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DEFENSIVE TERMINOLOGY Term deseribing the area fom the open sie offensive ace tothe Tight Fad A left Safety invert tothe curl (Fox/N-Sam Support) _Alleft Safety invert to the eur Mat (Safety support) F called coverage (Corner support) ‘Area inzone from the ball o 5 yards deep. Call used fo check out ofa blitz when Quarterback audibles A right rotation of eall eoverage (Corner support) ‘A right Safety invert to eurl/iat (Safety support) Arrlght Safety Invert o the curl (Fox/N-Sam support) A call made which changes ali Pursyt is a burning desire for all 1 playersito get tothe ball. We must have 11 people involved on every play. We will be a takeaway producing defense, and with good pursuit, we will force people to go the long way to score. We will build a reputation of punishing gang tackling from the front and backside. /+ Pursuit is first a mental process. J+ Visualize pursuing and making great plays. ]+ Physical conditioning is necessary, so you can have great pursuit on every play. J+ Speed ~ React Fast and quickly. J+ Ifyou get knocked down - GET UP! jHOW TO PURSUE Play Techniaue and gap reponsibity rat. = Take correct course (Pursuit Angles) to the be = Do not follow the same color jersey. + You have to want to get their. Never wait and see whether the guys ahead of you are going to make the pla = Ifyou are responsible for contain, keep the ball carrier inside into the pursuit. Everyone else works inside out to the ball. |. Do not overun the ball carrier. JONCE YOU ARRIVE AT THE BALL Come to balance. Good bent knee striking position. Stop to and through ball carrior take one oxtra etop). Club and wrap up (Chest to Chest). | WHAT PURSUIT DOES + Eliminates long TDs. * Discourages opponents 41. During the course of the game 2, Strikes fear and intimidates future opponents ]+ Promotes consistent team performance. * Creates turnovers all over the field. If your teammates secure the tackle, try to knock the ball loose by stripping the ball carriers arms. LINEBACKER ALIGNMENTS OUTSIDE TECHNIQUES Te sorcery iceren es 1990 hea RECEIVER DISTRIBUTION We identify 3 differant types of distribution by the 5 eligible receivers 4.) Basic ~ 3 Receivers to the passing strength ofa formation and 2 release weak 2.) Flood ~ 2 Receivers to the passing strength ofa formation and 3 release weak. 3.) Flow — 4 Recelvers to the passing strength ofa formation and 1 releases weak. © of 381-NorPossmmLE vax De ooBoge wa. TET oe Werwr , When 4 WRs are in the game, ‘W’ is the receiver to the weak side or 3" WR to the strong si se Pow 20 PERSONNEL - FORMATIONS. EC 11 PERSONNEL - FORMATIONS SS ams ecenee 10 PERSONNEL - FORMATIONS Ta pai Sree TOPERSONNED= mea CwaanaT TESST OFFENSIVE PASS ROUTE TREE. wo i ° = = = a _ 8 oq i = 6 i b = q = = - 10 = = 5 * Any back releasing behind the tine of scrimmage, gaining width and depth. 2 Option: Any route that start in and may option out (and viee versa. 