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a. The attacker rolls an additional die for each critical ( ) in the original attack roll.
1. Choose an attack.
b. The defender rolls an additional die for each critical ( ) in the original defense roll.
a. You can't choose an attack if you can't pay its Power ( ) cost.
9. Modify Dice.
2. Declare an enemy character as the target of the attack.
a. Players modify their dice.
a. Choose a character in the attacking character's LOS to be the target of the attack.
a.i. The attacker applies rerolls and effects that change the attacker's die results to the
b. Measure the range to the target of the attack.
attack roll.
c. If the target isn't in range, choose one of the following:
a.ii. The defender applies rerolls and effects that change the defender's die results to
c.i. Choose a different target for the attack.
the defense roll.
c.ii. The attack action ends.
b. Players modify their opponent's dice.
d. If the target is in range, resolve effects that happen when a character is targeted, starting
b.i. The attacker applies rerolls and effects that change the defense die results to the
with the attacker.
defense roll.
b.ii. The defender applies rerolls and effects that change the attacker's die results to
3. Pay Power ( ) for the attack if applicable.
the attack roll.
take damage ( ) equal to its remaining Stamina; any excess damage ( ) is not applied.
The target character gains an amount of Power ( ) equal to the amount of damage ( )
suffered.
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