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COLLUMUS GILLS GM Note: Because this genetic modification affects the character's
Skilled genetors can craft gills to the sides of human neck, allowing skin, it will only have a minimal effect if they're covered in clothing
the bearer to breathe underwater as well as on dry land. A or armor.
character with Collumus Gills gains the Amphibious trait.
NATURAL ARMOR
CONFICIEN LUNGS For the paranoid, the genetors of the Adeptus Biologis gene-craft
Crafted from the finest gene-stock, Conficien Lungs are far more sub-dermal bone armor, allowing their clients to rest easier
effective than their natural counterparts. A character with Conficien knowing they always have at least a modicum of protection. A
Lungs gains a +30 to all Toughness-based tests to resist gases and character with Natural Armor gains the Natural Armor (1) trait.
the Sprint talent. In addition, the character can re-roll failed The Good-craftsmanship variant grants Natural Armor (2). The
Toughness tests when suffering from gases, drowning, or Best-craftsmanship variant grants Natural Armor (3).
asphyxiation.
NATURAL WEAPONS
DRACO-TONGUE Grafting sharp teeth and wicked claws onto the human body is a
Commonly acquired by nobles both to better enjoy their luxurious simple matter for most genetors. A character with Natural Weapons
food and avoid the poisons of their enemies, a Draco-Tongue gains the Natural Weapons trait. If they get the Good-craftsmanship
nearly quadruples a human body's meager sense of taste. A variant, they instead gain the Deadly Natural Weapons trait. If the
character with a Draco-Tongue gains +10 to all Perception tests character also has the Unarmed Specialist Talent, their unarmed
based on taste and smell, and can detect toxins and poisons by attacks add 2 to their Pen and gain the Razor Sharp quality.
taste with an Awareness test.
NEURAL DAMPENING
HYPER-KIDNEYS Dampening the pain centers of the brain makes the human body
Another favorite of the nobility on certain worlds, Hyper-Kidneys far more resilient when under intense pressure. A character with
exponentially increase the amount of blood the kidneys can filter, Neural Dampening gains a +10 bonus on all tests to resist Fear,
as well as enhancing their ability to detect and filter out toxins, Pinning, Interrogation, and mind-affecting Psychic powers.
RAPTOR EYES VESPERTILIO EARS
A favorite among assassins and bounty hunters, Raptor Eyes Commonly found among hive city bounty hunters, Vespertilio Ears
drastically increase the range of human vision, making it almost are significantly more sensitive than their human counterparts,
impossible to hide from someone with this enhancement. A allowing for greater auditory perception. A character with
character with Raptor Eyes gains a +10 bonus to all vision-based Vespertilio Ears gains a +10 bonus to all Perception tests based on
Perception tests as well as the Dark Sight trait. The Good- hearing. The Good-craftsmanship variant allows the character to
craftsmanship variant allows the character to perceive thermal detect sounds that are outside the normal range of human hearing
images, granting them an additional +10 bonus to vision-based (such as dog whistles).
Perception tests at night.
WINGS
SECONDARY HEART From the earliest days of humanity, people have dreamed of
An additional heart makes the human body significantly more soaring through the skies. The genetors of the Adeptus Biologis
durable. A character with a Secondary Heart gains the Unnatural are more than willing to grant this primal wish, though this often
Toughness (1) trait. The Good-craftsmanship variant grants leads to trouble with the authorities due to apparent mutation. A
Unnatural Toughness (2). The Best-craftsmanship variant grants character with Wings gains the Flyer (AgB) trait. The Good-
Unnatural Toughness (3). craftsmanship variant grants Flyer (AgB x 2). The Best-
craftsmanship variant grants Flyer (AgB x 3). The appearance of
the wings is up to the character, though the most common variants
SONAR SENSE are covered with feathers or thin, skin-like membranes.
By gene-crafting the human body to emit and receive high-pitched
tones, a subject can detect their surroundings with flawless
precision, even in complete darkness. A character with Sonar Sense
gains the Sonar Sense trait.
TARDIGRADE SKIN
Extracted from a microscopic life-form found across the galaxy,
Tardigrade Skin enables the human body to resist almost any
environmental extremes. A character with Tardigrade Skin can re-
roll any failed Toughness tests from environmental extremes, such
as extreme heat, vacuum, or extreme cold.
VAT-MUSLCES
A favorite of elite warriors as well as nobles wishing for a more
intimidating appearance, Vat-Muscles are larger and more powerful
than their natural counterparts. A character with Vat-Muscles gains
the Unnatural Strength (1) trait. The Good-craftsmanship variant
grants Unnatural Strength (2). The Best-craftsmanship variant
grants Unnatural Strength (3). This genetic modification cannot be
taken with Synthetic Muscle Grafts.
VENOM GLANDS
A favorite of assassins, Venom Glands make the human body
significantly more lethal. If a character has Venom Glands, their
unarmed attacks gain the Toxic (1) trait. Additionally, the character
can spit venom from special glands in their mouth with the
following profile:
Range: 3m; Damage: 1d5; Toxic (1); If you hit your target by 3 or
more degrees of success, you blind them for 1d5 rounds.
The Good-craftsmanship variant grants the Toxic (2) trait to
both unarmed attacks and the spit attack. The Best-craftsmanship
variant grants the Toxic (3) trait to both unarmed attacks and the
spit attack.