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rampant Mutation rampant Mutation

Stalking
All Characters draw 4 cards from All Characters draw 4 cards from
their Action deck and scan each their Action deck and scan each Move all Shamblers and the Butcher to
Contamination card drawn. Contamination card drawn. any neighboring Room with a Character,
If there is at least 1 INFECTED result, If there is at least 1 INFECTED result, if any. If there are several Rooms
the Character gets a Mutation marker. the Character gets a Mutation marker. possible, move the Carnomorph to
Discard all drawn cards. Discard all drawn cards. the Room with the lowest Number.

Beast on the prowl


Ammunition meltdown
If the Butcher is on the board, place it
in a Room containing a Character with Set the Item counter to 0 in the Red Generator overload
a Slime marker. If several Characters Room with the lowest number. Place a
have a Slime marker, choose the one Fire marker in this and all neighboring If there are at least
with the fewest cards in hand. Rooms. Fire doesn’t spread through 3 Malfunction markers on the board,
If the Butcher is not on the Technical Corridors or Closed Doors. start the Self-Destruct Sequence.
board, all Characters with a Remove this card from the game Remove this card from the game
Slime marker roll for Noise. and reshu�e the Event deck. and reshu�e the Event deck.

reawakening
Emergency
protocol Failure Structural Weakness In each Room with a Carcass token
(not in a Character’s hands), replace
Remove the Escape pod with the highest Put a Malfunction marker on each 1 Carcass token with 1 Shambler.
number from Evacuation Section B. discovered white Room. If there is a Character in any of these
Remove this card from the game Remove this card from the game Rooms, perform 1 Intruder Attack for
and reshu�e the Event deck. and reshu�e the Event deck. each Shambler placed that way.
EVENT
EVENT EVENT
EVENT EVENT
EVENT

EVENT
EVENT EVENT
EVENT EVENT
EVENT

EVENT EVENT EVENT


EVENT EVENT EVENT
Scavenging biomatter

Move any Carnomorphs (except the reawakening


Butcher) to any neighboring Rooms Stalking
with a Heavy Object (Intruder Egg, In each Room with a Carcass token
Intruder Carcass or Character Corpse). Move all Shamblers and Fleshbeasts to any (not in a Character’s hands), replace
Objects in a Character’s hands count. neighboring Room with a Character, if any. 1 Carcass token with 1 Shambler.
If there are several Rooms possible, If there are several Rooms possible, If there is a Character in any of these
move the Carnomorphs to the move the Carnomorph to the Rooms, perform 1 Intruder Attack for
Room with the lowest Number. Room with the lowest Number. each Shambler placed that way.

Chemical Fire

Place a Malfunction marker in the Room


with the highest number containing a
Marked prey Fire marker. Remove that Fire marker.
Growl Place a Fire marker in all neighboring
All Characters in a Room with a Heavy Rooms. Fire doesn’t spread through
Place a Noise marker in each Object (Intruder Egg, Intruder Carcass Technical Corridors or Closed Doors.
Corridor connected to any or Character Corpse) or carrying such Remove this card from the game
Room with a Carnomorph. an Object get a Slime marker. and reshu�e the Event deck.

Lurking
quarantine procedure Airlock procedure Glitch
Remove from the board all Carnomorphs
Close all Doors in Corridors connected which are not in a Room with any Character. Start the Emergency
to Rooms containing any Character Put their respective tokens Airlock Procedure in the yellow
with a Slime marker. into the Intruder bag. Room with the highest number.
EVENT
EVENT EVENT
EVENT EVENT
EVENT

EVENT
EVENT EVENT
EVENT EVENT
EVENT

EVENT EVENT EVENT


EVENT EVENT EVENT
Evacuation
Creaky bulkheads Hatches Jam
Place a Noise marker in each Place a Malfunction marker in
Corridor with Closed Doors. Evacuation Sections A and B.
EVENT
EVENT EVENT
EVENT EVENT
EVENT

EVENT
EVENT EVENT
EVENT EVENT
EVENT

EVENT EVENT EVENT


EVENT EVENT EVENT
1 2
3 6

slash slash slash

The Character su�ers 1 Light Wound The Character su�ers 1 Light Wound The Character su�ers 1 Light Wound
and gets 1 Contamination Card. and gets 1 Contamination Card. and gets 1 Contamination Card.

