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(Outdated) Monstrous Arcanum
(Outdated) Monstrous Arcanum
WARSCROLLS
COMPENDIUM
Warhammer Age of Sigmar © Games Workshop Ltd. 2016
INTRODUCTION
Far from the bastions of civilisation, perilous depths to the chill mountains, The warscrolls in this compendium
the world-that-was was the domain it was these great beasts that ruled in allow you to use your Warhammer
of monsters and strange creatures of elder days, and the best that the feeble Forge collection in fantastical battle,
nearly limitless forms and macabre arts of mankind could do was record whether telling epic stories set during
power. From the broken wastes to the their legends in works known as the the Age of Sigmar, or recreating the
deep and fetid swamps, and from the great Monstrous Arcana. wars of the world-that-was.
WARSCROLL KEY
✹ MELEE WEAPONS
Range Attacks To Hit
3+
To Wound
✹
Rend
-3
Damage
D6
3
U N DS
3"
Amethyst Fangs
SAV E
3+
during a game that are not covered by the standard 14 3+ -2 2
2" ✹ 4+
Raking Claws
WO
10
BR AV ERY
6. Damage Table: Some models have a damage table the souls clean from any creatures they
strike and blast Daemons and the Undead
into nothingness.
Death or Daemon keywords, you
re-roll your dice if you wish.
may
in question.
10 5+
SAV E
DAMAGE TABLE
Wounds Suffered Move Malignant Gaze Venomous Bite
0-1 12" 5 -2
2-3 10" 4 -2
4-5 8" 3 -1
6-7 6" 2 -1
8+ 4" 1 -
DESCRIPTION ABILITIES
A Basilisk is a single model. Hate-filled Vitriol Taint: In each hero phase, roll Malignant Gaze: For each successful
and destructive creatures whose presence a dice for each unit that is within 3" of hit on a unit caused by the Basilisk’s
poisons the very ground on which they any Basilisks. On a 6, the poisonous Malignant Gaze, roll a D6. On a roll of
walk, Basilisks are swift and lethal aura emanating from the Basilisk lays 1-3, the unit suffers 1 mortal wound. On
reptilian predators possessed of a deadly low another victim and the unit suffers a a result of 4-5, the unit suffers 2 mortal
envenomed bite and clutching claws to mortal wound. This ability cannot harm wounds and on a roll of a 6+, the unit
grasp and pull apart their victims. The other Basilisks. suffers 3 mortal wounds.
Basilisk’s most infamous and deadly gift
however is its malignant gaze, for whatever
it focus its malign attention upon dies, and
before its fell gaze flesh sloughs from bone,
metal blisters and plant life withers—such
is the Basilisk’s tainted power.
KEYWORDS DESTRUCTION,
CHAOS, K’DAAI,MONSTER,
LEGION OFBASILISK
AZGORH, K’DAAI FIREBORN
14 3+
SAV E
DAMAGE TABLE
Wounds Suffered Move Raking Claws Amethyst Fangs
0-3 16" 6 2+
4-6 14" 5 3+
7-9 11" 4 3+
10-12 9" 3 4+
13+ 6" 2 4+
16 5+
SAV E
DAMAGE TABLE
Wounds Suffered Move Enormous Jaws Trampling Feet
0-3 4D6" 2+ 2D6
4-7 3D6" 3+ D6
8-10 2D6" 4+ D6
11-13 2D6" 5+ D3
14+ D6" 6+ D3
KEYWORDS DESTRUCTION,
CHAOS, K’DAAI, MOONCLAN, MONSTER,
LEGION OF AZGORH, COLOSSAL
K’DAAI SQUIG
FIREBORN
13 5+
SAV E
Stomp 1" ✹ 4+ 3+ -1 2
7
BR A ERY
V
DAMAGE TABLE
Wounds Suffered Move Stomp Crushing Fist
0-2 10" D6 2+
3-4 8" D6 3+
5-7 7" D6 4+
8-10 6" D3 4+