3. Wheel: Any route commit by an inside receiver (out and up), 4= Quick out 4 Curl 9= Go (streak) 2= Slant ut O=Hitch FLAT SPOT ° SEAM SPOT BULLETS CONCEPTS ae cau BULLETS J aT ° — Bee BULLETS: ee BULLETS SHAKE ° Ae —L, G J oomoo OPTION 9 ° fe) ante) SB el U ui -) OPTION 7 ° oe % 8 ecofoo ] oeted | chs chs OPTION OPTIONS ®o eo e00n00 I ° e0oB00 obs L cbs OPTION IN OPTION OVER %o oomeo I os OHIO CAL oe FLOOD CONCEPTS DOUBLE SLANT cat ° DOUBLE SLANT ARROW 00Boo ° SLANT ARROW TRIPLE SLANT @o oe oon00 comoo ° DOUBLE SLANT HITCH °° oomoo POST CONCEPTS. POST WHEEL ° 200800 SCISSORS ®@o oonooe SEAM7 °° POST WHEEL STOP 7Y UNDER ° SMASH CONCEPTS ‘SMASH SEAM HITCH : SEAM HITCH HITCH SEAM HITCH ®o oe d i {| b | FLAT7 ‘SMASH oe ®@o OUT7 ‘SEAM SMASH | J | sonsoe CURL FLAT ° 00800 CURL WHEEL SEAM CURL FLAT e GRID ° weoter CROSSING ROUTES HANK hoes \ OVER ° DD DEEP CROSS ° STAY DEEP °° < BUNCH PASSING CONCEPTS SPOT x ass SPLIT7 FLAT 7 FOLLOW | ¥ concee SPLIT HOOK ‘SPLIT IN eon00 DRIVE FOLLOW 9 9 cono0o ° ES} RE IN CONCEPTS. FLAT 6 UNDER 6 ° [ ° 8 9 ° soofeh —¢ Reetes ° L, —_JI DAGGER DAGGER OPTION 6 oe 9 9 % ccmoce s I oomoo ° cb DOUBLE DIG DOUBLE DIG CLEAR e eo 9 9 ° 9 oomooe ° L_, L_, DOUBLE DIG OPTION DRAG DIG oe ®o ] ocwooe ie oy I | — Lo 8 PUMP SLUGGO a ° CRACK NGO STUTTER ° oe o = ° *B8io00 4 comoce FLOOD CONCEP 7 OVER CHINA 37 CO) i a . coe: e08oo ° : ~\ 2 SAIL ovs ee 3 oon00e ¢ o ‘oomO0e ° a a { OVS DOUBLE CLEAR SAIL DOUBLE CLEAR ° as * A 7 ° weaes a a ‘SMASH OUT aie a eeuess d | if + I L FLAT SLANT BUBBLE SLANT BULLETS: BULLETS: ° DRAG DIG ° “=I 5 STEP DROP ROUTE CONCEPTS ‘SWITCH Po \ \ PIN (DIG-POST) FLAT CURL ‘SMASH DOUBLE IN eo conoce J ve DINO PIVOT DIG evoBve o] a 1 comes ‘SEAM UNDER ®o0 ocBoo: ‘SPLIT IN t. DRIVE CONCEPTS 7UNDER ° BASE FRONTS Tins ; @ e oo8ooe FOOT N Es | SEE w M EEND- 5 TECH (C-GAP) / NOSE- SHADE /G TECH (A(GAP) TACKLE- 3 TECH (6-GAP) FOX. 5 TECH AWAY FROM FIELD (C-GAP) ms Parse 2 Some oe Fookood s F TN OE FOX- WITE trade (6 Technique) FS Ww M ‘AM. 2X2 MAN ON TE FIELD! @ ® a © oo8o00 ° FTN Es WwW M ‘SAM. 9 TECH TO FIELD VS TE END-5 TECH (C-GAP) / NOSE- SHADE / G TECH (A-GAP) / TACKLE- 3 TECH (B-GAP) FOX. 5 TECH AWAY FROM FIELD (C-GAP) ~ 6 TECH IF TE TO YOU (C-GAP) a0 0 ants Ea Pe © co8000 © nnn NOSE- Bumps to a G Technique END- Bumps to a 6 Technique LINE MOVEMENTS AND STUNTS 3 Technique Normal Alignment Attack A Gap Only Beat Base or Reach Block. Ifcutoff squeeze Narrow Stance, Back off ball in the front called Narrow Stance, Back off ball Explode Low to your gap ‘See near foot of next O-Lineman Fox: Normal Jet § Align. Rip Hard through B Gap Attack through ear hole of Offensive Guard 3 Tech: Jab step to transfer weight, come tite off end for contain 3 Tech: Back off the ball. Never Spear TE in place (Omaha) eS eT Se PROTO) p ES) ‘+S Technique + Normal Alignment + Attack B Gap * Only Beat + 6 Tech. to Weak Side + Pinch to C Gap Do not Give away by Alignment Only Execute with TE to Weakside ‘+ End or Fox: To the 3 Tech. executes a hard stunt in the direction of the Nitro + Ifo TE, FOX play normal (hard off) + End or Foxto 3 Teeh. into 8 Gs flatten dovm your charge. Til alignment Square up ~ Be Block, and Squeeze @ Down Block tackle and Fox for contain. Control A Gap. before you contain LINE MOVEMENTS AND STUNTS Nose & Tackle align in 2 Technique Nose 3 step movement to 8-Gap toward TE Tackle 3 step movement to A-Gap toward TE Nose & Tackle align in 2 Technique Nose 3 step movement to A.Gap away from TE Tackle 3 step movement to B-Gap away from TE Nose & Tackle align in 2 Technique + Nose play A to B Gap stay square Tackle play A to B Gap stay square LINE MOVEMENTS AND STUNTS 6 Tech to Strong Call Align in 6 on Snap Rip to D Gap to Contain Only run if TE in