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Camp Massacre

Before you choose forces, both players roll a single die. The Objective
winner chooses whether to be the attacker or defender. The
At the end of the game, add up the cost of all of enemy units
attacker only has 50% of the defender's total to spend on their
you Routed. That is your score. Your opponent does the same
army. So if the defender uses a 2,000 point army, the attacker
and you compare scores. If the difference between the scores
can spend a maximum of 1,000 points on their army.
in favour of the attacking player is at least 10% of the total
cost of the defending army, that player wins, otherwise the
Set-up defender wins. For example, in a game where the defending
Before deploying the attacker must roll a die for each unit in army is 2,000 points, the attacker needs at least 200 points
their army. On a 1 the unit is unable to muster in time and does more than the defender to win.
not deploy during deployment.

On each turn after the first roll a die for each unit that did not
Source
Kings of War 3ed Rulebook, p60
deploy at the beginning. On a 3+ that unit has mustered and
may move onto the board from the attacker's deployment zone
edges with an advance order.

Special Rules
Organising the Defences
The attacker may purchase terrain via Organising the
Defences. The attacker has points equal to the defender's
points to spend on defenses.

12"

Attacker's Set-up Area

24"

Defender's Set-up Area

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