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SION
(BAD)
DESIGN
A
TOOL-
KIT
FOR
A TOOLKIT FOR
ETH-
ICAL
ETHICAL IDEATION
IDE-
ATION
MATTHEW MANOS
1
Welcome!
Every day, designers and innovators alike, with the best of intentions, work really hard to devise
solutions that often create more harm than good.
Not all, but quite a lot of the work our Design industry generates serves as fuel to a system that
often benefits a very small group of people, harms our environment, and grows inequality. Design is
supposed to be about building a bridge between the needs of people, and the needs of business. At
some point, I think we took a side. I think we forgot about people, society, and our planet. Many of us
talk about impact, but what are we really doing? Now is the time to ask… “What am I doing?”, and
therefore, “what am I not?”
This toolkit is about ethical ideation; limiting, as Papanek says, the objects and structures that defile.
This toolkit is about uncovering the new problems our “solutions” might generate; questioning our
own perception of the problems we seek to solve in the first place.
MATTHEW MANOS
DOWNTOWN LOS ANGELES
APRIL 03, 2021
2
TABLE OF CONTENTS
QUESTION
THE PROBLEM
What are you
trying to solve?
PAGE 04
SNOWBALL
EFFECT
Generate a
range of ideas.
PAGE 08
THE NEW
PROBLEMS
Reflect on the
new problems
your ideas create.
PAGE 10 NEGOTIATE
& OFFSET
Iterate upon
the idea.
PAGE 13
3
QUESTION THE PROBLEM
4
QUESTION THE PROBLEM
Using the prompts below, reflect on your relationship to the problem you’ve identified, and select one
of the following four options.
Directly: The problem directly relates to my own lived experience. For example,
a student struggling with online learning modalities.
Peripherally: The problem doesn’t relate to your own lived experience, but
somewhat impacts your life. For example, a future employer (3-4 years in the
future) of a student struggling with online learning modalities.
Not at all: The problem doesn’t relate to you in any clear or immediate way.
For example, a mid-career developer interested in creating an edtech startup
that would benefit students who struggle with online learning modalities.
5
QUESTION THE PROBLEM
Begin by listing every possible stakeholder affected by the problem you have identified. Stakeholders
can include people who are directly or less directly impacted by the problem.
6
QUESTION THE PROBLEM
Now that you have developed an exhaustive list of stakeholders, talk to at least one representative
of each stakeholder category (though 5-7 from each key stakeholder category is recommended).
In these conversations, after introducing your own perception of the problem, ask the following
questions:
Next, evaluate the problem, and your responses to the prompts above in order to determine if
it is necessary or right to explore further. Through this evaluation, look back at your notes from
your stakeholder interviews, the way(s) in which your problem was identified, your personal
relationship to the problem, and the risk(s) that may be involved in solving the problem itself.
• question your own ideas, especially if you are not directly impacted by the problem you are
aiming to solve
• consider who might be harmed in the process of solving this problem; whether or not the
problem, or elements of the problem, are necessary inconveniences.
If, after further reflecting and evaluating, you determine the problem....
IS NOT worth pursuing, stop right here. You’re done with the toolkit at this point!
Come back another time with a new problem.
MAY BE worth pursuing, go ahead and continue to page XX of this toolkit. Don’t
worry, we have more checks and balances coming.
7
SNOWBALL EFFECT
SNOWBALL EFFECT
Inspired by the “snowball poem”, invented by the Oulipo, this ideation methodology is designed to
encourage unforeseen connections. Follow the instructions below, and use the spaces provided on
the next page to keep track of where your ideas take you.
8
SNOWBALL EFFECT
Using the space below, summarize each of the seven solutions that you’ve generated using the
Snowball Effect ideation methodology, in one or two sentences.
9
THE NEW PROBLEMS
10
THE NEW PROBLEMS
Using the space below, or the Bad Design Canvas included in your download, and inspired by the
12 principles of bad design, reflect on the potential new problems your first idea selection may be
creating or contributing to.
11
THE NEW PROBLEMS
Using the space below, or the Bad Design Canvas included in your download, and inspired by the 12
principles of bad design, reflect on the potential new problems your second idea selection may be
creating or contributing to.
12
NEGOTIATE AND OFFSET
HOW MIGHT ELEMENTS OF THE SOLUTION BE CHANGED IN ORDER TO MITIGATE THE EXISTENCE
OF EACH OF THESE NEW PROBLEMS?
13
NEGOTIATE AND OFFSET
14
NEGOTIATE AND OFFSET
15