11+ 5" D3 5+
KEYWORDS CHAOS,K’DAAI,
CHAOS, MORTAL, MONSTER,
LEGION CURS’DK’DAAI
OF AZGORH, ETTIN FIREBORN
14 3+
SAV E
DAMAGE TABLE
Wounds Suffered Move Cavernous Maw Writhing Coils
0-3 3D6" -3 2D6
4-6 3D6" -2 D6
7-9 2D6" -2 D6
10-12 2D6" -1 D6
13+ D6" -1 D3
KEYWORDS DESTRUCTION,
CHAOS, MONSTER,
K’DAAI, LEGION DREAD MAW
OF AZGORH, K’DAAI FIREBORN
8
BR A ERY
Club Tail 1" 1 4+ 3+ - 1
V
14
SAV E
DAMAGE TABLE
Wounds Suffered Move Save Savage Talons
0-3 10" 3+ 3D6
4-6 8" 4+ 2D6
7-9 7" 4+ 2D6
10-12 6" 5+ D6
13+ 5" 6+ D6
KEYWORDS DESTRUCTION,
CHAOS, DAEMON,
K’DAAI, LEGION OFAMBER,
AZGORH,MONSTER, INCARNATE ELEMENTAL OF BEASTS
K’DAAI FIREBORN
14
SAV E
DAMAGE TABLE
Wounds Suffered Move Save Fiery Bolts
0-3 8" 3+ 3D6
4-6 7" 4+ 2D6
7-9 6" 4+ 2D6
10-12 5" 5+ D6
13+ 4" 6+ D6
KEYWORDS DESTRUCTION,
CHAOS, K’DAAI,DAEMON, BRIGHT,
LEGION OF MONSTER,
AZGORH, INCARNATE ELEMENTAL OF FIRE
K’DAAI FIREBORN
20 4+
SAV E
DAMAGE TABLE
Wounds Suffered Move Furnace-hot Jaws Crushing Claws
0-4 16" -3 8
5-8 14" -3 6
9-12 12" -2 6
13-16 10" -2 4
17+ 8" -1 4
FLY
A Magma Dragon can fly.
12 4+
SAV E
DAMAGE TABLE
Wounds Suffered Move Chill Breath Hideous Jaws
0-2 7" 3+ -3
3-4 6" 4+ -2
5-7 6" 4+ -2
8-9 5" 5+ -1
10+ 5" 5+ -1
✹
U N DS
B
10
R AV ERY
DAMAGE TABLE
Wounds Suffered Move Nightmarish Claws and Fangs
0-1 12" 8
2-3 10" 7
4-5 9" 6
6-7 8" 5
8+ 7" 4
Spit-Squigs! 4D6" D3 5+ 4+ - D3
5 6+
SAV E
4
BR A ERY
Stickers and Bashers 1" 3 5+ 5+ - 1
V
DESCRIPTION ABILITIES
A Squig Gobba and its Night Goblin Spittin’ Beast: The Squig Gobba cannot
Handlers are a single model. The Gobba make charge moves or pile in moves.
itself can, with an extremely varied degree
of success, fire narcotically-infused Squigs Spit-Squigs! The Squig Gobba cannot
in the rough direction of the enemy, make a Spit-Squigs! attack on any turn in
unfortunate if oblivious creatures which which it has moved as it needs to be staked
explode into poisonous slime when they down and coaxed with pointy objects in
crash down, thanks to their force-fed diet order to ‘fire’. Roll for range every time the
of noxious mushrooms before the battle. Spit-Squigs! attack is made but before you
The Night Goblins who attend it can declare a target. Any single enemy unit
defend their bloated and otherwise helpless within that range can be the target of the
charge with a variety of Stickers and attack and the Spit-Squigs! attack can be
Bashers if called on to do so. fired over other units to reach it.
B
5 Venom-dripping Fangs 1" 4 3+ 3+ -1 2
R AV ERY
16 4+
SAV E
DAMAGE TABLE
Wounds Suffered Move Crushin’ Fists Boulder Stomp
0-3 2D6" 2+ 3D6
4-7 2D6" 3+ 2D6
8-10 D6" 3+ 2D6
11-13 D6" 4+ D6
14+ D3" 4+ D6
8 5+
SAV E
DESCRIPTION ABILITIES
A Brood Horror is a single model. A Ravening Monstrosity: The Brood Horror
frightening mutation, this hulking, fecund regenerates D3 wounds in each of your
creature that has attained its monstrous hero phases so long as it has inflicted at
size by devouring its kin, can tear through least 1 wound in the preceding turn.
its foes with its rancid, rotting fangs or
maul anything it can grasp with the frantic
scrabbling of its hooked claws.
