Professional Documents
Culture Documents
Playtesters:
Bryan Scott, Scott Somerville, Jeremy D. Klein-
hans, Jared Williams, Rachel Williams, Justin
Marshall, Zac Wilson, Gary Mayes, Andrew McCully,
Andrei Pricope
Changelog:
0.3.1 Updated ruleset with clarifications, added
“Stories in NTMO”, added player input to “Start-
ing the Game.”
0.3.0 Updated character sheet, limiting each
category to 1 item each.
0.2.0 Updated character sheet, limiting high-
risk to 1 item each and moderate-risk to 2 items
each. Reduced adding new items to sheet to 1x
per game.
0.1.1 Added endangerment mechanic and risking
lives. Clarified adding new items to sheet and
limited to 3x per game.
0.1.0 Drafted original game.
YOU ARE A SPACEFARING
SCOUNDREL.
YOU’VE BLASTED, CHEATED, SWINDLED,
DOUBLE-CROSSED, CHARMED, & LIGHT-
JUMPED YOUR WAY ACROSS HALF THE GALAXY.
BUT NOW, YOU’VE MADE SOME BAD DECISIONS
& GOTTEN INTO SOME REAL TROUBLE. THE ONE THING
IN ALL THE UNIVERSE THAT YOU REALLY CARE ABOUT IS IN TERRIBLE
DANGER, & IT MIGHT REQUIRE THE ULTIMATE SACRIFICE TO KEEP IT SAFE.
ARE YOU DESPERATE ENOUGH TO RISK EVERYTHING YOU HAVE TO SAVE WHAT MATTERS MOST?
Like most tabletop roleplaying games, in NTMO • POSSESSIONS: Laser gun, Spaceship, Lucky
the RM and PCs work together to tell a story. dice, Personal communicator, Fake I.D.,
The RM will introduce the story and ask the PCs Medical kit, Navy uniform, Translator,
how they want to respond to a given situation. Spacesuit, Tracking device, Robot side-
Many choices the PCs make can just happen (For kick, etc.
example: “I walk across the room,” or “I • BELIEFS: “I’m the luckiest idiot in the
lock the door behind me”), but sometimes, galaxy” “Honor gets you killed” “You
something a PC will want to do is risky. always gotta repay your debts” “Don’t
be a hero” “Just because you’re para-
In that case, the PC will have to choose what
noid doesn’t mean they’re not out to
they’re willing to risk. The character sheet will
get you” etc.
show what the PC has to risk, and how valu-
• RELATIONSHIPS: Partner, Parent, Sibling,
able it is to them. Once the player chooses what
Ex, Friend, Crush, Roommate, Classmate,
they’ll risk, they roll a die. If the result is even,
Mentor, Student, Colleague, Employer,
they succeed! If the result is odd, they fail.
Neighbor, Ally, etc.
This can also be done by flipping a coin, with • RESOURCES: Secret bank account, An old
heads as “even” and tails as “odd.” Failure and favor, Blackmail material, Stolen data,
success may mean different things in different Book of card tricks, Criminal contact,
circumstances, but it’s safe to say succeeding is Corrupt official, etc.
(almost) always better than failing. Because if • APPEARANCES: Athletic, Gorgeous, Nimble,
you fail, depending on what’s happening, there’s Intimidating, Built Like a Brick House,
a very good chance that you might lose what- Incredibly Tall, Inconspicuous, Well-
ever it was you just risked. The chance of evens Groomed, etc.
or odds is always 50/50… it’s what you’re willing • REPUTATIONS: Best pilot in the galaxy,
to risk that makes the challenge exciting. Best gambler you’ve ever seen, A
perfect shot, The ultimate charmer,
BUILDING CHARACTERS Someone you wouldn’t want to mess
The character sheet in NTMO is very simple. with, etc.
A blank sheet is found on the last page of this By the end of this, you’ll have 6 items on the
document. Simply fill in the slots on the left side right, one for each category. Now pick a name
of the sheet with what matters most to your and jot down a quick description of your PC, and
character, from most (under “high risk”) to least you’re ready to play!
(under “low risk”). The categories are:
=
When something you risk is endangered, it is
MATCH: When you match the risk, you narratively harmed, compromised, or put in
risk something from the same risk level harm’s way. (For example, endangering a
on your sheet. (For example, the RM relationship might mean that you get
says it’s a moderate risk to impress in a fight with the person you care
the crime boss, and your reputation as about. Endangering a possession might
a gambler is in the moderate risk slot mean that it develops a crack or a tear
on your character sheet. You risk your or is grabbed by an enemy. Endanger-
reputation as a gambler to match the ing a body part might mean a temporary
risk.) Then you roll the die. strain or injury.)
• Even: You SUCCEED in your attempt and KEEP When something is endangered, put a mark in
what you risked. the circle next to it on your character sheet. If
• Odd: You FAIL in your attempt and ENDANGER your life is endangered by yourself or by another
what you risked. PC, put a mark in the circle by your name.
HIGH RISK
MODERATE RISK
LOW RISK
EVEN
ODD
GO OVER Succeed and KEEP Succeed and ENDANGER