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At least two and slopes at a steep grade to the middle of the wall, and
other noble families occupy the palace at any given time. then goes straight up. Crenellations line the top of the wall.
4. Central Plaza. Age has not been kind to this 2. Outer Wall Towers. These towers are forty-eight
landmark. Once a great mosaic celebrating the traditions feet tall with rounded outer walls of the same thickness as
and history of the city decorated the plaza. It is now the curtain wall. Each tower has five floors, most serving
cracked and faded, ravaged by snow and by dust blown in as barracks for the soldiers stationed here. The top of
from the old waterfront. each tower has a place where siege weapons can be placed
during times of war. The bottom floor of each tower has
Strongholds some type of support area, such as, but not limited to,
kitchens, smithies, a chapel, or bakeries.
& Bastions 3. Main Gate. This barbican is the main gate through
the curtain wall into the courtyard. It has two portcullises
as well as the drawbridge that spans the moat. The
Castle Uth Wistan drawbridge is thirty feet long. The machinery to raise and
On the southern end of Sancrist Isle is the forest of lower the drawbridge is located on the third floor. The
Gunthar. In the middle of this forest, near the Whitestone second floor is a guardroom with murder holes looking
Glade, is Castle Uth Wistan, the ancestral home of Gunthar out on the main passage on ground level.
Uth Wistan, Lord of the Rose, has been a landmark for 4. Moat. The moat is twenty feet wide and fifteen feet
the Knights of Solamnia for almost two centuries. During deep. It is fed by the nearby river.
the War of the Lance, Castle Uth Wistan is the main 5. Main Courtyard. This is the area where the soldiers
headquarters for the Knights, though the Great Circle of and knights hold their training drills. The main stables
the Knighthood has been headquartered near here for for the general soldiery are here in the courtyard, as is the
many, many years. knights’ mess hall.
Castle Uth Wistan stands on the western shore of
Sancrist’s only major river. This gives the castle access to Keep
both fresh water and a route to Thalan Bay to the north The keep is located on a rise that places the ground floor
and the Sirrion Sea beyond. The forest surrounding the fifteen feet above the courtyard. The outer walls and the
castle is a deciduous forest, with organized groves of apple wall that separates the two wards stand thirty feet tall and
and cherry trees integrated with the rest of the various are sixteen feet thick. All other walls are six feet thick.
types of trees. The forest also has tuber-type vegetables, The outer walls all have crenellations that run their entire
some of which grow wild, others which are cultivated in length. The keep’s towers are thirty-six feet tall, with high
planned areas. Wild game is also very plentiful around spires that can be spotted from miles away, forest growth
the Castle, and the Uth Wistan family engages several permitting. The tower walls are the same thickness as the
experienced woodsmen to keep away poachers. keep’s outer walls. Each tower has three floors.
The castle was originally a small keep in the middle of The keep is divided into two areas—the Outer Ward
the Gunthar Forest, but has evolved over the years into a and the Inner Ward. The Outer Ward is where most
massive fortress. The area known today as the Inner Ward knights and dignitaries stay when they are at the castle.
was once the original keep. The Outer Ward was added The Inner Ward is where Lord Gunthar and his family live.
after the Cataclysm to house refugees from Solamnia, and This is also where high-level dignitaries and Knights of the
later for knights who made their home in the castle after Rose stay when visiting the castle.
the Great Circle moved to the Whitestone Glade. The 6. West Barbican.This is the main entrance into the
massive curtain wall and moat were finished about fifty keep. A ramp leads up from the courtyard into an open
years before the beginning of the War of the Lance. area that can be seen from the northwest and southwest
Castle Uth Wistan is well-armed and well-defended. towers. The gatehouse has a set of oaken doors eighteen
There are normally 150 soldiers stationed here, though feet tall and four feet thick, with a portcullis eight feet
during war time that number can increase dramatically. beyond. The passage is covered by murder holes from the
Fifteen knights also call Castle Uth Wistan their home floor above. Guardrooms are on either side of the gate
at any given time. The parts for four catapults and four passage.
ballista, which can be constructed and erected on top of 7. Outer Ward Courtyard. This outside area is used as
the towers, are kept in storage during times of peace. The a staging grounds for the knights who live in the keep. The
moat around the curtain wall, the wall, the river, and the stables, well, and kitchen for the keep are all in the Outer
forest make a direct assault on the keep very daunting. Ward Courtyard, as is the entrance to the Outer Ward
Castle Uth Wistan has never fallen to an enemy, though it cellar.