3 1
7

Whiplash Whiplash Whiplash

The Character su�ers 2 Light Wounds The Character su�ers 2 Light Wounds The Character su�ers 2 Light Wounds
and gets 1 Contamination Card. and gets 1 Contamination Card. and gets 1 Contamination Card.

1 1
8 4 5

Whiplash Bite Bite

The Character su�ers 2 Light Wounds The Character su�ers 1 Serious Wound. The Character su�ers 1 Serious Wound.
and gets 1 Contamination Card.
INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK

INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK

INTRUDER INTRUDER INTRUDER


INTRUDER
ATTACK INTRUDER
ATTACK INTRUDER
ATTACK
ATTACK ATTACK ATTACK
3 1 2
6 8 5

regurgitate
Bite Bite
The Character gets a Slime token and
The Character su�ers 1 Serious Wound. The Character su�ers 1 Serious Wound. 1 Mutation Card. Place an Intruder
Carcass token in the Room.

1 2
4 4

regurgitate
Bash Bash
The Character gets a Slime token and
1 Mutation Card. Place an Intruder The Character su�ers 1 Serious Wound The Character su�ers 1 Serious Wound
Carcass token in the Room. and gets 1 Contamination Card. and gets 1 Contamination Card.

1
5 4 7

Bash Spawn Spawn

The Character su�ers 1 Serious Wound Place a Metagorger token in the Intruder Place a Metagorger token in the Intruder
and gets 1 Contamination Card. bag. The Character gets a Slime token. bag. The Character gets a Slime token.
INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK

INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK

INTRUDER INTRUDER INTRUDER


INTRUDER
ATTACK INTRUDER
ATTACK INTRUDER
ATTACK
ATTACK ATTACK ATTACK
1
3 5

Devour Devour

If the Character has at least 1 Serious If the Character has at least 1 Serious
Wound, they die. If not, the Character Wound, they die. If not, the Character
su�ers 1 Serious Wound. The Butcher su�ers 1 Serious Wound. The Butcher
removes all its Injury markers. removes all its Injury markers.
INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK

INTRUDER
INTRUDER INTRUDER
INTRUDER INTRUDER
INTRUDER
ATTACK
ATTACK ATTACK
ATTACK ATTACK
ATTACK

INTRUDER INTRUDER INTRUDER


INTRUDER
ATTACK INTRUDER
ATTACK INTRUDER
ATTACK
ATTACK ATTACK ATTACK
Gastronomical
revolution
INFECTED
Claw
regenerative Discard an Intruder Carcass
INFECTED or Intruder Egg from the Room you are in.
Tissue Heal 1 Serious Wound or all Light Wounds.
Deal 1 Injury to a Carnomorph in the Room
you are in. Then roll the Combat die and INFECTED Then, draw 2 Action cards.
deal Injuries according to the result. Heal any 1 of your Serious Wounds.
NOT INFECTED
NOT INFECTED NOT INFECTED
Discard an Intruder Carcass
Deal 1 Injury to a Carnomorph Dress any 1 of your Serious Wounds/Heal or Intruder Egg from the Room you are in.
in the Room you are in. any 1 of your Dressed Serious Wounds. Draw 2 Action cards.

Mimicry
INFECTED Sharpened senses
Use during the Intruder Attack step.
Shapeshift If you are about to be attacked, INFECTED
choose the target of the attack. Use after performing a Noise roll.
INFECTED
If you are alone in the Room, You can set the result on the die.
You can move through Technical Corridors. Do cancel the attack. You cannot choose the Silence
not perform a Noise roll after that movement. or Danger results.
NOT INFECTED
NOT INFECTED NOT INFECTED
Use during the Intruder attack step.
You can move through If you are about to be attacked, Use after performing a Noise roll.
Technical Corridors. choose the target of the attack. You can reroll the die.

Warface
INFECTED

Genetic Choose 1 Carnomorph (other than a


Boiling blood Metagorger) in the Room you are in and
Malfunction a Corridor connected to that Room.
INFECTED
The Carnomorph retreats into that Corridor.
INFECTED
Deal 1 Injury/Serious Wound to all
other Characters and Intruders You may remove all your Contamination NOT INFECTED
in the Room you are in. cards from your hand. Draw 2 cards. Choose 1 Carnomorph (other than a
Metagorger) in the Room you are in and
NOT INFECTED NOT INFECTED
a Corridor connected to that Room.
Deal 1 Injury to all Intruders in You may remove 1 Contamination The Carnomorph performs an attack,
the Room you are in. card from your hand. Draw 1 card. and then retreats into that Corridor.
CHARACTER CHARACTER CHARACTER
MUTATION MUTATION MUTATION

