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Forest Ambush

Before you choose forces, both players roll a single die. The Duration
winner chooses whether to be the attacker or defender. The
The game lasts until each player has taken five turns. Once
attacker only has 75% of the defender's total to spend on their
both players have taken five turns, roll a die. On a 1-3 the
army. So if the defender uses a 2,000 point army, the attacker
game ends. On a 4-6 both players play an extra turn and then
can spend a maximum of 1,500 points on their army.The
the game ends.
attacker goes first.

Terrain Objective
At the end of the game, add up the cost of all of enemy units
The table is set up to represent a wide, tree-lined road. The
you Routed. That is your score. Your opponent does the same
defender will start the game marching on the road and the
and you compare scores. If the difference between the scores
attacker will set up either side. You don't have to mark out the
in favour of the attacking player is at least 10% of the total
road but you should have enough trees to cover at least 50% of
cost of the defending army, that player wins, otherwise the
the road on both sides. The rest of the table can be set up as
defender wins. For example, in a game where the defending
normal.
army is 2,000 points, the attacker needs at least 200 points
more than the defender to win.
Set-up
Starting with the defending player, players should deploy units Source
one at a time as normal into their set-up areas. The attacking
Kings of War Historical, p45
player cannot deploy any units within 12" of the defender's
set-up area and neither side can use the Scout rule for any
units.

In addition, the defending player on the road must set-up all


their units facing the same direction and towards one of the
long table edges. The attacking player must alternate placing
their units on either side of the road.

Defender's Set-
Attacker's Set-up Area Attacker's Set-up Area
up Area

12" 12" 12"

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