KEYWORDS SKAVEN,LEGION
CHAOS, K’DAAI, MOULDER, MONSTER,
OF AZGORH, BROOD
K’DAAI HORROR
FIREBORN
6
BR A ERY
Warlord’s Warpforged blade 1" 3 3+ 3+ -2 D3
V
8"
U N DS
5
BR A ERY
V
DESCRIPTION ABILITIES
A unit of Skin Wolves has 3 or more Nightmare Bloodlust: For each Gore-drenched Horror: Units within 3" of
models. Things of pure nightmare that successful attack roll of 5+ with the Skin a unit of Skin Wolves subtract 1 from their
were once men, Skin Wolves, draped Wolves’ Tooth & Claw attacks, you may Bravery characteristic.
in tatters of human skin, are terrors of immediately make an additional Tooth &
incomparable malice and fury, able to Claw attack against the same unit. Bounding Predators: When making pile
shred their victims to ribbons with their in moves, Skin Wolves may move up to 6"
long-clawed fingers and feast upon their and may move over enemy models.
flesh with their fang-studded canine
snouts.
10"
U N DS
B
4
R AV ERY
DESCRIPTION ABILITIES
A unit of Wolf Rats has 5 or more models. Snapping Jaws: Add 1 to the hit rolls of
Foul and twisted creatures, neither wholly Wolf Rats if they have charged this turn.
monstrous rat or debased dire wolf, their
dagger-long teeth can puncture mail and Blood-crazed: While within 2" of an
flesh with equal ease, and their appalling enemy model, Wolf Rats do not have to
hunger means that once they have tasted take Battleshock tests.
blood, their frenzy is all but unstoppable.
7
BR A ERY
Deadwood Staff 2" 4 ✹ 3+ -1 2
V
DAMAGE TABLE
Wounds Suffered Move Copious Vomit Deadwood Staff
0-3 8" 5 3+
4-7 6" 4 3+
8-10 6" 3 4+
11-13 5" 2 4+
14+ 4" 1 5+
12 5+
SAV E
DAMAGE TABLE
Wounds Suffered Move Twisted Claws Snapping Jaws
0-2 12" 2D6 3+
3-4 10" D6 3+
5-7 8" D3 4+
8-9 7" D3 4+
10+ 5" 1 5+
DESCRIPTION ABILITIES
A Warpfire Dragon is a single model. Warpfire: A Warpfire Dragon can unleash Malign Aura: In your hero phase, roll a D6
Members of a rare, twisted and malformed a Coruscating Blast of Warpfire in your for every model, friend or foe, within 3" of
branch of dragon-kind, their limbs end shooting phase. When it does so, pick a a Warpfire Dragon. On a roll of a 6+, that
in twisted and barbed claws, while their visible unit within 12" and roll a dice. On a model suffers a mortal wound.
mouth is filled with row after row of roll of a 1, that unit suffers a single mortal
jagged teeth dripping with caustic saliva wound. On a roll of a 2-4, that unit suffers Deadly Demise: When a Warpfire Dragon
with which they can shred their prey. D3 mortal wounds. On a roll of 5-6, that is slain, roll a D6 before removing it from
Spite-filled and ruinous creatures, they unit suffers D6 mortal wounds. the game. The result of this roll in inches is
delight in destroying and mutilating their the blast radius of its explosive demise.
foes with blasts of Warpfire exhaled from In addition, after any models are slain Roll a D6 for each model, friend or foe,
the burning morass of ruinous energies by the mortal wounds, any affected unit within this distance of the Warpfire
that seethe within their bodies, the mere which survives immediately suffers a Dragon. On a result of a 5+, that model
proximity to which can kill. Even in death number of additional hits equal to the suffers a mortal wound.
are these mutated creatures deadly as number of models that have been slain as
their demise brings about a raging blast of the victims explode in hellish flames. These
unleashed fire to scorch the land around additional hits wound on a roll of 5+ with
them. a Rend characteristic of - and a Damage
characteristic of 1. So, for example, if the
FLY initial Warpfire attack caused 3 models to
A Warpfire Dragon can fly. be removed from a unit, 3 additional hits
would be caused on the survivors of that
unit.
KEYWORDS
KEYWORDS CHAOS, K’DAAI,
DRAGON, MONSTER,
LEGION WARPFIRE
OF AZGORH, DRAGON
K’DAAI FIREBORN