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E X NT
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THE MAGAZINE FOR ALL WARGAMERS JULY 2019 – ISSUE 435
CONQUEST
THE LAST ARGUMENT OF KINGS
Warhammer designer PARTIZAN
Alessio Cavatore unleashes
Show Report
a dark fantasy epic Featuring all
the best games
SCENARIOS
Throughout History
Francis Drake;
WWII & Crusades
HOW TO
Scratch Builds
Fantasy house and
trees that don’t moult!
>
07
9 772513 838005
-DAY SPECIAL
FEATURE
COMMEMORATING 75 YEARS Display until 11/7/19
£4.50
IN THIS ISSUE
WELCOME
05 FORWARD OBSERVER
With reports on releases by Warlord;
Brigade Models; Caliver Books; and more!
T to remind ourselves that seventy five years ago in June the British and
Commonwealth forces, along with their allies from the United States, stood
(in more ways than one) right on the brink. They squared their collective shoulders
16 RAUS! RAUS!
The Kriegsmarine’s last gasp: a
Cruel Seas D-Day scenario.
and made ready to do battle in what (after the withdrawal at Dunkirk almost
exactly four years before) they knew was sure to be the horror of yet another long 18 D-DAY
slog of a European conflict. I’ve read a fair number of biographies of the men that Spreading the Ham and Jam right to the edges:
fought in that campaign. As the landing ship ramps came down or their transport a scenario for Ultracombat Normandy.
plane doors opened, they may well have pondered on the last half decade: of not
just the cities bombed flat and countless other horrors (known and, at that point, 25 COMMAND DECISION
unknown). But they must have all thought about what awaited them. As wargamers Dorylaeum: Crusading in Anatolia in the
it’s sometimes easy to think of what we do as just shoving toys eleventh century by Jon Sutherland.
around a table top and that’s because – mostly – that’s just
all it is. However – especially in this coming month
COVER 30 PREPARE FOR WAR!
of June – I think it’s good that we all take time out to
FEATURE Move over Warhammer:
Conquest is bringing grimdark to the world
remember what those brave people fought for and for the
of fantasy. Report by James Winspear.
cause that many gave their lives. Freedom from tyranny and
fascism comes at an almost inconceivable price. As I write this 36 FANTASY FACTS
on May 22 (and preparing to play a wargame, of sorts) I’ll just The latest releases in sci-fi and fantasy
roll the dice and hope to get another double six. Maybe my wargaming from Modiphius; Deep Cut
luck will hold! As I play my game, I’ll ponder Robert Studio; Antediluvian Miniatures and more!
Zimmerman’s lyrics: “I wish there was somethin’ you
would do or say to try and make me change my mind 42 BEING PARTIZAN
A show report by the Editor.
and stay... Don’t Think Twice, It’s All Right”.
48 THE GREAT EXPEDITION
John Treadaway Drake’s sixteenth century raids
in the New World. Part 1.
Editor
54 SLIGHTLY UNBALANCED
A WWII scenario mechanism set
CONTACT US in the Western Desert.
@
MiniatureWargames@warnersgroup.co.uk 59 RECCE
13 books for the discerning
www.facebook.com/MiniatureWargames wargamer to consider!
@MiniatureWG
64 COMPARE & CONTRAST
MINIATURE WARGAMES INCORPORATING BATTLEGAMES Trying out Games Workshop’s
new Citadel Contrast Paints.
EDITORIAL PUBLISHED BY
EDITOR John Treadaway PUBLISHER Claire Ingram
MiniatureWargames@warnersgroup.co.uk Warners Group Publications PLC 67 FANTASY HOUSE
The Maltings, West Street, Bourne, Lincolnshire, PE10 9PH Building miniature fantasy architecture: part 1
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NEWSTRADE DISTRIBUTION
71 WARGAMES WIDOW
HEAD OF DESIGN & PRODUCTION Lynn Wright Warners Group Publications Plc 01778 391150 Moult Free: The Wargames Widow takes
a crack at the ultimate wargames tree!
DESIGNER Richard Hallam
76 CLUB DIRECTORY
Main cover image: An Iconic Nord from the Find a club in your vicinity, or list your club for free!
Conquest game system by Para Bellum Studio
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The Fairmile
D, painted and
assembled. The crew
are very impressive
for the scale.
›
A CRUEL SEA
1/300th Dog Boats
Warlord sent some of the latest Cruel cover of this very issue, as there were that – are the guns, masts and crew all in
Sea models: the Fairmile D MTB 624. In last month!) so I was intrigued to see white metal.
a bubble pack you get a pair of models, how they’d generated the detail. Each What I found interesting was that
a sheet of flags, some nice stat cards, resin hull is around 115mm long and much crew: there’s a real tendency for some
the all important (and very clever) ‘how fine surface detail is cast on (dingy, bridge manufacturers to exaggerate figures in
fast are you going’ wake indicator card and torpedo tubes) but – to add on to this scale and I’m really pleased to say that
to place behind the model, and two Warlord have resisted that temptation. They
complete versions of the Fairmile itself to are fine, 6mm tall models and – considering
assemble. The models will – with a little their size – very proportional (in a way that,
cleaning of the metal parts and application frankly, many table top infantry and vehicle
of some super glue – make up into fine crew figures just aren’t).
representations of the dual MTB/MGB Will that make them more tricky to
boat that was immensely important paint? I would say “no” – not unless
for the British and Commonwealth your idea of a large afternoon is
fleets with almost 600 produced. For trying to paint moustaches and rank
more information on this boat you’d insignia on 1/300th figures. Anyway,
do well to follow reviewer Martin let’s face it: the game is all about the
Pike’s recommendation in Recce fine model ships rather than super
this month of the smashing new title detailing the crew so making that
Allied Coastal Forces Of World War II easier with over exaggerated pumpkin
(Volume 1) on page 65. sized heads is (thankfully) not a supplied
I’ve not had a chance to see any of option! These are excellent models
the resin models in this range up close and will set you back £30 a pair from
(of course there are free plastics on the warlordgames.com.
D-DAY
2mm ‘scale’
Waterloo buildings.
Who let the very large dogs out? Character figures for the New World. New spearmen for the Wars of the Bruce’s range.
range of white metal 28mm miniatures. At (save for some leather, perhaps) and Cernhelm TABLETOP GAMING LIVE
Alexandra Palace,
the moment they are focusing on the dark must talk quietly as he carries a big stick! Alexandra Palace Way,
ages and the release is a Viking Jarl (or Earl) I think they are a good start as character London N22 7AY
“Einar” and a Saxon warrior Monk/Bishop figures and – at £4 a pop – would be fun to tabletopgaming.co.uk/shows
called “Cernhelm”. sprinkle into a large force. At the moment the Sun 20th October
The sculptor – professional figure painter company’s new website is under construction SELWG
Richard Severn – has made a good start with but there is a click through on it to a facebook Crystal Palace National Sports
these: the nominally 28m figures are about page that will enable purchases to be made. Centre, Ledrington Rd,
London SE19 2BB
www.selwg.org/2019-show-1
LEFT TO RIGHT
a Saxon warrior Sat 9th November
Monk or CRISIS
Bishop called Hangar 29 Waagnatie, Rijnkaai
“Cernhelm” and 150, 2000 Antwerpen
a Viking Jarl www.tsoa.be/crisis_general
(or Earl) named
“Einar”. Sat 9th November
TARGE
Webster’s High School, Prosen
Road, Kirriemuir, Angus DD8 5AT
kirriemuirwargames.co.uk
WHAT IS A SOLO GAME? troops quite good and have had a couple “the War Room” for half an hour before
Solo wargaming is wargaming by yourself
yourself. of good games as a Zulu Induna pitting bed with a glass of something, knocking
Setting up the board and the figures and myself against the redcoats. I prefer the out a turn or two and then turning in. If
then playing both sides. I used to think approach of having a dedicated set of solo you don’t have a dedicated wargames area,
that this was a particularly low form of rules to control the enemy forces as I get into I’ve had some success putting on a tea tray
wargaming, but I’ve warmed to it. There are agonies of indecision when using the play sized wargame using the Solo Rules in Bob
two schools of solo wargaming as I see it: by yourself method. Cordery’s Portable Wargame (available
firstly, those who play ‘normal wargames’, from bookdepository.com) to play games with
but simply play both sides themselves. If WHY SOLO GAME? 6mm figures .