CHARACTER CHARACTER CHARACTER


MUTATION MUTATION MUTATION

CHARACTER CHARACTER CHARACTER


MUTATION MUTATION MUTATION
Escape Master
INFECTED Adaptation
Contortionist
Move from a Room containing a Carnomorph. INFECTED
INFECTED Ignore any Intruder Attack. Do not perform Discard this Mutation card.
You may move through Closed Doors. a Noise roll after that movement. Draw 3 Mutation cards, keep 1,
Do not perform a Noise roll discard the others.
NOT INFECTED
after that movement.
NOT INFECTED
Move from a Room containing a
NOT INFECTED Carnomorph. Do not perform a Discard this Mutation card.
You may move through Closed Doors. Noise roll after that movement. Draw 1 Mutation card and keep it.
CHARACTER CHARACTER CHARACTER
MUTATION MUTATION MUTATION

CHARACTER CHARACTER CHARACTER


MUTATION MUTATION MUTATION

CHARACTER CHARACTER CHARACTER


MUTATION MUTATION MUTATION
regenerative
Claw Tissue
voracious
If a Carnomorph Agile Each time
attack misses, it deals any Carnomorph moves, Carnomorphs can
1 Light Wound instead. Treat as . it heals 2 Injuries. Feed even when in Combat.

fire resistant
Carnomorphs ignore Genetic
Shapeshift the Fire Damage step of the Malfunction
Mimicry Event phase. They do not suf-
All Carnomorphs can fer Injuries when attacked with Each Carnomorph
move through Closed Doors All Surprise Attack a Flamethrower or attack deals at least
(without destroying them). values are increased by 1. Molotov Cocktail. 1 Contamination card.
CARNOMORPHS CARNOMORPHS CARNOMORPHS CARNOMORPHS
ADAPTATION ADAPTATION ADAPTATION ADAPTATION

CARNOMORPHS CARNOMORPHS CARNOMORPHS CARNOMORPHS


ADAPTATION ADAPTATION ADAPTATION ADAPTATION

CARNOMORPHS CARNOMORPHS CARNOMORPHS CARNOMORPHS


ADAPTATION ADAPTATION ADAPTATION ADAPTATION

CARNOMORPHS
ADAPTATION
CARNOMORPHS CARNOMORPHS CARNOMORPHS CARNOMORPHS
ADAPTATION ADAPTATION ADAPTATION ADAPTATION
- help card - - help card - - help card -
Intruder Bag Development Intruder Bag Development Intruder Bag Development

- Perform a Noise Roll in order. - Perform a Noise Roll in order. - Perform a Noise Roll in order.

- Place a Metagorger in each Room with - Place a Metagorger in each Room with - Place a Metagorger in each Room with
Heavy Object and/or Metagorger. Heavy Object and/or Metagorger. Heavy Object and/or Metagorger.

- Perform a Noise Roll in order. - Perform a Noise Roll in order. - Perform a Noise Roll in order.

- Perform a Noise Roll in order. - Perform a Noise Roll in order. - Perform a Noise Roll in order.

- Place a Butcher miniature in Room - Place a Butcher miniature in Room - Place a Butcher miniature in Room
with Character with Slime and with Character with Slime and with Character with Slime and
resolve an Encounter. resolve an Encounter. resolve an Encounter.

- Add 1 Metagorger to the Intruder Bag. - Add 1 Metagorger to the Intruder Bag. - Add 1 Metagorger to the Intruder Bag.

- help card - - help card -


Intruder Bag Development Intruder Bag Development

- Perform a Noise Roll in order. - Perform a Noise Roll in order.

- Place a Metagorger in each Room with - Place a Metagorger in each Room with
Heavy Object and/or Metagorger. Heavy Object and/or Metagorger.

- Perform a Noise Roll in order. - Perform a Noise Roll in order.

- Perform a Noise Roll in order. - Perform a Noise Roll in order.

- Place a Butcher miniature in Room - Place a Butcher miniature in Room


with Character with Slime and with Character with Slime and
resolve an Encounter. resolve an Encounter.

