Legend of Symbols Legend of Symbols Legend of Symbols
Power Influence Power Influence Power Influence
Coin Wealth Coin Wealth Coin Wealth Agenda Morale Agenda Morale Agenda Morale Prestige Welfare Prestige Welfare Prestige Welfare Crave Knowledge Crave Knowledge Crave Knowledge Event Stability Event Stability Event Stability Trigger King may die Trigger King may die Trigger King may die Envelope Add sticker Envelope Add sticker Envelope Add sticker Sign name of House Sign name of House Sign name of House Mark each use Mark each use Mark each use Effect one time, when gained Effect one time, when gained Effect one time, when gained Effect at each game set-up Effect at each game set-up Effect at each game set-up Effect when condition is met Effect when condition is met Effect when condition is met
Game round Legend of Symbols
Phases Dilemma Resolution (p. 23) Power Influence Turn Dilemma card over for Aye Coin Wealth Draw Dilemma Card (p. 15) or Nay. Read the Outcome. Agenda Morale Place Outcome Tokens (p. 16) Apply Realm changes: Resources Prestige Welfare Vote of the Council (p. 16) Stability Crave Knowledge Vote Resolution (p. 20) Momentum If a Chronicle Sticker: Event Stability Dilemma Resolution (p. 23) Leader applies and signs. Trigger King may die Check for Game End (p. 29) If an Envelope: Envelope Add sticker If king abdicates or dies, Open the Envelope. turn this card over. Read first Story Card. Sign name of House Leader signs card. Mark each use If not: next Round. Place card in Storyline. Shuffle others into deck. Effect one time, when gained Place resolved Dilemma card on Effect at each game set-up Time Counter. Effect when condition is met
Game set-up: Every game Legend of Symbols
Set up the Realm Board (p. 7): Secret Agendas: Power Influence For each Resource marker: Player with lowest Prestige: Shuffle Coin Wealth Flip to randomise its side. Secret Agenda cards. (p. 8) Place it on the middle position. Agenda Morale Remove 1 random card unseen. Place the Stability marker on the Prestige Welfare middle position. Each player, from lowest Prestige to highest: Crave Knowledge Place 3 Power on the Balance. Choose a Secret Agenda from Event Stability For each player (p. 8): remaining cards. Trigger King may die Set up House screen. Pass remaining cards to next player in increasing Prestige order. Envelope Add sticker Place vote cards in front. Remove remaining cards from game. Sign name of House Take 8 Power, 10 Coin. Place behind screen. If this is not the first game: Mark each use Player with highest Prestige: Shuffle the existing Dilemma deck. Effect one time, when gained Take Leader token. (p. 9) Cover it with the cover tile. (p. 9) Effect at each game set-up Player with lowest Prestige: Apply Legacy effects: Take Moderator token. (p. 9) Effect when condition is met See other side of this card. (p. 10)
2021-03-24 Ben Finney <ben+boardgames@benfinney.id.au>, after
Start at Leader. On your turn, one of: When king abdicates or dies. Campaign Score (p. 33) Bid on Aye or Nay Calculate Scores (p. 30) Based on rank, and how the King’s If new high bid, seize Leader reign ended, each House gains / . Secret Agenda: Resource, Coin Pass to Become Moderator; +1 Open Agenda (±3 , ±1 ) max. one player each vote Power Majority (+2 , +1 ) King abdicated Pass to Gather Power; +1 Realm Chronicles (p. 33) Rank King died max. min. Choice cannot be changed later. Record each Ranking and Score. 1st +5 +3 +3 May increase existing bid. Gain Prestige, Crave. 2nd +4 +2 +2 Bargains are binding if exchanged. 1st rank House names next King. 3rd +2 +1 +1 +1 House Achievements (p. 34) (if >3) Continue around to latest Leader. 4th +2 +1 +1 +1 Highest total bid wins vote and House Alignment (p. 34) (if >4) takes Leader. Moderator breaks ties. Save Game (p. 34) Last +2 +2 +2 All players who Gather Power now equally share from Balance. Secret Agenda + Vote cards Prestige: the legacy of your House as a Trash resolved cards promoter of the Kingdom of Ankist. Losing side reclaim all their bid. Shuffle Trigger + Dilemma deck Crave: the legacy of your House in a Winning side spend all their bid Event cards + Story cards struggle for power with other Houses. to Balance for future votes.
Voting Game set-up: Legacy effects
Start at Leader. On your turn, one of: Set up Event cards: use instructions Power Legacy (p. 11): For each House: on each card. (p. 10) Bid on Aye or Nay For every displayed Chronicle Sticker If new high bid, seize Leader Story Legacy: For each Storyline: signed by that House, increase (if positive) or decrease (if negative) Pass to Become Moderator; +1 Order Story cards with highest starting Power. max. one player each vote number on top. (p. 10) Pass to Gather Power; +1 Open Agendas (p. 12): For each Top-most card is in effect. Resource: Choice cannot be changed later. House Achievements: Each House: May increase existing bid. Assign the Positive and Negative Review Achievements. (p. 13) Any (respectively) Open Agenda to the Bargains are binding if exchanged. that are complete (all squares House who signed the most recent Continue around to latest Leader. marked) are now in effect. positive or negative Chronicle Sticker for the resource. Highest total bid wins vote and For each displayed Chronicle Sticker: takes Leader. Moderator breaks ties. Each House should have maximum Chronicle Ageing: (p. 10) Mark 1 two Positive and two Negative All players who Gather Power now empty square (if any) on the equally share from Balance. Open Agendas. If more, discard sticker. extras (player chooses). Losing side reclaim all their bid. Resource Legacy: (p. 11) Change Winning side spend all their bid Resource position up (positive) or to Balance for future votes. down (negative).
2021-03-24 Ben Finney <ben+boardgames@benfinney.id.au>, after