you’d like to see good examples of that My preference would always be for a game
sort of game, I would recommend that you played against an opponent, but I’m also a VARIETY
check out the Battle Game of the Month blog shift worker and a father to twin toddlers, What kind of solo wargame can you
by Ross McFarlane or Tin Soldiering On so my options are often limited and I’ve play? Whatever the hell you want! As a
by Tony Kitchen. These two bloggers play really taken to solo wargaming in the last chap with some niche interests, it’s not
a lot of solo stuff using perfectly normal few years as a result. There are a number of always easy to convince my friends that
rules (Tony’s Black Powder games are reasons why I’d recommend giving it a go: they want to play Carlist wars or Very
particularly worth a look) and they are British Civil War. With solo games you
classics of the genre. I don’t know how OPPORTUNITY only have yourself to please and you can
exactly they managed to separate their If I have to choose between a solo game and play whatever you like. I’ve been building
brains into two halves, but they manage it no game at all, I will choose a solo game. a small collection of 1/72 scale figures
and have a lot of fun doing it. With two small children and a busy work for the Hungarian Revolution of 1848 for
The second type of solo wargame is the and family schedule, getting a night off to a couple of years now. It may surprise
wargame where the player pits himself wargame with the lads doesn’t happen as you that this particular niche of history
against the game. This usually takes the often as I would like. When your free time isn’t wildly popular with the wargaming
shape of some sort of set of rules to control to wargame comes in hour long chunks at public, but I’ve been able to play a few
the enemy, while the player moves all the eleven o’clock at night, opponents are hard solo skirmish games quite happily by
troops and rolls the dice. The most recent to come by. myself without having to convince a
and most popular example of this type sceptical pal that it was worth doing.
of game that I’ve seen is Dan Mersey’s TIME
excellent The Men who would be Kings set A solo game takes exactly as long as you WHAT’S A CO-OPERATIVE GAME?
of Colonial rules . While the game works as need to it to. With no one waiting on you, A co-operative wargame is one where all
a standard two player (or more) set of rules, you can play at quite a leisurely place. This the players are on the same side and are
there is an optional set of rules called “Mr requires that you have enough space to facing the same enemy. That enemy can be
Babbage” included that allow the game to leave a game set up, but the trick is to cut played by an Umpire who is moving the
be played solo. your cloth to suit your measure. I usually bad guys according to a predetermined
Mr Babbage is a short set of rules and a play The Men who would be Kings on a script or against some kind of card driven or
couple of random tables that control the standard six by four table, but Rangers of randomly determined AI. Two examples of
appearance and activities of the enemy Shadowdeep uses a three foot by three foot co-operative games that have been recently
troops. While it is generally understood that table at most. If you have the space, you can released are the afore mentioned Rangers of
Mr. Babbage should play the Native forces, play quite elaborate games solo and there’s Shadowdeep but also Games Workshop’s
I’ve found the rules for controlling Imperial something quite relaxing about retiring to Blackstone Fortress: neither of which are
WARGAMING MACHINES
This is a website run by Gregory Arofan
aimed at using computers in traditional
toy soldier wargames. Most of the content
on the site are computer mediated rules
(i.e. where the computer handles the
dice, modifers, etc), but there are also
two completely free sets of rules With the
Colours in the Late War (shiny toy soldiers
in a fictional late 19th century conflict) and
1848 (Revolutionary Warfare during the
European Uprising of the Mid 19th century)
which come with a computer controlled AI
which runs in a webpage. To play the game,
you simply need to set up your table, set
out your troops according to the rules and
allow the computer to guide you through
what can prove to be quite a tricky scenario.
The first raid against the S-Boat with 12,000lbs of high explosives, warning and attempted to scatter.
pen at Ijmuiden took place on the Tallboy was an earthquake bomb A squadron of Royal Navy MTBs
14th June, led by the legendary designed to collapse the hardened and Costal Command aircraft lie in
Dambusters squadron with the pen on top of the vulnerable S-Boats. ambush off the Dutch coast, ready
bunker-busting Tallboy bombs This scenario imagines that to intercept any ships that escape
secured in their bomb bays. Packed the S-Boats got some advanced the bombing!
FREE
VOSPER MTB OR
S-BOAT
E PR IN T ED ITION!
WITH TH
official
Download the
bl y an d pa inting
assem
ur s at:
guide for yo
i.n g/ ex tra co ntent
ttgam
DEPLOYMENT
Place the RN Vospers in the north-west
corner, with their sterns touching the
table edge, moving at Combat speed.
The Beaufighter deploys as per the
rules for Aviation on page 55 of the Cruel
Seas rulebook.
Place the three E-Boat S-100 class in
the south-east corner. They begin the
scenario stationary.
OBJECTIVES
KRIEGSMARINE
You must survive the raid and escape
out into the open sea!
ROYAL NAVY KRIEGSMARINE
» 3x Vosper MTB Type II (Late) with » 3x E-boat S-100 class with ROYAL NAVY
Regular crews Veteran crews You must sink the S-Boats before they
» 1x Beaufighter Mark VI with can escape!
Regular crew
hen The Editor asked me to write inished... The Pegasus Bridge MDF models
THE GAME
This game was designed to be played with
Ultracombat Normandy, but it would be
straightforward to make the small changes to
play this scenario using any of the popular
systems currently on the market.
As a game that both players need a bit of
luck to win. The sensible placement of troops
by the British is imperative as is when to
actually when to spring the ambush.
The Germans need to spot the ambush and
if they do so in the first move as it did in one
of the Playtests the British force can be in for
a shock. Having played this through several
times, we found the British won more times
than the Germans, but each time it was a
hard-fought battle which at the end of the
day is all we, as players really want anyway.
My advice to the German players is to
disembark your troops as early as possible.
Having your squads caught in their
halftracks can lead you to a high casualty rate
early in the game, and if the British Player
is lucky, that could be the end of the game.
German players shouldn’t get disheartened
at early casualties as your numbers should
come into effect as the game progresses.
My advice to the British Player is hit
early and hard and make the maximum KEY MAP 3
use of both your cover and your officers
and NCO to keep those heavy weapons
Numbered checking point:
22 Numberedchecking
Numbered
44player
checking point:
playergame
game
point:
T A B L E T O P G A M I N G . C O . U K /J U L Y 1 9
Offer expires 31/08/2019 and is available to UK subscribers only. Goody bags will only be posted within the UK whilst
stocks last. Free ticket to Tabletop Gaming Live 2019 will be dispatched in August 2019.
Bohemond at the head of
his mounted knights.
COMMAND DECISION
›
DORYLAEUM
Command Decision Eighteen: Crusading in Anatolia, July 1, 1097.
Words by Jon Sutherland Photography by Diane Sutherland
COMMAND DECISIONS
Take a good look at the map and then
consider your options:
Option Two: Make steady progress by taking direct route. Cutting across country means a faster progress, but it does expose your
force to attack from any direction from the enemy. Use the table to determine how this choice will affect the battlefield layout.
