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Astra militarum homebrew for wrath & Glory

This is an updated release of my previously created Astra Militarum Archetypes to go As of 6/30/20, Cubicle 7 showed how much they care about this IP in posting
with the updated version of Wrath & Glory errata released by Cubicle 7. working titles and their contents for several splatbooks/corebooks for Wrath & Glory;
included in this are new Archetypes as well as the Ogryn, Ratling, and Kroot species. I
In the Dark Ages of Ulisses practical abandonment of the Wrath & Glory IP, the High
will post revisions of this content, adding and removing depending on the final
Lords of Terra (GW) deemed it necessary to hand control of the product to a different
company. Cubicle 7 released an errata’d and polished reprinting of this product with contents as they are released. This will be a sort of Archetypes of the Gap project.
overhauled character creation system and PROPER F**KING FORMATING to make the
experience better and more enjoyable. Unfortunately, this left a dearth of
development when it came to more specific Archetype needs of some players such as
myself and others who enjoyed the setting of Only War by Fantasy Flight, but had
issues finding and keeping players with its’ d100 systems. I had created some
Archetype prototypes for Ulisses when some six months had passed without more
books or errata being released and have now updated them to follow the design
choices Cubicle 7 had decided to use. I am open to feedback and definitely open to
talks with Cubicle 7 should someone deem me worthy. I am on Reddit as
u/EngineeringDevil and I will open a post on r/40krpg if enough feedback is received
so that this can be hashed out better and more completely.

Now the things I haven’t touched.


In several of the Archetypes you will see Human or [Some Abhuman Strain]. Ulisses
had released a pdf that had covered prototype version of the Ratling and Ogryn
species and I’m still hashing out how that should work in relation to the comparative
choices I have with Ulisses and Cubicle 7’s versions of species. So I haven’t covered
things such as Bulwark, Bone’ead, and Scrounger classes from the Shield of Humanity
book and their will definitely be some overlap between the Species Natural Attributes
and Skills and the classes. So, I’m currently trying to figure an average of either
10-15 XP discount for the Abhuman to gain these Archetypes.
Tank Commander and Pilot aren’t yet worked out since Cubicle 7 had removed the
vehicle section from the book, in what I’m assuming is a step for a more extensive
overhaul to the stats and functions of a vehicle in Wrath & Glory.

Things I’ve had some overlap with.


I had decided to create some Talents that showcase some of the abilities of the
Imperial Guard on the Tabletop and some of the names have overlap with individual
abilities found on some of the creatures in the Bestiary of the Core Book.

