TALES Name Name Name Name upgrades upgrade upgrade upgrades wounds SKILL wounds SKILL wounds SKILL wounds SKILL 4 2 2 4 Teammate Teammate Teammate LEADER PERILOUS TALES Name Name Name Name upgrade upgrade upgrade upgrades wounds SKILL wounds SKILL wounds SKILL wounds SKILL 2 2 2 4 STOP THE RITUAL RECOVER EQUIPMENT DESTROY THE IDOL ESCAPE! Objective marker: Deploy a 30mm Idol marker If a heroic model makes a successful Interact Deploy a 30mm Idol marker within 6” of the centre Any heroic model that moves into contact (or a suitably sized item of terrain) within 6” of action with a piece of terrain on the of the board, on the villainous half of the table and at with the villainous table edge may “Escape”. the centre of the board, on the villainous half of villainous half of the table that has not yet least 3” from any other objective marker. Randomly At the end of the game, score 1 point for the table and at least 3” from any other objective produced an Equipment token, place an select a threat marker and place it in contact with the each model that has escaped, to a maximum marker. Idol, and as close to the villainous board edge as Equipment token next to the model. of 3 points. possible. During play, the Idol marker always counts as an During play, the Idol marker always counts an unrevealed threat marker for the purposes of At the end of the game, for each Equipment unrevealed threat marker for the purposes of villainous behaviour. token in the possession of a surviving or villainous behaviour. The first time the Idol is successfully interacted escaped heroic model: score 1 point, to a The Idol marker may be targeted by Hand-to-Hand with each round, score 1 point, up to a maximum maximum of 3 points. and Dynamite attacks. All attacks against the Idol of 3 points from this objective. marker have a minimum difficulty of 6. The Idol marker has 10 wounds, after which it is destroyed At the end of each round, if there is at least one and removed it from play. villainous model within 3” of the Idol marker, or The first time in the game the heroes successfully at least one heroic model was killed this round, attack the Idol marker: raise the Threat Level by 2. If increase the current threat level by 1. the Idol has been destroyed score 3 points. objective objective objective objective KILL THE VILLAIN GET EVIDENCE RESCUE THE PRISONER HUNT THE FIENDS At the end of the game: if the A heroic model with the Camera upgrade Deploy a Prisoner marker (ideally an At the end of the game, if your party killed may take the following action: appropriate miniature) within 6” of the 3 Minions during this game, score 1 point. heroes have successfully killed all middle of the far board edge, and at least 3” If you party killed 4 Minions, score 2 points listed Villains, they score 3 (2) Take Photograph: Skill test. Range from any other objective marker. instead. If your party killed 5 or more points. 6”. If a heroic model successful takes this Minions, score 3 points instead. action against a master, place an Evidence objective token next to the model. If the heroes can successfully interact with the Prisoner marker twice, the prisoner is The first time the Take Photograph action freed. Deploy a Thankful Prisoner model is taken in the game, increase the current within 1” of the Prisoner marker and threat level by 1. remove the Prisoner marker. The Thankful At the end of the game, if at least one model Prisoner acts as a teammate from now on, is alive and in possession of an Evidence with 6 Wounds and Skill 1. objective token: score 3 points. At the end of the game, if the Thankful Prisoner is alive, score 3 points. objective objective objective objective FLIP THE SWITCHES CALL FOR RESCUE SET THE EXPLOSIVES FIND THE PRECIOUS Deploy three 30mm Switch markers: the Deploy a 30mm Radio marker (or a suitably sized Heroic models may interact within 1” of Before the game starts, take five playing cards first must be within 6” of the middle of the item of terrain) anywhere with 9” of the villainous any piece of terrain in the villainous board from a standard pack, exactly one of which should far board edge, the second must be within board edge, and at least 3” from any other half to place an Explosives marker within 1” be an Ace. Shuffle them to form the Search Deck. 9” of the far right-hand corner of the board, objective marker. of them and touching the terrain piece. and the third must be within 9” of the far This Explosives marker may not be placed left-hand corner of the board. Each Switch within 6” of another Explosives marker. If a heroic model makes a successful Interact End Of Game Condition: If a heroic model marker must be deployed at least 3” from action with a piece of terrain on the villainous successfully interacts with the Radio marker, the any other objective marker. A model with the Demolition Expert gains half of the table that has not already been rescue has been called: Spawn two minions, each +3 skill when interacting to place an searched, they search the terrain: reveal the top exactly 5” from a random heroic model and as Explosives marker. card of the Search Deck. If the revealed card is the close to the villainous board edge as possible. The first time each switch marker is Ace, the remove the Ace from the game and place Note the current threat level. When the threat successfully interacted with: score 1 point a Precious Object token in the possession of the level reaches four higher than the noted value, or and increase the current threat level by 1. End Of Game Condition: The game ends active model. Otherwise, discard the card. 10, the game ends. on the round that the third Explosives marker has been placed. End Of Game Condition: The game ends at If the rescue was called: for each member of your At the end of the game, if there is a Precious the end of the round on which the third party alive at the end of the game, score 1 point, At the end of the game, score 1 point for Object token in the possession of a surviving switch was successfully interacted with. to a maximum of 3 points. each Explosives marker that has been placed. heroic model: score 3 points. objective objective objective objective Activate Contraption Deploy three 30mm Switch markers: the first must be within 6” of the middle of the far board edge, the second must be within 9” of the far right-hand corner of the board, and the third must be within 9” of the far left-hand corner of the board. Each Switch marker must be deployed at least 3” from any other objective marker. If all three Switch markers are interacted with successfully during the same round, score 3 points and increase the threat level by 1. objective