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HATCH CONTROL CABINS

Unlock choosen escape pod Take both item cards of first


deceased character.

Hatch control Cabins


You can unlock a chosen revealed escape pod here. Take both item cards of first deceased character.

SECTION A
EVACUATION HATCH

Section A Evacuation Hatch


You can enter an unlocked escape pod in Section A. After you discard cards to perform this
action, roll for noise. If Intruder appears in the room, you must stay in Evacuation Hatch.

SECTION B
EVACUATION HATCH

Section B Evacuation Hatch


You can enter an unlocked escape pod in Section B. After you discard cards to perform this
action,roll for noise. If Intruder appears in the room, you must stay in Evacuation Hatch.

SHOWER ROOM COMMAND CENTRE


You can remove a slime token here Use to control doors

Shower Room Command Centre


You can remove a slime token here. You can close/open all bulkhead doors leading to one
of the rooms.

GUN ROOM MONITORING ROOM


You can add 2 ammo to You can look at 1 unrevealed room
one of your guns.

Gun room Monitoring room


You can add 2 ammo to one of your guns. You can look at 1 unrevealed room.
You can’t refill your Flamethrower here.

NEST ROOM COVERED IN SLIME


The moment you enter this
Dangerous and full of eggs room, you get slime token

Nest Room covered in slime


While you are in Nest, you are treated as in combat. You The moment you enter this room, you get slime token.
can pick up or attack an Egg for 1 action, if you do roll
for noise. At the end of your turn draw only 2 cards.
CANTEEN
Use to rest EMERGENCY ROOM
Enables basic medical procedures

Canteen Emergency room


Scan all Contamination cards from your hand. If it is You can dress all your serious wounds and heal
NOT INFECTED card , remove it. If it’s INFECTED card, one. You can’t heal your last serious wound.
put young specimen token on your charachter sheet.

LAB SURGERY
Enables surgery that
Used for researching Intruders removes alien infection

Lab Surgery
You can discard egg, carcass or body Scan all your Contamination cards (from hand,
to reveal weakness card. discard pile and your deck), and remove all those
marked Infected. Discard young specimen token
from your character sheet. You get one light wound.
Discard cards from your hand, shuffle your deck.

GENERATOR COMMUNICATIONS
Enables and disables Autodestruction Put signal token on
your character sheet

Generator Communications
You can turn ON autodestruction Put signal token on your charachter sheet
OR
If its less then 3 rounds till explosion you can turn it off.
ENGINE ROOM SECURITY ROOM
Reveal all engine status Use to put down fire

Engine Room Security Rooms


You can check all engines performance here. Chose a room an extinguish fire there (if there
is a fire). Then take one card from event deck,
and move all intruders in depicted direction.

Engine room Cockpit


You can check engine token here. You can use it to check coordinates card
OR
Change coordinates.

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