OPTION TWO
BOWL Bohemond’s Seljuk Entry Points On Table Messenger Exit Main Army Arrival Turn Notes
a D6 Position On Table Square On Table
1-2 H2V2 H4V1 – 4 Horse Archer units H2V1 10 Turns after Pilgrims begin on H1V1
H1V5-6 Turn 2 – 4 Horse Archer Units messenger leaves table.
H2V2 Turn 4 -Remainder of Force
3-4 H3V2 H1V1 – 4 Horse Archer units H3V1 9 Turns after messenger Pilgrims begin on H3V1
H1V3-4Turn 2 – 4 Horse Archer Units leaves table.
H1V3-4 Turn 4 -Remainder of Force
5-6 H3V3-4 H1V5-6 – 4 Horse Archer units H1V1 8 Turns after messenger Pilgrims begin on H3V3
H4V1 Turn 2 – 4 Horse Archer Units leaves table.
H2V5-6 Turn 5 - Remainder of Force ›
Option Three: Keep the river to your flank and advance with caution. This is a safe and prudent choice considering you are in enemy
territory and you could come under attack at any time. Use the table to determine how this choice will affect the battlefield layout.
OPTION THREE
BOWL Bohemond’s Seljuk Entry Points On Table Messenger Exit Main Army Arrival Turn Notes
a D6 Position On Table Square On Table
1-2 H6V1 H1V2 – 4 Horse Archer units H3V1 10 Turns after Bohemond must continue
H2V2 Turn 2 – 4 Horse Archer Units messenger leaves table. moving until he reaches the V3-4
H2V2 Turn 4 -Remainder of Force row
3-4 H6V2 H2V1 – 4 Horse Archer units H3V1 9 Turns after messenger Pilgrims do not move in Turn 1
H3V1Turn 2 – 4 Horse Archer Units leaves table.
H3V1 Turn 4 -Remainder of Force
5-6 H6V3-4 H1V2 – 4 Horse Archer units H5V1 8 Turns after messenger Pilgrims will move in Turn 1 if a
H4V1 Turn 2 – 4 Horse Archer Units leaves table. 3-6 is thrown on a d6
H2V5-6 Turn 5 - Remainder of Force
Option Four: Slow down your advance and assignment a quarter of your force to stand guard overnight.
Whilst this means it will take longer to get to Jerusalem it does mean that the rest of the army are closer and some of your men
will be ready should the enemy attack at any time. Use the table to determine how this choice will affect the battlefield layout.
OPTION FOUR
BOWL Bohemond’s Seljuk Entry Points On Table Messenger Exit Main Army Arrival Turn Notes
a D6 Position On Table Square On Table
1-2 H4V3-4 H4V1 – 4 Horse Archer units H2V1 10 Turns after Only Pilgrims and Crossbows
H1V5-6 Turn 2 – 4 Horse Archer Units messenger leaves table. may move until Turn 2
H2V2 Turn 4 -Remainder of Force
3-4 H4V3-4 H1V1 – 4 Horse Archer units H3V1 9 Turns after messenger Only 2 units of Heavy Infantry
H1V3-4Turn 2 – 4 Horse Archer Units leaves table. and 1 unit of Archers may move
H1V3-4 Turn 4 -Remainder of Force until Turn 2
5-6 H4V3-4 H1V5-6 – 4 Horse Archer units H1V1 8 Turns after messenger Only Knights and Archers may
H4V1 Turn 2 – 4 Horse Archer Units leaves table. move until Turn 2
H2V5-6 Turn 5 - Remainder of Force
BOHEMOND’S FORCE
Number of Units Troop Type Notes
2 Partially Armoured Superior Knights 1 sword/1 lance
3 Heavy Infantry Average Foot 1 spear/2 swords
2 Light Infantry Average Archers Bow and sword
2 Unarmoured Poor Pilgrims Swords (no shields)
1 Light Infantry Average Crossbows Crossbow and sword
If the Spires are ambiguous villains, or gallant knights of unblemished valor; under the sun, so it gives us a good
it’s no surprise to hear that the humans everything’s political and morally grey. understanding of what’s out there and
of the setting aren’t necessarily the de Humans are the second faction in the what we’d like to see as gamers. The idea
facto ‘good guys’. Scattered long ago starter box; in the lore, the forces belong [with Conquest]] was to create a mass-
by a cataclysmic event known as the to a minor prince as he clashes against a battle rank and flank system with certain
Fall of Hazliah, in the time since their Spire after reneging on a Faustian bargain mechanics that we feel we don’t see in
ancient empire fell humans have divided struck by an ancestor. the market very often.”
themselves into numerous To achieve this, the team
petty fiefdoms collectively reached out to prolific game
as the Hundred Kingdoms. “We wanted to make sure that each designer Alessio Cavatore
Bitter civil war has raged – one of the minds behind
interminably ever since,
race’s appraoch to and understanding of Bolt Action, Kings of War and
with numerous would-be their world was realistic in a sense.” The Lord of the Rings Strategy
emperors and conquerors Battle Game,, amongst other
continuously vying with titles. Alongside fellow
one another in an attempt to claim the designer Matt Ward, Cavatore set to
Hollow Throne. Worse still, the old HOW IT PLAYS work implementing one of Para Bellum’s
feudal system that provided a measure Whilst intriguing lore and artwork core ideas for Conquest:: the deployment
of unity is now under further pressure are integral parts of creating a fantasy mechanic. Unlike other mass-battle
from an increasingly complex and setting, such efforts would have games, Conquest features no pre-game
atomistic trade economy, threatening fallen flat if the game itself proved deployment in the traditional sense of
greater division even as external threats uninteresting, and the Conquest team the word, and tables are completely
mount. Far from fighting for noble have invested a lot of time in trying bare at the beginning of a game. Instead,
ideals, most of mankind’s military might to make the game both engaging and each player’s forces are split into three
comes from mercenary forces whose distinct from other systems. types: light, medium and heavy. These
loyalty belongs to those who can pay “On a personal level” says units appear on the board as the game
the most coin. Again, it’s the sort of Mavrokefalos, “we are all gamers progresses, representing armies finding
interpretation that leaves very little room ourselves – some of us have been gaming each other with their vanguards, bringing
for traditional high-fantasy notions of a for 15 years – and between us we’ve in their scouting regiments and finally
Chosen One swinging a Sword of Justice pretty much played every wargame forming their battle lines.
“I really liked the deployment system”, is their ability to use a flexible array the Nords (aka Vikings) are the game’s
says Cavatore, “as I think it helps a lot of orders to bring the right unit to the raiding army, striking fast but losing
in giving you the picture in your head right place at the right time. The Spires, steam if a match drags on for too long.
that the thing on the table isn’t the whole meanwhile, boast a powerful bestiary of Successfully exploiting a faction’s
conflict. Instead it’s like you’re focusing monsters and tend to thrive in the mid- to playstyle depends in large part on
on a part of the battle – it gives you the late-game. Two upcoming factions – the understanding the co-dependent
feeling that there’s a lot more happening Dweghom and the Nords – likewise have relationship an army has with its
on the flanks you’re not seeing.” their own playstyles. The Dweghom – characters; as Mavrokefalos explains,
From a mechanical perspective,
the deployment system also prevents
Eä’s version of dwarves – are a ‘slowly
but surely’ faction, lacking the speed
“Characters are only as strong as their
faction allows them to be.” What this
›
positioning from becoming the key necessary to capture territory quickly means in practice is that characters
determinant of victory. Instead, players but making up for it with hard-as-nails aren’t going to act as one-man armies.