Why I chose not to use Homebrewery for this release as I had for the previous
version. I chose to do this off Homebrewery due to some of the table formats I had
decided to use and found that the difficulty of putting it in Homebrewery past the
reasonable level of hassle needed to do so.
WEAPON SPECIALIST SPECIAL OPTIONS
TIER 2 SPECIES HUMAN XP Cost 60+ OPTION NAME COST AND EFFECT
KEYWORDS IMPERIUM; ASTRA MILITARUM; [REGIMENT] SPECIAL DISPENSATION You can have your character take a Memorable Injury,
ATTRIBUTES Agility 4; Intellect 2 FOR ACTIONS SERVED or a point of Corruption, or spend an additional 5 XP to
SKILLS Awareness 1; Ballistic Skill 4; Survival 1; Tech 1 increase the Value of your Weapon of Choice options
ARCHETYPE Weapon of Choice by 1 and the Rarity of your options by 1 step.
ABILITY Choose a Ranged Non-Exotic Weapon without the Traits [Pistol], GRENADIER DESIGNATION You can spend 25 XP to gain the GRENADIER Trait,
[Heavy], or [Explosive], of Rare or less Rarity, and of a Value that is Toughness 3; Willpower 3, a 9-70 Entrenching Tool, a
Equal to or Less then 3+Tier. It must have the IMPERIUM Keyword or Respirator, and a Survival Kit. You also gain a number of
a Keyword that your character has. It may or may not have the Frag, Krak, and/or etc. Grenades with the IMPERIUM
ADEPTUS ASTARTES, ADEPTUS MECHANICUS, or ADEPTUS Trait with a Value of 2+Tier and a Rarity of Uncommon
SORORITAS or any other IMPERIUM subdivision depending on your (or less), equal to your Rank. These limitations are also
GM. improved by the SPECIAL DISPENSATIONS FOR
You gain a Weapon Upgrade with a Value of Tier+4 with a Rarity of ACTIONS SERVED Special Option. You swap out your
Rare or less that you can apply to your Weapon of Choice. Laspistol, Knife, and Flak Armour for a Hot-Shot
Laspistol, Mono-Knife, and a set of Carapace Armour.
This is My Weapon BREACHER DESIGNATION You can spend 5 XP to gain the following:
You gain +Double Rank Bonus Dice to tests against Complications You must have the Your Weapon of Choice becomes the Voss Pattern
and Influence tests that affect your Weapon of Choice. GRENADIER DESIGNATION Grenade Launcher. It comes with a Bayonet Lug and an
WARGEAR Weapon of Choice, Laspistol, Knife, Flak Armour, Guard Issue Mess Special Option Ammunition Bandolier in addition to its normal
Kit, Grooming Kit, An Old Copy of the Imperial Infantryman’s Weapon Upgrade. You gain [Double Rank +1] Grenade
Uplifting Primer, 3 Ration Packs Reloads from GRENADIER DESIGNATION Special Option
INFLUENCE +1 instead of your normal Grenades
SUGGESTED ATTRIBUTES XP Cost 44
Take for instance if you wish to focus on combat, you can take up the recommended
ATTRIBUTE S T A I Wil Int Fel
options as well as the SPECIAL DISPENSATION FOR ACTIONS SERVED and the
RATING 3 3 4 3 3 2 2
GRENADIER DESIGNATION Special Options for a total of 132 XP, Trademark Weapon
SUGGESTED SKILLS XP Cost 18 for 30 XP, Augmetic (Legs & Subdermal Armour) for 28 XP, and Toughness 4 for 10 XP
for a total of 200xp for a Tier 2 Campaign.
Athletics 1, Awareness 2, Ballistic Skill 4, Stealth 2, Survival 1, Tech 2, Weapon Skill 1
Or you could act as the Scary Muscle of a group with the SPECIAL DISPENSATION FOR
SUGGESTED TALENTS
ACTIONS SERVED taking a Memorable Wound and using the recommended stats for
Trademark Weapon (p. 141); Augmetic (p. 129); IMPERIAL GUARDSMAN LIST (p. 93)
