During your first game: At the beginning of the Hunt Phase: • Name your Settlement • Shuffle the Monster’s Hunt Event cards; place one • Returning Survivors gain +1 Survival Monster Hunt Event facedown on each space • Add names to the Population List indicated with an “E” on the Hunt Board diagram • Place one Basic Hunt Event in every open, empty 1 Survivors Return space except for the Start space, Overwhelming Remove all tokens & Heal any existing light or heavy injuries Darkness, and Starvation • Place any Hunt Event cards triggered by Gear in 2 Gain Endeavor your Gear Grid Each returning Survivor generates 1 • Place the Monster & Survivor miniatures on the 3 Settlement Event board where indicated Play a random Settlement Event card 2 Reveal Hunt Events 4 Update Death Count If any Hunt Event cards are in your current space, Update Death Count on the Settlement sheet reveal the top card and follow its directions. Continue until all Hunt Event cards in your space are exhausted 5 Update Timeline Update Lantern Year & trigger any Story Events 3 Movement • If no Hunt Events are left on your current space, 6 Develop move one space and Reveal Hunt Events Survivors may spend , Craft Gear, Innovate & Build • If you move and there is no Hunt Event cards at the next location, roll once on the Hunt Event Table 7 Prepare Departing Survivors • Choose a Monster from the Quarry List 4 Showdown • Each Survivor chooses Gear & updates Stats • If the Survivors move into the same space as the Monster on their Hunt turn, begin the Showdown 8 Record & Archive Resources phase immediately. Do not resolve any Hunt Events Record unspent Resources & unworn Gear • If the Monster moves into the Survivors’ space, begin the Showdown phase: the Survivors are 9 End Settlement Phase Ambushed and they must skip their first turn Hunt Phase Showdown Phase • Event Revealer • Knocked Down Survivors take turns as the Event Revealer. The Event For Survivors: when the heavy injury level is filled, Revealer draws Hunt Event cards, rolls on the Hunt a Survivor is Knocked Down and no longer a threat. Event Table, and is responsible for making any • Lay the miniature on its side randomized choices. • Unresolved hits are canceled • Cannot spend activation or movement, or be Knocked Down again • Can spend Survival to Dodge, • Overwhelming Darkness but stay Knocked Down The first time the Survivors move into the • Get up at the END of the next Monster Turn. Overwhelming Darkness space, trigger the Story Event. This space cannot be skipped over. For Monsters: While a Monster is Knocked Down, attack rolls will hit on a 3+ (in place of normal accuracy). • Lay the miniature on its side • All further Reactions are canceled • Event Damage (even beneficial ones) Damage caused by Hunt Events is non-lethal and will • Does NOT cancel Critical Wound effects not cause severe injuries or brain trauma unless • If during a flow, cancel any remaining actions specified. Any damage accrued persists into the Showdown phase. Any tokens gained remain through A Knocked Down Monster stands when: the aftermath of the next Showdown or the beginning • It draws an AI card, of the next Settlement phase, whichever comes first. • A Trap is played, or • At the START of the next turn (Monster’s or Survivor’s)
• Killing the Monster
• Starvation When the Monster is Wounded and no AI cards can be If the Survivors perish on the hunt, reach the end of moved to the Wound Stack, the Monster is Dead. the Hunt board without a Showdown, or the Monster If a Wound leaves a Monster without any cards in its AI moves off the board, the Hunt phase ends. Apply deck or its AI discard pile, it will perform its Basic Action Starvation rules from the board and begin a new instead of drawing AI cards until it is defeated by being Settlement phase on the next Lantern Year. Wounded one more time.