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veronike

Affiliations SOLO D10 BUDDY D6 TEAM D8

Distinctions FORA DO TEMPO


MORTA VIVA D4 or D8
SEDE DE SANGUE +1 PP

Power Sets POWER OF BLOOD


ENHANCED STRENGH D8 SUPERHUMAN STAMINA D10
ENHANCED REFLEXES D8 WEAPON (CLAWS) D6
SFX: Blood Focus. If your pool includes a Power of Blood die, you may replace two dice of equal size with one
stepped-up die.
SFX: Frenesi. Step up your emotional or physical stress to step up and double a Power of Blood power.
SFX: Healing Vitae. Spend 1 PP to recover your physical stress and step back your physical trauma.
Limit: Hunger. Shutdown Power of Blood to gain 1 PP. Take an action vs. the doom pool to recover power of
Blood.

POWER OF MIND
MIND CONTROLL D10 MYSTICAL SENSES D8
TELEPATHY D8
SFX: Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional effect
die. SFX: Psychic Healing. When helping others recover stress, add Telepathy to your dice pool. Spend 1 pp to
recover your own or another’s mental or emotional stress or step back your own or another’s mental or
emotional trauma.
Limit: The Beast. Both 1 and 2 on your dice count as opportunities when using a Power of Mind power, but
only 1s are excluded from being used for totals or effect dice.

Specialties PSYCH MASTER D10 COVERT EXPERT D8


COMBAT EXPERT D8 MYSTICH EXPERT D8
MENACE EXPERT D8 ACROBATIC EXPERT D8
CRIME EXPERT D8

[You may convert Expert d8 to 2d6, or Master d10 to 2d8 or 3d6]


mako
Affiliations SOLO D8 BUDDY D6 TEAM D10

Distinctions VETERANO DE GUERRA


INABALÁVEL D4 or D8
BRANQUELO NOJENTO! +1 PP

Power Sets GENETIC AUGMENTATION


ENHANCED STRENGH D8 ENHANCED STAMINA D8
ENHANCED REFLEXES D8 ENHANCED DURABILITY D8
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from poison, disease, or fatigue.
SFX: Last Effort. Step up or double any Genetic Augmentation die on your next roll, or spend 1 PP to do both,
then shutdown that power. Activate an opportunity to recover the power or during a Transition Scene.
SFX: Second Wind. Before you take an action including a Genetic Augmentation power, you may move your
physical stress die to the doom pool and step up the Genetic Augmentation power for this action.
Limit: Racial Supremacism. Step up emotional stress inflicted by racial related subjects to gain 1 PP.

ADVANCED ARMORY
WEAPON D8 CYBERNETIC SENSES D6
SUPERHUMAN DURABILITY D10
SFX: Explosives. Against multiple targets, for every additional target add a d6 and keep an additional effect die.
For each complication you create using your effect dice, step up that effect die and add d6 to the doom pool.
SFX: Full Auto. Against a single target, step up or double a Advanced Armory die. Remove the highest rolling
die and use three dice for your total.
SFX: Take Your Shot. Spend 1 PP or take d6 physical stress to step up or double your Weapon die.
Limit: Gear. Shutdown a War on Crime power or SFX to gain 1 PP. Take an action vs. the doom pool to
recover.

Specialties TECH EXPERT D8 COVERT EXPERT D8


COMBAT MASTER D10 VEHICLE EXPERT D8
MENACE EXPERT D8

[You may convert Expert d8 to 2d6, or Master d10 to 2d8 or 3d6]


ICE QUEEN
Affiliations SOLO D8 BUDDY D10 TEAM D6

Distinctions VADIA FRIA


TUDO PELA VERDADE D4 or D8
MELHOR DO MEU JEITO! +1 PP

Power Sets FROZEN SPIRIT


ICE MASTER D10 ICE BLAST D8
ENHANCED DURABILITY D8
SFX: Immunity. Spend 1 PP to ignore stress or trauma from cold.
SFX: Ice Snare/Icy surface. Add a d6 and Step up effect die to inflict snared, immobile or slippery complications.
SFX: Create Ice. Add a d6 and step up effect die to create ice-based assets.
SFX: Unleash the Spirit. Step up or double any Frozen Spirit power for one action. If the action fails, add a die to
doom pool equal to the normal rating of your power die.
Limit: Wendigo Unleashed. Change any Frozen Spirit power into a complication and gain 1 PP. Activate an
opportunity or remove the complication to recover the power.

Specialties PSYCH EXPERT D8 COVERT EXPERT D8


MENACE EXPERT D8 CRIME EXPERT D8

[You may convert Expert d8 to 2d6, or Master d10 to 2d8 or 3d6]

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