a total of 122 XP, Willpower & Fellowship 4 for 26 XP, and Cunning & Insight 2 for 12
Based on the Fantasy Flight Only War class of the same name, you are the designated XP, and Intimidate 4 for 20 XP, and Disturbing Voice Talent for 20 XP. This Memorable
wielder of a weapon stronger than the standard issue flashlight. Wound build can be used to add to the Intimidation factor within more Narrative and
Conversational Campaigns.
The 60+ XP cost of the Archetype reflects on the Special Options placed to the right.
The Archetype changes on stat choices past the suggested Attributes and Skills
depending on the Campaign and/or the Weapon of Choice, which could reflect the
regiment you come from, or a weapon your character happen to pick up along their
journey. With the suggested Attribute, Skill, and Archetype costs at 122 XP, you have
the flexibility on talents and further skills to allow for your character to contribute in
multiple or singular events in your campaign.
BRAWLER SPECIAL OPTIONS
TIER 2 SPECIES Human XP Cost 80+ OPTION NAME COST AND EFFECT
KEYWORDS IMPERIUM; ASTRA MILITARUM; [REGIMENT] SPECIAL DISPENSATION You can have your character take a Memorable Injury, or a
ATTRIBUTES Strength 4; Toughness 3; Initiative 4 FOR ACTIONS SERVED point of Corruption, or spend an additional 5 XP to
SKILLS Weapon Skill 4; 3 Skills of Your Choice to Rank 1 increase the Value of your Weapon of Choice and Sidearm
ARCHETYPE Weapon of Choice options by 1 and the Rarity of your options by 1 step.
ABILITY Choose a Melee Non-Exotic Weapon without the Traits [Unwieldy] MEDALLION CRIMSON You can reduce the XP cost of Augmetic Talent by 10 XP
or [Force], of Rare or lesser Rarity, and of a Value that is Equal to or and gain a Trinket; the Medallion Crimson. You can do this
Less then 3+Tier of Campaign. It must have the IMPERIUM Keyword a number of times equal to [½ Tier] times, gaining another
or a Keyword your character has. Medallion Crimson.
You gain a Weapon Upgrade with a Value of Tier+4 with a Rarity of Based on the Fantasy Flight Only War class of the same name, you are the designated
Rare or less that you can apply to your Weapon of Choice. wielder of a weapon stronger than the standard issue flashlight to bring into Melee.
Sidearm The 80+ XP cost of the Archetype reflects on the Special Options placed above.
Choose a Ranged Weapon with the Pistol Trait and the Imperium
Your choices after the recommended 140 XP varies greatly, but most points are
Keyword or a Keyword your character has. It can have a Value of
committed to combat already. If you wish to put more into combat, either take a
2+Tier; of Uncommon or lesser Rarity. It comes with 3 Reloads.
MEDALLION CRIMSON Special Option and gain some Night-Vision, or take the
Quick Step required XP into Awareness 3 and take the talent Blindfighter (p.130). Augmetic
Add Rank to your Speed Arms, Reflex Catalyst, and Sinew Armature are all choices that will help improve
WARGEAR Weapon of Choice, Sidearm, Carapace Armour, Guard Issue Mess Kit, either Strength or Initiative. Alternatively you can put more points into Willpower and
Blanket, Grooming Kit, Old Copy of the Imperial Infantryman’s Fellowship and increase the various conversational skills to round out the character.
Uplifting Primer, 3 Ration Packs, 1 Krak Grenade, 1 Frag Grenade
INFLUENCE +1

