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inside, then control it off the Slide a row (or column) of 5 rooms right or left (or up or
edge of the board. down). A room going off the right edge appears in the space
opened up on the far left edge, with everything / everyone
CONTROL
that was inside. Same goes for the top and bottom edges.
Except when the prisoners win. See example of 2 controls:
Note that a character may only play a given action once per turn, unless the second time is done with adrenaline. Actions must be programmed in advance.
Reminder Tokens: You have one reminder token, typically you’ll want to put it on a mortal room or an Room 25. Click on the room, below the colors,
when looking to place your token. After placing the token the colors will move up a bit, you’ll have to adjust to get them.
You can also click on any other room during your turn, such as before you select a room to move to, to place it.
Adrenaline Tokens: You (usually) have one adrenaline token per game, which will allow a third basic action in the same turn. This third action CAN duplicate
one of the first two.
Guards can choose to reveal themselves by clicking their guard card on their turn, the next turn they will be revealed and will be able to choose actions
without programming. They will still not be able to do the same action twice in a turn without adrenaline.
Prisoners may NOT choose to reveal themselves, but both guards and prisoners may be revealed by being outside of Room 25 when the majority of players
are inside of Room 25.
Special Actions: Each Character has a Special Action that may be programmed in addition to the Basic Actions, unless Special Actions are disabled (as they
are in some beginner games.) Jennifer can Call a player in an adjacent room to her - the opposite of a Push. Alice can Hide, making her invulnerable to being
Pushed, Carried, or Called. Max can Carry another player, moving and bringing them with him. It does not count as a Move. Kevin can Hack the Complex,
swapping two adjacent rooms, or Hack a Robot and control it remotely. Frank can recharge his adrenaline. Emmett can reactivate uncrossable rooms and
Lock other players out from using a room.
“Back to square one! “Video screens, excellent! A good “I love your style! You just
Hurry up!” time to place your token!“ activated a deadly trap!
5-4-3...”
Take your character figurine and place it Look secretly at any room of the board
on the Central room. then place it back where it was. You have to leave this room with your
next action or you’re executed.
“Watch out it’s shaking! And it’s “Terrific! Mechanisms and “Great! Awesome! A molecular
going to move!” controllers! You look handsome transporter… But, will it work?”
with your hands all dirty!”
Place your character in this room after If the other twin chamber is already
revealing it. Then, take the room with Slide any line of the board (except the revealed, move your character to it. If it’s
your figurine and exchange it with any central ones) in the direction of your not revealed, nothing happens.
hidden room on the board. The hidden choice. Slide all the rooms one rank fol-
room stays hidden. If all the rooms are lowing the same process as for the Con-
already revealed, this room has no effect. trol action (see Actions - Control).
6
Empty chamber “Awesome, an Mortal chamber “My favorite
empty room! one! No season
Enjoy the 2 for you!”
break!”
When you enter
This room is empty this room, you are
and has no effect. instantly killed.
“A cell locked from the “Great! The room of your “Hold your breath, water is
outside… I hope you have dreams, or at least, that’s what coming! I would leave if I were
friends around! “ it claims to be…” you!”
You can only leave this room by moving Immediately exchange the Illusion room As soon as you enter, this room locks
onto a character located on room adja- with any hidden room on the board. Reveal itself from the inside and becomes inac-
cent to yours OR by moving onto the Cen- the new room, place your character in it and cessible (no one can enter for the rest
tral room, if it’s adjacent to the Prison apply its effects. Therefore, the Illusion room is of the game). After your second action
room when you want to leave it. elsewhere on the board and will stay revealed of the next turn, if your character is still
for the rest of the game. If all the rooms are there, you drown.
already revealed, this room has no effect.
“An acid bath! Alone it’s “What I prefer in the cold “Wonderful, a dark chamber!
awesome, but it’s even better chamber is the temperature! Am Perfect for developing your sense
to share it!” I right?!” of touch… if you have time!”
As soon as two characters are in this While in this room you can only program While you’re in this room, you can’t use
room, the one who entered earlier is elim- one action during the Programming the Look action.
inated by the arrival of the second one. phase.