location Entire front rocks to the boundary + Fox-1 step counter ‘+ Tackle execute a Ton gamo = Nose ~ Like a ton but go allthe way around you have contain End or Fox to 3 Tech and Tackle 2 Gap Technique ‘+ Fox play B to C Gap and stay square Tackle play A to B Gap and stay square LINE MOVEMENTS AND STUNTS E T N F E T N F ‘A. Pass Rush stunt between 3 Technique and 1 Technique B. Best vs. Protection with OG one on one with 3 Technique and Center to 1 Technique .3 Tech. Penetrate A Gap on movement 4.) Must get helmet in crease betwoon OG and Center. Back off ball, cannot allow OG to stop your penetration. Narrow body and keep fect moving. 2) Get through the outside hip of Center D. 1 Tech- job is to attack OC to ensure that the QC is blocking you (If you go to fast, OC will ‘squeeze off penetration.) E. 4 Tech- Come tight off hip of OG. Expect to execute pass rush move on OG. Nose fight to A Gap on reach block vs Run og oookwe, E N TF ‘A. Pass Rush stunt between 3 Technique and Fox B. Best vs. “Big on Big” protection (OG on 3T, OT on Fox and Conter working on 1 Tech. . 3 Tech. must explode on movement through B-Gap getting to hip of OT. As 3 Tech penetrates B Gap, he must work for contain, D. End must do a great job of selling speed move up field to get OT to open hips. As soon as OT has open hips, plant outside foot and attack A-Gap. Be ready to beat Center one on one as you attack A Gap. IfOT blocks run, Fox throttle down and play run technique. co LINE MOVEMENTS AND STUNTS ‘A, Pass Rush stunt between the End and 3 Technique B. Best vs. “Big on Big” or “Turn Back’ Protection C. Fox executes a one step counter move to penetrate B Gap. Must get helmet in B Gap crease through hip of OG. Cannot allow OT to stop your penetration charge. Keep normal wide pass rush alignment. D. 3 Technique- Must do a great job of occupying the OG and making him believe you are ‘countering inside. As you feel the Fox penetrating the B-Gap come tight off the Fox's butt to-contain, (Be ready to execute a Pass Rush on OT. B. Best vs. “Turn Back" protoct C. End from a shade 6 execute a penetrating counter move to B Gap. Must get to hip of OG. Cannot allow OT to keep you from getting in B Gap crease. D. G Technique must occupy both the Center and OG until the End gets to crease, then come tight off End’s butt to contain. Do not widen your alignment - Make OG block down. ‘Tex- 4 Man movement (Thumbs and Ed) A. This is a designed to free up one of the rushers, no matter where the protection slides. B. 3 Technique- Side execute a Thumb game. C. 1 Technique- Side execute a Ed game. LINE MOVEMENTS AND STUNTS oy O0OKO0 EN TF Nose is always to the Field Even — Pass Rush package set up to work on the weakness of the pass protection scheme, “Alignment will be an Even Front. Nose and Tackle align in 3's and End's align outside alignments based on formation. A. Call made by defensive lineman to tell front which way center will turn, Also tells front rush lanes. B. Roger call- Center turns to right, therefore right inside tackles rush B-Gaps to stay away from double teams. Right end contains. Loft inside tackle counter inside, left outside end control rush. Bat SES) 0} EN A. Inside Tackle and End away from the “Roger, Louie” call to Execute the Thumbs game : oWnsa, EN TF © B. Both Ends must get OT to open. Both 3 Technique’s must got