SUGGESTED ATTRIBUTES XP Cost 28


ATTRIBUTE S T A I Wil Int Fel
RATING 4 3 3 4 3 2 2

SUGGESTED SKILLS XP Cost 32


Athletics 2, Awareness 3, Ballistic Skill 1, Stealth 3, Survival 2, Weapon Skill 4
SUGGESTED TALENTS
Blindfighter, Blood Must Flow, Brutalist (p. 130), Dual Wield (p. 133),
Furious Charge (p. 134), Trademark Weapon (p. 141), Augmetic (p. 129),
IMPERIAL GUARDSMAN LIST (p. 93)
SCOUT SNIPER
TIER 2 SPECIES Human or Ratling XP Cost 80 TIER 2 SPECIES Human or Ratling XP Cost 90+
KEYWORDS IMPERIUM; ASTRA MILITARUM; [REGIMENT] KEYWORDS IMPERIUM; ASTRA MILITARUM; [REGIMENT]
ATTRIBUTES Agility 4; Initiative 3 ATTRIBUTES Agility 4, Intellect 3 30xp
SKILLS Awareness 1, Ballistic Skill 2, Stealth 4, Weapon Skill 3 SKILLS Athletics 1, Awareness 1, Ballistic Skill 4, Stealth 4, Tech 2 50xp
ARCHETYPE Weapon of Choice ARCHETYPE Find the Weak Spot
ABILITY Choose a Ranged Weapon that can attach a Silencer but without the ABILITY Decrease the Resilience of a Single Target when Attacking with a
Trait [Heavy] with a Value of Tier+3, Imperium Keyword, but not the Ranged Weapon by your Rank.
ADEPTUS ASTARTES Keyword, and of Uncommon or less Rarity. You WARGEAR A Long Las and 1 Upgrade for that Weapon. A Laspistol, A Knife,
gain a Silencer Upgrade for the Weapon of Choice. Flak Armour, A Cameleoline Cloak, Guard Issue Mess Kit, Survival Kit,
Follow In My Steps Grooming Kit, Copy of the Imperial Infantryman’s Uplifting Primer,
A Scout and any Allies with the IMPERIUM Keyword that is within 15 2 Ration Packs
metres of the Scout, gain +Rank to Stealth (A) Tests. INFLUENCE +1
WARGEAR Weapon of Choice, Mono-Knife, Flak Armour, Cameleoline Cloak, SUGGESTED ATTRIBUTES XP Cost 20
Magnoculars, Guard Issue Mess Kit, Survival Kit, Grooming Kit, Copy
ATTRIBUTE S T A I Wil Int Fel
of the Imperial Infantryman’s Uplifting Primer, 2 Ration Packs
RATING 2 2 4 2 2 3 2
INFLUENCE +1

