Professional Documents
Culture Documents
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
1
INSANITY INSANITY INSANITY INSANITY
TRACK TRACK TRACK TRACK
INSANITY
TRACK
Generator overheat
Computer
If there is a Malfunction marker in the Generator system failure
Room, place a Fire marker in that Room.
Place a Fire marker in each Room Evacuation
neighboring a Room with a Fire marker. If there is a Malfunction marker pod ejection
Fire does not spread through Closed in any Room with a Computer,
Doors or Technical Corridors. place a Malfunction marker in each Remove the Escape pod token with the
If there is no Malfunction marker in the Generator other Room with a Computer. lowest number. Remove this card from
Room, place a Malfunction marker in that Room.
Remove this card from the game and reshu�e Remove this card from the game the game and reshu�e the Event deck
the Event deck (including Discard pile). and reshu�e the Event deck. (including Discard pile).
Whispers
Terror Terror
Draw another Event card, then place a Noise
marker in each Corridor with the same Each Character draws cards from Each Character draws cards from
number than the one on this new Event card their Action deck until they have 5 their Action deck until they have 5
and that is connected to a Room containing cards in hand and then Scans all their cards in hand and then Scans all their
a Character. If a Corridor already contains a Contamination cards. If they have at least Contamination cards. If they have at least
Noise marker, resolve an Encounter instead. 1 INFECTED result, increase their Insanity 1 INFECTED result, increase their Insanity
Afterward, discard the new Event level to 5. Afterward, all Characters level to 5. Afterward, all Characters
card without resolving it. discard all cards from their hands. discard all cards from their hands.
EVENT
EVENT EVENT
EVENT EVENT
EVENT
EVENT
EVENT EVENT
EVENT EVENT
EVENT
agoraphobia
Whispers
EVENT
EVENT EVENT
EVENT EVENT
EVENT
EVENT
EVENT EVENT
EVENT EVENT
EVENT
If player has at least 1 Serious Wound, they die. If player has at least 1 Serious Wound, they die. The Character su�ers 1 Serious Wound.
Otherwise, they su�er 2 Serious Wounds. Otherwise, they su�er 2 Serious Wounds. Draw and resolve a Panic card.
4 3 3
duplicate duplicate
Take the Void Seeder miniature corre- Take the Void Seeder miniature corre-
terror sponding to the symbol of the Character’s sponding to the symbol of the Character’s
Insanity level on the Insanity track and Insanity level on the Insanity track and
place it in the Room. This Void Seeder place it in the Room. This Void Seeder
The Character su�ers 1 Serious Wound. doesn’t perform a Surprise Attack nor doesn’t perform a Surprise Attack nor
Draw and resolve a Panic card. attacks during the current Attack step. attacks during the current Attack step.
2 6 4
Frenzy Frenzy
Bite
Any Character in the Room who has Any Character in the Room who has
su�ered at least 1 Serious Wound dies. su�ered at least 1 Serious Wound dies.
All other Characters in this Room su�er All other Characters in this Room su�er If the Character has at least
1 Serious Wound and increase 1 Serious Wound and increase 2 Serious Wounds, they die.
their Insanity level. their Insanity level. Otherwise, they su�er 1 Serious Wound.
INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK
INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK
If the Character has at least If the Character has at least If the Character has at least
2 Serious Wounds, they die. 2 Serious Wounds, they die. 2 Serious Wounds, they die.
Otherwise, they su�er 1 Serious Wound. Otherwise, they su�er 1 Serious Wound. Otherwise, they su�er 1 Serious Wound.
5 4 2
The Character gets a Contamination The Character gets a Contamination The Character gets a Contamination
card. Draw and resolve a Panic card. card. Draw and resolve a Panic card. card. Draw and resolve a Panic card.
2 6 5
The Character gets a Contamination The character su�ers 1 Light Wound The character su�ers 1 Light Wound
card. Draw and resolve a Panic card. and gets a Contamination card. and gets a Contamination card.
INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK
INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK
Scratch Scratch
The character su�ers 1 Light Wound The character su�ers 1 Light Wound
and gets a Contamination card. and gets a Contamination card.
INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK
INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK
3+ 3+ 2+
ripping off
Hopelessness the bandages
Self-mutilation
Draw 3 cards from your Action deck
and remove one of them from the game. Deal 1 Light Wound to yourself
Deal 2 Light Wounds to yourself. Discard the rest. and undress 1 Serious Wound.
2+ 2+ 4+
INSANITY
INSANITY INSANITY
INSANITY INSANITY
INSANITY
Bloodlust Bloodlust
Defeatism
Deal 1 Serious Wound to every other Deal 1 Serious Wound to every other
Character in the Room you are in. If you are Increase the Insanity level of every Character Character in the Room you are in. If you are
alone, deal 1 Serious Wound to yourself. in the Room you are in (including you) by 1. alone, deal 1 Serious Wound to yourself.
2+ 2+ 2+
Demotivation
Insane Courage Sabotage
Each Character in the Room you are in
(including yourself) discards 1 Action card from Move your Character to a neighboring Set the item counter to 0 in
their hand. Increase your Insanity level by 1. Room with a Void Seeder. the Room you are in.
5+ 5+ 2+
Demotivation
Heart Attack Heart Attack Each Character in the Room you are in
(including yourself) discards 1 Action card from
Your Character dies. Your Character dies. their hand. Increase your Insanity level by 1.
INSANITY
INSANITY INSANITY
INSANITY INSANITY
INSANITY
INSANITY
INSANITY INSANITY
INSANITY INSANITY
INSANITY
ripping off
the bandages
Self-mutilation
Deal 1 Light Wound to yourself
Deal 2 Light Wounds to yourself. and undress 1 Serious Wound.