are kept on their toes throughout troops that excel late-game. Meanwhile, Instead, players will have to learn to
the game; early gains must use character abilities as part of
be capitalised on in the mid- a grander strategy. The Hundred
stages, light units mustn’t Kingdoms, for example, rely on
be overextended and heavy officers and noble lords to take
hitters can’t afford to arrive to advantage of the aforementioned
a situation that renders them orders system. By contrast, the
useless. This strategic element Spires are split between two
is given further depth by the playstyles. On the one hand, they
role that battle lines play. As can use biomancers – masters of
units move up the table they creating organic life forms – to
claim territory, advancing the field elite troops adept at the art
battle line for their army. Doing of killing. Alternatively, they can
this allows commanders to not opt to use pheromancers, lesser
only bring new troops onto the cousins of the biomancers who
battlefield from their table edge, excel at controlling behaviour.
but from the flanks as well. As a Although their creations lack the
result, gaining ground can often finesse of design that biomancers
prove just as vital for claiming can achieve, pheromancers can
victory as securing objectives or push their soldiers into overdrive,
destroying enemy regiments. allowing them to dish out and
Naturally, each faction has its sustain more damage in a frenzy
own strengths and weaknesses. of destruction.
The Hundred Kingdoms are the
game’s jack-of-all-trades; evenly DEAL THE CARDS
distributed in strength across Like many contemporary
all stages, their main advantage wargames, Conquest eschews
KEY FEATURES
www.dishdashgames.com
All printed books come with free PDF copy.
DISHDASH
GAMES
FOR GAMES PEOPLE PLAY
DARKER HORIZONS | FANTASY FACTS
BECKONS
Woola is a three part kit – half of the body
with some short stumpy legs and the rest of
the body, legs and head on a (separate) base –
and is about human height but obviously more
John Carter of Mars arrives on Earth massive. The Thark is terribly impressive: a
smidge over 70mm tall and with two sword
Sometimes, things can take a while to new heroes from a wide variety of options. arms and another pair of arms to stick on
develop in the wargaming world. Many is Those three figures – plus the “ever faithful holding a rifle (plus a separate head, scabbard
the game system or figure range that was calot Woola” (the ten legged, frog mouthed and base). It makes up into an imposing
promised and yet never ever materialises but comic relief companion in the recent film) – model, festooned with kit, ammunition
– I’m glad to say – Modiphius Entertainment are the models I have in front of me. I haven’t bandoliers and so forth.
do not appear to be the sort of folks to make actually seen the rules yet, so I’m going to The role playing game with the attendant
empty promises. In issue 405 of Miniature concentrate on the figures. figures and bonuses has exceeded
Wargames – more than two and a half years The range is called the John Carter: expectations massively. Last time I checked,
ago – I visited Chris Birch at the Modiphius Swords Of Mars, and the release I have to the £20,000 goal had £228,055 pledged so
HQ and he gave me a glimpse of the renders look at is the basic ‘Heroes’ set. They are – release wise – the £27.99 cost of the figure
of the ‘upcoming’ John Carter range, and now designed as 32mm scale models (though – set is just a start, I think. On the website to
– sitting on my desk – I’m glad to say that I obviously – some are rather taller than that) buy right now are lots of rules (both print and
have the first of them. and they are high quality, multi-part, grey resin PDF); play aids (dice, play sheets and so forth);
John Carter of Mars: Adventures on The and there are a heap more figure options
Dying World of Barsoom is designed as a ABOVE (that I haven’t actually seen). These include,
‘planetary romance’ tabletop role-playing The Heroes set. for example, a Zondangan Fighting Crew
game. Modiphius created it in under miniatures set (with Sab Than, a Zondangan
BELOW
license – and with the full cooperation of White Ape. Officer and four Zondangans for £29.99); and
the estate of Edgar Rice Burroughs, author individual figures. As exemplars of these there
of the original Barsoom novels – and they is a Banth (ten legged Lion at £18.99); a four
have made every effort to ensure utmost armed White Ape (£21.99); and an Apt which
authenticity. Using a pulp-action inspired, – whilst I’m sure it is as source-material-
stripped down variant of their own 2d20 accurate as all of the other creatures in the
system called Momentum, the game rule range – looks a lot like the chicken that Peter
system – launched along with everything Griffin fights repetitively on Family Guy...
else in the range through a Kickstarter – These figures are splendid and –
allows players to take the role of various interestingly enough – almost unchanged
adventurers and heroes as they explore from the 3D renders I saw back in 2017. Go to
Barsoom. You can play as John Carter, the modiphius.net/collections/john-carter-of-mars
princess Dejah Thoris, the huge four armed and see if they appeal to you: they certainly
Thark Tars Tarkas or you can create your own do to me.
BRIGADE 15mm and 6mm SF but – as they are very new – this isn’t
nailed down yet. For a picture of those,
look at the Fantasy Facts in issue 432 of
Brigade sent some new 1/100th (15mm) eponymous Brigadier, of course – for all Miniature Wargames and just hold the
figures and 1/300th (6mm) buildings of their forces and the fully armoured page further away from your eye-line... Or
for their SF ranges. Starting with the PacFed (enclosed helmets and panelled go to brigademodels.co.uk for more info!
larger chaps, there are three releases
for their Pacific Federation (PacFed) ABOVE
range. They start with some Mortar The Brigadier oversees
some mortars. PacFed
Teams with four different crew and two new recruits in 15mm.
small infantry mortars for £3. There’s
also some Snipers (four in two poses) RIGHT
for £1.50 and an Armoured Brigadier for 6mm versions of
bunkers - including one
50p. Not surprisingly, Brigade always
from the photo above!
try to make a command figure – an
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1
SHOW REPORT
BEING PARTIZAN
The Editor goes to the first of the Partizan 2019 shows
Words and photography by John Treadaway
3 4
I
will confess that it’s been a few much unlimited parking; decent
years since I’ve attended a Partizan lighting; and good catering. Plus, it
show. In fact, not since the hosts costs only a fiver to get in (and you
– the Newark Irregulars club – held get a free figure and a floorplan!).
their event at Kelham Hall. So I’ll So – as I’ve stated on many occasions
get straight to the point: the venue that Hammerhead is on my top three
that they’ve been at for a few years shows list – that’s a good start.
now is the same one I’ve regularly
attended for the Hammerhead shows
As I’m looking at my return to
Partizan – and while I’m in the
›
(the Newark Show Ground) however confessional box – I’ll admit to
– unlike that show – Partizan utilises something else: I was under the
just the main building rather than the impression that the show was pretty
Cerdic Hall/Gamer’s Lounge that much comprised of ‘all historical
Hammerhead also uses. However demo games’ and I was wrong about
everything else that’s good about that. Sure the number of non-historical
Hammerhead remains the same for games was very small: within the 6
Partizan: a big open hall; pretty sixty or so games present on Sunday
5 8
19th of May there were a half a dozen split the show into 24 Party Games at
or so that were definitely fantasy and one end and 34 or so Demonstration
SF (which pleased me on a balance Games at (largely) the other end of
front) but it’s fair to say that – as the hall with a sliver called “The
there were a good ten of just WWII Historical Zone” between them like
games (never mind all other periods) – salami in a sandwich. That latter slot
there was an obvious preponderance had book signings, societies and a
of solid historical demos and party couple of games. That’s a good idea!
games - which also demolishes my
second preconception. So there were WHO’S THERE?
