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Astra Militarum Updated Archetypes - 06302020
Astra Militarum Updated Archetypes - 06302020
This is an updated release of my previously created Astra Militarum Archetypes to go As of 6/30/20, Cubicle 7 showed how much they care about this IP in posting
with the updated version of Wrath & Glory errata released by Cubicle 7. working titles and their contents for several splatbooks/corebooks for Wrath & Glory;
included in this are new Archetypes as well as the Ogryn, Ratling, and Kroot species. I
In the Dark Ages of Ulisses practical abandonment of the Wrath & Glory IP, the High
will post revisions of this content, adding and removing depending on the final
Lords of Terra (GW) deemed it necessary to hand control of the product to a different
company. Cubicle 7 released an errata’d and polished reprinting of this product with contents as they are released. This will be a sort of Archetypes of the Gap project.
overhauled character creation system and PROPER F**KING FORMATING to make the
experience better and more enjoyable. Unfortunately, this left a dearth of
development when it came to more specific Archetype needs of some players such as
myself and others who enjoyed the setting of Only War by Fantasy Flight, but had
issues finding and keeping players with its’ d100 systems. I had created some
Archetype prototypes for Ulisses when some six months had passed without more
books or errata being released and have now updated them to follow the design
choices Cubicle 7 had decided to use. I am open to feedback and definitely open to
talks with Cubicle 7 should someone deem me worthy. I am on Reddit as
u/EngineeringDevil and I will open a post on r/40krpg if enough feedback is received
so that this can be hashed out better and more completely.
Why I chose not to use Homebrewery for this release as I had for the previous
version. I chose to do this off Homebrewery due to some of the table formats I had
decided to use and found that the difficulty of putting it in Homebrewery past the
reasonable level of hassle needed to do so.
WEAPON SPECIALIST SPECIAL OPTIONS
TIER 2 SPECIES HUMAN XP Cost 60+ OPTION NAME COST AND EFFECT
KEYWORDS IMPERIUM; ASTRA MILITARUM; [REGIMENT] SPECIAL DISPENSATION You can have your character take a Memorable Injury,
ATTRIBUTES Agility 4; Intellect 2 FOR ACTIONS SERVED or a point of Corruption, or spend an additional 5 XP to
SKILLS Awareness 1; Ballistic Skill 4; Survival 1; Tech 1 increase the Value of your Weapon of Choice options
ARCHETYPE Weapon of Choice by 1 and the Rarity of your options by 1 step.
ABILITY Choose a Ranged Non-Exotic Weapon without the Traits [Pistol], GRENADIER DESIGNATION You can spend 25 XP to gain the GRENADIER Trait,
[Heavy], or [Explosive], of Rare or less Rarity, and of a Value that is Toughness 3; Willpower 3, a 9-70 Entrenching Tool, a
Equal to or Less then 3+Tier. It must have the IMPERIUM Keyword or Respirator, and a Survival Kit. You also gain a number of
a Keyword that your character has. It may or may not have the Frag, Krak, and/or etc. Grenades with the IMPERIUM
ADEPTUS ASTARTES, ADEPTUS MECHANICUS, or ADEPTUS Trait with a Value of 2+Tier and a Rarity of Uncommon
SORORITAS or any other IMPERIUM subdivision depending on your (or less), equal to your Rank. These limitations are also
GM. improved by the SPECIAL DISPENSATIONS FOR
You gain a Weapon Upgrade with a Value of Tier+4 with a Rarity of ACTIONS SERVED Special Option. You swap out your
Rare or less that you can apply to your Weapon of Choice. Laspistol, Knife, and Flak Armour for a Hot-Shot
Laspistol, Mono-Knife, and a set of Carapace Armour.