has never been besieged by an army of significant force. 8. Great Hall. This large hall is used by the Knights as
1. Curtain Wall. The curtain wall is forty feet tall and a general mess and recreation area. Many of them spend
surrounds the castle and its immediate grounds, reaching much of their off-duty time here, playing khas or games
almost to the river. The wall is twenty feet wide at the base, of chance. This area is also used by Lord Gunthar to hold
innotlast home
through the swinging doors humans and transport
from the common room. G)))))))))))))))))))g them to Pax Tharkas,
The kitchen has its own there to slave in the
cooking fire. Several kettles, Tharkadan mines, digging
of varying sizes, are suspended above the fire. The place of the iron ore necessary to the dragonarmies. Dragon
honor is given to the skillet in which the spiced potatoes Highlord Verminaard, cleric of the Dark Queen, has his
are prepared. A covered hole in the kitchen floor permits headquarters in Pax Tharkas.
supplies to be raised and garbage lowered. Lord Verminaard has devised an effective means for
3. Sleeping Rooms. The inn’s sleeping rooms are keeping the slaves in line. In order to ensure against revolt,
located in the tree’s upper branches, and can be reached the slaves and their families are split up. The men are
by another staircase located behind the main building, forced to work the mines. The women are held prisoner
through a separate entrance. The upper levels offer a within the stronghold, sewing uniforms for the Red
variety of options for sleeping. A traveler’s sleeping Dragonarmy troops. The childrenare held in a playroom,
arrangements depend on how much money the traveler under the ever-watchful guard of the senile dragon,
wants to spend. The cheapest beds are straw pallets spread Flamestrike. Verminaard believes, and rightly so, that the
in front of the fire in the central room. This room also prisoners will not cause any disturbance, for fear they will
includes numerous cots, large enough for one, lined up risk losing their loved ones to his (or the dragon’s) ire. In
in rows. The cots have straw mattresses and are more return for the slaves’ “loyalty,” Verminaard offers them the
expensive than the pallets. The most expensive are the blessings of his goddess.
private rooms, which include a double bed with a feather Once the dragonarmy is fully equipped, they will
mattress, a small table and chair, a chamber pot, and a march out of Pax Tharkas on Qualinesti. As decreed by
door with a lock. In all cases, blankets and linens are extra. the Queen of Darkness, the Qualinesti elves will be erased
4. Ground Level. On the ground level are a stable, the from the face of Krynn by Verminaard’s hand.
privies, a storage shed, and wine/ale cellar. The stable is
provided for the use of the guest, who may house horses, Important Sites
mules, or donkeys for a fee that covers food and water. Two large towers flank the east and west sides of Pax
Currying, grooming, exercising, and rubdowns are extra. Tharkas. They are joined by an immense wall, known as,
The privies are located on ground level next to the the Great Wall. Inside the West Tower are a kitchen and
stable. The long climb up and down the stairs to reach the mess hall utilized by the Red Dragonarmy troops, also a
outhouses keeps most drinkers relatively sober. storage room and an armory. The upper levels of the tower
Otik jealously guards the keys to the storage shed and serve as living quarters for many more draconian troops.
wine cellar. He will give them only to a trusted employee The East Tower serves many purposes. Verminaard’s
and then only if supplies are needed in the kitchen, the chambers are located in this tower. It is also used to house
Ruins & Dungeons persuasion waned, the citizens of the city focused their
knowledge and learning into researching new magics.
Drawing on the powers of the ancient ogres, the Greygem,
City of Lost Names and draconic magic, they were able to open a gateway to
City of Lost Names is the ruins of a once-great city the River of Time and construct a fantastic machine, which
swallowed up by the smoldering sands of the Northern they dubbed the Anvil of Time. Although the moon gods
Wastes. Few have been to this place since it was destroyed originally appreciated this invention, and used it for their
in the Second Age of Krynn. The desert that envelops the own affairs, it soon became clear that the world was not
ruins takes care of even the most hardy wanderers. And ready for such powerful magic.
many have tried to reach the lost city. The moon gods then decided to sever the tie between
Legends tell of an ancient city surrounded by dense the Prime Material Plane and the River of Time, but, by
forest and of the twelve minarets that protected the great then, the highmages of the city had become arrogant in
city, their spiraling staircases rising up a thousand steps; of regard to their arcane power and refused to acknowledge
incredible plazas and ziggurats that proclaimed the city’s the will of the gods. The warlocks’ arrogance sealed their
splendor; of wide avenues and beautiful gardens. A floating fate. The moon gods sought the help of other gods—
island hundreds of feet in the air looked over the city, notably Takhisis, Chemosh, and Zivilyn—and powerful