helmet in crease. sg LINE MOVEMENTS AND STUNTS eo | al mo gr “Pick Right” OO T N 4 Man stunt * Pick to the Back * Back is Home Pick to the Passing Strength * LB’s Away from Pick show away from stunt in zone coverage * 2,2Man, Black, Star ) The Pick stunt can be run with a Defensive Lineman @ @ “Slug Right” conbe T FE /SLUG- 4 Man Stunt © Slug to the Back * Back is Home Slug to the Passing Strength + LB’s Away from Slug show away from stunt in zone coverage * 2,2 Man, Black, Star The Slug stunt can be run with a Defensive Lineman @® @ PcKRT @ @ stucrt E FIELD LEFT << WHEEL FOX ALWAYS WHEEL TO FIELDIII 4. JOKER GIVE A JOKER RIGHT OR LEFT CALL. 2.JOKER MOVE AROUND PRE-SNAP 3. LINE UP TO SIDE OF RB ON ALL GAMES. Cover 2 Mike Linebacker Technique: Final #3 Vertical sich Pattern read concept onthe final #3. The final #3 player must lato to tho final 3 recelverand carry | vertical 4. #3 Vertical~ Cary it. Cannot overplay double ‘move routes. Must carry double move routes vertical. Box 1. 2. RS Flat Outside — 31 work #3 to #2. Box 2. ‘or Mat outside match 3, #3 Shallow cross — relate with depth, ‘A) Alert for switch vith vert hook. Box 3, B.) Match final #3. 4, #8 Blocks ~ gain depth over #3. Look for new #3 6, Beslert fora "ZONE IP eal with tight spit between #2 and #3, Cover 2 LB/Ni — Vertical Hook Technique Match / Pattern read concept on the final #2, The vertical hook player must relate to the final #2 receiver and carry if vertical. 4. #2 Flat Outside a. Expand with depth to play a curl route by #1, bb If you faol #3 flat outside, work back in and mateh final #3. 2. #2 Vertical- Vertical Hook play must match the rout of the final #2 receiver. a. Must carry #2 until#4 crosses his face. Must come off of #2 on any in breaking route from #1. Box 4. 3. #2 Shallow inside- relate to #2 with depth. Be ready to drop the shallow to the #3 Vertical playor and relate to new #2. Cover 2 LB/Ni — Vertical Hook Technique Cover 2 Corner Technique: Cloud 5 Step Drop 1, Smash Call 2. Corner should hinge with width and depth. Stay Under the Corner Route. 5 Step Drop 1, #1 Re-routed himself. 2. #2 runs an outside route, inge with width and depth. 5 Step Drop 1. #1 Outside, Reroute and Zone Turn. 2. #2 & #3 Outside and Vertical, Carry #1 Until #2 Comes Outside (Hi/Low Flood) 3 Step Drop 2, #2 Inside, Hold Slant on #1 a ig-y 2/3 Dropper Technique | Drop with Leverage on #2 in relationship to #3. Man to man concept on final #2. 1. #2 Shallow inside ~ got depth, eyes inside for new #2. Box 2. 2. #2 Shallow outside Match. Box 3, 3. #2 Vertical with #3 away ~ Man to man on #2 with 5. #2 Vertical with #3 stow to~Man to man on #2 with outside leverage. Box 1. 3 Fire 2/3 Dropper Technique The corner will make a “Fire” call anytime there is a tight split between the #1 and #3 receivers. When a “Fire” call is made the 2/3 player will take the first short, outside route. The 3 player will take the first short, inside route. The corner will take the first vertical and play man with outside leverage. “iro” 3 Fire 2/3 Dropper Technique (Wing Sets) 3 Fire 3/2 RECEIVER HOOK TECHNIQUE (43 ON BALL) 1. #3 Vertical ~ Carry to a depth of 10-12 yards. Work inside edge and look for new #3. Box 4. 