This is My Weapon BREACHER DESIGNATION You can spend 5 XP to gain the following:
You gain +Double Rank Bonus Dice to tests against Complications You must have the Your Weapon of Choice becomes the Voss Pattern
and Influence tests that affect your Weapon of Choice. GRENADIER DESIGNATION Grenade Launcher. It comes with a Bayonet Lug and an
WARGEAR Weapon of Choice, Laspistol, Knife, Flak Armour, Guard Issue Mess Special Option Ammunition Bandolier in addition to its normal
Kit, Grooming Kit, An Old Copy of the Imperial Infantryman’s Weapon Upgrade. You gain [Double Rank +1] Grenade
Uplifting Primer, 3 Ration Packs Reloads from GRENADIER DESIGNATION Special Option
INFLUENCE +1 instead of your normal Grenades
SUGGESTED ATTRIBUTES XP Cost 44
Take for instance if you wish to focus on combat, you can take up the recommended
ATTRIBUTE S T A I Wil Int Fel
options as well as the SPECIAL DISPENSATION FOR ACTIONS SERVED and the
RATING 3 3 4 3 3 2 2
GRENADIER DESIGNATION Special Options for a total of 132 XP, Trademark Weapon
SUGGESTED SKILLS XP Cost 18 for 30 XP, Augmetic (Legs & Subdermal Armour) for 28 XP, and Toughness 4 for 10 XP
for a total of 200xp for a Tier 2 Campaign.
Athletics 1, Awareness 2, Ballistic Skill 4, Stealth 2, Survival 1, Tech 2, Weapon Skill 1
Or you could act as the Scary Muscle of a group with the SPECIAL DISPENSATION FOR
SUGGESTED TALENTS
ACTIONS SERVED taking a Memorable Wound and using the recommended stats for
Trademark Weapon (p. 141); Augmetic (p. 129); IMPERIAL GUARDSMAN LIST (p. 93)
a total of 122 XP, Willpower & Fellowship 4 for 26 XP, and Cunning & Insight 2 for 12
Based on the Fantasy Flight Only War class of the same name, you are the designated XP, and Intimidate 4 for 20 XP, and Disturbing Voice Talent for 20 XP. This Memorable
wielder of a weapon stronger than the standard issue flashlight. Wound build can be used to add to the Intimidation factor within more Narrative and
Conversational Campaigns.
The 60+ XP cost of the Archetype reflects on the Special Options placed to the right.
The Archetype changes on stat choices past the suggested Attributes and Skills
depending on the Campaign and/or the Weapon of Choice, which could reflect the
regiment you come from, or a weapon your character happen to pick up along their
journey. With the suggested Attribute, Skill, and Archetype costs at 122 XP, you have
the flexibility on talents and further skills to allow for your character to contribute in
multiple or singular events in your campaign.
BRAWLER SPECIAL OPTIONS
TIER 2 SPECIES Human XP Cost 80+ OPTION NAME COST AND EFFECT
KEYWORDS IMPERIUM; ASTRA MILITARUM; [REGIMENT] SPECIAL DISPENSATION You can have your character take a Memorable Injury, or a
ATTRIBUTES Strength 4; Toughness 3; Initiative 4 FOR ACTIONS SERVED point of Corruption, or spend an additional 5 XP to
SKILLS Weapon Skill 4; 3 Skills of Your Choice to Rank 1 increase the Value of your Weapon of Choice and Sidearm
ARCHETYPE Weapon of Choice options by 1 and the Rarity of your options by 1 step.
ABILITY Choose a Melee Non-Exotic Weapon without the Traits [Unwieldy] MEDALLION CRIMSON You can reduce the XP cost of Augmetic Talent by 10 XP
or [Force], of Rare or lesser Rarity, and of a Value that is Equal to or and gain a Trinket; the Medallion Crimson. You can do this
Less then 3+Tier of Campaign. It must have the IMPERIUM Keyword a number of times equal to [½ Tier] times, gaining another
or a Keyword your character has. Medallion Crimson.
You gain a Weapon Upgrade with a Value of Tier+4 with a Rarity of Based on the Fantasy Flight Only War class of the same name, you are the designated
Rare or less that you can apply to your Weapon of Choice. wielder of a weapon stronger than the standard issue flashlight to bring into Melee.