F&SF games, though not many. I’m going to reduce what I write here to
Instead of the hall being separated leave more space for as many pictures
into different period zones (always as possible of the great games that were 12
a bad idea in my opinion) the hosts present. However: a word about the
10
11
16
13 17
14
15 18
19
Pikey’s group (see their work in 28mm of Centia 1519 by the Lincoln Miniature World War game look exciting but the
in the D-Day Ham and Jam article in this Warfare Society; and a superb outing model work was – as usual from this
issue). That was a stunning game and a (complete with flying cannon balls) group – outstanding.
fitting tribute to the actions of the British by the League of Augsberg were all just Such was my enjoyment of the games
Paras on the day. In the same period a spiffing looking games. that – although I was there for most of
Chain of Command 28mm WWII game the day with camera in hand – I barely
by 1st Corps; Normandy 1944 in 20mm ...AND FINALLY had any time to talk to traders, let alone
by Steve Jones and another 20mm Rapid Last of the games I will mention – buy anything. I took over three hundred
Fire game the Derby Wargames Club were though not by far the last of the ‘good and fifty shots on the day and the show
also very good, mind you. games’ – was the WWI Attack on the was hard to better as a showcase for
In other periods, the Battle of Abbey game in 28mm by Earlswood quality modelling and wargaming.
Mandara 1801 by The Perry Twins was Wargames Group. This was simply a So my conclusion is that Partizan –
lovely; as was the Battle of Brooklyn great piece of modelling with trenches both of them I guess (remember they
1776 in 20mm by the North Hull and ruins in various states of repair have two shows a year) – is a great day
Wargames Club; and the The Lion the and damage with casualties portrayed out and thoroughly recommended,
Bear and the Winged Hussar 1721 by the (though not in a gratuitous way) and especially if you like Historical games
Grimsby Wargames Society which was just some colour amongst the well modelled and shopping for them. So book a slot
heaving with masses of great painted grim mud in the shape of a couple of for the 18th of August and get along to
figures. The Battle of Concarneau 1489 AFVs with a red Triplane hovering the Other Partizan: same bat location,
by the Chesterfield Old Boys; the Battle overhead. It’s not easy to make a First same bat approach! ■
20 21
THE GREAT
EXPEDITION Drake’s Raids in the New World 1585 to 1586
Words by Chris Swan Photography by John Treadaway
he term, Combined Operations, throne the monies from Portugal’s New supported the Dutch but originally Queen
CARTAGENA
Drake’s next target was the treasure port
of Cartagena where emeralds and gold
were gathered for shipment to Spain, and
so Drake hoped for rich pickings. The City
and its harbour were strongly defended by
forts and gun batteries and the Governor,
Don Pedro Fernandez de Busto, had been
warned that Drake’s leet was coming. He
also knew that the only viable route for a
force of soldiers to take to attack the city was
along a spit of sand known as La Caleta. He
ordered an earth work to be built blocking
it with a heavy battery of guns located at “demonstrated” in front of the harbour day his men carried off tools and other
its centre. He placed a garrison of 500 men, thus preventing the Spanish from sending “useful” items before burning the town to
including 200 Indians armed with bows any reinforcement to aid the defenders of the ground and destroying the colonist’s
and poisoned arrows, to defend it and had the earthworks. crops and orchards.
two galleys, the Santiago and the Ocasion The city was occupied by the English Drake then sailed to Sir Walter Raleigh’s
anchored on the harbour side of the spit to forces until 26th March 1586. Again the settlement at Roanoke on 9th June 1586.
provide addition ire power. town was plundered and held to ransom, He replenished the colonists’ supplies but
Drake landed Carleill’s soldiers on the netting a treasure of around 110,000 ducats. they asked to be taken back to England,
end of the spit in the early hours of 10th Drake then sought another target but felt setting sail in Drake’s ships on 18th June
January 1586. By 4pm his men were within he had insuficient numbers to raid the 1586. (Ironically, Sir Richard Grenville
a few hundred yards of the earthwork heavily defended city of Havana. So Drake arrived with supplies and more colonists a
when they were inally spotted. The decided to raid the little Spanish colony of week later. These opted to stay in the now
Spanish opened ire and held Carleill’s men St Augustine on the coast of Florida. abandoned settlement but when supply
off for a period of time. However, Carleill He landed his men near to the town on ships arrived a year later they found the
had spotted a weakness in the defences. 28th May 1586 and set up camp. Overnight colonists had disappeared. No trace was
Whilst the earthwork was built on the Indians allied to the Spanish launched ever found off them and their fate remains
solid ground of the spit, on the Caribbean a surprise attack on his camp which a mystery.)
seaward side the fortiications ended with ended after 20 minutes of skirmishing Drake’s leet reached England on 22nd
a poorly built barricade made from barrels and which caused no casualties. The next July 1586, sailing into Portsmouth after
illed with sand. day Drake led his men to the town but an absence of just over 10 months to a
Carleill ordered an assault on the found it abandoned. Whilst searching hero’s welcome.
earthwork and, whilst it defenders were for items of value they came under ire
ighting, led men to attack the weak end of from the garrison who were hidden in the THE OUTCOME
the defences which were quickly breached. surrounding trees and Anthony Powell, one Apart from its inancial success for
The Spanish defenders led back to the of Carleill’s lieutenants, was killed before Drake’s backers, the great expedition had
city pursued by the English and the town they were driven off. Drake occupied the demonstrated the vulnerability of Spain’s
quickly fell to their assault. Whilst the town over night having found the garrison’s overseas possessions and within months of
ight had been going on Drake’s leet had pay chest containing 2,000 ducats. The next the raids, Spain’s request to the Papacy and
to major Florentine Bankers for a loan of tem “Swash Buckler” derives. The Spanish an extensive range of Swashbucklers and
500,000 ducats was turned down. native allies primarily used bows iring adventurers for the Elizabethan period, all
However, whilst the raid may have been poisoned arrows as they preferred to ight very colourful igures on foot However,
a inancial success and a humiliation for the as skirmishers although they are likely their mounted igures are more limited...
Spanish, it now meant that Spain would to have had some form of club or similar The Border Reiver igures (previously
have to take decisive action to eliminate weapon for close combat. produced by Graven Images and now
the English threat. Thus the plan for the Contrary to Hollywood and historical sold by Hoka Hey Wargaming marketed
Great Armada was formed. In fact, it can be iction, raids such as those by Drake did not as Timeline Miniatures) are also excellent
argued that the Great Expedition brought usually involve ship to ship actions, although and usable. Redoubt Enterprises, now
about the very thing it sought to delay. this would have been the result had he owned by Andy Grubb of Grubby Tanks,
managed to intercept the Spanish Treasure has an extensive range and equally useable
MEN, TACTICS & WEAPONS leet. Instead Drake’s ships were a means range of Renaissance igures. The Assault
Drake and his key captains, including his to land Carleill’s troops near to their target Group also has a Renaissance range and
Deputy Admiral, Martin Frobisher, were enabling them to attack the towns whilst the is beginning to produce igures for a range
all experienced seamen and privateers, ships stayed off shore and acted as loating of “Sea Beggars” – those Dutch seadogs
whilst Carleill and his chief lieutenants, batteries or merely a diversion. The ships’ who were allies to the English in their war
Anthony Powell, Matthew Morgan and crews would then land to aid in looting the against Spain.
John Simpson, were all veteran soldiers. towns and the captured treasure was then It is not necessary to use ships for the
The bulk of Drake’s seamen were seasoned taken back and loaded into the ships, which games but having one or more on the table
professionals who had undertaken similar became a vast mobile storage facility. edge adds scenery – mine are converted
expeditions before, whilst Carleill’s troops Thus these raids were primarily land plastic pirate ships from an old board game
included veterans from warfare in the Low based attacks with the Spanish relying on but even cardboard cut outs can be used –
Countries, Ireland and the many wars on their walls, fortiications and artillery to whatever looks good. As for scenery, well a
the Continent. Their ranks were boosted by defend themselves plus the odd local tactic, table with water, either a suitable coloured
many “adventurers” who hoped to proit such as the use of stampeding cattle or cloth or a designed mat with a beach and
from their share of any loot gathered. native allied skirmishers. some lat ground are all that is required.
