Professional Documents
Culture Documents
Stalking
All Characters draw 4 cards from All Characters draw 4 cards from
their Action deck and scan each their Action deck and scan each Move all Shamblers and the Butcher to
Contamination card drawn. Contamination card drawn. any neighboring Room with a Character,
If there is at least 1 INFECTED result, If there is at least 1 INFECTED result, if any. If there are several Rooms
the Character gets a Mutation marker. the Character gets a Mutation marker. possible, move the Carnomorph to
Discard all drawn cards. Discard all drawn cards. the Room with the lowest Number.
reawakening
Emergency
protocol Failure Structural Weakness In each Room with a Carcass token
(not in a Character’s hands), replace
Remove the Escape pod with the highest Put a Malfunction marker on each 1 Carcass token with 1 Shambler.
number from Evacuation Section B. discovered white Room. If there is a Character in any of these
Remove this card from the game Remove this card from the game Rooms, perform 1 Intruder Attack for
and reshu�e the Event deck. and reshu�e the Event deck. each Shambler placed that way.
EVENT
EVENT EVENT
EVENT EVENT
EVENT
EVENT
EVENT EVENT
EVENT EVENT
EVENT
Chemical Fire
Lurking
quarantine procedure Airlock procedure Glitch
Remove from the board all Carnomorphs
Close all Doors in Corridors connected which are not in a Room with any Character. Start the Emergency
to Rooms containing any Character Put their respective tokens Airlock Procedure in the yellow
with a Slime marker. into the Intruder bag. Room with the highest number.
EVENT
EVENT EVENT
EVENT EVENT
EVENT
EVENT
EVENT EVENT
EVENT EVENT
EVENT
EVENT
EVENT EVENT
EVENT EVENT
EVENT
The Character su�ers 1 Light Wound The Character su�ers 1 Light Wound The Character su�ers 1 Light Wound
and gets 1 Contamination Card. and gets 1 Contamination Card. and gets 1 Contamination Card.
3 1
7
The Character su�ers 2 Light Wounds The Character su�ers 2 Light Wounds The Character su�ers 2 Light Wounds
and gets 1 Contamination Card. and gets 1 Contamination Card. and gets 1 Contamination Card.
1 1
8 4 5
The Character su�ers 2 Light Wounds The Character su�ers 1 Serious Wound. The Character su�ers 1 Serious Wound.
and gets 1 Contamination Card.
INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK
INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK
regurgitate
Bite Bite
The Character gets a Slime token and
The Character su�ers 1 Serious Wound. The Character su�ers 1 Serious Wound. 1 Mutation Card. Place an Intruder
Carcass token in the Room.
1 2
4 4
regurgitate
Bash Bash
The Character gets a Slime token and
1 Mutation Card. Place an Intruder The Character su�ers 1 Serious Wound The Character su�ers 1 Serious Wound
Carcass token in the Room. and gets 1 Contamination Card. and gets 1 Contamination Card.
1
5 4 7
The Character su�ers 1 Serious Wound Place a Metagorger token in the Intruder Place a Metagorger token in the Intruder
and gets 1 Contamination Card. bag. The Character gets a Slime token. bag. The Character gets a Slime token.
INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK
INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK
Devour Devour
If the Character has at least 1 Serious If the Character has at least 1 Serious
Wound, they die. If not, the Character Wound, they die. If not, the Character
su�ers 1 Serious Wound. The Butcher su�ers 1 Serious Wound. The Butcher
removes all its Injury markers. removes all its Injury markers.
INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK
INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK
Mimicry
INFECTED Sharpened senses
Use during the Intruder Attack step.
Shapeshift If you are about to be attacked, INFECTED
choose the target of the attack. Use after performing a Noise roll.
INFECTED
If you are alone in the Room, You can set the result on the die.
You can move through Technical Corridors. Do cancel the attack. You cannot choose the Silence
not perform a Noise roll after that movement. or Danger results.
NOT INFECTED
NOT INFECTED NOT INFECTED
Use during the Intruder attack step.
You can move through If you are about to be attacked, Use after performing a Noise roll.
Technical Corridors. choose the target of the attack. You can reroll the die.
Warface
INFECTED
fire resistant
Carnomorphs ignore Genetic
Shapeshift the Fire Damage step of the Malfunction
Mimicry Event phase. They do not suf-
All Carnomorphs can fer Injuries when attacked with Each Carnomorph
move through Closed Doors All Surprise Attack a Flamethrower or attack deals at least
(without destroying them). values are increased by 1. Molotov Cocktail. 1 Contamination card.
