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Clarke - Extending Contacts The Concept of Unity in Computer Music
Clarke - Extending Contacts The Concept of Unity in Computer Music
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EXTENDING CONTACTS:
THE CONCEPT OF UNITY
IN COMPUTER MUSIC
MICHAELCLARKE
1. INTRODUCTION
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222 Perspectivesof New Music
with its tape recorders, splicing blocks, analog pulse generators and fil-
ters, and so on, to the computer software of today. Stockhausen too, it
would seem, has moved on. His recent electronic music has used com-
mercial synthesizers and samplers for its source material. The specific
techniques of Kontakte, and the more general idea of relating the micro-
structure, at the lowest level of synthesis, to the macrostructure of form
do not seem to have a significant role his recent tape music.
Nonetheless, the tape part of Kontakte still has a vibrancy often lacking
in electronic music, and this article therefore sets out to investigate
whether any significant points of contact can be discovered between
Stockhausen's techniques of the 1960s and those of today's computer-
ized studio, and whether his concept of unity might play any part in the
compositions of the new millennium. A study is made of Stockhausen's
original ideas and an investigation undertaken of how they might be
applied to modern technology. It is claimed that the concept of unity is
still very relevant and that, through software implementation, it can in
fact be extended beyond what could be conceived of in the context of a
1960s analog studio.
2. STOCKHAUSENON KONTAKTE
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The Concept of Unity in Computer Music 223
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224 Perspectivesof New Music
perceptual
transition
timbre
pitch
meter/rhythm
form
In the first part of the article Stockhausen illustrates his ideas with
examples based on pulse patterns (Stockhausen 1962, 41). A succession
of accelerating and decelerating pulses is recorded onto tape and then
formed into a repeating loop. He describes, for example, an eight-second
loop such as this (1962, 42) which is accelerated to 1024 times its origi-
nal speed. The eight-second sequence then takes only 1/128th second to
repeat, and this 128 Hz frequency of repetition is perceived as the funda-
mental frequency of the sound. The internal pattern of accelerating and
decelerating pulses which goes to make up the loop determines the
timbre of the sound.2
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The Concept of Unity in Computer Music 225
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226 Perspectivesof New Music
alone, the other with the tape plus piano and percussion. The perfor-
mance score contains a graphic representation of the tape and space-time
notation for the live parts. The realization score gives a detailed account
of how the sounds on tape were produced. Many of the techniques used
in the work are directly related to the ideas explained in Stockhausen
1962. Stockhausen wrote: "Most of the events in Kontakte ... were
composed by means of many temporal transformations of pulse struc-
tures" (Stockhausen 1962, 47).
Timbre filterfreq.
impulsegen. %
Pitch freq.
filterfreq.
impulsegen.
Rhythm freq.
The realization score begins with a list of the equipment used to pro-
duce the tape in the Cologne studio, accompanied by photographs and
basic specifications. An account of Stockhausen's work in the studio then
follows. The earlier sessions, which are in chronological order and dated,
comprise a variety of experiments with the recording and processing of
pulses. Diagrams of the equipment set-up are provided, together with a
description of the results. All outcomes are labeled and these labels are
then used to indicate where in later sessions the material is used as the
basis for further transformation. Finally, details are given of the way in
which the sounds were mixed for the finished composition, and at this
point the realization score goes through the sections of the work in
order, showing how they were assembled. The performance score itself is
referenced, enabling the reader to relate the descriptions in the realiza-
tion score to precise events in the music.
The level of detail provided is such that, given the original equipment,
it would be possible to reconstruct certain sections of the piece. Robin
Maconie has noted (Maconie 1990, 102-3) that there is a change from
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The Concept of Unity in Computer Music 227
the earlier experiments where Stockhausen uses very slow and painstak-
ing methods of cutting and splicing to generate his material, to his later
rather faster methods of generating textures using Stockhausen's newly
invented "copy head" technique.
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228 Perspectivesof New Music
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The Concept of Unity in Computer Music 229
Stockhausen's
originalexamples: 3 4 5 6
3000Hz
formant
freq.
400Hz 196Hz 160Hz
166
fund.
