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POWER OF MIND
MIND CONTROLL D10 MYSTICAL SENSES D8
TELEPATHY D8
SFX: Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional effect
die. SFX: Psychic Healing. When helping others recover stress, add Telepathy to your dice pool. Spend 1 pp to
recover your own or another’s mental or emotional stress or step back your own or another’s mental or
emotional trauma.
Limit: The Beast. Both 1 and 2 on your dice count as opportunities when using a Power of Mind power, but
only 1s are excluded from being used for totals or effect dice.
ADVANCED ARMORY
WEAPON D8 CYBERNETIC SENSES D6
SUPERHUMAN DURABILITY D10
SFX: Explosives. Against multiple targets, for every additional target add a d6 and keep an additional effect die.
For each complication you create using your effect dice, step up that effect die and add d6 to the doom pool.
SFX: Full Auto. Against a single target, step up or double a Advanced Armory die. Remove the highest rolling
die and use three dice for your total.
SFX: Take Your Shot. Spend 1 PP or take d6 physical stress to step up or double your Weapon die.
Limit: Gear. Shutdown a War on Crime power or SFX to gain 1 PP. Take an action vs. the doom pool to
recover.