- Add 1 Metagorger to the Intruder Bag. - Add 1 Metagorger to the Intruder Bag.
- help card - - help card - - help card -
Intruder Attack Intruder Attack Intruder Attack
step - Feeding step - Feeding step - Feeding
If a Carnomorph is not in Combat and in Room If a Carnomorph is not in Combat and in Room If a Carnomorph is not in Combat and in Room
with a Heavy Object and/or Metagorger: with a Heavy Object and/or Metagorger: with a Heavy Object and/or Metagorger:
1) Check which Carnomorph in the Room is 1) Check which Carnomorph in the Room is 1) Check which Carnomorph in the Room is
a�ected by Feeding, in order of precedence: a�ected by Feeding, in order of precedence: a�ected by Feeding, in order of precedence:
a. Butcher a. Butcher a. Butcher
b. Fleshbeast b. Fleshbeast b. Fleshbeast
c. Shambler c. Shambler c. Shambler
d. Metagorger d. Metagorger d. Metagorger
2) Remove all Injury markers from a�ected Carnomorph. 2) Remove all Injury markers from a�ected Carnomorph. 2) Remove all Injury markers from a�ected Carnomorph.
3) Replace a�ected Carnomorph’s miniature 3) Replace a�ected Carnomorph’s miniature 3) Replace a�ected Carnomorph’s miniature
with miniature of Carnomorph of next level. with miniature of Carnomorph of next level. with miniature of Carnomorph of next level.
4) Check which Heavy Object/Metagorger 4) Check which Heavy Object/Metagorger 4) Check which Heavy Object/Metagorger
is a�ected by Feeding, in order of precedence: is a�ected by Feeding, in order of precedence: is a�ected by Feeding, in order of precedence:
a. Character Corpse a. Character Corpse a. Character Corpse
b. Intruder Egg b. Intruder Egg b. Intruder Egg
c. Intruder Carcass c. Intruder Carcass c. Intruder Carcass
d. Metagorger d. Metagorger d. Metagorger
5) Remove from the board Heavy Object/ 5) Remove from the board Heavy Object/ 5) Remove from the board Heavy Object/
Metagorger miniature a�ected by Feeding. Metagorger miniature a�ected by Feeding. Metagorger miniature a�ected by Feeding.
Repeat steps 1-5 for each Carnomorph not in Combat, Repeat steps 1-5 for each Carnomorph not in Combat, Repeat steps 1-5 for each Carnomorph not in Combat,
in Room with a Heavy Object and/or Metagorger. in Room with a Heavy Object and/or Metagorger. in Room with a Heavy Object and/or Metagorger.
Remember that a Metagorger may Remember that a Metagorger may Remember that a Metagorger may
Feed on another Metagorger Feed on another Metagorger Feed on another Metagorger

- help card - - help card -


Intruder Attack Intruder Attack
step - Feeding step - Feeding
If a Carnomorph is not in Combat and in Room If a Carnomorph is not in Combat and in Room
with a Heavy Object and/or Metagorger: with a Heavy Object and/or Metagorger:
1) Check which Carnomorph in the Room is 1) Check which Carnomorph in the Room is
a�ected by Feeding, in order of precedence: a�ected by Feeding, in order of precedence:
a. Butcher a. Butcher
b. Fleshbeast b. Fleshbeast
c. Shambler c. Shambler
d. Metagorger d. Metagorger
2) Remove all Injury markers from a�ected Carnomorph. 2) Remove all Injury markers from a�ected Carnomorph.
3) Replace a�ected Carnomorph’s miniature 3) Replace a�ected Carnomorph’s miniature
with miniature of Carnomorph of next level. with miniature of Carnomorph of next level.
4) Check which Heavy Object/Metagorger 4) Check which Heavy Object/Metagorger
is a�ected by Feeding, in order of precedence: is a�ected by Feeding, in order of precedence:
a. Character Corpse a. Character Corpse
b. Intruder Egg b. Intruder Egg
c. Intruder Carcass c. Intruder Carcass
d. Metagorger d. Metagorger
5) Remove from the board Heavy Object/ 5) Remove from the board Heavy Object/
Metagorger miniature a�ected by Feeding. Metagorger miniature a�ected by Feeding.
Repeat steps 1-5 for each Carnomorph not in Combat, Repeat steps 1-5 for each Carnomorph not in Combat,
in Room with a Heavy Object and/or Metagorger. in Room with a Heavy Object and/or Metagorger.
Remember that a Metagorger may Remember that a Metagorger may
Feed on another Metagorger Feed on another Metagorger

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