SUGGESTED ATTRIBUTES XP Cost 40 SUGGESTED SKILLS XP Cost 30


Athletics 2, Awareness 3, Ballistic Skill 4, Investigation 1, Stealth 4, Survival 3, Tech 2,
ATTRIBUTE S T A I Wil Int Fel
Weapon Skill 1
RATING 3 3 4 3 3 3 1
SUGGESTED TALENTS
SUGGESTED SKILLS XP Cost 20
Eliminator (p. 133), Silent (p. 139), Trademark Weapon (p. 141), Unnatural Skill
Athletics 1, Awareness 3, Ballistic Skill 2, Insight 1, Investigation 1, Stealth 4, (Ballistic Skill), IMPERIAL GUARDSMAN LIST (p. 93)
Survival 1, Tech 1, Weapon Skill 3
SPECIAL OPTIONS
SUGGESTED TALENTS
OPTION NAME COST AND EFFECT
Eliminator, Ever Vigilant (p. 133), Silent (p. 139), IMPERIAL GUARDSMAN LIST (p. 93) PERSONALIZATION You can spend [5 + the Value of the Upgrades Chosen] XP to
choose up to two Upgrades you can attach to your Long Las [or
This Archetype is inspired and influenced by the Scout, Ratling, and Trailblazer from Replacement Weapon with Sniper (X)]
the Hammer of the Emperor, Only War Core Rule Book, and the Shield of Humanity
books by Fantasy Flight. You are a Rambo aspirant who focuses on mapping ahead of This Archetype is inspired and influenced by the Sharpshooter, Ratling and
the party and giving your group the advantage of knowledge on the battlefield. Longshooter from the Hammer of the Emperor, Only War Core Rule Book, and the
Shield of Humanity books by Fantasy Flight. You play the stereotypical Sniper who
At 140 XP with the suggested choices, I suggest for a sneaky git, to take Eliminator, sneaks through the environment to place the deciding shot on the enemy.
Ever Vigilant, and Silent. Each Talent is 20 XP for a total of 200 XP. Alternatively if you
are playing a narrative game with less combat, you can contribute with the normal At 140 XP with the Suggested Choices, if you wish to further increase your sneakiness,
suite of Attributes and Skills. you can pick up Silent and a few other talents; or you can increase your damage
potential with Unnatural Skill & eventually Deadshot; or you can round out the
character with higher Willpower and Fellowship with some more social skills if that is
needed in your Campaign. Remember to make sure you or an Ally can roll the Tests
for possible Complications in Strength or Tech (Int).
HEAVY WEAPON’S SPECIALIST SPECIAL OPTIONS
TIER 2 SPECIES Human or Ogryn XP Cost 60+ OPTION NAME COST AND EFFECT
KEYWORDS IMPERIUM; ASTRA MILITARUM; [REGIMENT] SPECIAL DISPENSATION You can have your character take a Memorable Injury, or a
ATTRIBUTES Strength 3; Agility 4 FOR ACTIONS SERVED point of Corruption, or spend an additional 5 XP to
SKILLS Athletics 1; Ballistic Skill 3; Weapon Skill 2 increase the Value of your Weapon of Choice options by 1
ARCHETYPE Heavy Weapon of Choice and the Rarity of your options by 1 step.
ABILITY You can choose a Weapon with the Heavy (X) Trait and the All the Ammo Requires Strength 6. For 15 XP, gain a fully loaded Ammo
Imperium, Scum and/or any Keyword your character shares (The GM I Can Carry Backpack for your Heavy Weapon of Choice. +Rank to
may allow other Keywords as Appropriate); that has a Value of Influence Tests to requisition Reloads for your Heavy
3+Tier of the Campaign and of Rare or lesser Rarity. Weapon of Choice.
If you choose a Weapon that has Salvo (-), you gain 2+Rank Rounds GRENADIER You can spend 25 XP to gain the GRENADIER Trait,
of a Value of 3+Tier, ignoring Rarity and you replace the Knife with a DESIGNATION Toughness 3; Willpower 3, a 9-70 Entrenching Tool, a
Laspistol. It has 1 Reload. Respirator, and a Survival Kit. You also gain a number of
Frag, Krak, and/or etc. Grenades with the IMPERIUM Trait
You gain a Weapon Upgrade that is appropriate for your Heavy with a Value of 2+Tier and a Rarity of Uncommon (or less),
Weapon of Choice with any Rarity but of a Value no greater then equal to your Rank. These limitations are also improved by
3+Tier. the SPECIAL DISPENSATION FOR ACTIONS SERVED Special
Let the Emperor Sort Them Out! Option. You swap out your Flak Armour and Knife for a set
When using your Heavy Weapon of Choice against a Mob, you affect of Carapace Armour and a Mono Knife.
+Rank additional members of that Mob on Successful Tests
WARGEAR Heavy Weapon of Choice, Knife, Flak Armour, Guard Issue Mess Kit, This Archetype is inspired and influenced by the Heavy Gunner, Sentry, and Gun
Grooming Kit, An Old Copy of the Imperial Infantryman’s Uplifting Lugger from the Only War Core Rule Book, Hammer of the Emperor, and Shield of
Primer, 3 Ration Packs Humanity books from Fantasy Flight. You wield the largest man portable weapons of
INFLUENCE +1 the Imperial Guard, holding back the thirsting hoards.

