You are on page 1of 2

Legend of Symbols Legend of Symbols Legend of Symbols

  Power   Influence   Power   Influence   Power   Influence


  Coin   Wealth   Coin   Wealth   Coin   Wealth
  Agenda   Morale   Agenda   Morale   Agenda   Morale
  Prestige   Welfare   Prestige   Welfare   Prestige   Welfare
  Crave   Knowledge   Crave   Knowledge   Crave   Knowledge
  Event   Stability   Event   Stability   Event   Stability
  Trigger   King may die   Trigger   King may die   Trigger   King may die
  Envelope   Add sticker   Envelope   Add sticker   Envelope   Add sticker
  Sign name of House   Sign name of House   Sign name of House
  Mark each use   Mark each use   Mark each use
  Effect one time, when gained   Effect one time, when gained   Effect one time, when gained
  Effect at each game set-up   Effect at each game set-up   Effect at each game set-up
  Effect when condition is met   Effect when condition is met   Effect when condition is met

Game round Legend of Symbols


Phases Dilemma Resolution (p. 23)   Power   Influence
Turn Dilemma card over for Aye   Coin   Wealth
Draw Dilemma Card (p. 15) or Nay. Read the Outcome.
  Agenda   Morale
Place Outcome Tokens (p. 16) Apply Realm changes:
Resources   Prestige   Welfare
Vote of the Council (p. 16) Stability   Crave   Knowledge
Vote Resolution (p. 20) Momentum
If a Chronicle Sticker:   Event   Stability
Dilemma Resolution (p. 23) Leader applies and signs.   Trigger   King may die
Check for Game End (p. 29) If an Envelope:   Envelope   Add sticker
If king abdicates or dies, Open the Envelope.
turn this card over. Read first Story Card.   Sign name of House
Leader signs card.   Mark each use
If not: next Round. Place card in Storyline.
Shuffle others into deck.   Effect one time, when gained
Place resolved Dilemma card on   Effect at each game set-up
Time Counter.
  Effect when condition is met

Game set-up: Every game Legend of Symbols


Set up the Realm Board (p. 7):   Secret Agendas:   Power   Influence
For each Resource marker: Player with lowest   Prestige: Shuffle   Coin   Wealth
Flip to randomise its side. Secret Agenda cards. (p. 8)
Place it on the middle position.   Agenda   Morale
Remove 1 random card unseen.
Place the   Stability marker on the   Prestige   Welfare
middle position. Each player, from lowest   Prestige
to highest:   Crave   Knowledge
Place 3   Power on the Balance.
Choose a Secret Agenda from   Event   Stability
For each player (p. 8): remaining cards.
  Trigger   King may die
Set up House screen. Pass remaining cards to next player
in increasing   Prestige order.   Envelope   Add sticker
Place vote cards in front.
Remove remaining cards from game.   Sign name of House
Take 8   Power, 10   Coin.
Place behind screen. If this is not the first game:   Mark each use
Player with highest   Prestige: Shuffle the existing Dilemma deck.   Effect one time, when gained
Take   Leader token. (p. 9) Cover it with the cover tile. (p. 9)   Effect at each game set-up
Player with lowest   Prestige: Apply Legacy effects:
Take   Moderator token. (p. 9)   Effect when condition is met
See other side of this card. (p. 10)