The Governors they faced were On this, place a few palm trees and then
politicians, not military men and the bulk
of their opponents were not the veteran
WHAT FIGURES TO USE
I know that there are many companies
some buildings to represent the town being
attacked. Set these up on the far side of the
›
Spanish soldiers of the Tercios but mainly which produce suitable igures in 15mm for table away from the beach. Add whatever
militia stiffened with soldiers from local the late 1500s and so the campaign could other features you think will make a good
garrisons, civic volunteers, and town’s easily be played using these. However, game and off you go!
people together in some cases with local I will restrict my comments to 28mm as So, in this campaign who will win - the
natives. These may have been experienced these are what we used for the games. bold English Seadogs or the stout defenders
in putting down revolts by slaves and local The best igures for both sides are those of the Spanish Main? Only the skill of the
tribes but they were hardly a match for the produced by Wargames Foundry who have players and Gods of the Dice will decide!
troops led by Carleill.
Carleill’s men and their opponents were
armed and armoured in typical late 16th
century style, using pikes, bills or halberds
plus swords and axes for close combat
and harquebuses or muskets for missile
weapons, with some oficers carrying
wheelock pistols. Some of Carleill’s men
and some sailors used crossbows as they
were more suited to ighting at sea than
matchlock irearms.
Some would have worn a steel or
iron cap or helmet such as a burgonet or
morion. For body armour, the richest wore
a “half harness”, a front and back plate or
occasionally three quarter armour covering
their arms and thighs. The majority wore
light armour such as brigandines or jacks
(a type of sleeveless canvas doublet into
which small plates of steel were stitched) or
leather jerkins. Some may well have carried
An English ship manoeuvres to fire.
small shields or bucklers from which the
FURTHER READING risky but profitable using vessels built For planet side combat missile weapons
There are a number of books about the using processes similar to those used for are mainly single shot breech loading rifles,
life of Sir Francis Drake but The Great ship building of the 19th Century but with although repeaters and revolvers do exist
Expedition from Osprey in their Raid Series adapted technology based on items and but are described as prone to jamming.
gives more information. Elizabethan Sea plans from the past. The most effective weapon is a single shot
Dogs in their Elite Series also has some The Dictator of the North American shoulder arm which is in effect a mini-laser/
information but many inspirational colour Federation rules Earth (the substitute for plasma gun called a “Flash Gun” which has
plates. Another inspirational book is The Spain) and claims far space, The Reaches, to have a new battery inserted after each
Sea Dogs, Privateers, Plunder and Piracy as its sole property. Items from the robotic shot – these are in effect a small one man
in the Elizabethan Age by Neville Williams factories that still exist on some far planets portable artillery piece. Close combat is
published by Weidenfeld and Nicolson. is beyond anything Earth is able to create, conducted using chain swords as well as a
especially micro-chips, and the Reaches also variety of edged or clubbed weapons, whilst
AN ALTERNATIVE SETTING provide a race of bi-pedal insectoids called parts of “hardened space suits “ are worn as
One of my favourite Science Fiction writers Molts who are used as servitors (or slaves either partial or full armoured suits.
is David Drake (no relation to Sir Francis...) depending on your view) as they have Overall the books effectively transfer
of Hammer’s Slammers and Tales from the retained a generic racial memory of how Elizabethan England’s struggles with Spain
RCN fame (I can’t imagine why this drew my mass produced processes operated from a to a more modern setting with believable
attention! Ed.). David Drake envisaged Sir time before mankind’s collapse and so can characters and are a lot of fun (the books
Francis Drake’s raids transferred to the far still operate machinery and industrial plants also deal with combat stress and the
future and fought out in distance planets in men have forgotten how to use. Thus micro effect too much combat can have on any
his space opera trilogy The Reaches. chips and Molts are “treasure” to be seized. individual but that’s another story).
In his re-imagined world mankind had Opposed to Earth are the underground So for an alternative take on Drake’s raids
reached the stars before the collapse of the towns and cities of Venus (the substitute for why not look at the books and adapt my
Earth’s central Government which almost England) whose traders are now exploring campaign rules by using planets instead of
wiped out civilization and the ability to far space and seek the wealth jealously towns and use space ships instead of ships
mass produce items has been lost. 1.000 guarded and controlled by Earth’s forces. that sail the seas of the Spanish Main! ■
years later Mankind has fallen back to In this setting star ships are armed with
using traditional craft based methods to Plasma Cannons which must be reloaded Next Month: In part two of this article, Chris
make technology as well as seeking out after each shot and are fired through gun will be providing his rules to game the Great
items and processes from a lost age. Thus ports along the side of ships which have to Expedition which will have a downloadable
component! Ed.
space travel beyond the Solar System is be crewed by men wearing space suits.
German Stalingrad
Veterans Winter
Uniform
Soviet F22
Divisional Gun
WWW.GREATESCAPEGAMES.CO.UK
SLIGHTLY
UNBALANCED
An ad hoc WWII scenario mechanism for the Western Desert
Words by Dave Tuck Photography by Malc Johnston
his is hopefully not a description two-by-two scenery boards and drop on The Italian Camp was represented by
›
I knew a lot of Rob’s equipment This left the British and Commonwealth, number of troops and weapons deployed
was later than 1940 vintage, but from in command of the rest of the entry points, at the start, dug in, and protected, and
previous games I also knew that it was totalling 20 feet of table, or ten of our surrounded in part, by the barbed wire.
evenly matched. Problems to solve, I board edges. Consequentially, they had a Four companies of infantry, a couple of
thought, included: 10-sided dice, (D10) which was put on the Medium Machine gun teams, mortars
» The arrival of the attacking forces. British side of the table. and a howitzer and 65mm infantry gun
» The arrival of the defending The Italians had to have, a certain completed their weakly held positions.
reinforcements.
» The effect of the sandstorm on
both sides.
» How to give the British and
Commonwealth forces the element of
surprise, they would need.
The table had a perimeter of 36
feet, two 12 foot lengths and two 6
foot widths.
DEPLOYMENT
The Italians occupied two feet of the
tables six foot width, so I allowed their
reinforcements to arrive from either
lank of their positions or from their
own base line. Using our two foot
boards, that gave me eight random
locations, from which the defenders
support could arrive. An 8-sided dice,
(D8), was put on the Italian Players
A British 25 pounder in action.
brieing sheet.
ARRIVALS I was not sure what forces we had The Italians had up to two units
The Italian reinforcements were to available, so I simply listed one to twelve arriving each turn. Any numbers already
arrive at a maximum rate of two units on a sheet of plain paper for both sides. On deployed were simply ignored. The
per turn, as they mobilised, surprised game night, we took stock of the forces, and defender did not use blanks or dummies.
and confused by the sandstorm and made twelve command groups from them.
unexpected attack. The Italians had a couple of Companies SPOTTING
The Allied forces, being the attackers, of Askari and Bersagliari, a Company of The Italians automatically spotted the
were allowed a maximum rate of arrival three L3/33 tankettes, a Company of three British and Commonwealth blanks at
of up to four units per turn. In addition, M13/40 tanks amongst others. a range of 18 inches and could chose to
they were allowed double the units The British and Commonwealth spend a command token, allocated to a
employed by the Italians, on table, at the players did the same. They were also unit, in attempting to spot. They succeeded
start of the game. Around eight infantry given a blank for each unit plus a stack on a roll of 4-6 on a D6. They could attempt
companies, some supports, a couple of of dummy counters. again, in the same turn, obeying all the
artillery pieces and an armoured car, did usual activation rules in Iron Cross.
the trick. WHO’S WHO? As the Italians spotted automatically
To account for the confusion caused Each turn the British rolled four D12’s at 18” range, the attacking players soon
by the sandstorm, the arrival point was and the Italians two. The unit on the list, realised the beneit of stacking reserve
diced for. On the British side, the D10 corresponding to the score, rolled a D10 blanks and dummies at the table edge.
was rolled, and starting on the left lank, for its arrival position and a blank was Were these the main thrust? Or simply
each increment of one, moved the arrival placed on the appropriate spot. If the an isolated LRDG patrol? The defenders
point one two foot square along it’s lank, score on the chart had been deployed would have to spend valuable command
starting on the edge and up the other lank. already, they took a dummy marker and capital to ind out!