2. #8 challow crocs — Relate with depth. Be ready to drop it to 2/9 player. Box S. 3. #3 Flat outside- Push for depth and width of new #3. Box 3, 4. #3 Blocks — Gain depth relative to #3. Read QB Eyes. Box 6, Mai 3/2 Receiver Hook Technique Gxt city) Man to Man concept on #3 receiver. Possible exchange with backside 2/3 player. 1. #3 Free release. Relate to new #3, Box 1. 2. #3 blocks - Gain depth over #3. Read QB eyes. Box 2. 3. #3 releases opposite ~ Be prepared to switch with backside 2/3 player. Box 3. y1K} Drone aeenniats Drop with Leverage on #2 in relationship to #3. Man to man concept on final #2. 1. #2 Shallow inside - get depth, eyes inside for new #2 2. #2 Shallow outside - Match 3. #2 Vertical with #3 away — Man to man on #2 with outside leverage. 4. #2 Vertical with #3 fast to — Relate to final #2 with dopth 5. #2 Vertical with #3 slow to - Man to man on #2 with outside leverage. The corner will make a “Fire” call anytime there is a tight split between the #1 and #3 receivers. When a “Fire” call is made the 2/3 player will take the first short, outside route. The 3 player will take the first short, inside route. The corner will take the first vertical and play man with outside leverage. 2/3 Dropper Peete (Wing Sets) 3 RECEIVER HOOK TECHNIQUE (#3 ON BALL) 4.43 Vertical ~ Cary to a depth of 10-12 yards, iat ean Lok or new 8. 2.43 shallow cross — Relate ea 3 #9 Flat outside: Push fordoptha 495 Blocka= Gain doph olive fo #2, Read QB Eyes, 3 Receiver Hook Technique (#3 in Backfield) Man to Man concept on #3 receiver. Possible exchange with backside 2/3 player. 1, #3 Free release. Relate to new #3. |2. #3 blocks — Gain depth over #3. Read QB eyes. 3. #3 releases opposite — Be prepared to switch with backside 2/3 player. 3 FIREZONE TECHNIQUE A, rezone echiqu save man pressure with underneath layers ands deep players. he basic concept behind a five man zone pressure is to stop the run by creating a 8" man into the ox, to make the QB to throw hot to a WR, and create one on one rushes up front vs. pass. 2/3 Player Technique- Align on #2 WR or RB. The 2/3 Player to the feld or boundary must [be able to use the count principle of WR's which is 1,2,3, and sometimes 4 tased off distribution. The 2/3 player to he field or boundary must be able to recognize pre-snap formations and be aligned off of spis of W's and know where #3 is aligned. This determines your alignment on the #2 WR based off of splits. When the snap occurs, your eyes should take a peek at the #3 WR to see (basic, lood, Now) distribution to relate to your coverage. Knowing the cistribution will give you Ja idea on where the 3/2 Rec. Hook player is working towards. Is the 3/2 Player working to me or Jaway? We must know where the distibution of the #3 to distinguish the final #2 WR. [Do Your Job Pre-Snap /A. Recognize Formation 'B. Align Outside on #2 (Based off spit, Align outside, WHY? BACKER FORCE) C. Find #8 WRIRB D. Take Peek at #3 to figure out Distribution Basic Concepts of a 213 Player: ‘2, Match #2 to Flat / Unless #2 Thru your Zone b. Carry #2 Vertical unless #3 takes you off Coverage . Deliver #2 to 3/2 Player depending on distribution JAdvanced Concepts of a 2/3 Player: 2. Tandem Splits 2/3 Align outside (Based off Splits) b. "Fire Cal! vs. Tandem splits means you have Low Route -Comer, Safety, or Linebacker have the Deep Route e ‘Tandem Splits (Bunch Spa, © 8 eo @ @ j@oO a» 2 facker Force, vena ate eo ° Boo Po ran 1) _ #2in backfield — open and drive to point 10-12 yds deep and 2-3 yds inside #1 receiver. Hold the curl and drive on the flat. Carry any wheel route. 