) freq. \/\ 14.5
.91
3.63
Other input parameters, for example, "kdur," adjust the length of the
pulse. The initial settings once again need to be modified to take into
account Stockhausen's use of vari-speed: as the speed increases, the
length of the pulses decreases in inverse proportion to the speed:
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230 Perspectivesof New Music
4. EXTENDINGCONTACTS
4.1.SYNCHRONIZATION/DE-SYNCHRONIZATION OF MULTIPLE
STREAMS WITH PRECISE TIMBRAL CONTROL
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The Concept of Unity in Computer Music 231
Common
fund. fundamental
freq. Common
fundamental
re-established
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232 Perspectivesof New Music
4.2. PERIODICITY/APERIODICITY
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The Concept of Unity in Computer Music 233
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234 Perspectivesof New Music
4.5. OCTAVIATION
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The Concept of Unity in Computer Music 235
octaves as they fall and fading in new octaves at the top, creates a cycle of
falling overtones which the listener perceives as an unbroken, endless
descent. Shepard's original example used a scale of discrete tones. Jean-
Claude Risset (1969) later produced an infinite glissando based on the
same principles. He has also produced a rhythmic equivalent based on
work by Kenneth Knowlton (Risset 1989, 1997) in which a series of
pulses apparently makes an accelerando or decelerando infinitely. FOF
synthesis provides a link between the endless glissando and the infinite
accelerando. By combining octaviation with glissando it is possible to
recreate the endless glissando as a continual accelerando/decelerando
(with everything speeded up into the frequency domain). Because fre-
quency in FOF synthesis is the rate at which new pulses (excitations) are
produced, an upwards glissando is the result of a gradual acceleration of
these pulses. An infinite accelerando will produce an infinite glissando.
To prevent the accelerando going out of range, octaviation is used to
imperceptibly fade out alternate pulses. In the same time that the accele-
rando has caused the pitch to rise by one octave, octaviation has caused
alternate pulses to fade to nothing. The sound has returned to its starting
pitch, but has apparently continued to rise (Example 5), a pattern which
can be continued infinitely.
2x"
4
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236 Perspectivesof New Music
This is very similar what Risset was doing rhythmically, but transposed
into the frequency domain, illustrating once again the concept of unity.
Although in itself no more than an intriguing phenomenon, this example
indicates some of the interesting ambiguities that can be explored cre-
atively using octaviation.
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The Concept of Unity in Computer Music 237
It has been shown that Stockhausen's ideas are still relevant in the con-
text of computer music. The digital implementation makes the tech-
niques much easier and more intuitive to use and introduces a number of
significant new possibilities.
Stockhausen's realization of his concept of unity consisted primarilyof
a single continuum: the movement from form to rhythm, to pitch, to
timbre. He also describes the way in which different pulse patterns within
a repeating loop can lead to timbral changes (including the introduction
of noise through randomness) but in his most extended example he
resorts to separate processing, by means of a filter, to control timbre.
Likewise, spatialization and textural layering had to be introduced after
the initial synthesis process was completed. In the analog studio it was
not possible to integrate these dimensions into a single process. The
result of the digital realization of these techniques, as shown above, is
that such aspects can become part of a single process in which the shap-
ing and positioning (temporal and spatial) of excitations determines
every aspect of the sound synthesis. A multidimensional sound space is
thereby created in which it is possible to move continuously between
many different sounds, from simple rhythms and pitches to complex
multi-layered textures diffused in space, and to mediate between them.
Example 6 attempts to portray on the two dimensional page something
of the richness of this complex multidimensional sound space. This can
only be fully grasped through sound.
Perceptually,we hear the unity of a sound event but also are aware of a
variety of different aspects of it. The multidimensional model mirrors
that diversity within unity. Furthermore, the multidimensional scheme
results in an extremely rich complex of possible inter-relations between
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238 Perspectivesof New Music
Synthesized
sounds Timbral Polyphonic
streams Textures
Cross Poly-
Pulses rhythm
.i Async
| ow/ 1Complex //
Slow Pulse Rhythm
---- Distribution-- Sync.
Periodic Aperiodic
FOF/FOG
Sampled
sounds
Focusedposition N Diffuse
Spatialdimension
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The Concept of Unity in Computer Music 239
ACKNOWLEDGMENTS
With thanks to Paul Archbold, Sandra Cowie, and Lisa Reim for their
advice and assistance.