The Italians, having only sixteen feet placed it, by dice roll in the same way. This tough decision making was
of usable table edge to arrive from, rolled We found this created the fog of war carried out by both sides. To ire on a
a D8. Each increment of one, moved admirably! Even to the point where the known target or spot an unknown one?
the arrivals two feet from the left lank, British players forgot the real from the To declare a unit’s position – and make-
across their start line, to the right lank. imaginary units. up – to distract the defenders... or not?
Website updated
RECCE
Book reviews for the discerning wargamer’s library shelves and coffee tables.
D-DAY COVER UP AT POINTE DU HOC
(TWO VOLUMES)
Gary Sterne | Pen and Sword | 2019 | £35
and £40 | hardback | 502 and 663 pages |
ISBN:9781526752222 and 9781473823747
| pen-and-sword.co.uk
The bulk of this book comprises accounts of individuals who served in various roles
(men and women): a staggering 817 died as a result of WWI. Whilst this book will be of
little use in wargaming terms, it is a fitting tribute, written by a father whose own sons
were wounded serving in Afghanistan.
Chris Jarvis
On one level, this title works well in describing the multi-state chaos and complexity of this
conflict, with six main forces (Red Army, Estonia, Latvia, Lithuania, Germany and White Russia)
and 13 protagonists in all. The downside is that this is a lot to cover within the standard 64 pages
for this series, and the text is largely limited to a listing of the main formations and the ‘uniforms’
themselves, accompanied by a potted history. The photographs are virtually all of posed groups
or individuals, and there is nothing significant (text or photo) on arms or equipment.
Chris Jarvis
WHAT’S NEW | BOOKS FOR WARGAMERS
This is a slight variation on the usual book the accompanying maps. There are many
about the American Civil War Antietam black and white photographs throughout
battlefield as it does not cover the whole the book including some notable ones by
battlefield nor the campaign in general. As Alexander Gardner. He took pictures around
the title suggests, it is a book about the the church two days after the battle showing
Dunkers and the Dunker Church which the casualties from Captain Parker’s Virginia
saw so much of the fighting in 1862. It battery. It is this detail which wargamers
describes who the Dunkers were, where might, using some imagination, find of
they came from and when they arrived in interest in constructing small scenarios with
the Antietam valley and the Sharpsburg the church as the center piece of the battle. It
area in particular. It describes the building also covers the colours of the church; useful
of the church (it was only erected in 1853) for modellers!
and who donated the land on which it After the battle, the church was used as
stands. It informs the reader about the a temporary hospital but eventually, the
brethren of the church and their services church fell out of use, and into disrepair
and the local Dunker church organisation until it was blown down in a storm in 1921;
which is more interesting to the wargamer the structure having been weekend by
than it actually might at first appear! souvenir hunters! The book then describes
The authors give an overview of the how it was acquired by the National Park of the Dunkers in general. It is a bit different
battle in the main body of the book and, in Service and, in conjunction with many from the usual military history book! It is
an annex, cover in more detail, the battles others, rebuilt. In itself a fascinating story! thoroughly recommended for both the
around the church including which units I thoroughly enjoyed reading this well general reader and the expert alike.
were involved down to regimental level on written and easy to read book and the story Martin Pike
he prospect of putting down a now Games Workshop’s own range Using Contrast paint is different to
BUILD A
ith the release of Conquest
FANTASY
In this tutorial, we’ll walk you through
how we made this two-story house for
use with a wide range of fantasy games.
Here, we’ll be focusing on creating the
house itself; in next month’s article, we’ll
show you how to paint it and make a base
HOUSE
Architecture in miniature!
PART
ONE
to mount it on.
YOU’LL NEED:
»
»
»
»
3mm Foamex sheets
2cm Extruded Polystyrene Styrofoam
Thin card
Industrial-grade superglue
Words and photography by James Winspear
» Stanley knife
» Scissors
» Clippers
» Cutting board
» Safety glasses
» PVA glue
» Hot glue gun and/or foam-friendly
contact cement
» Hot-wire cutter
»
»
Wooden coffee stirrers
All-purpose filler
›
» Hobby mesh/ grating
» A pen
» A ruler
» Old brushes
WHERE TO START
When you’re making a wargaming
building it’s always a good idea to plan
ahead before diving straight in, so we
started with a couple of basic sketches
of the sort of house we wanted to make.
Since we wanted to create something
that could be used for many different
fantasy games, we went the fairly
‘standard’ fantasy look of a Tudor-like
building, and decided to give it two
stories and a raised stone foundation.
With the general look established,
we then tackled the all-important
question of size. The house is designed
for use with 28mm miniatures, and
a figure of that scale was used as a
reference for the dimensions.Not only
was this useful for figuring out the
proportions for the doors and windows,
but it also gave us a sense of how big
the building as a whole should be. After
all, we wanted to make something that
someone could conceivably live in!
DRAWINGS
All measurements in mm
145
1ST FLOOR
60
60
THE CHIMNEY
X2 X2 Adding a chimney to your fantasy house
110 104 looks great and is really easy to achieve.
Cut a rectangle of Styrofoam to get the
GROUND FLOOR basic chimney. Then cut a wedge off
of one end matching the gradient of
the roof. Stick it on either using foam-
friendly contact cement or your glue gun
(superglue will melt the foam). Simply grab
60
60
CLADDING AND WINDOWS A stone pattern was then drawn into the
The cladding was made from wooden stairs and foundation using the same
coffee stirrers cut down to an appropriate method as the chimney.
size using a pair of clippers and glued
onto the building with superglue. The TEXTURING AND PRIMING
internet is your friend when it comes to
reference material for Tudor styles.
There are a number of different methods
for creating windows. The easiest method
is to simply construct the outer frame
using card strips or thin coffee stirrers
and paint the inside space later on.
Alternatively, you can cut out a design on
The roof window was made using all
a piece of card. Plastic hobby mesh was
the techniques already described, using
used to create lattice.
Foamex for the walls and card for the
roof.
THE FOUNDATION AND STAIRS
These were both created from Styrofoam.
The foundation is 9 x 9 x 3.5cm and was The final step at this stage is to prime the
built from two 5cm long pieces and two model for painting and apply texture to
9cm long pieces. The stairs were cut to the walls. Aerosol primers will melt the
the correct shape using a hot wire cutter. Styrofoam, so avoid using them – there’s
Glue everything together and attach to nothing worse than seeing all your hard work
the building. The final detail was to add a destroyed! Instead, coat the entire model in
semi-circular hole on one side for a grate. a few washes of watered-down PVA with a
The bars will be added in the next part. couple of old brushes you don’t mind getting
dirty. This will help paint adhere to the model
when it comes to painting it. To add texture
and make the walls appear as though they’re
made of wattle and daub mix some PVA,
all-purpose filler and water together and apply
it with a brush. Give this another thin wash of
The bay window was made in the same
watery PVA when dry. Congratulations! You’ve
way as the chimney, and was glued to
now finished building your fantasy house. ■
the main building using contact cement.