SUGGESTED ATTRIBUTES XP Cost 30* The 60+ XP cost for the Archetype reflects the Special Options found above.
ATTRIBUTE S T A I Wil Int Fel With the Suggested Attributes and Skills, you are looking at a minimum of 100 XP
RATING 3* 3 4 3 3 1 1 spent initially, but the Strength needed for at least 4 Heavy Weapons with Heavy [4]
*Note makes that 110 XP; 2 Heavy Weapons with Heavy [6] makes 145 XP; 3 Heavy
Weapons with Heavy [8] makes 173 XP, not including weapons that would be harder
The Player should try to reach the X value in Heavy (X) of their chosen weapon as to
for a member of the Imperial Guard to procure, leaves a smaller pool of points to
prevent issues firing without Bracing. It is most efficient after gaining Strength 6 with
work with in terms of further Attribute, Skill, or Talent choices.
an additional 45 XP to then gain Augmetic ([Augmetic Arm]×2) for 28 XP for Strength
6(8). The XP cost of 25 XP between 4 and 6 run about equal with the Augmetic Talent.

SUGGESTED SKILLS XP Cost 10


Athletics 1; Awareness 1; Ballistic Skill 4; Tech 1; Weapon Skill 3

SUGGESTED TALENTS
Augmetic ([Augmetic Arm]×2)*, Trademark Weapon (p. 141), Transhuman [Agility],
Unnatural [Ballistic Skill], IMPERIAL GUARDSMAN LIST (p. 93)
Field Commander SPECIAL OPTIONS (CONT.)
TIER 2 SPECIES Human XP Cost 40+ OPTION NAME COST AND EFFECT
KEYWORDS IMPERIUM; ASTRA MILITARUM; [REGIMENT]; OFFICER REGIMENT COMMAND You can spend 40 XP to gain this Special Option.
ATTRIBUTES Willpower 3; Fellowship 3 REQUIRES TIER 4, You replace your Chainsword, Laspistol, and Flak
SKILLS Ballistic Skill 1, Cunning 1, Insight 1, Leadership 3, Weapon Skill 1 ASTRA MILITARUM & Armour with up to 4 items whose total Value ≤ 30. Two
ARCHETYPE Pulling Rank (Platoon) IMPERIUM KEYWORD, items may have the Rarity of Very Rare, you must share
ABILITY Gain +Double Rank on Influence, Intimidate (Wil), and Leadership & LEADERSHIP (6) at least 1 Keyword, and you must have at least 1 Melee
(Wil) tests against a target that would have less authority then you. Weapon, 1 Ranged Weapon, and 1 set of Armour.
WARGEAR Chainsword, Laspistol, Flak Armour, Guard Issue Mess Kit, Grooming You gain Pulling Rank (Regiment) and Influence +3.
Kit, An Old Copy of the Imperial Infantryman’s Uplifting Primer, 3 You gain the Devotees Talent and replace 2 Troops with
Ration Packs 1 Elite up to 4 times. They follow all the rules as the
INFLUENCE +1 Troops for Attributes and Skills.