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240 Perspectivesof New Music
Orchestra:
sr=44100
kr=4410
ksmps=10
nchnls=2
;Reverberationunit
; gal = global input from FOF instruments
; al = reverb output
; a2 = final output: scaled sum of reverb and dry signal
; kl = level of reverberation
instr 1
gal init 0
kl linseg 0 ,14 ,0 ,5.5 ,.3 ,1.4 ,.3 ,2.4 ,.1 ,1.2 ,.1 ,.5 ,.6 ,p3-26.0 ,.6 ,.9 ,0
,.1 ,0
al reverb gal*kl ,2.0 ;reverb
a2 = (gal+al)*.4
outs a2 ,a2
gal =0
endin
;Stockhausen's Ex 3
instr 2
k4 = 10
a2 linseg 20 ,p3*.125 ,40 ,p3*.125 ,30 ,p3*.125 ,60 ,p3*.125 ,50
,p3*.125 ,100 ,p3*.125 ,75 ,p3*.25 ,150
a3 = 17.6
; xamp xfund xform koct kbnd kris kdur kdec olps fna fnb tdur
al fof40000 ,a3*k4 ,a2*k4 ,0 ,70 ,.00015 ,.1 ,.007 ,20 ,1 ,2 ,p3
gal = gal+ al
endin
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The Concept of Unity in Computer Music 241
;Stockhausen's Ex 4
instr 3
k8 linseg 40000 ,p3 ,60000
k6 linseg .00015 ,p3 ,.001
k4 linseg 10 ,p3, 7
a2 linseg 150 ,p3*.1 ,150 ,p3*.45 ,20 ,p3*.45 ,150
a3 linseg 17.6 ,p3*.06 ,16.6 ,p3*.3 ,8 ,p3*.16 ,9.4 ,p3*.16 ,5.3 ,p3*.16
,6.8 ,p3*.16 ,4.0
; xamp xfund xform koct kband kris kdur kdec olps fna fnb tdur
al fofk8 ,a3*k4 ,a2*k4 ,0 ,70 ,k6 ,.1 ,.007 ,20 ,1 ,2 ,p3
gal = gal+ al
endin
;Stockhausen's Ex 5
instr 4
k6 linseg .001 ,p3 ,.012
k8 linseg 60000 ,p3*.3 ,60000 ,p3*.7 ,15000
k4 linseg 7, p3*.3, 3.6363, p3*.7 , 3.6363
a2 linseg 150 ,p3/14 ,200 ,p3/14 ,125 ,p3/14 ,75 ,p3/14 ,100 ,p3/14
,50 ,p3/14 ,75 ,p3/14 ,54 ,p3/2 ,54
a3 linseg 4.0 ,p3 ,.725
k7 linseg .1 ,p3*.5 ,1 ,p3*.5 ,2
k5 linseg 70 ,p3*.25 ,30 ,p3*.25 ,20 ,p3*.5 ,10
; xamp xfund xform koct kband kris kdur kdec olps fia fnb tdur
al fofk8 ,a3*k4 ,a2*k4 ,0 ,k5 ,k6 ,k7 ,.007 ,20 ,1 ,2 ,p3
gal = gal+ al
endin
;Stockhausen's Ex 6
instr 5
k8 linsegl5000 ,p3*.25 ,20000 ,p3*.25 ,7000 ,p3*.25 ,2000 ,p3*.25
,1000
k6 linseg .012 ,p3*.1 ,.005 ,p3*.3 ,.005 ,p3*.2 ,.05 ,p3*.4 ,.05
k5 linseg 10 ,p3*.16 ,10 ,p3*.01 ,100 ,p3*.07 ,5 ,p3*.46 ,.1 ,p3*.3 ,.1
k4 = 3.6363
a2 linseg 54 ,3.5 ,54 ,.385 ,154.44 ,.175 ,63.18 ,.175 ,63.18 ,.2625
,291.6 ,.6125 ,44.5 ,16.39 ,44.5
a3 linseg 1 ,3.5 ,.45 ,.2625 ,1.7 ,.2625 ,.58 ,.35 ,1.2 ,.7 ,.82 ,.7
,.42 ,11.725 ,.11 ,4 ,.11
k7 linseg 2 ,p3*.6 ,1 ,p3*.4 ,15
; xamp xfund xform koct kband kris kdur kdec olps fna fib tdur
al fofk8 ,a3*k4 ,a2*k4 ,0 ,k5 ,k6 ,k7 ,.1 ,20 ,1 ,2 ,p3
gal = gal+ al
endin
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242 Perspectivesof New Music
Score:
fl 0 4096 10 1
f2 0 1024 19 .5 .5 270 .5
t 0 60
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The Concept of Unity in Computer Music 243
NOTES
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244 Perspectivesof New Music
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The Concept of Unity in Computer Music 245
REFERENCES
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