Roof tile strips were then glued to it
Join us next month for Part 2:
with a hot glue gun.
Painting and Basing
40th s t r i c t Wa r g Year
Di a
nd
m
a
es
es
up - 40
9 1
20
ye
a
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s
79 of
A t t a ck ! 1 9
S
ome people spend their lives hunting down (Google “Weebles”); perfectly and submerged, but ultimately – like
for the Holy Grail, a pitch-perfect formed (straight out of an IKEA factory) my wargamer’s head – the shedding is
rendition of their favourite tune, buried commercial “bottle brush” trees (impaled inevitable and, every time you touch the
pirate treasure or even the most delicately into his polystyrene base boards); and tree, it gets a little balder. Coats of varnish
balanced gin and tonic. Other people spend latterly, a host of home-grown attempts. and maximum hold hair spray can do
their time on equally frivolous and implausible Yes, we’ve been through the coconut nothing to arrest the gradual “drop”. My
past-times. In my wargamer’s case, it’s the fibre, the teased sisal string, sponge foam wargamer, just like Elton John and Wayne
moult free, perfect model tree. (square pants? Ed.); Woodland Scenics Rooney with their cranial reupholstering,
Let me tell you, I’ve seen it all. clump foliage and the rubberised horsehair. has gone to great lengths to return the
Plastic trees that wobbled and did fall We’ve dunked and sprayed, scattered luxuriant growth to his trees. At some
point you have to say no more. There has
to be a better way…
I don’t necessarily claim that this is the
solution, but it is a major step forward.
In the past, there has been too much
glue or too much flock. There have been
bases that were incapable of holding up
›
the tree and those too large to look right.
I think that finally, perhaps, maybe, with
a fair wind, we might be moving in the
right direction.
1 2
TWIGGY purchase he has made. You want fairly pour in a cold dye sachet, mix and then
So let’s get started. I prefer to use real rigid card, ideally coated on one side. You add the saw dust – leave for two or three
twigs for my tree trunks. The Woodland can use mounting board, but beware of days, mixing every ten or twelve hours –
Scenics tree armatures are okay: you can warping. You can also buy ready cut MDF then scatter onto a seed tray and leave it
base them, manipulate them and festoon bases for scenery or just cut your own. in the sun to dry off).
them with clump foliage or moss. If you » Spray Adhesive: I use Trim Fix 500ml » Basing texture: you could go the route of
don’t have access to twigs (but frankly High Temperature Spray Adhesive (you Basetex here, a good reliable product. I
nearly all of us can get to a park after a can pick these up from about £4-5 per make my own from cheap brown craft paint
strong wind), you can apply much of what I can (less if you buy lots of them) from and play sand. I always keep a big tub of it.
recount here to the armatures. various sellers on Ebay. Watch out for » Top Coat: Optionally, you might want
restrictions on posting these to overseas some additional fixative in the form of
For my version you will need: locations. This is not actually used as an matt varnish or strong hold hair spray
» Twigs: I like to use short sections about adhesive in the project, more to harden (visit Poundland to get yours!)
4” to 9” long (the shorter ones are ideal up the horsehair. That might seem like quite a lot of
for orchard trees). Ideally, you want a » Paint/Glue: A runny mix of green paint preparation. Well it is, but why not make
“trunk” of 2” to 4”, then a “branch” or and PVA – I use cheap craft paints and some with your club members? Perhaps
two jutting out from the top of the trunk. builders PVA. Mix it about 50/50 and you could make a batch of trees with your
This will help a lot when you attach the keep a tub handy. This will be applied to regular opponents?
horsehair. the hardened horsehair to fix the flock. There is some drying time involved and
» Horsehair: I go for 80/20 hair - 80% hog » Flock: there are dozens of options here some steps are best undertaken outside
hair 20% horse hair. This is designed and it really is up to you. The easiest and with a gloves and a mask.
to be used as quality upholstery filling. option is to pop into a railway model shop
If you are a bit squeamish about using and browse the extensive collections of BACK TO BASES
the real thing, then there are black flock and foliage. Woodland Scenics, The first thing to do is to cut your bases.
(recommended) or ginger coir options. Faller, Hornby, Javis and Army Painter. I prefer slightly bevelled edges as I think
I get mine in a 1 kg bale (£14.99) I also like the look of the 1 Litre Ground they blend in better with the terrain
from www.ebay.co.uk/str/diy-foam- Scatter Tubs sold by Serious Play (www. surface. I cut several from a single
upholstery-supplies. The supplier is serious-play.co.uk), plenty of colours and cardboard box and have them “in stock”
highly recommended and reliable. good value too. I make my own from and ready for action. A variety of different
» Cardboard: for the bases. My wargamer fine saw dust pet bedding (buy a cheap sizes is a good approach as this can help
habitually hoards cardboard from any bucket, fill it up to a third with water, you match the twig to the right sized base.
7 9
rubberised horsehair but it comes in MESSING ABOUT Firstly, you might have some adhesive
mats 1-2” thick, it works fine for hedges, I did warn you about the mess. Holding or green paint on the trunk. Secondly,
but isn’t ideal for trees. The adhesive will the tree by the base in one hand, sprinkle painting the real twig to actually look like
remain tacky for a couple of hours, so some of your flock onto the horsehair. a twig might seem odd, but... for some
another break is appropriate. Apply the flock sparingly, rotating the tree, reason leaving it natural doesn’t look
The next job is quite messy. You will and angle the tree to get underneath and right. I found a nice triad of tester pots
be applying the green paint/PVA mix on top. Go around once, shake off the from Wilkinsons for the trunk: Nutmeg
to the now hardened off horsehair. In loose stuff and repeat the process. You are Spice, Earthy Hue and Velvet Mocha.
the past I’ve dunked the top of the tree aiming to fix the flock to all of the paint The three colours give you a nice worn
into a bucket of the stuff and that’s a and PVA on the horsehair. If you come look. I pretty much coated the trunk in
bad mistake: no matter how much you across bald patches, add another dab of the first colour, gave it a heavy dry brush
squeeze the horsehair there’s still masses paint and PVA and then the flock. Give it a with the mid-tone and a light dry brush
of paint just waiting to drip down the trunk, final shake and set aside to dry. If you have with the highlight.
over the base and be more than happy to not over-flocked the tree then the loose I gave the tree bases a dry brush of
pool all over the worktop. material should be minimal. Ochre and Naples Yellow to match the
You best off with a 2-3 inch, soft bristle Give the tree ten or twelve hours to really terrain. Your last job is to spray varnish or
brush to apply the mix. Run the brush harden off. Turn it upside-down and give it a hair spray the tree. Focus on the foliage
across the surface of the horsehair. It shake (not too vigorous). If there are still bald rather than the trunk and base.
should be reasonably resilient, but it isn’t patches reapply the green paint/PVA and This might not be the Holy Grail of
a solid object so be gentle and... there will flock. If some straggly bits of horsehair have wargame trees, but at least it’s a step
be drips! Work around the horsehair and emerged, snip them off with your scissors. forward. The proof of the pudding, as they
try and give the whole outer surface of the say, will be in the eating. No doubt the
horsehair a coat of paint. Remember we TRUNKTASTIC wargamer has rigorous road tests in mind
are going to be using the paint/PVA as a Now you can give the bare trunk some as he’s dug out his French and Indian Wars
coloured adhesive. attention. There are two reasons for this. collection and is hunting for his log forts! ■
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