SUGGESTED ATTRIBUTES XP Cost 50


This Archetype is inspired and influenced by the Sergeant and Commander Specialties
ATTRIBUTE S T A I Wil Int Fel from Only War and Hammer of the Emperor books made by Fantasy Flight as well as
RATING 3 3 3 3 4 1 3 the tabletop game in itself. The 40+ XP cost for the Archetype reflects on the increase
in costs that a player can choose from the Special Options shown to the left and
SUGGESTED SKILLS XP Cost 70
above.
Ballistic Skill 3, Cunning 3, Deception 2, Insight 3, Intimidate 2, Persuasion 2,
Leadership 4, Scholar 1, Survival 2, Weapon Skill 2 You serve as the Lt. Adjunct or its equivalent in the Astra Militarum, commanding a
Platoon of multiple squads in the field of battle while also making sure your men and
SUGGESTED TALENTS women are cared for and equipped to the best of your ability, and by the graces of
Devotees (p. 132), Transhuman [Willpower], IMPERIAL GUARDSMAN LIST (p. 93) the Adeptus Administratum. At higher tiers you can be promoted in response to your
SPECIAL OPTIONS abilities as well as your connections to command greater forces as well as the
responsibilities inherent within.
OPTION NAME COST AND EFFECT
COMPANY COMMAND You can spend 40 XP to gain this Special Option. A GM may have NPCs question why someone of the standing of the Company or
REQUIRES TIER 3, You replace your Chainsword, Laspistol, and Flak Regimental Command has decided to take a personal stake in the situations you have
ASTRA MILITARUM & Armour with up to 4 items whose total Value ≤ 25; with found yourself in; providing a good roleplaying opportunity for the entire group.
IMPERIUM KEYWORD, no item having a Value > 10. One item may have the
At 160 XP with the suggested Attributes and Skills, you have some ability to customize
& LEADERSHIP (5) Rarity of Very Rare and another of Rare Rarity and any
others of Uncommon or lesser Rarity, you must share the character in question with a few Talents or further increasing and gaining skills to
fit the Framework of the Campaign. Transhuman [Willpower] is useful if you have the
at least 1 Keyword, and you must have at least 1 Melee
Combined Attack Optional Rule and Devotees gives you that crowd of hanger-on’s
Weapon, 1 Ranged Weapon, and 1 set of Armour.
You gain Pulling Rank (Company) and Influence +2. befitting your status.
You gain the Devotees Talent and replace 2 Troops with
1 Elite twice. They follow all the rules as the Troops for
Attributes and Skills.
*Medic Note First Rank Fire! Second Rank Fire! XP Cost 10
If you wish to play a Medic from the Imperial Guard, the easiest route to go about Requirements Willpower 4; Leadership (4); Devotees(p. 132) Talent; ASTRA
this is to take the Sister Hospitaller, remove mentions of the ADEPTUS MINISTORUM, MILITARUM Keyword; Combined Attack Optional Rule (p. 188)
ADEPTA SORORITAS, [ORDER] and replace it with the ASTRA MILITARUM and the Effect At the start of a round and spending 1 Wrath or Glory, you can use
[REGIMENT] your character is from; replace their Wargear to befit an Imperial this talent to initiate a Combined Attack with all of your devotees
Guardsman; and understand that there will be some loss to your overall power in and any other Agent who wishes to Join.
comparison to the original Archetype. Members of the Combined Attack who are using a Ranged Weapon
with the Rapid Fire (X) trait and are within Close Range,
Alternatively, You can talk to your GM to take a Talent that would train a Guardsman roll additional dice equal to [the X value +1] dice on their
as a Medical Officer. I give an example below Ballistic Skill (A) for this test.
Designated Medicae Officer XP Cost 30 Take Aim! XP Cost 30
Requirements Intellect 3; Investigation (1), Medicae (2), and Scholar (1); Requirements Willpower 3; Leadership (1);
IMPERIUM Keyword At least one of the following, reducing the cost by 5 XP for each
Effect Loyal Compassion (p. 91); Chirurgeon’s Tools st
matching Keyword past the 1 : [REGIMENT], ASTRA MILITARUM,
IMPERIUM, OFFICER; Combined Attack Optional Rule (p. 188)
*Talents Effect Spend a Glory during a Combined Attack to re-roll 1’s on the
Following this for this page is some Talents that reflect some of the Regiment Orders Ballistic Skill (A) tests. You cannot re-roll the Wrath Die
& Stratagems that are available on the WH40k tabletop for the Imperial Guard.
Bring It Down! XP Cost 30
Without Mercy XP Cost 20 Requirements Willpower 3; Leadership (1);
Requirements Requires Ballistic Skill (4); at least one of the following, reducing the At least one of the following, reducing the cost by 5 XP for each
st
st
cost by 5 XP for each matching Keyword past the 1 : KRIEG, matching Keyword past the 1 : [REGIMENT], ASTRA MILITARUM,
ASTRA MILITARUM, IMPERIUM IMPERIUM, OFFICER; Combined Attack Optional Rule (p. 188)
Effect You can Spend 1 Wrath to fire a Ranged Weapon as if it had the Effect Spend a Glory during a Combined Attack to re-roll 1’s on the
Pistol Trait. You may then attack in Melee with an attached Bayonet ED dice rolls.
or with the Unarmed Strike Profile on p. 184. Note: Weapons with
Get Back in the Fight! XP Cost 30
the Blast Trait will harm you as well; as a member of KRIEG, this is a
feature. Requirements Willpower 3; Leadership (1); At least one of the following, reducing
st
the cost by 5 XP for each matching Keyword past the 1 :
Move and Fire! XP Cost 20 [REGIMENT], ASTRA MILITARUM, IMPERIUM, OFFICER;
Requirements Requires Athletics (2) and Ballistic Skill (2); at least one of the Effect When an Ally or Allied Mob uses their Combat Action to Fall Back,
following, reducing the cost by 5 XP for each matching Keyword you can use a Reflexive Action to allow them to immediately
st
past the 1 : ELYSIAN, ASTRA MILITARUM, IMPERIUM afterwards make a Ranged Attack.
Effect You can Spend 1 Wrath to treat your Ranged Weapon as if it had
Overlapping Fields of Fire XP Cost 30
the Assault Trait, if you do, it doesn’t benefit from the Rapid Fire (X)
Trait during a Run or Charge Action. Requirements Awareness (1), Ballistic Skill (2), Leadership (1); At least one of the
following, reducing the cost by 5 XP for each matching Keyword
st
past the 1 : CADIAN, ASTRA MILITARUM, IMPERIUM, OFFICER;
Effect When you successfully cause a target Unit or Mob to lose a Wound
because of a Ranged Attack, you can spend 1 Glory. If you do, until
the beginning of your next Turn, allied Agents and Mobs gain +Rank
Dice to all Ranged Attacks against that target.

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