CARNOMORPHS CARNOMORPHS CARNOMORPHS CARNOMORPHS
ADAPTATION ADAPTATION ADAPTATION ADAPTATION
CARNOMORPHS
ADAPTATION
CARNOMORPHS CARNOMORPHS CARNOMORPHS CARNOMORPHS
ADAPTATION ADAPTATION ADAPTATION ADAPTATION
- help card - - help card - - help card -
Intruder Bag Development Intruder Bag Development Intruder Bag Development
- Perform a Noise Roll in order. - Perform a Noise Roll in order. - Perform a Noise Roll in order.
- Place a Metagorger in each Room with - Place a Metagorger in each Room with - Place a Metagorger in each Room with
Heavy Object and/or Metagorger. Heavy Object and/or Metagorger. Heavy Object and/or Metagorger.
- Perform a Noise Roll in order. - Perform a Noise Roll in order. - Perform a Noise Roll in order.
- Perform a Noise Roll in order. - Perform a Noise Roll in order. - Perform a Noise Roll in order.
- Place a Butcher miniature in Room - Place a Butcher miniature in Room - Place a Butcher miniature in Room
with Character with Slime and with Character with Slime and with Character with Slime and
resolve an Encounter. resolve an Encounter. resolve an Encounter.
- Add 1 Metagorger to the Intruder Bag. - Add 1 Metagorger to the Intruder Bag. - Add 1 Metagorger to the Intruder Bag.
- Place a Metagorger in each Room with - Place a Metagorger in each Room with
Heavy Object and/or Metagorger. Heavy Object and/or Metagorger.
- Add 1 Metagorger to the Intruder Bag. - Add 1 Metagorger to the Intruder Bag.
- help card - - help card - - help card -
Intruder Attack Intruder Attack Intruder Attack
step - Feeding step - Feeding step - Feeding
If a Carnomorph is not in Combat and in Room If a Carnomorph is not in Combat and in Room If a Carnomorph is not in Combat and in Room
with a Heavy Object and/or Metagorger: with a Heavy Object and/or Metagorger: with a Heavy Object and/or Metagorger:
1) Check which Carnomorph in the Room is 1) Check which Carnomorph in the Room is 1) Check which Carnomorph in the Room is
a�ected by Feeding, in order of precedence: a�ected by Feeding, in order of precedence: a�ected by Feeding, in order of precedence:
a. Butcher a. Butcher a. Butcher
b. Fleshbeast b. Fleshbeast b. Fleshbeast
c. Shambler c. Shambler c. Shambler
d. Metagorger d. Metagorger d. Metagorger
2) Remove all Injury markers from a�ected Carnomorph. 2) Remove all Injury markers from a�ected Carnomorph. 2) Remove all Injury markers from a�ected Carnomorph.
3) Replace a�ected Carnomorph’s miniature 3) Replace a�ected Carnomorph’s miniature 3) Replace a�ected Carnomorph’s miniature
with miniature of Carnomorph of next level. with miniature of Carnomorph of next level. with miniature of Carnomorph of next level.
4) Check which Heavy Object/Metagorger 4) Check which Heavy Object/Metagorger 4) Check which Heavy Object/Metagorger
is a�ected by Feeding, in order of precedence: is a�ected by Feeding, in order of precedence: is a�ected by Feeding, in order of precedence:
a. Character Corpse a. Character Corpse a. Character Corpse
b. Intruder Egg b. Intruder Egg b. Intruder Egg
c. Intruder Carcass c. Intruder Carcass c. Intruder Carcass
d. Metagorger d. Metagorger d. Metagorger
5) Remove from the board Heavy Object/ 5) Remove from the board Heavy Object/ 5) Remove from the board Heavy Object/
Metagorger miniature a�ected by Feeding. Metagorger miniature a�ected by Feeding. Metagorger miniature a�ected by Feeding.
Repeat steps 1-5 for each Carnomorph not in Combat, Repeat steps 1-5 for each Carnomorph not in Combat, Repeat steps 1-5 for each Carnomorph not in Combat,
in Room with a Heavy Object and/or Metagorger. in Room with a Heavy Object and/or Metagorger. in Room with a Heavy Object and/or Metagorger.
Remember that a Metagorger may Remember that a Metagorger may Remember that a Metagorger may
Feed on another Metagorger Feed on another Metagorger Feed on another Metagorger