2) _ #2 Detached — align with inside leverage. 1 #2 is inside the divider, align with outside leverage. If #2 is outside the divider, align with inside leverage Re-route any vertical release} by #2 based on leverage. After re-route, work 2-3 yards inside the #1 receiver 10-12 yds deep, Hold the curl as long as Possible before driving to flat (box 2). C/F must carry any wheel routes {box 3}. #2 n backild— open and deve to point 10-12 yee deep and 2-3 yee inside #4 ‘Align based on spt. Reroute #2, expand to 2-3 yids inside #1. Hold the cur and drive on the Nat. 3) Against 3x1 set with basic distribution, strong side C/F dropper must squeeze #2 for quick game before expanding to #1 {box 4}. Against 3x1 set with flow distribution, the CIF defender must squeeze slant by #2 then expand to #1 {box 5}. Vs. Set wih basic distribution, ‘squeeze the sant by #2. Ve. 3x1 wit Now sistibuton, squeeze the slant by #2, then expand io # COVER 3 - CURI AT TECHNIQUE :: 4) _ CIF player must carry #2 vertically if the #1 receiver to his side is also vertical and #3 does not cross his face {box 6}. AAs soon as # is not vertical or #3 crosses your face, revert to normal C/F technique {box 7, box 8}. 1 goes vertical, 8 does not eross your face, cary #2 vertical, #2 goes vercal. Camry #2 vertical un i shallow or #5 crosees your face. +#1 and #2 vertical cary #2 unl #3 crosses your face. NAKED/SPRINT ADJUSTMENT: The adjustments to sprint and naked plays will be exactly the same in any zone coverage with at least 4 underneath defenders (2, 6, etc.). The 1* underneath defender to the side of the sprint or naked will match the final #1 receiver, the 2" underneath defender to the sprint/Inaked side will match the route of the final #2 and the 3" underneath defender will play the hole to 2™ contain on the QB. The remaining underneath players will play the throwback screen. COVER 2 @© __ Direction of serintnaked —— e @ eo0ekeo e c VERT #8 VERT c Nook VERT HOOK inert teen sam ss rs COVER 6 @ __ Direction ofeprntnaked —_orn @ g @ eoone @ ° VeRT FINAL % Hoo "as Flat bvamot enema NAKED/SPRINT ADJUSTMENTS (NICKEL) ODD STUFF 8 Be & ogenog @::..] 00 ° enegon =* @ 1gRO" We we - + G ALIGNMENT orecn Vs. Ran= Stuf Technique, Ones Vs. Pass = Convert for conan, Ve Run To = Primary Fors ‘Vs. Run Away Slow QU payer VesPase Flat defender, POSITION] Vs. Pass = Convert for contain, Stu Technique Play bhiad the block. Vs. Te=9 TECHNIQUE V5.NO TE= STACK ALIGN ACCORDING SINT | “tostur ore ‘Vs, Pass = Pht Dropper Co the Pil ‘Vs Run To = Safty down fo you~ Spill Safety down vay — Leverage. MIKE 0 Vs. Run Away =Safety down fo yoe ~ Renner. Safety down aay Slow Cutback. Vs Pass = Safety down to you ~ Hock Dropper. Safety down anay Cur Dropper. ‘Ve Run To = Safety down o you~ Spill Safety dawn away Leverage WILL ‘Va. mun Away ~ Safety Safety Iva Post player oF Carl dlenderbaselon the formation ‘Vs. 2x2 = Salty tothe seo the back ithe Curl defender. Vs. 3c = post player 2pIsGUIse BC PRESS> BASE FC PRESS BASE. Safety a Pot player or Carl defender bared onthe formation.” ‘Vs 2x2=Saety othe eof the back ithe Curl defender, Vs. 3x1 = Curl Dropper ofl ss 2 DISGUISE o°} Le wy |e Coe owl fa} oF ae TH m4 S Ss

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