Sidearm The 80+ XP cost of the Archetype reflects on the Special Options placed above.
Choose a Ranged Weapon with the Pistol Trait and the Imperium
Your choices after the recommended 140 XP varies greatly, but most points are
Keyword or a Keyword your character has. It can have a Value of
committed to combat already. If you wish to put more into combat, either take a
2+Tier; of Uncommon or lesser Rarity. It comes with 3 Reloads.
MEDALLION CRIMSON Special Option and gain some Night-Vision, or take the
Quick Step required XP into Awareness 3 and take the talent Blindfighter (p.130). Augmetic
Add Rank to your Speed Arms, Reflex Catalyst, and Sinew Armature are all choices that will help improve
WARGEAR Weapon of Choice, Sidearm, Carapace Armour, Guard Issue Mess Kit, either Strength or Initiative. Alternatively you can put more points into Willpower and
Blanket, Grooming Kit, Old Copy of the Imperial Infantryman’s Fellowship and increase the various conversational skills to round out the character.
Uplifting Primer, 3 Ration Packs, 1 Krak Grenade, 1 Frag Grenade
INFLUENCE +1
SUGGESTED ATTRIBUTES XP Cost 30* The 60+ XP cost for the Archetype reflects the Special Options found above.
ATTRIBUTE S T A I Wil Int Fel With the Suggested Attributes and Skills, you are looking at a minimum of 100 XP
RATING 3* 3 4 3 3 1 1 spent initially, but the Strength needed for at least 4 Heavy Weapons with Heavy [4]
*Note makes that 110 XP; 2 Heavy Weapons with Heavy [6] makes 145 XP; 3 Heavy
Weapons with Heavy [8] makes 173 XP, not including weapons that would be harder
The Player should try to reach the X value in Heavy (X) of their chosen weapon as to
for a member of the Imperial Guard to procure, leaves a smaller pool of points to
prevent issues firing without Bracing. It is most efficient after gaining Strength 6 with
work with in terms of further Attribute, Skill, or Talent choices.
an additional 45 XP to then gain Augmetic ([Augmetic Arm]×2) for 28 XP for Strength
6(8). The XP cost of 25 XP between 4 and 6 run about equal with the Augmetic Talent.
SUGGESTED TALENTS
Augmetic ([Augmetic Arm]×2)*, Trademark Weapon (p. 141), Transhuman [Agility],
Unnatural [Ballistic Skill], IMPERIAL GUARDSMAN LIST (p. 93)
Field Commander SPECIAL OPTIONS (CONT.)
TIER 2 SPECIES Human XP Cost 40+ OPTION NAME COST AND EFFECT
KEYWORDS IMPERIUM; ASTRA MILITARUM; [REGIMENT]; OFFICER REGIMENT COMMAND You can spend 40 XP to gain this Special Option.
ATTRIBUTES Willpower 3; Fellowship 3 REQUIRES TIER 4, You replace your Chainsword, Laspistol, and Flak
SKILLS Ballistic Skill 1, Cunning 1, Insight 1, Leadership 3, Weapon Skill 1 ASTRA MILITARUM & Armour with up to 4 items whose total Value ≤ 30. Two
ARCHETYPE Pulling Rank (Platoon) IMPERIUM KEYWORD, items may have the Rarity of Very Rare, you must share
ABILITY Gain +Double Rank on Influence, Intimidate (Wil), and Leadership & LEADERSHIP (6) at least 1 Keyword, and you must have at least 1 Melee
(Wil) tests against a target that would have less authority then you. Weapon, 1 Ranged Weapon, and 1 set of Armour.
WARGEAR Chainsword, Laspistol, Flak Armour, Guard Issue Mess Kit, Grooming You gain Pulling Rank (Regiment) and Influence +3.
Kit, An Old Copy of the Imperial Infantryman’s Uplifting Primer, 3 You gain the Devotees Talent and replace 2 Troops with
Ration Packs 1 Elite up to 4 times. They follow all the rules as the
INFLUENCE +1 Troops for Attributes and Skills.