids.org/
lying about who they are. Make sure
2. www.attorneygeneral.gov/ you check information before you
kid_site/elementary_school/ believe it.
index.htm TELL: Tell a parent, teacher, or
T
trusted adult if someone or
something makes you feel uncom- General Myer Elementary School
fortable or worried, or tell if you or
Ms. McCracken/5th Grade
someone you know is being bullied
online.
There are 9 Elements to being a
responsible and safe Digital Citizen Student Learning & Life Outside School
in the 21st century: Academic
8. Digital Health and Wellness:
Performance The elements of physical and psy-
School Environment & chological well-being related to digi-
6. Digital Literacy: tal technology use (cyber bullying).
Student Behavior The capability to use
digital technology 9. Digital Commerce: The buying
1. Digital Rights and Responsibili- and knowing when and how to use it.
ties: The privileges and freedoms ex- and selling of goods online (eBay,
tended to all digital technology users, 7. Digital Law: The legal rights and Craigslist, Facebook pages, etc.).
and the behavioral expectations that restrictions governing technology use
come with them. (copyright laws/fair use).
References

Digital Citizenship Using Technology Appropriately.


2. Digital Communication: Elec- (2013). http://digitalcitizenship.net/
tronic exchange of information (texts, Fair Use rules to remember when KidSmart. (2007). www.kidsmart.org.uk
emails, tweets, blogs, IM’s, etc.).
creating a project at school:

3. Digital Access: Full electronic par- Written Work


ticipation in society (any digital use on -Can Use Portions of Copyright Materials
-Must be Properly Cited
a phone, computer, Neo, etc). - If Project is not Accessible to General Public You
Need Permission from Publisher/Owner
Public Domain: Generic information, ideas, facts, num-
4. Digital Etiquette: The standards bers, and works created by the U.S. Government or
of conduct expected by other digital created before 1923 is not copyrighted.
technology users (be nice, think twice
before sharing).
Images Remember: When
- Use Photograph, Image, or Illustration in Entirety
- Cannot Use More than 5 Images from One Artist’s or online at school or at
5. Digital Security: The precautions Photographer’s Work
- For a Collection, May Use 10% or 15 Images (Lesser of
home PLAY IT SMART
that all technology users must take to the Two) and practice good
guarantee their personal safety and the
security of their network (not sharing Music digital
-May Only Use Up to 10% but No More Than 30 Seconds
AR password/username, spyware and -Music Cannot be Altered in any Major Way citizenship.
antivirus, etc.). Public Domain: Music Recorded Before 1923 is Not Cop-
yrighted

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