2021-03-24 Ben Finney <ben+boardgames@benfinney.id.au>, after


designs © 2019–2021 Horrible Guild.
Voting Voting Voting
Start at Leader. On your turn, one of: Start at Leader. On your turn, one of: Start at Leader. On your turn, one of:
Bid   on Aye or Nay Bid   on Aye or Nay Bid   on Aye or Nay
If new high bid, seize Leader If new high bid, seize Leader If new high bid, seize Leader
Pass to Become Moderator; +1 Pass to Become Moderator; +1 Pass to Become Moderator; +1
max. one player each vote max. one player each vote max. one player each vote
Pass to Gather Power; +1 Pass to Gather Power; +1 Pass to Gather Power; +1
Choice cannot be changed later. Choice cannot be changed later. Choice cannot be changed later.
May increase existing bid. May increase existing bid. May increase existing bid.
Bargains are binding if   exchanged. Bargains are binding if   exchanged. Bargains are binding if   exchanged.
Continue around to latest Leader. Continue around to latest Leader. Continue around to latest Leader.
Highest total   bid wins vote and Highest total   bid wins vote and Highest total   bid wins vote and
takes Leader. Moderator breaks ties. takes Leader. Moderator breaks ties. takes Leader. Moderator breaks ties.
All players who Gather Power now All players who Gather Power now All players who Gather Power now
equally share   from Balance. equally share   from Balance. equally share   from Balance.
Losing side reclaim all their   bid. Losing side reclaim all their   bid. Losing side reclaim all their   bid.
Winning side spend all their   bid Winning side spend all their   bid Winning side spend all their   bid
to Balance for future votes. to Balance for future votes. to Balance for future votes.

Voting End of Game


Start at Leader. On your turn, one of: When king   abdicates or   dies. Campaign Score (p. 33)
Bid   on Aye or Nay Calculate   Scores (p. 30) Based on   rank, and how the King’s
If new high bid, seize Leader reign ended, each House gains  /  .
Secret Agenda: Resource, Coin
Pass to Become Moderator; +1 Open Agenda (±3  , ±1  )
max. one player each vote Power Majority (+2  , +1  ) King abdicated
Pass to Gather Power; +1 Realm Chronicles (p. 33) Rank King died   max.   min.
Choice cannot be changed later. Record each Ranking and Score. 1st +5   +3   +3  
May increase existing bid. Gain   Prestige,   Crave. 2nd +4   +2   +2  
Bargains are binding if   exchanged. 1st rank House names next King. 3rd +2   +1   +1   +1  
House Achievements   (p. 34) (if >3)
Continue around to latest Leader.
4th +2   +1   +1   +1  
Highest total   bid wins vote and House Alignment (p. 34) (if >4)
takes Leader. Moderator breaks ties.
Save Game (p. 34) Last +2   +2   +2  
All players who Gather Power now
equally share   from Balance. Secret Agenda + Vote cards   Prestige: the legacy of your House as a
Trash resolved cards promoter of the Kingdom of Ankist.
Losing side reclaim all their   bid. Shuffle Trigger + Dilemma deck   Crave: the legacy of your House in a
Winning side spend all their   bid Event cards + Story cards struggle for power with other Houses.
to Balance for future votes.

Voting Game set-up: Legacy effects


Start at Leader. On your turn, one of: Set up Event cards: use instructions Power Legacy (p. 11): For each House:
on each card. (p. 10)
Bid   on Aye or Nay For every displayed Chronicle Sticker
If new high bid, seize Leader Story Legacy: For each Storyline: signed by that House, increase (if
positive) or decrease (if negative)
Pass to Become Moderator; +1 Order Story cards with highest starting   Power.
max. one player each vote number on top. (p. 10)
Pass to Gather Power; +1 Open Agendas (p. 12): For each
Top-most card is in effect. Resource:
Choice cannot be changed later. House Achievements: Each House:
May increase existing bid. Assign the Positive and Negative
Review Achievements. (p. 13) Any (respectively) Open Agenda to the
Bargains are binding if   exchanged. that are complete (all squares House who signed the most recent
Continue around to latest Leader. marked) are now in effect. positive or negative Chronicle
Sticker for the resource.
Highest total   bid wins vote and For each displayed Chronicle Sticker:
takes Leader. Moderator breaks ties. Each House should have maximum
Chronicle Ageing: (p. 10) Mark 1 two Positive and two Negative
All players who Gather Power now empty square (if any) on the
equally share   from Balance. Open Agendas. If more, discard
sticker. extras (player chooses).
Losing side reclaim all their   bid. Resource Legacy: (p. 11) Change
Winning side spend all their   bid Resource position up (positive) or
to Balance for future votes. down (negative).

2021-03-24 Ben Finney <ben+boardgames@benfinney.id.au>, after


designs © 2019–2021 Horrible Guild.

You might also like